diff --git a/src/environment.cpp b/src/environment.cpp
index d6ff4d826a7d804d138cd9e6442733e2ab1e6ee1..8103b7110436ddf3c7c4c8de7eb2678b9b5e3a59 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1512,6 +1512,11 @@ void ClientEnvironment::step(float dtime)
 		Get the speed the player is going
 	*/
 	bool is_climbing = lplayer->is_climbing;
+	
+	/*
+		Check if the player is frozen (don't apply physics)
+	*/
+	bool is_frozen = lplayer->is_frozen;
 
 	f32 player_speed = 0.001; // just some small value
 	player_speed = lplayer->getSpeed().getLength();
@@ -1570,7 +1575,7 @@ void ClientEnvironment::step(float dtime)
 			v3f lplayerpos = lplayer->getPosition();
 			
 			// Apply physics
-			if(free_move == false && is_climbing == false)
+			if(free_move == false && is_climbing == false && is_frozen == false)
 			{
 				// Gravity
 				v3f speed = lplayer->getSpeed();
diff --git a/src/player.cpp b/src/player.cpp
index d59ae7049d3a561357942f9cf04f7b11cd2b34a9..7cfdfebb69d45ebb739f50c43b51b5bd750b9e5a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -330,7 +330,18 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
 	/*
 		Calculate new position
 	*/
-	position += m_speed * dtime;
+	if(is_frozen) {
+		// Still move very slowly so as not to feel all completely stuck
+		position += m_speed * dtime * 0.001;
+	}
+	else {
+		position += m_speed * dtime;
+	}
+	
+	/*
+		If the player enters an unloaded chunk this is set to true.
+	*/
+	is_frozen = false;
 
 	// Skip collision detection if a special movement mode is used
 	bool free_move = g_settings.getBool("free_move");
@@ -503,8 +514,11 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
 		}
 		catch(InvalidPositionException &e)
 		{
-			// Doing nothing here will block the player from
-			// walking over map borders
+			if(!is_frozen) {
+				// freeze when entering unloaded areas
+				is_frozen = true;
+			}
+			continue;
 		}
 
 		core::aabbox3d<f32> nodebox = getNodeBox(v3s16(x,y,z), BS);
diff --git a/src/player.h b/src/player.h
index 9a6ad93bfacad954121dda8964f27c749cdf8cc7..13cffa205a6986f802b77d0bd2fac2f7f486badd 100644
--- a/src/player.h
+++ b/src/player.h
@@ -142,6 +142,7 @@ class Player
 	bool in_water_stable;
 	bool is_climbing;
 	bool swimming_up;
+	bool is_frozen;
 	
 	Inventory inventory;
 	// Actual inventory is backed up here when creative mode is used