From b2102bfe49002f1ac10ca8288f5337e9feec7f65 Mon Sep 17 00:00:00 2001
From: BlockMen <nmuelll@web.de>
Date: Wed, 3 Sep 2014 03:51:49 +0200
Subject: [PATCH] Don't save alpha channel in screenshots (fixes #1451)

---
 src/game.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/game.cpp b/src/game.cpp
index 7f15362ab..6ac320af8 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2068,7 +2068,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 		}
 		else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
 		{
-			irr::video::IImage* const image = driver->createScreenShot();
+			irr::video::IImage* const image = driver->createScreenShot(video::ECF_R8G8B8);
 			if (image) {
 				irr::c8 filename[256];
 				snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
-- 
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