diff --git a/src/gamedef.h b/src/gamedef.h
index b7830373b0ccd8c2e559dbfa673f394c4e4907f3..793d85b39df07eb0c57d807d319f295ab00bb0ee 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -30,7 +30,7 @@ class ITextureSource;
 class ISoundManager;
 class IShaderSource;
 class MtEventManager;
-class IRollbackReportSink;
+class IRollbackManager;
 namespace irr { namespace scene {
 	class IAnimatedMesh;
 	class ISceneManager;
@@ -68,7 +68,7 @@ class IGameDef
 
 	// Only usable on the server, and NOT thread-safe. It is usable from the
 	// environment thread.
-	virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
+	virtual IRollbackManager* getRollbackManager(){return NULL;}
 	
 	// Used on the client
 	virtual bool checkLocalPrivilege(const std::string &priv)
@@ -82,7 +82,7 @@ class IGameDef
 	ISoundManager* sound(){return getSoundManager();}
 	IShaderSource* shsrc(){return getShaderSource();}
 	MtEventManager* event(){return getEventManager();}
-	IRollbackReportSink* rollback(){return getRollbackReportSink();}
+	IRollbackManager* rollback(){return getRollbackManager();}
 };
 
 #endif
diff --git a/src/inventory.cpp b/src/inventory.cpp
index cecef01a0c2dbe1b28fb88e0f4c68652cbb9a6c8..3fa31965c5bf65ae28c51b8eb4bc76da4cf61002 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -183,7 +183,8 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 		legacy_nimap.getName(material, name);
 		if(name == "")
 			name = "unknown_block";
-		name = itemdef->getAlias(name);
+		if (itemdef)
+			name = itemdef->getAlias(name);
 		count = materialcount;
 	}
 	else if(name == "MaterialItem2")
@@ -202,7 +203,8 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 		legacy_nimap.getName(material, name);
 		if(name == "")
 			name = "unknown_block";
-		name = itemdef->getAlias(name);
+		if (itemdef)
+			name = itemdef->getAlias(name);
 		count = materialcount;
 	}
 	else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
@@ -223,7 +225,8 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 			name = fnd.next(" ");
 		}
 		fnd.skip_over(" ");
-		name = itemdef->getAlias(name);
+		if (itemdef)
+			name = itemdef->getAlias(name);
 		count = stoi(trim(fnd.next("")));
 		if(count == 0)
 			count = 1;
@@ -252,7 +255,8 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 		count = 1;
 		// Then read wear
 		fnd.skip_over(" ");
-		name = itemdef->getAlias(name);
+		if (itemdef)
+			name = itemdef->getAlias(name);
 		wear = stoi(trim(fnd.next("")));
 	}
 	else
@@ -262,7 +266,8 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 			// The real thing
 
 			// Apply item aliases
-			name = itemdef->getAlias(name);
+			if (itemdef)
+				name = itemdef->getAlias(name);
 
 			// Read the count
 			std::string count_str;
@@ -294,9 +299,9 @@ void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
 		} while(false);
 	}
 
-	if(name.empty() || count == 0)
+	if (name.empty() || count == 0)
 		clear();
-	else if(itemdef->get(name).type == ITEM_TOOL)
+	else if (itemdef && itemdef->get(name).type == ITEM_TOOL)
 		count = 1;
 }
 
@@ -308,12 +313,12 @@ void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
 
 std::string ItemStack::getItemString() const
 {
-	// Get item string
 	std::ostringstream os(std::ios::binary);
 	serialize(os);
 	return os.str();
 }
 
+
 ItemStack ItemStack::addItem(const ItemStack &newitem_,
 		IItemDefManager *itemdef)
 {
diff --git a/src/inventory.h b/src/inventory.h
index d21a5dedab29cf09e2abcdb5280aa416bfad1fc0..e4a97e1d37353f79f98b7eb5481be60c93cd49ca 100644
--- a/src/inventory.h
+++ b/src/inventory.h
@@ -20,12 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef INVENTORY_HEADER
 #define INVENTORY_HEADER
 
-#include <iostream>
-#include <string>
-#include <vector>
-#include "irrlichttypes.h"
 #include "debug.h"
 #include "itemdef.h"
+#include "irrlichttypes.h"
+#include <istream>
+#include <ostream>
+#include <string>
+#include <vector>
 
 struct ToolCapabilities;
 
@@ -39,8 +40,9 @@ struct ItemStack
 
 	// Serialization
 	void serialize(std::ostream &os) const;
-	void deSerialize(std::istream &is, IItemDefManager *itemdef);
-	void deSerialize(const std::string &s, IItemDefManager *itemdef);
+	// Deserialization.  Pass itemdef unless you don't want aliases resolved.
+	void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
+	void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
 
 	// Returns the string used for inventory
 	std::string getItemString() const;
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 1ffcc3460a1c77cba33a41666a02bcacd9e12ebd..7486cc419c2b6ed40e3a293184c97ec7dd864780 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -368,7 +368,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 	*/
 	if(!ignore_rollback && gamedef->rollback())
 	{
-		IRollbackReportSink *rollback = gamedef->rollback();
+		IRollbackManager *rollback = gamedef->rollback();
 
 		// If source is not infinite, record item take
 		if(src_can_take_count != -1){
@@ -380,7 +380,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 				loc = os.str();
 			}
 			action.setModifyInventoryStack(loc, from_list, from_i, false,
-					src_item.getItemString());
+					src_item);
 			rollback->reportAction(action);
 		}
 		// If destination is not infinite, record item put
@@ -393,7 +393,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 				loc = os.str();
 			}
 			action.setModifyInventoryStack(loc, to_list, to_i, true,
-					src_item.getItemString());
+					src_item);
 			rollback->reportAction(action);
 		}
 	}
@@ -632,7 +632,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 	*/
 	if(!ignore_src_rollback && gamedef->rollback())
 	{
-		IRollbackReportSink *rollback = gamedef->rollback();
+		IRollbackManager *rollback = gamedef->rollback();
 
 		// If source is not infinite, record item take
 		if(src_can_take_count != -1){
@@ -644,7 +644,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 				loc = os.str();
 			}
 			action.setModifyInventoryStack(loc, from_list, from_i,
-					false, src_item.getItemString());
+					false, src_item);
 			rollback->reportAction(action);
 		}
 	}
diff --git a/src/map.h b/src/map.h
index 4df9a556294c05b1aeb879b0fed924402c1cb1ff..c650e51b65090c7defd7febfccf12ad491b6c0cd 100644
--- a/src/map.h
+++ b/src/map.h
@@ -41,7 +41,7 @@ class ServerMapSector;
 class MapBlock;
 class NodeMetadata;
 class IGameDef;
-class IRollbackReportSink;
+class IRollbackManager;
 class EmergeManager;
 class ServerEnvironment;
 struct BlockMakeData;
diff --git a/src/rollback.cpp b/src/rollback.cpp
index 0af7aa4f7b980c890dcda383d4b804ed9002e8f0..7267a50f6e4234ba425948e7817d8bedc560f41b 100644
--- a/src/rollback.cpp
+++ b/src/rollback.cpp
@@ -32,547 +32,457 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "sqlite3.h"
 #include "filesys.h"
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
 #define POINTS_PER_NODE (16.0)
 
-static std::string dbp;
-static sqlite3* dbh                        = NULL;
-static sqlite3_stmt* dbs_insert            = NULL;
-static sqlite3_stmt* dbs_replace           = NULL;
-static sqlite3_stmt* dbs_select            = NULL;
-static sqlite3_stmt* dbs_select_range      = NULL;
-static sqlite3_stmt* dbs_select_withActor  = NULL;
-static sqlite3_stmt* dbs_knownActor_select = NULL;
-static sqlite3_stmt* dbs_knownActor_insert = NULL;
-static sqlite3_stmt* dbs_knownNode_select  = NULL;
-static sqlite3_stmt* dbs_knownNode_insert  = NULL;
-
-struct Stack {
-	int node;
-	int quantity;
+#define SQLRES(f, good) \
+	if ((f) != (good)) {\
+		throw FileNotGoodException(std::string("RollbackManager: " \
+			"SQLite3 error (" __FILE__ ":" TOSTRING(__LINE__) \
+			"): ") + sqlite3_errmsg(db)); \
+	}
+#define SQLOK(f) SQLRES(f, SQLITE_OK)
+
+
+class ItemStackRow : public ItemStack {
+public:
+	ItemStackRow & operator = (const ItemStack & other)
+	{
+		*static_cast<ItemStack *>(this) = other;
+		return *this;
+	}
+
+	int id;
 };
+
 struct ActionRow {
-	int         id;
-	int         actor;
-	time_t      timestamp;
-	int         type;
-	std::string location, list;
-	int         index, add;
-	Stack       stack;
-	int         nodeMeta;
-	int         x, y, z;
-	int         oldNode;
-	int         oldParam1, oldParam2;
-	std::string oldMeta;
-	int         newNode;
-	int         newParam1, newParam2;
-	std::string newMeta;
-	int         guessed;
+	int          id;
+	int          actor;
+	time_t       timestamp;
+	int          type;
+	std::string  location, list;
+	int          index, add;
+	ItemStackRow stack;
+	int          nodeMeta;
+	int          x, y, z;
+	int          oldNode;
+	int          oldParam1, oldParam2;
+	std::string  oldMeta;
+	int          newNode;
+	int          newParam1, newParam2;
+	std::string  newMeta;
+	int          guessed;
 };
 
+
 struct Entity {
 	int         id;
 	std::string name;
 };
 
-typedef std::vector<Entity> Entities;
 
-Entities KnownActors;
-Entities KnownNodes;
 
-void registerNewActor(int id, std::string name)
+RollbackManager::RollbackManager(const std::string & world_path,
+		IGameDef * gamedef_) :
+	gamedef(gamedef_),
+	current_actor_is_guess(false)
 {
-	Entity newActor;
+	verbosestream << "RollbackManager::RollbackManager(" << world_path
+		<< ")" << std::endl;
 
-	newActor.id   = id;
-	newActor.name = name;
+	std::string txt_filename = world_path + DIR_DELIM "rollback.txt";
+	std::string migrating_flag = txt_filename + ".migrating";
+	database_path = world_path + DIR_DELIM "rollback.sqlite";
 
-	KnownActors.push_back(newActor);
+	initDatabase();
 
-	//std::cout << "New actor registered: " << id << " | " << name << std::endl;
+	if (fs::PathExists(txt_filename) && (fs::PathExists(migrating_flag) ||
+			!fs::PathExists(database_path))) {
+		std::ofstream of(migrating_flag.c_str());
+		of.close();
+		migrate(txt_filename);
+		fs::DeleteSingleFileOrEmptyDirectory(migrating_flag);
+	}
 }
 
-void registerNewNode(int id, std::string name)
-{
-	Entity newNode;
 
-	newNode.id   = id;
-	newNode.name = name;
+RollbackManager::~RollbackManager()
+{
+	SQLOK(sqlite3_finalize(stmt_insert));
+	SQLOK(sqlite3_finalize(stmt_replace));
+	SQLOK(sqlite3_finalize(stmt_select));
+	SQLOK(sqlite3_finalize(stmt_select_range));
+	SQLOK(sqlite3_finalize(stmt_select_withActor));
+	SQLOK(sqlite3_finalize(stmt_knownActor_select));
+	SQLOK(sqlite3_finalize(stmt_knownActor_insert));
+	SQLOK(sqlite3_finalize(stmt_knownNode_select));
+	SQLOK(sqlite3_finalize(stmt_knownNode_insert));
+
+	SQLOK(sqlite3_close(db));
+}
 
-	KnownNodes.push_back(newNode);
 
-	//std::cout << "New node registered: " << id << " | " << name << std::endl;
+void RollbackManager::registerNewActor(const int id, const std::string &name)
+{
+	Entity actor = {id, name};
+	knownActors.push_back(actor);
 }
 
-int getActorId(std::string name)
+
+void RollbackManager::registerNewNode(const int id, const std::string &name)
 {
-	Entities::const_iterator iter;
+	Entity node = {id, name};
+	knownNodes.push_back(node);
+}
 
-	for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
+
+int RollbackManager::getActorId(const std::string &name)
+{
+	for (std::vector<Entity>::const_iterator iter = knownActors.begin();
+			iter != knownActors.end(); ++iter) {
 		if (iter->name == name) {
 			return iter->id;
 		}
+	}
 
-	sqlite3_reset(dbs_knownActor_insert);
-	sqlite3_bind_text(dbs_knownActor_insert, 1, name.c_str(), -1, NULL);
-	sqlite3_step(dbs_knownActor_insert);
-
-	int id = sqlite3_last_insert_rowid(dbh);
-
-	//std::cout << "Actor ID insert returns " << insert << std::endl;
+	SQLOK(sqlite3_bind_text(stmt_knownActor_insert, 1, name.c_str(), name.size(), NULL));
+	SQLRES(sqlite3_step(stmt_knownActor_insert), SQLITE_DONE);
+	SQLOK(sqlite3_reset(stmt_knownActor_insert));
 
+	int id = sqlite3_last_insert_rowid(db);
 	registerNewActor(id, name);
 
 	return id;
 }
 
-int getNodeId(std::string name)
-{
-	Entities::const_iterator iter;
 
-	for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
+int RollbackManager::getNodeId(const std::string &name)
+{
+	for (std::vector<Entity>::const_iterator iter = knownNodes.begin();
+			iter != knownNodes.end(); ++iter) {
 		if (iter->name == name) {
 			return iter->id;
 		}
+	}
 
-	sqlite3_reset(dbs_knownNode_insert);
-	sqlite3_bind_text(dbs_knownNode_insert, 1, name.c_str(), -1, NULL);
-	sqlite3_step(dbs_knownNode_insert);
-
-	int id = sqlite3_last_insert_rowid(dbh);
+	SQLOK(sqlite3_bind_text(stmt_knownNode_insert, 1, name.c_str(), name.size(), NULL));
+	SQLRES(sqlite3_step(stmt_knownNode_insert), SQLITE_DONE);
+	SQLOK(sqlite3_reset(stmt_knownNode_insert));
 
+	int id = sqlite3_last_insert_rowid(db);
 	registerNewNode(id, name);
 
 	return id;
 }
 
-const char * getActorName(int id)
-{
-	Entities::const_iterator iter;
 
-	//std::cout << "getActorName of id " << id << std::endl;
-
-	for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
+const char * RollbackManager::getActorName(const int id)
+{
+	for (std::vector<Entity>::const_iterator iter = knownActors.begin();
+			iter != knownActors.end(); ++iter) {
 		if (iter->id == id) {
 			return iter->name.c_str();
 		}
+	}
 
 	return "";
 }
 
-const char * getNodeName(int id)
-{
-	Entities::const_iterator iter;
 
-	//std::cout << "getNodeName of id " << id << std::endl;
-
-	for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
+const char * RollbackManager::getNodeName(const int id)
+{
+	for (std::vector<Entity>::const_iterator iter = knownNodes.begin();
+			iter != knownNodes.end(); ++iter) {
 		if (iter->id == id) {
 			return iter->name.c_str();
 		}
+	}
 
 	return "";
 }
 
-Stack getStackFromString(std::string text)
-{
-	Stack stack;
-
-	size_t off = text.find_last_of(" ");
 
-	stack.node     = getNodeId(text.substr(0, off));
-	stack.quantity = atoi(text.substr(off + 1).c_str());
-
-	return stack;
-}
-
-std::string getStringFromStack(Stack stack)
+bool RollbackManager::createTables()
 {
-	std::string text;
-
-	text.append(getNodeName(stack.node));
-	text.append(" ");
-	text.append(itos(stack.quantity));
-
-	return text;
-}
-
-bool SQL_createDatabase(void)
-{
-	infostream << "CreateDB:" << dbp << std::endl;
-
-	int dbs = sqlite3_exec(dbh,
-		"CREATE TABLE IF NOT EXISTS `actor` ("
-			"`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
-			"`name` TEXT NOT NULL);"
-			"CREATE TABLE IF NOT EXISTS `node` ("
-			"`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
-			"`name` TEXT NOT NULL);"
-		"CREATE TABLE IF NOT EXISTS `action` ("
-			"`id` INTEGER PRIMARY KEY AUTOINCREMENT,"
-			"`actor` INTEGER NOT NULL,"
-			"`timestamp` TIMESTAMP NOT NULL,"
-			"`type` INTEGER NOT NULL,"
-			"`list` TEXT,"
-			"`index` INTEGER,"
-			"`add` INTEGER,"
-			"`stackNode` INTEGER,"
-			"`stackQuantity` INTEGER,"
-			"`nodeMeta` INTEGER,"
-			"`x` INT,"
-			"`y` INT,"
-			"`z` INT,"
-			"`oldNode` INTEGER,"
-			"`oldParam1` INTEGER,"
-			"`oldParam2` INTEGER,"
-			"`oldMeta` TEXT,"
-			"`newNode` INTEGER,"
-			"`newParam1` INTEGER,"
-			"`newParam2` INTEGER,"
-			"`newMeta` TEXT,"
-			"`guessedActor` INTEGER,"
-			"FOREIGN KEY (`actor`)   REFERENCES `actor`(`id`),"
-			"FOREIGN KEY (`oldNode`) REFERENCES `node`(`id`),"
-			"FOREIGN KEY (`newNode`) REFERENCES `node`(`id`));"
-		"CREATE INDEX IF NOT EXISTS `actionActor` ON `action`(`actor`);"
-		"CREATE INDEX IF NOT EXISTS `actionTimestamp` ON `action`(`timestamp`);",
-		NULL, NULL, NULL);
-	if (dbs == SQLITE_ABORT) {
-		throw FileNotGoodException("Could not create sqlite3 database structure");
-	} else if (dbs != 0) {
-		throw FileNotGoodException("SQL Rollback: Exec statement to create table structure returned a non-zero value");
-	} else {
-		infostream << "SQL Rollback: SQLite3 database structure was created" << std::endl;
-	}
+	SQLOK(sqlite3_exec(db,
+		"CREATE TABLE IF NOT EXISTS `actor` (\n"
+		"	`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,\n"
+		"	`name` TEXT NOT NULL\n"
+		");\n"
+		"CREATE TABLE IF NOT EXISTS `node` (\n"
+		"	`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,\n"
+		"	`name` TEXT NOT NULL\n"
+		");\n"
+		"CREATE TABLE IF NOT EXISTS `action` (\n"
+		"	`id` INTEGER PRIMARY KEY AUTOINCREMENT,\n"
+		"	`actor` INTEGER NOT NULL,\n"
+		"	`timestamp` TIMESTAMP NOT NULL,\n"
+		"	`type` INTEGER NOT NULL,\n"
+		"	`list` TEXT,\n"
+		"	`index` INTEGER,\n"
+		"	`add` INTEGER,\n"
+		"	`stackNode` INTEGER,\n"
+		"	`stackQuantity` INTEGER,\n"
+		"	`nodeMeta` INTEGER,\n"
+		"	`x` INT,\n"
+		"	`y` INT,\n"
+		"	`z` INT,\n"
+		"	`oldNode` INTEGER,\n"
+		"	`oldParam1` INTEGER,\n"
+		"	`oldParam2` INTEGER,\n"
+		"	`oldMeta` TEXT,\n"
+		"	`newNode` INTEGER,\n"
+		"	`newParam1` INTEGER,\n"
+		"	`newParam2` INTEGER,\n"
+		"	`newMeta` TEXT,\n"
+		"	`guessedActor` INTEGER,\n"
+		"	FOREIGN KEY (`actor`) REFERENCES `actor`(`id`),\n"
+		"	FOREIGN KEY (`stackNode`) REFERENCES `node`(`id`),\n"
+		"	FOREIGN KEY (`oldNode`)   REFERENCES `node`(`id`),\n"
+		"	FOREIGN KEY (`newNode`)   REFERENCES `node`(`id`)\n"
+		");\n"
+		"CREATE INDEX IF NOT EXISTS `actionActor` ON `action`(`actor`);\n"
+		"CREATE INDEX IF NOT EXISTS `actionTimestamp` ON `action`(`timestamp`);\n",
+		NULL, NULL, NULL));
+	verbosestream << "SQL Rollback: SQLite3 database structure was created" << std::endl;
 
 	return true;
 }
-void SQL_databaseCheck(void)
-{
-	if (dbh) {
-		return;
-	}
 
-	infostream << "Database connection setup" << std::endl;
 
-	bool needsCreate = !fs::PathExists(dbp);
-	int  dbo = sqlite3_open_v2(dbp.c_str(), &dbh, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
-	                           NULL);
+void RollbackManager::initDatabase()
+{
+	verbosestream << "RollbackManager: Database connection setup" << std::endl;
 
-	if (dbo != SQLITE_OK) {
-		infostream << "SQLROLLBACK: SQLite3 database failed to open: "
-		           << sqlite3_errmsg(dbh) << std::endl;
-		throw FileNotGoodException("Cannot open database file");
-	}
+	bool needsCreate = !fs::PathExists(database_path);
+	SQLOK(sqlite3_open_v2(database_path.c_str(), &db,
+			SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL));
 
 	if (needsCreate) {
-		SQL_createDatabase();
-	}
-
-	int dbr;
-
-	dbr = sqlite3_prepare_v2(dbh,
-		"INSERT INTO `action` ("
-		"	`actor`, `timestamp`, `type`,"
-		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
-		"	`x`, `y`, `z`,"
-		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
-		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,"
-		"	`guessedActor`"
-		") VALUES ("
-		"	?, ?, ?,"
-		"	?, ?, ?, ?, ?, ?,"
-		"	?, ?, ?,"
-		"	?, ?, ?, ?,"
-		"	?, ?, ?, ?,"
+		createTables();
+	}
+
+	SQLOK(sqlite3_prepare_v2(db,
+		"INSERT INTO `action` (\n"
+		"	`actor`, `timestamp`, `type`,\n"
+		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,\n"
+		"	`x`, `y`, `z`,\n"
+		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+		"	`guessedActor`\n"
+		") VALUES (\n"
+		"	?, ?, ?,\n"
+		"	?, ?, ?, ?, ?, ?,\n"
+		"	?, ?, ?,\n"
+		"	?, ?, ?, ?,\n"
+		"	?, ?, ?, ?,\n"
 		"	?"
 		");",
-		-1, &dbs_insert, NULL);
-
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(sqlite3_errmsg(dbh));
-	}
-
-	dbr = sqlite3_prepare_v2(dbh,
-		"REPLACE INTO `action` ("
-		"	`actor`, `timestamp`, `type`,"
-		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
-		"	`x`, `y`, `z`,"
-		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
-		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,"
-		"	`guessedActor`, `id`"
-		") VALUES ("
-		"	?, ?, ?,"
-		"	?, ?, ?, ?, ?, ?,"
-		"	?, ?, ?,"
-		"	?, ?, ?, ?,"
-		"	?, ?, ?, ?,"
-		"	?, ?"
+		-1, &stmt_insert, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db,
+		"REPLACE INTO `action` (\n"
+		"	`actor`, `timestamp`, `type`,\n"
+		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,\n"
+		"	`x`, `y`, `z`,\n"
+		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+		"	`guessedActor`, `id`\n"
+		") VALUES (\n"
+		"	?, ?, ?,\n"
+		"	?, ?, ?, ?, ?, ?,\n"
+		"	?, ?, ?,\n"
+		"	?, ?, ?, ?,\n"
+		"	?, ?, ?, ?,\n"
+		"	?, ?\n"
 		");",
-		-1, &dbs_replace, NULL);
-
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(sqlite3_errmsg(dbh));
-	}
-
-	dbr = sqlite3_prepare_v2(dbh,
-		"SELECT"
-		"	`actor`, `timestamp`, `type`,"
-		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
-		"	`x`, `y`, `z`,"
-		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
-		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,"
-		"	`guessedActor`"
-		" FROM	`action`"
-		" WHERE	`timestamp` >= ?"
-		" ORDER BY `timestamp` DESC, `id` DESC",
-		-1, &dbs_select, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh,
-		"SELECT"
-		"	`actor`, `timestamp`, `type`,"
-		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
-		"	`x`, `y`, `z`,"
-		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
-		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,"
-		"	`guessedActor`"
-		" FROM	`action`"
-		" WHERE	`timestamp` >= ?"
-		" AND   `x` IS NOT NULL"
-		" AND   `y` IS NOT NULL"
-		" AND   `z` IS NOT NULL"
-		" AND   ABS(`x` - ?) <= ?"
-		" AND   ABS(`y` - ?) <= ?"
-		" AND   ABS(`z` - ?) <= ?"
-		" ORDER BY `timestamp` DESC, `id` DESC"
-		" LIMIT 0,?",
-		-1, &dbs_select_range, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh,
-		"SELECT"
-		"	`actor`, `timestamp`, `type`,"
-		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
-		"	`x`, `y`, `z`,"
-		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
-		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,"
-		"	`guessedActor`"
-		" FROM	`action`"
-		" WHERE	`timestamp` >= ?"
-		" AND   `actor` = ?"
+		-1, &stmt_replace, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db,
+		"SELECT\n"
+		"	`actor`, `timestamp`, `type`,\n"
+		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+		"	`x`, `y`, `z`,\n"
+		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+		"	`guessedActor`\n"
+		" FROM `action`\n"
+		" WHERE `timestamp` >= ?\n"
 		" ORDER BY `timestamp` DESC, `id` DESC",
-		-1, &dbs_select_withActor, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `actor`", -1,
-	                         &dbs_knownActor_select, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `actor` (`name`) VALUES (?)", -1,
-	                         &dbs_knownActor_insert, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `node`", -1,
-	                         &dbs_knownNode_select, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `node` (`name`) VALUES (?)", -1,
-	                         &dbs_knownNode_insert, NULL);
-	if (dbr != SQLITE_OK) {
-		throw FileNotGoodException(itos(dbr).c_str());
-	}
-
-	infostream << "SQL prepared statements setup correctly" << std::endl;
-
-	int select;
-
-	sqlite3_reset(dbs_knownActor_select);
-	while (SQLITE_ROW == (select = sqlite3_step(dbs_knownActor_select)))
+		-1, &stmt_select, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db,
+		"SELECT\n"
+		"	`actor`, `timestamp`, `type`,\n"
+		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+		"	`x`, `y`, `z`,\n"
+		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+		"	`guessedActor`\n"
+		"FROM `action`\n"
+		"WHERE `timestamp` >= ?\n"
+		"	AND `x` IS NOT NULL\n"
+		"	AND `y` IS NOT NULL\n"
+		"	AND `z` IS NOT NULL\n"
+		"	AND `x` BETWEEN ? AND ?\n"
+		"	AND `y` BETWEEN ? AND ?\n"
+		"	AND `z` BETWEEN ? AND ?\n"
+		"ORDER BY `timestamp` DESC, `id` DESC\n"
+		"LIMIT 0,?",
+		-1, &stmt_select_range, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db,
+		"SELECT\n"
+		"	`actor`, `timestamp`, `type`,\n"
+		"	`list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,\n"
+		"	`x`, `y`, `z`,\n"
+		"	`oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,\n"
+		"	`newNode`, `newParam1`, `newParam2`, `newMeta`,\n"
+		"	`guessedActor`\n"
+		"FROM `action`\n"
+		"WHERE `timestamp` >= ?\n"
+		"	AND `actor` = ?\n"
+		"ORDER BY `timestamp` DESC, `id` DESC\n",
+		-1, &stmt_select_withActor, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db, "SELECT `id`, `name` FROM `actor`",
+			-1, &stmt_knownActor_select, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db, "INSERT INTO `actor` (`name`) VALUES (?)",
+			-1, &stmt_knownActor_insert, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db, "SELECT `id`, `name` FROM `node`",
+			-1, &stmt_knownNode_select, NULL));
+
+	SQLOK(sqlite3_prepare_v2(db, "INSERT INTO `node` (`name`) VALUES (?)",
+			-1, &stmt_knownNode_insert, NULL));
+
+	verbosestream << "SQL prepared statements setup correctly" << std::endl;
+
+	while (sqlite3_step(stmt_knownActor_select) == SQLITE_ROW) {
 		registerNewActor(
-		        sqlite3_column_int(dbs_knownActor_select, 0),
-		        reinterpret_cast<const char *>(sqlite3_column_text(dbs_knownActor_select, 1))
+		        sqlite3_column_int(stmt_knownActor_select, 0),
+		        reinterpret_cast<const char *>(sqlite3_column_text(stmt_knownActor_select, 1))
 		);
+	}
+	SQLOK(sqlite3_reset(stmt_knownActor_select));
 
-	sqlite3_reset(dbs_knownNode_select);
-	while (SQLITE_ROW == (select = sqlite3_step(dbs_knownNode_select)))
+	while (sqlite3_step(stmt_knownNode_select) == SQLITE_ROW) {
 		registerNewNode(
-		        sqlite3_column_int(dbs_knownNode_select, 0),
-		        reinterpret_cast<const char *>(sqlite3_column_text(dbs_knownNode_select, 1))
+		        sqlite3_column_int(stmt_knownNode_select, 0),
+		        reinterpret_cast<const char *>(sqlite3_column_text(stmt_knownNode_select, 1))
 		);
-
-	return;
+	}
+	SQLOK(sqlite3_reset(stmt_knownNode_select));
 }
-bool SQL_registerRow(ActionRow row)
-{
-	SQL_databaseCheck();
 
-	sqlite3_stmt * dbs_do = (row.id) ? dbs_replace : dbs_insert;
 
-	/*
-	std::cout
-		<< (row.id? "Replacing": "Inserting")
-		<< " ActionRow" << std::endl;
-	*/
-	sqlite3_reset(dbs_do);
+bool RollbackManager::registerRow(const ActionRow & row)
+{
+	sqlite3_stmt * stmt_do = (row.id) ? stmt_replace : stmt_insert;
 
-	int bind [22], ii = 0;
 	bool nodeMeta = false;
 
-	bind[ii++] = sqlite3_bind_int(dbs_do, 1, row.actor);
-	bind[ii++] = sqlite3_bind_int64(dbs_do, 2, row.timestamp);
-	bind[ii++] = sqlite3_bind_int(dbs_do, 3, row.type);
+	SQLOK(sqlite3_bind_int  (stmt_do, 1, row.actor));
+	SQLOK(sqlite3_bind_int64(stmt_do, 2, row.timestamp));
+	SQLOK(sqlite3_bind_int  (stmt_do, 3, row.type));
 
 	if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
-		std::string loc		= row.location;
-		std::string locType	= loc.substr(0, loc.find(":"));
-		nodeMeta = (locType == "nodemeta");
+		const std::string & loc = row.location;
+		nodeMeta = (loc.substr(0, 9) == "nodemeta:");
 
-		bind[ii++] = sqlite3_bind_text(dbs_do, 4, row.list.c_str(), row.list.size(), NULL);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 5, row.index);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 6, row.add);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 7, row.stack.node);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 8, row.stack.quantity);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 9, (int) nodeMeta);
+		SQLOK(sqlite3_bind_text(stmt_do, 4, row.list.c_str(), row.list.size(), NULL));
+		SQLOK(sqlite3_bind_int (stmt_do, 5, row.index));
+		SQLOK(sqlite3_bind_int (stmt_do, 6, row.add));
+		SQLOK(sqlite3_bind_int (stmt_do, 7, row.stack.id));
+		SQLOK(sqlite3_bind_int (stmt_do, 8, row.stack.count));
+		SQLOK(sqlite3_bind_int (stmt_do, 9, (int) nodeMeta));
 
 		if (nodeMeta) {
-			std::string x, y, z;
-			int	l, r;
-			l = loc.find(':') + 1;
-			r = loc.find(',');
-			x = loc.substr(l, r - l);
-			l = r + 1;
-			r = loc.find(',', l);
-			y = loc.substr(l, r - l);
-			z = loc.substr(r + 1);
-			bind[ii++] = sqlite3_bind_int(dbs_do, 10, atoi(x.c_str()));
-			bind[ii++] = sqlite3_bind_int(dbs_do, 11, atoi(y.c_str()));
-			bind[ii++] = sqlite3_bind_int(dbs_do, 12, atoi(z.c_str()));
+			std::string::size_type p1, p2;
+			p1 = loc.find(':') + 1;
+			p2 = loc.find(',');
+			std::string x = loc.substr(p1, p2 - p1);
+			p1 = p2 + 1;
+			p2 = loc.find(',', p1);
+			std::string y = loc.substr(p1, p2 - p1);
+			std::string z = loc.substr(p2 + 1);
+			SQLOK(sqlite3_bind_int(stmt_do, 10, atoi(x.c_str())));
+			SQLOK(sqlite3_bind_int(stmt_do, 11, atoi(y.c_str())));
+			SQLOK(sqlite3_bind_int(stmt_do, 12, atoi(z.c_str())));
 		}
 	} else {
-		bind[ii++] = sqlite3_bind_null(dbs_do, 4);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 5);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 6);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 7);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 8);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 9);
+		SQLOK(sqlite3_bind_null(stmt_do, 4));
+		SQLOK(sqlite3_bind_null(stmt_do, 5));
+		SQLOK(sqlite3_bind_null(stmt_do, 6));
+		SQLOK(sqlite3_bind_null(stmt_do, 7));
+		SQLOK(sqlite3_bind_null(stmt_do, 8));
+		SQLOK(sqlite3_bind_null(stmt_do, 9));
 	}
 
 	if (row.type == RollbackAction::TYPE_SET_NODE) {
-		bind[ii++] = sqlite3_bind_int(dbs_do, 10, row.x);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 11, row.y);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 12, row.z);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 13, row.oldNode);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 14, row.oldParam1);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 15, row.oldParam2);
-		bind[ii++] = sqlite3_bind_text(dbs_do, 16, row.oldMeta.c_str(), row.oldMeta.size(), NULL);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 17, row.newNode);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 18, row.newParam1);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 19, row.newParam2);
-		bind[ii++] = sqlite3_bind_text(dbs_do, 20, row.newMeta.c_str(), row.newMeta.size(), NULL);
-		bind[ii++] = sqlite3_bind_int(dbs_do, 21, row.guessed ? 1 : 0);
+		SQLOK(sqlite3_bind_int (stmt_do, 10, row.x));
+		SQLOK(sqlite3_bind_int (stmt_do, 11, row.y));
+		SQLOK(sqlite3_bind_int (stmt_do, 12, row.z));
+		SQLOK(sqlite3_bind_int (stmt_do, 13, row.oldNode));
+		SQLOK(sqlite3_bind_int (stmt_do, 14, row.oldParam1));
+		SQLOK(sqlite3_bind_int (stmt_do, 15, row.oldParam2));
+		SQLOK(sqlite3_bind_text(stmt_do, 16, row.oldMeta.c_str(), row.oldMeta.size(), NULL));
+		SQLOK(sqlite3_bind_int (stmt_do, 17, row.newNode));
+		SQLOK(sqlite3_bind_int (stmt_do, 18, row.newParam1));
+		SQLOK(sqlite3_bind_int (stmt_do, 19, row.newParam2));
+		SQLOK(sqlite3_bind_text(stmt_do, 20, row.newMeta.c_str(), row.newMeta.size(), NULL));
+		SQLOK(sqlite3_bind_int (stmt_do, 21, row.guessed ? 1 : 0));
 	} else {
 		if (!nodeMeta) {
-			bind[ii++] = sqlite3_bind_null(dbs_do, 10);
-			bind[ii++] = sqlite3_bind_null(dbs_do, 11);
-			bind[ii++] = sqlite3_bind_null(dbs_do, 12);
+			SQLOK(sqlite3_bind_null(stmt_do, 10));
+			SQLOK(sqlite3_bind_null(stmt_do, 11));
+			SQLOK(sqlite3_bind_null(stmt_do, 12));
 		}
-		bind[ii++] = sqlite3_bind_null(dbs_do, 13);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 14);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 15);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 16);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 17);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 18);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 19);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 20);
-		bind[ii++] = sqlite3_bind_null(dbs_do, 21);
+		SQLOK(sqlite3_bind_null(stmt_do, 13));
+		SQLOK(sqlite3_bind_null(stmt_do, 14));
+		SQLOK(sqlite3_bind_null(stmt_do, 15));
+		SQLOK(sqlite3_bind_null(stmt_do, 16));
+		SQLOK(sqlite3_bind_null(stmt_do, 17));
+		SQLOK(sqlite3_bind_null(stmt_do, 18));
+		SQLOK(sqlite3_bind_null(stmt_do, 19));
+		SQLOK(sqlite3_bind_null(stmt_do, 20));
+		SQLOK(sqlite3_bind_null(stmt_do, 21));
 	}
 
 	if (row.id) {
-		bind[ii++] = sqlite3_bind_int(dbs_do, 22, row.id);
+		SQLOK(sqlite3_bind_int(stmt_do, 22, row.id));
 	}
 
-	for (ii = 0; ii < 20; ++ii)
-		if (bind[ii] != SQLITE_OK)
-			infostream
-			                << "WARNING: failed to bind param " << ii + 1
-			                << " when inserting an entry in table setnode" << std::endl;
-
-	/*
-	std::cout << "========DB-WRITTEN==========" << std::endl;
-	std::cout << "id:        " << row.id << std::endl;
-	std::cout << "actor:     " << row.actor << std::endl;
-	std::cout << "time:      " << row.timestamp << std::endl;
-	std::cout << "type:      " << row.type << std::endl;
-	if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
-	{
-		std::cout << "Location:   " << row.location << std::endl;
-		std::cout << "List:       " << row.list << std::endl;
-		std::cout << "Index:      " << row.index << std::endl;
-		std::cout << "Add:        " << row.add << std::endl;
-		std::cout << "Stack:      " << row.stack << std::endl;
-	}
-	if (row.type == RollbackAction::TYPE_SET_NODE)
-	{
-		std::cout << "x:         " << row.x << std::endl;
-		std::cout << "y:         " << row.y << std::endl;
-		std::cout << "z:         " << row.z << std::endl;
-		std::cout << "oldNode:   " << row.oldNode << std::endl;
-		std::cout << "oldParam1: " << row.oldParam1 << std::endl;
-		std::cout << "oldParam2: " << row.oldParam2 << std::endl;
-		std::cout << "oldMeta:   " << row.oldMeta << std::endl;
-		std::cout << "newNode:   " << row.newNode << std::endl;
-		std::cout << "newParam1: " << row.newParam1 << std::endl;
-		std::cout << "newParam2: " << row.newParam2 << std::endl;
-		std::cout << "newMeta:   " << row.newMeta << std::endl;
-		std::cout << "DESERIALIZE" << row.newMeta.c_str() << std::endl;
-		std::cout << "guessed:   " << row.guessed << std::endl;
-	}
-	*/
+	int written = sqlite3_step(stmt_do);
 
-	int written = sqlite3_step(dbs_do);
+	SQLOK(sqlite3_reset(stmt_do));
 
 	return written == SQLITE_DONE;
-
-	//if  (written != SQLITE_DONE)
-	//	 std::cout << "WARNING: rollback action not written: " << sqlite3_errmsg(dbh) << std::endl;
-	//else std::cout << "Action correctly inserted via SQL" << std::endl;
 }
-std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt* stmt)
+
+
+const std::list<ActionRow> RollbackManager::actionRowsFromSelect(sqlite3_stmt* stmt)
 {
 	std::list<ActionRow> rows;
 	const unsigned char * text;
 	size_t size;
 
-	while (SQLITE_ROW == sqlite3_step(stmt)) {
+	while (sqlite3_step(stmt) == SQLITE_ROW) {
 		ActionRow row;
 
-		row.actor     = sqlite3_column_int(stmt, 0);
+		row.actor     = sqlite3_column_int  (stmt, 0);
 		row.timestamp = sqlite3_column_int64(stmt, 1);
-		row.type      = sqlite3_column_int(stmt, 2);
+		row.type      = sqlite3_column_int  (stmt, 2);
 
 		if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
-			text               = sqlite3_column_text(stmt, 3);
-			size               = sqlite3_column_bytes(stmt, 3);
-			row.list           = std::string(reinterpret_cast<const char*>(text), size);
-			row.index          = sqlite3_column_int(stmt, 4);
-			row.add            = sqlite3_column_int(stmt, 5);
-			row.stack.node     = sqlite3_column_int(stmt, 6);
-			row.stack.quantity = sqlite3_column_int(stmt, 7);
-			row.nodeMeta       = sqlite3_column_int(stmt, 8);
+			text = sqlite3_column_text (stmt, 3);
+			size = sqlite3_column_bytes(stmt, 3);
+			row.list        = std::string(reinterpret_cast<const char*>(text), size);
+			row.index       = sqlite3_column_int(stmt, 4);
+			row.add         = sqlite3_column_int(stmt, 5);
+			row.stack.id    = sqlite3_column_int(stmt, 6);
+			row.stack.count = sqlite3_column_int(stmt, 7);
+			row.nodeMeta    = sqlite3_column_int(stmt, 8);
 		}
 
 		if (row.type == RollbackAction::TYPE_SET_NODE || row.nodeMeta) {
@@ -582,74 +492,42 @@ std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt* stmt)
 		}
 
 		if (row.type == RollbackAction::TYPE_SET_NODE) {
-			row.oldNode		= sqlite3_column_int(stmt, 12);
+			row.oldNode   = sqlite3_column_int(stmt, 12);
 			row.oldParam1 = sqlite3_column_int(stmt, 13);
 			row.oldParam2 = sqlite3_column_int(stmt, 14);
-			text          = sqlite3_column_text(stmt, 15);
-			size          = sqlite3_column_bytes(stmt, 15);
+			text = sqlite3_column_text (stmt, 15);
+			size = sqlite3_column_bytes(stmt, 15);
 			row.oldMeta   = std::string(reinterpret_cast<const char*>(text), size);
 			row.newNode   = sqlite3_column_int(stmt, 16);
 			row.newParam1 = sqlite3_column_int(stmt, 17);
 			row.newParam2 = sqlite3_column_int(stmt, 18);
-			text          = sqlite3_column_text(stmt, 19);
-			size          = sqlite3_column_bytes(stmt, 19);
+			text = sqlite3_column_text(stmt, 19);
+			size = sqlite3_column_bytes(stmt, 19);
 			row.newMeta   = std::string(reinterpret_cast<const char*>(text), size);
 			row.guessed   = sqlite3_column_int(stmt, 20);
 		}
 
-		row.location = row.nodeMeta ? "nodemeta:" : getActorName(row.actor);
-
 		if (row.nodeMeta) {
-			row.location.append(itos(row.x));
-			row.location.append(",");
-			row.location.append(itos(row.y));
-			row.location.append(",");
-			row.location.append(itos(row.z));
+			row.location = "nodemeta:";
+			row.location += itos(row.x);
+			row.location += ',';
+			row.location += itos(row.y);
+			row.location += ',';
+			row.location += itos(row.z);
+		} else {
+			row.location = getActorName(row.actor);
 		}
 
-		/*
-		std::cout << "=======SELECTED==========" << "\n";
-		std::cout << "Actor: " << row.actor << "\n";
-		std::cout << "Timestamp: " << row.timestamp << "\n";
-
-		if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
-		{
-			std::cout << "list: " << row.list << "\n";
-			std::cout << "index: " << row.index << "\n";
-			std::cout << "add: " << row.add << "\n";
-			std::cout << "stackNode: " << row.stack.node << "\n";
-			std::cout << "stackQuantity: " << row.stack.quantity << "\n";
-			if (row.nodeMeta)
-			{
-				std::cout << "X: " << row.x << "\n";
-				std::cout << "Y: " << row.y << "\n";
-				std::cout << "Z: " << row.z << "\n";
-			}
-			std::cout << "Location: " << row.location << "\n";
-		}
-			else
-		{
-			std::cout << "X: " << row.x << "\n";
-			std::cout << "Y: " << row.y << "\n";
-			std::cout << "Z: " << row.z << "\n";
-			std::cout << "oldNode: " << row.oldNode << "\n";
-			std::cout << "oldParam1: " << row.oldParam1 << "\n";
-			std::cout << "oldParam2: " << row.oldParam2 << "\n";
-			std::cout << "oldMeta: " << row.oldMeta << "\n";
-			std::cout << "newNode: " << row.newNode << "\n";
-			std::cout << "newParam1: " << row.newParam1 << "\n";
-			std::cout << "newParam2: " << row.newParam2 << "\n";
-			std::cout << "newMeta: " << row.newMeta << "\n";
-			std::cout << "guessed: " << row.guessed << "\n";
-		}
-		*/
-
 		rows.push_back(row);
 	}
 
+	SQLOK(sqlite3_reset(stmt));
+
 	return rows;
 }
-ActionRow actionRowFromRollbackAction(RollbackAction action)
+
+
+ActionRow RollbackManager::actionRowFromRollbackAction(const RollbackAction & action)
 {
 	ActionRow row;
 
@@ -663,7 +541,8 @@ ActionRow actionRowFromRollbackAction(RollbackAction action)
 		row.list     = action.inventory_list;
 		row.index    = action.inventory_index;
 		row.add      = action.inventory_add;
-		row.stack    = getStackFromString(action.inventory_stack);
+		row.stack    = action.inventory_stack;
+		row.stack.id = getNodeId(row.stack.name);
 	} else {
 		row.x         = action.p.X;
 		row.y         = action.p.Y;
@@ -681,12 +560,15 @@ ActionRow actionRowFromRollbackAction(RollbackAction action)
 
 	return row;
 }
-std::list<RollbackAction> rollbackActionsFromActionRows(std::list<ActionRow> rows)
+
+
+const std::list<RollbackAction> RollbackManager::rollbackActionsFromActionRows(
+		const std::list<ActionRow> & rows)
 {
 	std::list<RollbackAction> actions;
-	std::list<ActionRow>::const_iterator it;
 
-	for (it = rows.begin(); it != rows.end(); ++it) {
+	for (std::list<ActionRow>::const_iterator it = rows.begin();
+			it != rows.end(); ++it) {
 		RollbackAction action;
 		action.actor     = (it->actor) ? getActorName(it->actor) : "";
 		action.unix_time = it->timestamp;
@@ -694,16 +576,17 @@ std::list<RollbackAction> rollbackActionsFromActionRows(std::list<ActionRow> row
 
 		switch (action.type) {
 		case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
-
 			action.inventory_location = it->location.c_str();
 			action.inventory_list     = it->list;
 			action.inventory_index    = it->index;
 			action.inventory_add      = it->add;
-			action.inventory_stack    = getStringFromStack(it->stack);
+			action.inventory_stack    = it->stack;
+			if (action.inventory_stack.name.empty()) {
+				action.inventory_stack.name = getNodeName(it->stack.id);
+			}
 			break;
 
 		case RollbackAction::TYPE_SET_NODE:
-
 			action.p            = v3s16(it->x, it->y, it->z);
 			action.n_old.name   = getNodeName(it->oldNode);
 			action.n_old.param1 = it->oldParam1;
@@ -716,7 +599,6 @@ std::list<RollbackAction> rollbackActionsFromActionRows(std::list<ActionRow> row
 			break;
 
 		default:
-
 			throw ("W.T.F.");
 			break;
 		}
@@ -727,202 +609,173 @@ std::list<RollbackAction> rollbackActionsFromActionRows(std::list<ActionRow> row
 	return actions;
 }
 
-std::list<ActionRow> SQL_getRowsSince(time_t firstTime, std::string actor = "")
+
+const std::list<ActionRow> RollbackManager::getRowsSince(time_t firstTime, const std::string & actor)
 {
-	sqlite3_stmt *dbs_stmt = (!actor.length()) ? dbs_select : dbs_select_withActor;
-	sqlite3_reset(dbs_stmt);
-	sqlite3_bind_int64(dbs_stmt, 1, firstTime);
+	sqlite3_stmt *stmt_stmt = actor.empty() ? stmt_select : stmt_select_withActor;
+	sqlite3_bind_int64(stmt_stmt, 1, firstTime);
 
-	if (actor.length()) {
-		sqlite3_bind_int(dbs_stmt, 2, getActorId(actor));
+	if (!actor.empty()) {
+		sqlite3_bind_int(stmt_stmt, 2, getActorId(actor));
 	}
 
-	return actionRowsFromSelect(dbs_stmt);
+	const std::list<ActionRow> & rows = actionRowsFromSelect(stmt_stmt);
+	sqlite3_reset(stmt_stmt);
+
+	return rows;
 }
 
-std::list<ActionRow> SQL_getRowsSince_range(time_t firstTime, v3s16 p, int range,
-                int limit)
+
+const std::list<ActionRow> RollbackManager::getRowsSince_range(
+		time_t start_time, v3s16 p, int range, int limit)
 {
-	sqlite3_stmt *stmt = dbs_select_range;
-	sqlite3_reset(stmt);
-
-	sqlite3_bind_int64(stmt, 1, firstTime);
-	sqlite3_bind_int(stmt, 2, (int) p.X);
-	sqlite3_bind_int(stmt, 3, range);
-	sqlite3_bind_int(stmt, 4, (int) p.Y);
-	sqlite3_bind_int(stmt, 5, range);
-	sqlite3_bind_int(stmt, 6, (int) p.Z);
-	sqlite3_bind_int(stmt, 7, range);
-	sqlite3_bind_int(stmt, 8, limit);
-
-	return actionRowsFromSelect(stmt);
+
+	sqlite3_bind_int64(stmt_select_range, 1, start_time);
+	sqlite3_bind_int  (stmt_select_range, 2, static_cast<int>(p.X - range));
+	sqlite3_bind_int  (stmt_select_range, 3, static_cast<int>(p.X + range));
+	sqlite3_bind_int  (stmt_select_range, 4, static_cast<int>(p.Y - range));
+	sqlite3_bind_int  (stmt_select_range, 5, static_cast<int>(p.Y + range));
+	sqlite3_bind_int  (stmt_select_range, 6, static_cast<int>(p.Z - range));
+	sqlite3_bind_int  (stmt_select_range, 7, static_cast<int>(p.Z + range));
+	sqlite3_bind_int  (stmt_select_range, 8, limit);
+
+	const std::list<ActionRow> & rows = actionRowsFromSelect(stmt_select_range);
+	sqlite3_reset(stmt_select_range);
+
+	return rows;
 }
 
-std::list<RollbackAction> SQL_getActionsSince_range(time_t firstTime, v3s16 p, int range,
-                int limit)
-{
-	std::list<ActionRow> rows = SQL_getRowsSince_range(firstTime, p, range, limit);
 
-	return rollbackActionsFromActionRows(rows);
+const std::list<RollbackAction> RollbackManager::getActionsSince_range(
+		time_t start_time, v3s16 p, int range, int limit)
+{
+	return rollbackActionsFromActionRows(getRowsSince_range(start_time, p, range, limit));
 }
 
-std::list<RollbackAction> SQL_getActionsSince(time_t firstTime, std::string actor = "")
+
+const std::list<RollbackAction> RollbackManager::getActionsSince(
+		time_t start_time, const std::string & actor)
 {
-	std::list<ActionRow> rows = SQL_getRowsSince(firstTime, actor);
-	return rollbackActionsFromActionRows(rows);
+	return rollbackActionsFromActionRows(getRowsSince(start_time, actor));
 }
 
-void TXT_migrate(std::string filepath)
+
+void RollbackManager::migrate(const std::string & file_path)
 {
-	std::cout << "Migrating from rollback.txt to rollback.sqlite" << std::endl;
-	SQL_databaseCheck();
+	std::cout << "Migrating from rollback.txt to rollback.sqlite." << std::endl;
 
-	std::ifstream fh(filepath.c_str(), std::ios::in | std::ios::ate);
+	std::ifstream fh(file_path.c_str(), std::ios::in | std::ios::ate);
 	if (!fh.good()) {
-		throw ("DIE");
+		throw FileNotGoodException("Unable to open rollback.txt");
 	}
 
-	std::streampos filesize = fh.tellg();
-
-	if (filesize > 10) {
-		fh.seekg(0);
+	std::streampos file_size = fh.tellg();
 
-		std::string bit;
-		int i   = 0;
-		int id  = 1;
-		time_t t   = 0;
-		do {
-			ActionRow row;
-
-			row.id = id;
-
-			// Get the timestamp
-			std::getline(fh, bit, ' ');
-			bit = trim(bit);
-			if (!atoi(trim(bit).c_str())) {
-				std::getline(fh, bit);
-				continue;
-			}
-			row.timestamp = atoi(bit.c_str());
-
-			// Get the actor
-			row.actor = getActorId(trim(deSerializeJsonString(fh)));
+	if (file_size > 10) {
+		errorstream << "Empty rollback log." << std::endl;
+		return;
+	}
 
-			// Get the action type
-			std::getline(fh, bit, '[');
-			std::getline(fh, bit, ' ');
+	fh.seekg(0);
 
-			if (bit == "modify_inventory_stack") {
-				row.type = RollbackAction::TYPE_MODIFY_INVENTORY_STACK;
-			}
+	std::string bit;
+	int i = 0;
+	int id = 1;
+	time_t start = time(0);
+	time_t t = start;
+	sqlite3_exec(db, "BEGIN", NULL, NULL, NULL);
+	do {
+		ActionRow row;
 
-			if (bit == "set_node") {
-				row.type = RollbackAction::TYPE_SET_NODE;
-			}
+		row.id = id;
 
-			if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
-				row.location = trim(deSerializeJsonString(fh));
-				std::getline(fh, bit, ' ');
-				row.list     = trim(deSerializeJsonString(fh));
-				std::getline(fh, bit, ' ');
-				std::getline(fh, bit, ' ');
-				row.index    = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ' ');
-				row.add      = (int)(trim(bit) == "add");
-				row.stack    = getStackFromString(trim(deSerializeJsonString(fh)));
-				std::getline(fh, bit);
-			} else if (row.type == RollbackAction::TYPE_SET_NODE) {
-				std::getline(fh, bit, '(');
-				std::getline(fh, bit, ',');
-				row.x       = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ',');
-				row.y       = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ')');
-				row.z       = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ' ');
-				row.oldNode = getNodeId(trim(deSerializeJsonString(fh)));
-				std::getline(fh, bit, ' ');
-				std::getline(fh, bit, ' ');
-				row.oldParam1 = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ' ');
-				row.oldParam2 = atoi(trim(bit).c_str());
-				row.oldMeta   = trim(deSerializeJsonString(fh));
-				std::getline(fh, bit, ' ');
-				row.newNode   = getNodeId(trim(deSerializeJsonString(fh)));
-				std::getline(fh, bit, ' ');
-				std::getline(fh, bit, ' ');
-				row.newParam1 = atoi(trim(bit).c_str());
-				std::getline(fh, bit, ' ');
-				row.newParam2 = atoi(trim(bit).c_str());
-				row.newMeta   = trim(deSerializeJsonString(fh));
-				std::getline(fh, bit, ' ');
-				std::getline(fh, bit, ' ');
-				std::getline(fh, bit);
-				row.guessed = (int)(trim(bit) == "actor_is_guess");
-			}
+		// Get the timestamp
+		std::getline(fh, bit, ' ');
+		bit = trim(bit);
+		if (!atoi(bit.c_str())) {
+			std::getline(fh, bit);
+			continue;
+		}
+		row.timestamp = atoi(bit.c_str());
 
-			/*
-			std::cout << "==========READ===========" << std::endl;
-			std::cout << "time:      " << row.timestamp << std::endl;
-			std::cout << "actor:     " << row.actor << std::endl;
-			std::cout << "type:      " << row.type << std::endl;
-			if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
-			{
-				std::cout << "Location:   " << row.location << std::endl;
-				std::cout << "List:       " << row.list << std::endl;
-				std::cout << "Index:      " << row.index << std::endl;
-				std::cout << "Add:        " << row.add << std::endl;
-				std::cout << "Stack:      " << row.stack << std::endl;
-			}
-			if (row.type == RollbackAction::TYPE_SET_NODE)
-			{
-				std::cout << "x:         " << row.x << std::endl;
-				std::cout << "y:         " << row.y << std::endl;
-				std::cout << "z:         " << row.z << std::endl;
-				std::cout << "oldNode:   " << row.oldNode << std::endl;
-				std::cout << "oldParam1: " << row.oldParam1 << std::endl;
-				std::cout << "oldParam2: " << row.oldParam2 << std::endl;
-				std::cout << "oldMeta:   " << row.oldMeta << std::endl;
-				std::cout << "newNode:   " << row.newNode << std::endl;
-				std::cout << "newParam1: " << row.newParam1 << std::endl;
-				std::cout << "newParam2: " << row.newParam2 << std::endl;
-				std::cout << "newMeta:   " << row.newMeta << std::endl;
-				std::cout << "guessed:   " << row.guessed << std::endl;
-			}
-			*/
+		// Get the actor
+		row.actor = getActorId(deSerializeJsonString(fh));
 
-			if (i == 0) {
-				t = time(0);
-				sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
-			}
+		// Get the action type
+		std::getline(fh, bit, '[');
+		std::getline(fh, bit, ' ');
 
-			SQL_registerRow(row);
-			++i;
+		if (bit == "modify_inventory_stack") {
+			row.type = RollbackAction::TYPE_MODIFY_INVENTORY_STACK;
+			row.location = trim(deSerializeJsonString(fh));
+			std::getline(fh, bit, ' ');
+			row.list     = trim(deSerializeJsonString(fh));
+			std::getline(fh, bit, ' ');
+			std::getline(fh, bit, ' ');
+			row.index    = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ' ');
+			row.add      = (int)(trim(bit) == "add");
+			row.stack.deSerialize(deSerializeJsonString(fh));
+			row.stack.id = getNodeId(row.stack.name);
+			std::getline(fh, bit);
+		} else if (bit == "set_node") {
+			row.type = RollbackAction::TYPE_SET_NODE;
+			std::getline(fh, bit, '(');
+			std::getline(fh, bit, ',');
+			row.x       = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ',');
+			row.y       = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ')');
+			row.z       = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ' ');
+			row.oldNode = getNodeId(trim(deSerializeJsonString(fh)));
+			std::getline(fh, bit, ' ');
+			std::getline(fh, bit, ' ');
+			row.oldParam1 = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ' ');
+			row.oldParam2 = atoi(trim(bit).c_str());
+			row.oldMeta   = trim(deSerializeJsonString(fh));
+			std::getline(fh, bit, ' ');
+			row.newNode   = getNodeId(trim(deSerializeJsonString(fh)));
+			std::getline(fh, bit, ' ');
+			std::getline(fh, bit, ' ');
+			row.newParam1 = atoi(trim(bit).c_str());
+			std::getline(fh, bit, ' ');
+			row.newParam2 = atoi(trim(bit).c_str());
+			row.newMeta   = trim(deSerializeJsonString(fh));
+			std::getline(fh, bit, ' ');
+			std::getline(fh, bit, ' ');
+			std::getline(fh, bit);
+			row.guessed = (int)(trim(bit) == "actor_is_guess");
+		} else {
+			errorstream << "Unrecognized rollback action type \""
+				<< bit << "\"!" << std::endl;
+			continue;
+		}
 
-			if (time(0) - t) {
-				sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
-				t = time(0) - t;
-				std::cout
-				                << " Done: " << (int)(((float) fh.tellg() / (float) filesize) * 100) << "%"
-				                << " Speed: " << i / t << "/second     \r" << std::flush;
-				i = 0;
-			}
+		registerRow(row);
+		++i;
 
-			++id;
-		} while (!fh.eof() && fh.good());
-	} else {
-		errorstream << "Empty rollback log" << std::endl;
-	}
+		if (time(0) - t >= 1) {
+			sqlite3_exec(db, "COMMIT", NULL, NULL, NULL);
+			t = time(0);
+			std::cout
+				<< " Done: " << static_cast<int>((static_cast<float>(fh.tellg()) / static_cast<float>(file_size)) * 100) << "%"
+				<< " Speed: " << i / (t - start) << "/second     \r" << std::flush;
+			sqlite3_exec(db, "BEGIN", NULL, NULL, NULL);
+		}
+	} while (fh.good());
 
 	std::cout
-	                << " Done: 100%                                   " << std::endl
-	                << " Now you can delete the old rollback.txt file." << std::endl;
+		<< " Done: 100%                                   " << std::endl
+		<< "Now you can delete the old rollback.txt file." << std::endl;
 }
 
+
 // Get nearness factor for subject's action for this action
 // Return value: 0 = impossible, >0 = factor
-static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t,
-                                v3s16 action_p, time_t action_t)
+float RollbackManager::getSuspectNearness(bool is_guess, v3s16 suspect_p,
+		time_t suspect_t, v3s16 action_p, time_t action_t)
 {
 	// Suspect cannot cause things in the past
 	if (action_t < suspect_t) {
@@ -944,245 +797,154 @@ static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t
 	}
 	return f;
 }
-class RollbackManager: public IRollbackManager
-{
-public:
-	// IRollbackManager interface
-	void reportAction(const RollbackAction &action_) {
-		// Ignore if not important
-		if (!action_.isImportant(m_gamedef)) {
-			return;
-		}
 
-		RollbackAction action = action_;
-		action.unix_time = time(0);
 
-		// Figure out actor
-		action.actor = m_current_actor;
-		action.actor_is_guess = m_current_actor_is_guess;
+void RollbackManager::reportAction(const RollbackAction &action_)
+{
+	// Ignore if not important
+	if (!action_.isImportant(gamedef)) {
+		return;
+	}
 
-		if (action.actor.empty()) { // If actor is not known, find out suspect or cancel
-			v3s16 p;
-			if (!action.getPosition(&p)) {
-				return;
-			}
+	RollbackAction action = action_;
+	action.unix_time = time(0);
 
-			action.actor = getSuspect(p, 83, 1);
-			if (action.actor.empty()) {
-				return;
-			}
+	// Figure out actor
+	action.actor = current_actor;
+	action.actor_is_guess = current_actor_is_guess;
 
-			action.actor_is_guess = true;
+	if (action.actor.empty()) { // If actor is not known, find out suspect or cancel
+		v3s16 p;
+		if (!action.getPosition(&p)) {
+			return;
 		}
 
-		infostream
-		                << "RollbackManager::reportAction():"
-		                << " time=" << action.unix_time
-		                << " actor=\"" << action.actor << "\""
-		                << (action.actor_is_guess ? " (guess)" : "")
-		                << " action=" << action.toString()
-		                << std::endl;
-		addAction(action);
-	}
+		action.actor = getSuspect(p, 83, 1);
+		if (action.actor.empty()) {
+			return;
+		}
 
-	std::string getActor() {
-		return m_current_actor;
+		action.actor_is_guess = true;
 	}
 
-	bool isActorGuess() {
-		return m_current_actor_is_guess;
-	}
+	addAction(action);
+}
 
-	void setActor(const std::string &actor, bool is_guess) {
-		m_current_actor = actor;
-		m_current_actor_is_guess = is_guess;
-	}
+std::string RollbackManager::getActor()
+{
+	return current_actor;
+}
+
+bool RollbackManager::isActorGuess()
+{
+	return current_actor_is_guess;
+}
 
-	std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness) {
-		if (m_current_actor != "") {
-			return m_current_actor;
+void RollbackManager::setActor(const std::string & actor, bool is_guess)
+{
+	current_actor = actor;
+	current_actor_is_guess = is_guess;
+}
+
+std::string RollbackManager::getSuspect(v3s16 p, float nearness_shortcut,
+		float min_nearness)
+{
+	if (current_actor != "") {
+		return current_actor;
+	}
+	int cur_time = time(0);
+	time_t first_time = cur_time - (100 - min_nearness);
+	RollbackAction likely_suspect;
+	float likely_suspect_nearness = 0;
+	for (std::list<RollbackAction>::const_reverse_iterator
+	     i = action_latest_buffer.rbegin();
+	     i != action_latest_buffer.rend(); i++) {
+		if (i->unix_time < first_time) {
+			break;
 		}
-		int cur_time = time(0);
-		time_t first_time = cur_time - (100 - min_nearness);
-		RollbackAction likely_suspect;
-		float likely_suspect_nearness = 0;
-		for (std::list<RollbackAction>::const_reverse_iterator
-		     i = m_action_latest_buffer.rbegin();
-		     i != m_action_latest_buffer.rend(); i++) {
-			if (i->unix_time < first_time) {
-				break;
-			}
-			if (i->actor == "") {
-				continue;
-			}
-			// Find position of suspect or continue
-			v3s16 suspect_p;
-			if (!i->getPosition(&suspect_p)) {
-				continue;
-			}
-			float f = getSuspectNearness(i->actor_is_guess, suspect_p,
-			                             i->unix_time, p, cur_time);
-			if (f >= min_nearness && f > likely_suspect_nearness) {
-				likely_suspect_nearness = f;
-				likely_suspect = *i;
-				if (likely_suspect_nearness >= nearness_shortcut) {
-					break;
-				}
-			}
+		if (i->actor == "") {
+			continue;
 		}
-		// No likely suspect was found
-		if (likely_suspect_nearness == 0) {
-			return "";
+		// Find position of suspect or continue
+		v3s16 suspect_p;
+		if (!i->getPosition(&suspect_p)) {
+			continue;
 		}
-		// Likely suspect was found
-		return likely_suspect.actor;
-	}
-
-	void flush() {
-		infostream << "RollbackManager::flush()" << std::endl;
-
-		sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
-
-		std::list<RollbackAction>::const_iterator iter;
-
-		for (iter  = m_action_todisk_buffer.begin();
-		     iter != m_action_todisk_buffer.end();
-		     iter++) {
-			if (iter->actor == "") {
-				continue;
+		float f = getSuspectNearness(i->actor_is_guess, suspect_p,
+					     i->unix_time, p, cur_time);
+		if (f >= min_nearness && f > likely_suspect_nearness) {
+			likely_suspect_nearness = f;
+			likely_suspect = *i;
+			if (likely_suspect_nearness >= nearness_shortcut) {
+				break;
 			}
-
-			SQL_registerRow(actionRowFromRollbackAction(*iter));
 		}
-
-		sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
-		m_action_todisk_buffer.clear();
 	}
-
-	RollbackManager(const std::string &filepath, IGameDef *gamedef):
-		m_filepath(filepath),
-		m_gamedef(gamedef),
-		m_current_actor_is_guess(false) {
-		infostream
-		                << "RollbackManager::RollbackManager(" << filepath << ")"
-		                << std::endl;
-
-		// Operate correctly in case of still being given rollback.txt as filepath
-		std::string directory   =  filepath.substr(0, filepath.rfind(DIR_DELIM) + 1);
-		std::string filenameOld =  filepath.substr(filepath.rfind(DIR_DELIM) + 1);
-		std::string filenameNew = (filenameOld == "rollback.txt") ? "rollback.sqlite" :
-		                          filenameOld;
-		std::string filenameTXT	=  directory + "rollback.txt";
-		std::string migratingFlag = filepath + ".migrating";
-
-		infostream << "Directory: " << directory   << std::endl;
-		infostream << "CheckFor:  " << filenameTXT << std::endl;
-		infostream << "FileOld:   " << filenameOld << std::endl;
-		infostream << "FileNew:   " << filenameNew << std::endl;
-
-		dbp = directory + filenameNew;
-
-		if ((fs::PathExists(filenameTXT) && fs::PathExists(migratingFlag)) ||
-		    (fs::PathExists(filenameTXT) && !fs::PathExists(dbp))) {
-			std::ofstream of(migratingFlag.c_str());
-			TXT_migrate(filenameTXT);
-			fs::DeleteSingleFileOrEmptyDirectory(migratingFlag);
-		}
-
-		SQL_databaseCheck();
+	// No likely suspect was found
+	if (likely_suspect_nearness == 0) {
+		return "";
 	}
-#define FINALIZE_STATEMENT(statement)                                          \
-	if ( statement )                                                           \
-		rc = sqlite3_finalize(statement);                                      \
-	statement = NULL;                                                          \
-	if ( rc != SQLITE_OK )                                                     \
-		errorstream << "RollbackManager::~RollbackManager():"                  \
-			<< "Failed to finalize: " << #statement << ": rc=" << rc << std::endl;
-
-	~RollbackManager() {
-		infostream << "RollbackManager::~RollbackManager()" << std::endl;
-		flush();
-
-		int rc = SQLITE_OK;
+	// Likely suspect was found
+	return likely_suspect.actor;
+}
 
-		FINALIZE_STATEMENT(dbs_insert)
-		FINALIZE_STATEMENT(dbs_replace)
-		FINALIZE_STATEMENT(dbs_select)
-		FINALIZE_STATEMENT(dbs_select_range)
-		FINALIZE_STATEMENT(dbs_select_withActor)
-		FINALIZE_STATEMENT(dbs_knownActor_select)
-		FINALIZE_STATEMENT(dbs_knownActor_insert)
-		FINALIZE_STATEMENT(dbs_knownNode_select)
-		FINALIZE_STATEMENT(dbs_knownNode_insert)
 
-		if(dbh)
-			rc = sqlite3_close(dbh);
+void RollbackManager::flush()
+{
+	sqlite3_exec(db, "BEGIN", NULL, NULL, NULL);
 
-		dbh = NULL;
+	std::list<RollbackAction>::const_iterator iter;
 
-		if (rc != SQLITE_OK) {
-			errorstream << "RollbackManager::~RollbackManager(): "
-					<< "Failed to close database: rc=" << rc << std::endl;
+	for (iter  = action_todisk_buffer.begin();
+			iter != action_todisk_buffer.end();
+			iter++) {
+		if (iter->actor == "") {
+			continue;
 		}
-	}
-
-	void addAction(const RollbackAction &action) {
-		m_action_todisk_buffer.push_back(action);
-		m_action_latest_buffer.push_back(action);
 
-		// Flush to disk sometimes
-		if (m_action_todisk_buffer.size() >= 500) {
-			flush();
-		}
+		registerRow(actionRowFromRollbackAction(*iter));
 	}
 
-	std::list<RollbackAction> getEntriesSince(time_t first_time) {
-		infostream
-		                << "RollbackManager::getEntriesSince(" << first_time << ")"
-		                << std::endl;
-
-		flush();
+	sqlite3_exec(db, "COMMIT", NULL, NULL, NULL);
+	action_todisk_buffer.clear();
+}
 
-		std::list<RollbackAction> result = SQL_getActionsSince(first_time);
 
-		return result;
-	}
-
-	std::list<RollbackAction> getNodeActors(v3s16 pos, int range, time_t seconds, int limit) {
-		time_t cur_time = time(0);
-		time_t first_time = cur_time - seconds;
+void RollbackManager::addAction(const RollbackAction & action)
+{
+	action_todisk_buffer.push_back(action);
+	action_latest_buffer.push_back(action);
 
-		return SQL_getActionsSince_range(first_time, pos, range, limit);
+	// Flush to disk sometimes
+	if (action_todisk_buffer.size() >= 500) {
+		flush();
 	}
+}
 
-	std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
-	                time_t seconds) {
-		infostream
-		                << "RollbackManager::getRevertActions(" << actor_filter
-		                << ", " << seconds << ")"
-		                << std::endl;
+std::list<RollbackAction> RollbackManager::getEntriesSince(time_t first_time)
+{
+	flush();
+	return getActionsSince(first_time);
+}
 
-		// Figure out time
-		time_t cur_time = time(0);
-		time_t first_time = cur_time - seconds;
+std::list<RollbackAction> RollbackManager::getNodeActors(v3s16 pos, int range,
+		time_t seconds, int limit)
+{
+	time_t cur_time = time(0);
+	time_t first_time = cur_time - seconds;
 
-		flush();
+	return getActionsSince_range(first_time, pos, range, limit);
+}
 
-		std::list<RollbackAction> result = SQL_getActionsSince(first_time, actor_filter);
+std::list<RollbackAction> RollbackManager::getRevertActions(
+		const std::string &actor_filter,
+		time_t seconds)
+{
+	time_t cur_time = time(0);
+	time_t first_time = cur_time - seconds;
 
-		return result;
-	}
-private:
-	std::string m_filepath;
-	IGameDef *m_gamedef;
-	std::string m_current_actor;
-	bool m_current_actor_is_guess;
-	std::list<RollbackAction> m_action_todisk_buffer;
-	std::list<RollbackAction> m_action_latest_buffer;
-};
+	flush();
 
-IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
-{
-	return new RollbackManager(filepath, gamedef);
+	return getActionsSince(first_time, actor_filter);
 }
 
diff --git a/src/rollback.h b/src/rollback.h
index eea7c59f2ec5287ef2df3037f621ebb14bad44d6..2e6955c8d40bc1fd049b558ede0feb3f653a52d0 100644
--- a/src/rollback.h
+++ b/src/rollback.h
@@ -24,31 +24,84 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irr_v3d.h"
 #include "rollback_interface.h"
 #include <list>
+#include <vector>
+#include "sqlite3.h"
 
 class IGameDef;
 
-class IRollbackManager: public IRollbackReportSink
+class ActionRow;
+class Entity;
+
+class RollbackManager: public IRollbackManager
 {
 public:
-	// IRollbackReportManager
-	virtual void reportAction(const RollbackAction &action) = 0;
-	virtual std::string getActor() = 0;
-	virtual bool isActorGuess() = 0;
-	virtual void setActor(const std::string &actor, bool is_guess) = 0;
-	virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
-	                               float min_nearness) = 0;
-
-	virtual ~IRollbackManager() {}
-	virtual void flush() = 0;
-	// Get all actors that did something to position p, but not further than
-	// <seconds> in history
-	virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
-	                time_t seconds, int limit) = 0;
-	// Get actions to revert <seconds> of history made by <actor>
-	virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
-	                time_t seconds) = 0;
-};
+	RollbackManager(const std::string & world_path, IGameDef * gamedef);
+	~RollbackManager();
+
+	void reportAction(const RollbackAction & action_);
+	std::string getActor();
+	bool isActorGuess();
+	void setActor(const std::string & actor, bool is_guess);
+	std::string getSuspect(v3s16 p, float nearness_shortcut,
+			float min_nearness);
+	void flush();
+
+	void addAction(const RollbackAction & action);
+	std::list<RollbackAction> getEntriesSince(time_t first_time);
+	std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
+			time_t seconds, int limit);
+	std::list<RollbackAction> getRevertActions(
+			const std::string & actor_filter, time_t seconds);
+
+private:
+	void registerNewActor(const int id, const std::string & name);
+	void registerNewNode(const int id, const std::string & name);
+	int getActorId(const std::string & name);
+	int getNodeId(const std::string & name);
+	const char * getActorName(const int id);
+	const char * getNodeName(const int id);
+	bool createTables();
+	void initDatabase();
+	bool registerRow(const ActionRow & row);
+	const std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt * stmt);
+	ActionRow actionRowFromRollbackAction(const RollbackAction & action);
+	const std::list<RollbackAction> rollbackActionsFromActionRows(
+			const std::list<ActionRow> & rows);
+	const std::list<ActionRow> getRowsSince(time_t firstTime,
+			const std::string & actor);
+	const std::list<ActionRow> getRowsSince_range(time_t firstTime, v3s16 p,
+			int range, int limit);
+	const std::list<RollbackAction> getActionsSince_range(time_t firstTime, v3s16 p,
+			int range, int limit);
+	const std::list<RollbackAction> getActionsSince(time_t firstTime,
+			const std::string & actor = "");
+	void migrate(const std::string & filepath);
+	static float getSuspectNearness(bool is_guess, v3s16 suspect_p,
+		time_t suspect_t, v3s16 action_p, time_t action_t);
+
 
-IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
+	IGameDef * gamedef;
+
+	std::string current_actor;
+	bool current_actor_is_guess;
+
+	std::list<RollbackAction> action_todisk_buffer;
+	std::list<RollbackAction> action_latest_buffer;
+
+	std::string database_path;
+	sqlite3 * db;
+	sqlite3_stmt * stmt_insert;
+	sqlite3_stmt * stmt_replace;
+	sqlite3_stmt * stmt_select;
+	sqlite3_stmt * stmt_select_range;
+	sqlite3_stmt * stmt_select_withActor;
+	sqlite3_stmt * stmt_knownActor_select;
+	sqlite3_stmt * stmt_knownActor_insert;
+	sqlite3_stmt * stmt_knownNode_select;
+	sqlite3_stmt * stmt_knownNode_insert;
+
+	std::vector<Entity> knownActors;
+	std::vector<Entity> knownNodes;
+};
 
 #endif
diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp
index 808b07fed9545a7b5032d54e6898a6ca29e2a6df..c35ad57811b0687b914098104010b385ad493ee4 100644
--- a/src/rollback_interface.cpp
+++ b/src/rollback_interface.cpp
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
+
 RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
 {
 	INodeDefManager *ndef = gamedef->ndef();
@@ -42,275 +43,89 @@ RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
 	param1 = n.param1;
 	param2 = n.param2;
 	NodeMetadata *metap = map->getNodeMetadata(p);
-	if(metap){
+	if (metap) {
 		std::ostringstream os(std::ios::binary);
 		metap->serialize(os);
 		meta = os.str();
 	}
 }
 
+
 std::string RollbackAction::toString() const
 {
-	switch(type){
-	case TYPE_SET_NODE: {
-		std::ostringstream os(std::ios::binary);
-		os<<"[set_node";
-		os<<" ";
-		os<<"("<<itos(p.X)<<","<<itos(p.Y)<<","<<itos(p.Z)<<")";
-		os<<" ";
-		os<<serializeJsonString(n_old.name);
-		os<<" ";
-		os<<itos(n_old.param1);
-		os<<" ";
-		os<<itos(n_old.param2);
-		os<<" ";
-		os<<serializeJsonString(n_old.meta);
-		os<<" ";
-		os<<serializeJsonString(n_new.name);
-		os<<" ";
-		os<<itos(n_new.param1);
-		os<<" ";
-		os<<itos(n_new.param2);
-		os<<" ";
-		os<<serializeJsonString(n_new.meta);
-		os<<"]";
-		return os.str(); }
-	case TYPE_MODIFY_INVENTORY_STACK: {
-		std::ostringstream os(std::ios::binary);
-		os<<"[modify_inventory_stack";
-		os<<" ";
-		os<<serializeJsonString(inventory_location);
-		os<<" ";
-		os<<serializeJsonString(inventory_list);
-		os<<" ";
-		os<<inventory_index;
-		os<<" ";
-		os<<(inventory_add?"add":"remove");
-		os<<" ";
-		os<<serializeJsonString(inventory_stack);
-		os<<"]";
-		return os.str(); }
+	std::ostringstream os(std::ios::binary);
+	switch (type) {
+	case TYPE_SET_NODE:
+		os << "set_node " << PP(p);
+		os << ": (" << serializeJsonString(n_old.name);
+		os << ", " << itos(n_old.param1);
+		os << ", " << itos(n_old.param2);
+		os << ", " << serializeJsonString(n_old.meta);
+		os << ") -> (" << serializeJsonString(n_new.name);
+		os << ", " << itos(n_new.param1);
+		os << ", " << itos(n_new.param2);
+		os << ", " << serializeJsonString(n_new.meta);
+		os << ')';
+	case TYPE_MODIFY_INVENTORY_STACK:
+		os << "modify_inventory_stack (";
+		os << serializeJsonString(inventory_location);
+		os << ", " << serializeJsonString(inventory_list);
+		os << ", " << inventory_index;
+		os << ", " << (inventory_add ? "add" : "remove");
+		os << ", " << serializeJsonString(inventory_stack.getItemString());
+		os << ')';
 	default:
-		return "none";
+		return "<unknown action>";
 	}
+	return os.str();
 }
 
-void RollbackAction::fromStream(std::istream &is) throw(SerializationError)
-{
-	int c = is.get();
-	if(c != '['){
-		is.putback(c);
-		throw SerializationError("RollbackAction: starting [ not found");
-	}
-	
-	std::string id;
-	std::getline(is, id, ' ');
-	
-	if(id == "set_node")
-	{
-		c = is.get();
-		if(c != '('){
-			is.putback(c);
-			throw SerializationError("RollbackAction: starting ( not found");
-		}
-		// Position
-		std::string px_raw;
-		std::string py_raw;
-		std::string pz_raw;
-		std::getline(is, px_raw, ',');
-		std::getline(is, py_raw, ',');
-		std::getline(is, pz_raw, ')');
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-p ' ' not found");
-		}
-		v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw));
-		// Old node
-		std::string old_name;
-		try{
-			old_name = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"old_name: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-old_name ' ' not found");
-		}
-		std::string old_p1_raw;
-		std::string old_p2_raw;
-		std::getline(is, old_p1_raw, ' ');
-		std::getline(is, old_p2_raw, ' ');
-		int old_p1 = stoi(old_p1_raw);
-		int old_p2 = stoi(old_p2_raw);
-		std::string old_meta;
-		try{
-			old_meta = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"old_meta: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-old_meta ' ' not found");
-		}
-		// New node
-		std::string new_name;
-		try{
-			new_name = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"new_name: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-new_name ' ' not found");
-		}
-		std::string new_p1_raw;
-		std::string new_p2_raw;
-		std::getline(is, new_p1_raw, ' ');
-		std::getline(is, new_p2_raw, ' ');
-		int new_p1 = stoi(new_p1_raw);
-		int new_p2 = stoi(new_p2_raw);
-		std::string new_meta;
-		try{
-			new_meta = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"new_meta: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ']'){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-new_meta ] not found");
-		}
-		// Set values
-		type = TYPE_SET_NODE;
-		p = loaded_p;
-		n_old.name = old_name;
-		n_old.param1 = old_p1;
-		n_old.param2 = old_p2;
-		n_old.meta = old_meta;
-		n_new.name = new_name;
-		n_new.param1 = new_p1;
-		n_new.param2 = new_p2;
-		n_new.meta = new_meta;
-	}
-	else if(id == "modify_inventory_stack")
-	{
-		// Location
-		std::string location;
-		try{
-			location = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"location: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-loc ' ' not found");
-		}
-		// List
-		std::string listname;
-		try{
-			listname = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"listname: "<<e.what()<<std::endl;
-			throw e;
-		}
-		c = is.get();
-		if(c != ' '){
-			is.putback(c);
-			throw SerializationError("RollbackAction: after-list ' ' not found");
-		}
-		// Index
-		std::string index_raw;
-		std::getline(is, index_raw, ' ');
-		// add/remove
-		std::string addremove;
-		std::getline(is, addremove, ' ');
-		if(addremove != "add" && addremove != "remove"){
-			throw SerializationError("RollbackAction: addremove is not add or remove");
-		}
-		// Itemstring
-		std::string stack;
-		try{
-			stack = deSerializeJsonString(is);
-		}catch(SerializationError &e){
-			errorstream<<"Serialization error in RollbackAction::fromStream(): "
-					<<"stack: "<<e.what()<<std::endl;
-			throw e;
-		}
-		// Set values
-		type = TYPE_MODIFY_INVENTORY_STACK;
-		inventory_location = location;
-		inventory_list = listname;
-		inventory_index = stoi(index_raw);
-		inventory_add = (addremove == "add");
-		inventory_stack = stack;
-	}
-	else
-	{
-		throw SerializationError("RollbackAction: Unknown id");
-	}
-}
 
 bool RollbackAction::isImportant(IGameDef *gamedef) const
 {
-	switch(type){
-	case TYPE_SET_NODE: {
-		// If names differ, action is always important
-		if(n_old.name != n_new.name)
-			return true;
-		// If metadata differs, action is always important
-		if(n_old.meta != n_new.meta)
-			return true;
-		INodeDefManager *ndef = gamedef->ndef();
-		// Both are of the same name, so a single definition is needed
-		const ContentFeatures &def = ndef->get(n_old.name);
-		// If the type is flowing liquid, action is not important
-		if(def.liquid_type == LIQUID_FLOWING)
-			return false;
-		// Otherwise action is important
-		return true; }
-	default:
+	if (type != TYPE_SET_NODE)
 		return true;
-	}
+	// If names differ, action is always important
+	if(n_old.name != n_new.name)
+		return true;
+	// If metadata differs, action is always important
+	if(n_old.meta != n_new.meta)
+		return true;
+	INodeDefManager *ndef = gamedef->ndef();
+	// Both are of the same name, so a single definition is needed
+	const ContentFeatures &def = ndef->get(n_old.name);
+	// If the type is flowing liquid, action is not important
+	if (def.liquid_type == LIQUID_FLOWING)
+		return false;
+	// Otherwise action is important
+	return true;
 }
 
+
 bool RollbackAction::getPosition(v3s16 *dst) const
 {
-	switch(type){
-	case RollbackAction::TYPE_SET_NODE:
-		if(dst) *dst = p;
+	switch (type) {
+	case TYPE_SET_NODE:
+		if (dst) *dst = p;
 		return true;
-	case RollbackAction::TYPE_MODIFY_INVENTORY_STACK: {
+	case TYPE_MODIFY_INVENTORY_STACK: {
 		InventoryLocation loc;
 		loc.deSerialize(inventory_location);
-		if(loc.type != InventoryLocation::NODEMETA)
+		if (loc.type != InventoryLocation::NODEMETA) {
 			return false;
-		if(dst) *dst = loc.p;
+		}
+		if (dst) *dst = loc.p;
 		return true; }
 	default:
 		return false;
 	}
 }
 
+
 bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
 {
-	try{
-		switch(type){
+	try {
+		switch (type) {
 		case TYPE_NOTHING:
 			return true;
 		case TYPE_SET_NODE: {
@@ -321,40 +136,39 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
 			MapNode current_node = map->getNodeNoEx(p);
 			std::string current_name = ndef->get(current_node).name;
 			// If current node not the new node, it's bad
-			if(current_name != n_new.name)
+			if (current_name != n_new.name) {
 				return false;
-			/*// If current node not the new node and not ignore, it's bad
-			if(current_name != n_new.name && current_name != "ignore")
-				return false;*/
+			}
 			// Create rollback node
 			MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
 			// Set rollback node
-			try{
-				if(!map->addNodeWithEvent(p, n)){
-					infostream<<"RollbackAction::applyRevert(): "
-							<<"AddNodeWithEvent failed at "
-							<<PP(p)<<" for "<<n_old.name<<std::endl;
+			try {
+				if (!map->addNodeWithEvent(p, n)) {
+					infostream << "RollbackAction::applyRevert(): "
+						<< "AddNodeWithEvent failed at "
+						<< PP(p) << " for " << n_old.name
+						<< std::endl;
 					return false;
 				}
-				NodeMetadata *meta = map->getNodeMetadata(p);
-				if(n_old.meta != ""){
-					if(!meta){
+				if (n_old.meta.empty()) {
+					map->removeNodeMetadata(p);
+				} else {
+					NodeMetadata *meta = map->getNodeMetadata(p);
+					if (!meta) {
 						meta = new NodeMetadata(gamedef);
-						if(!map->setNodeMetadata(p, meta)){
+						if (!map->setNodeMetadata(p, meta)) {
 							delete meta;
-							infostream<<"RollbackAction::applyRevert(): "
-									<<"setNodeMetadata failed at "
-									<<PP(p)<<" for "<<n_old.name<<std::endl;
+							infostream << "RollbackAction::applyRevert(): "
+								<< "setNodeMetadata failed at "
+								<< PP(p) << " for " << n_old.name
+								<< std::endl;
 							return false;
 						}
 					}
 					std::istringstream is(n_old.meta, std::ios::binary);
 					meta->deSerialize(is);
-				} else {
-					map->removeNodeMetadata(p);
 				}
-				// NOTE: This same code is in scriptapi.cpp
-				// Inform other things that the metadata has changed
+				// Inform other things that the meta data has changed
 				v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
 				MapEditEvent event;
 				event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
@@ -362,12 +176,14 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
 				map->dispatchEvent(&event);
 				// Set the block to be saved
 				MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
-				if(block)
+				if (block) {
 					block->raiseModified(MOD_STATE_WRITE_NEEDED,
-							"NodeMetaRef::reportMetadataChange");
-			}catch(InvalidPositionException &e){
-				infostream<<"RollbackAction::applyRevert(): "
-						<<"InvalidPositionException: "<<e.what()<<std::endl;
+						"NodeMetaRef::reportMetadataChange");
+				}
+			} catch (InvalidPositionException &e) {
+				infostream << "RollbackAction::applyRevert(): "
+					<< "InvalidPositionException: " << e.what()
+					<< std::endl;
 				return false;
 			}
 			// Success
@@ -375,47 +191,46 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
 		case TYPE_MODIFY_INVENTORY_STACK: {
 			InventoryLocation loc;
 			loc.deSerialize(inventory_location);
-			ItemStack stack;
-			stack.deSerialize(inventory_stack, gamedef->idef());
+			std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
 			Inventory *inv = imgr->getInventory(loc);
-			if(!inv){
-				infostream<<"RollbackAction::applyRevert(): Could not get "
-						"inventory at "<<inventory_location<<std::endl;
+			if (!inv) {
+				infostream << "RollbackAction::applyRevert(): Could not get "
+					"inventory at " << inventory_location << std::endl;
 				return false;
 			}
 			InventoryList *list = inv->getList(inventory_list);
-			if(!list){
-				infostream<<"RollbackAction::applyRevert(): Could not get "
-						"inventory list \""<<inventory_list<<"\" in "
-						<<inventory_location<<std::endl;
+			if (!list) {
+				infostream << "RollbackAction::applyRevert(): Could not get "
+					"inventory list \"" << inventory_list << "\" in "
+					<< inventory_location << std::endl;
 				return false;
 			}
-			if(list->getSize() <= inventory_index){
-				infostream<<"RollbackAction::applyRevert(): List index "
-						<<inventory_index<<" too large in "
-						<<"inventory list \""<<inventory_list<<"\" in "
-						<<inventory_location<<std::endl;
+			if (list->getSize() <= inventory_index) {
+				infostream << "RollbackAction::applyRevert(): List index "
+					<< inventory_index << " too large in "
+					<< "inventory list \"" << inventory_list << "\" in "
+					<< inventory_location << std::endl;
 			}
 			// If item was added, take away item, otherwise add removed item
-			if(inventory_add){
+			if (inventory_add) {
 				// Silently ignore different current item
-				if(list->getItem(inventory_index).name != stack.name)
+				if (list->getItem(inventory_index).name != real_name)
 					return false;
-				list->takeItem(inventory_index, stack.count);
+				list->takeItem(inventory_index, inventory_stack.count);
 			} else {
-				list->addItem(inventory_index, stack);
+				list->addItem(inventory_index, inventory_stack);
 			}
 			// Inventory was modified; send to clients
 			imgr->setInventoryModified(loc);
 			return true; }
 		default:
-			errorstream<<"RollbackAction::applyRevert(): type not handled"
-					<<std::endl;
+			errorstream << "RollbackAction::applyRevert(): type not handled"
+				<< std::endl;
 			return false;
 		}
-	}catch(SerializationError &e){
-		errorstream<<"RollbackAction::applyRevert(): n_old.name="<<n_old.name
-				<<", SerializationError: "<<e.what()<<std::endl;
+	} catch(SerializationError &e) {
+		errorstream << "RollbackAction::applyRevert(): n_old.name=" << n_old.name
+				<< ", SerializationError: " << e.what() << std::endl;
 	}
 	return false;
 }
diff --git a/src/rollback_interface.h b/src/rollback_interface.h
index f16f82b4028f910cf76e82eaf0d6ed80ccf961b8..92fab9b9cd02da79a4a3dca67f24eed3af48d071 100644
--- a/src/rollback_interface.h
+++ b/src/rollback_interface.h
@@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "irr_v3d.h"
 #include <string>
 #include <iostream>
+#include <list>
 #include "exceptions.h"
+#include "inventory.h"
 
 class Map;
 class IGameDef;
@@ -37,15 +39,12 @@ struct RollbackNode
 	int param2;
 	std::string meta;
 
-	bool operator==(const RollbackNode &other)
+	bool operator == (const RollbackNode &other)
 	{
 		return (name == other.name && param1 == other.param1 &&
 				param2 == other.param2 && meta == other.meta);
 	}
-	bool operator!=(const RollbackNode &other)
-	{
-		return !(*this == other);
-	}
+	bool operator != (const RollbackNode &other) { return !(*this == other); }
 
 	RollbackNode():
 		param1(0),
@@ -55,6 +54,7 @@ struct RollbackNode
 	RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
 };
 
+
 struct RollbackAction
 {
 	enum Type{
@@ -75,7 +75,7 @@ struct RollbackAction
 	std::string inventory_list;
 	u32 inventory_index;
 	bool inventory_add;
-	std::string inventory_stack;
+	ItemStack inventory_stack;
 
 	RollbackAction():
 		type(TYPE_NOTHING),
@@ -94,7 +94,7 @@ struct RollbackAction
 
 	void setModifyInventoryStack(const std::string &inventory_location_,
 			const std::string &inventory_list_, int index_,
-			bool add_, const std::string &inventory_stack_)
+			bool add_, const ItemStack &inventory_stack_)
 	{
 		type = TYPE_MODIFY_INVENTORY_STACK;
 		inventory_location = inventory_location_;
@@ -106,7 +106,6 @@ struct RollbackAction
 	
 	// String should not contain newlines or nulls
 	std::string toString() const;
-	void fromStream(std::istream &is) throw(SerializationError);
 	
 	// Eg. flowing water level changes are not important
 	bool isImportant(IGameDef *gamedef) const;
@@ -116,41 +115,53 @@ struct RollbackAction
 	bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
 };
 
-class IRollbackReportSink
+
+class IRollbackManager
 {
 public:
-	virtual ~IRollbackReportSink(){}
 	virtual void reportAction(const RollbackAction &action) = 0;
 	virtual std::string getActor() = 0;
 	virtual bool isActorGuess() = 0;
 	virtual void setActor(const std::string &actor, bool is_guess) = 0;
 	virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
-			float min_nearness) = 0;
+	                               float min_nearness) = 0;
+
+	virtual ~IRollbackManager() {};
+	virtual void flush() = 0;
+	// Get all actors that did something to position p, but not further than
+	// <seconds> in history
+	virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
+	                time_t seconds, int limit) = 0;
+	// Get actions to revert <seconds> of history made by <actor>
+	virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
+	                time_t seconds) = 0;
 };
 
+
 class RollbackScopeActor
 {
 public:
-	RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
-			bool is_guess=false):
-		m_sink(sink)
+	RollbackScopeActor(IRollbackManager * rollback_,
+			const std::string & actor, bool is_guess = false) :
+		rollback(rollback_)
 	{
-		if(m_sink){
-			m_actor_was = m_sink->getActor();
-			m_actor_was_guess = m_sink->isActorGuess();
-			m_sink->setActor(actor, is_guess);
+		if (rollback) {
+			old_actor = rollback->getActor();
+			old_actor_guess = rollback->isActorGuess();
+			rollback->setActor(actor, is_guess);
 		}
 	}
 	~RollbackScopeActor()
 	{
-		if(m_sink){
-			m_sink->setActor(m_actor_was, m_actor_was_guess);
+		if (rollback) {
+			rollback->setActor(old_actor, old_actor_guess);
 		}
 	}
+
 private:
-	IRollbackReportSink *m_sink;
-	std::string m_actor_was;
-	bool m_actor_was_guess;
+	IRollbackManager * rollback;
+	std::string old_actor;
+	bool old_actor_guess;
 };
 
 #endif
diff --git a/src/script/lua_api/l_rollback.cpp b/src/script/lua_api/l_rollback.cpp
index b3685c8d1d2c6d7b2324666c081fff593838b272..f55a72d1b77bd00aa55edbede55d46724b65e36f 100644
--- a/src/script/lua_api/l_rollback.cpp
+++ b/src/script/lua_api/l_rollback.cpp
@@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_internal.h"
 #include "common/c_converter.h"
 #include "server.h"
-#include "rollback.h"
+#include "rollback_interface.h"
 
 
 void push_RollbackNode(lua_State *L, RollbackNode &node)
diff --git a/src/server.cpp b/src/server.cpp
index d1f3997e92d794eafe029da271e6c3cc060503dd..857114d0f0fc12461fd5a9c4840aa1c141d813d6 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -181,7 +181,6 @@ Server::Server(
 			this),
 	m_banmanager(NULL),
 	m_rollback(NULL),
-	m_rollback_sink_enabled(true),
 	m_enable_rollback_recording(false),
 	m_emerge(NULL),
 	m_script(NULL),
@@ -241,12 +240,11 @@ Server::Server(
 		throw ServerError("Failed to initialize world");
 
 	// Create ban manager
-	std::string ban_path = m_path_world+DIR_DELIM+"ipban.txt";
+	std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
 	m_banmanager = new BanManager(ban_path);
 
 	// Create rollback manager
-	std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
-	m_rollback = createRollbackManager(rollback_path, this);
+	m_rollback = new RollbackManager(m_path_world, this);
 
 	ModConfiguration modconf(m_path_world);
 	m_mods = modconf.getMods();
@@ -4834,8 +4832,6 @@ bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
 {
 	infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
 	ServerMap *map = (ServerMap*)(&m_env->getMap());
-	// Disable rollback report sink while reverting
-	BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
 
 	// Fail if no actions to handle
 	if(actions.empty()){
@@ -4915,14 +4911,6 @@ MtEventManager* Server::getEventManager()
 {
 	return m_event;
 }
-IRollbackReportSink* Server::getRollbackReportSink()
-{
-	if(!m_enable_rollback_recording)
-		return NULL;
-	if(!m_rollback_sink_enabled)
-		return NULL;
-	return m_rollback;
-}
 
 IWritableItemDefManager* Server::getWritableItemDefManager()
 {
diff --git a/src/server.h b/src/server.h
index 7233ffbe84894041e01cde081301253192795a56..4292892c507b149c4e32c041c70ee8ea696207df 100644
--- a/src/server.h
+++ b/src/server.h
@@ -29,7 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mods.h"
 #include "inventorymanager.h"
 #include "subgame.h"
-#include "rollback_interface.h" // Needed for rollbackRevertActions()
 #include "util/numeric.h"
 #include "util/thread.h"
 #include "environment.h"
@@ -50,6 +49,7 @@ class Inventory;
 class Player;
 class PlayerSAO;
 class IRollbackManager;
+class RollbackAction;
 class EmergeManager;
 class GameScripting;
 class ServerEnvironment;
@@ -268,9 +268,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	// Envlock and conlock should be locked when using scriptapi
 	GameScripting *getScriptIface(){ return m_script; }
 
-	// Envlock should be locked when using the rollback manager
-	IRollbackManager *getRollbackManager(){ return m_rollback; }
-
 	//TODO: determine what (if anything) should be locked to access EmergeManager
 	EmergeManager *getEmergeManager(){ return m_emerge; }
 
@@ -289,9 +286,10 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	virtual u16 allocateUnknownNodeId(const std::string &name);
 	virtual ISoundManager* getSoundManager();
 	virtual MtEventManager* getEventManager();
-	virtual IRollbackReportSink* getRollbackReportSink();
 	virtual scene::ISceneManager* getSceneManager();
-	
+	virtual IRollbackManager *getRollbackManager() { return m_rollback; }
+
+
 	IWritableItemDefManager* getWritableItemDefManager();
 	IWritableNodeDefManager* getWritableNodeDefManager();
 	IWritableCraftDefManager* getWritableCraftDefManager();
@@ -488,7 +486,6 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
 	// Rollback manager (behind m_env_mutex)
 	IRollbackManager *m_rollback;
-	bool m_rollback_sink_enabled;
 	bool m_enable_rollback_recording; // Updated once in a while
 
 	// Emerge manager