From aaf26b3a4410c4a1dc2f4a8bb9c61122648fedf3 Mon Sep 17 00:00:00 2001
From: Loic Blot <loic.blot@unix-experience.fr>
Date: Mon, 16 Mar 2015 10:01:56 +0100
Subject: [PATCH] If player is dead, permit it to respawn, even if damages are
 not enabled * Mods can do setHP function to do damages and override the
 enable_damage value sometimes

---
 src/network/packethandlers/server.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/network/packethandlers/server.cpp b/src/network/packethandlers/server.cpp
index 9070be356..bb3a53463 100644
--- a/src/network/packethandlers/server.cpp
+++ b/src/network/packethandlers/server.cpp
@@ -1335,7 +1335,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
 		return;
 	}
 
-	if (!player->isDead() || !g_settings->getBool("enable_damage"))
+	if (!player->isDead())
 		return;
 
 	RespawnPlayer(pkt->getPeerId());
-- 
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