diff --git a/src/environment.cpp b/src/environment.cpp
index c93d11ca8a7314432d68e73c577a646944541bb7..36c754d5717b5a153279ffc868196e5d769671c0 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime)
 				// Convert all mud under proper day lighting to grass
 				if(n.d == CONTENT_MUD)
 				{
-					if(1)
+					if(dtime_s > 300)
 					{
 						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
 						if(content_features(n_top.d).air_equivalent &&
@@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime)
 	/*
 		Mess around in active blocks
 	*/
-	if(m_active_blocks_test_interval.step(dtime, 5.0))
+	if(m_active_blocks_test_interval.step(dtime, 10.0))
 	{
 		for(core::map<v3s16, bool>::Iterator
 				i = m_active_blocks.m_list.getIterator();
@@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime)
 				// Convert mud under proper lighting to grass
 				if(n.d == CONTENT_MUD)
 				{
-					if(myrand()%10 == 0)
+					if(myrand()%20 == 0)
 					{
 						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
 						if(content_features(n_top.d).air_equivalent &&
diff --git a/src/main.cpp b/src/main.cpp
index 11d50bfd1376051a6fb2b6787b1ecea62faf8a81..c6aa439ecbafc225ddc3b1f2202291bfffbe66f7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -308,21 +308,20 @@ Making it more portable:
 Stuff to do before release:
 ---------------------------
 - Make grass grow slower; utilize timestamp difference
+
+Stuff to do after release:
+---------------------------
+- Make sure server handles removing grass when a block is placed (etc)
+    - The client should not do it by itself
+- Block cube placement around player's head
 - Protocol version field
 - Consider getting some textures from cisoun's texture pack
 	- Ask from Cisoun
 - Make sure the fence implementation and data format is good
 	- Think about using same bits for material for fences and doors, for
 	example
-- Make sure server handles removing grass when a block is placed (etc)
-    - The client should not do it by itself
-- Add mouse inversion in config
-- Block cube placement around player's head
-- Move mineral to param2, increment map serialization version, add conversion
-
-Stuff to do after release:
----------------------------
 - Finish the ActiveBlockModifier stuff and use it for something
+- Move mineral to param2, increment map serialization version, add conversion
 
 ======================================================================