From b5ceaf445a68b9cda47fbd4246f074aa0a1d3966 Mon Sep 17 00:00:00 2001
From: Ciaran Gultnieks <ciaran@ciarang.com>
Date: Thu, 19 May 2011 12:18:42 +0100
Subject: [PATCH] Don't say 'Creating server and client' if the server is
 remote, so not being created

---
 src/game.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/game.cpp b/src/game.cpp
index d90262060..d6b1117c1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -672,7 +672,6 @@ void the_game(
 	guienv->drawAll();
 	driver->endScene();
 
-	std::cout<<DTIME<<"Creating server and client"<<std::endl;
 	
 	/*
 		Create server.
@@ -680,6 +679,7 @@ void the_game(
 	*/
 	SharedPtr<Server> server;
 	if(address == ""){
+		std::cout<<DTIME<<"Creating server"<<std::endl;
 		server = new Server(map_dir);
 		server->start(port);
 	}
@@ -688,6 +688,7 @@ void the_game(
 		Create client
 	*/
 
+	std::cout<<DTIME<<"Creating client"<<std::endl;
 	Client client(device, playername.c_str(), draw_control);
 			
 	Address connect_address(0,0,0,0, port);
-- 
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