From be32adc872a085f6ced03000362b352b121fa103 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Wed, 23 Feb 2011 11:10:09 +0200
Subject: [PATCH] updated scripting api a bit

--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
---
 data/luaobjects/test/server.lua               | 154 ---------
 .../objects}/test/client.lua                  |  10 +-
 data/scripts/objects/test/server.lua          | 322 ++++++++++++++++++
 src/clientobject.cpp                          |   2 +-
 src/environment.cpp                           |  26 +-
 src/environment.h                             |   1 +
 src/server.cpp                                |   2 -
 src/serverobject.cpp                          | 220 +++++++-----
 8 files changed, 485 insertions(+), 252 deletions(-)
 delete mode 100644 data/luaobjects/test/server.lua
 rename data/{luaobjects => scripts/objects}/test/client.lua (95%)
 create mode 100644 data/scripts/objects/test/server.lua

diff --git a/data/luaobjects/test/server.lua b/data/luaobjects/test/server.lua
deleted file mode 100644
index e79d277ac..000000000
--- a/data/luaobjects/test/server.lua
+++ /dev/null
@@ -1,154 +0,0 @@
--- Server-side code of the test lua object
-
---
--- Some helper functions and classes
---
-
-function vector_subtract(a, b)
-	return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
-end
-
-function vector_add(a, b)
-	return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
-end
-
-function vector_multiply(a, d)
-	return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
-end
-
---
--- Actual code
---
-
-counter = 0
-counter2 = 0
-counter3 = 0
-counter4 = 0
-death_counter = 0
--- This is got in initialization from object_get_base_position(self)
-position = {X=0,Y=0,Z=0}
-rotation = {X=0, Y=math.random(0,360), Z=0}
-dir = 1
-temp1 = 0
-
-function on_step(self, dtime)
-	--[[if position.Y > 9.5 then
-		position.Y = 6
-	end
-	if position.Y < 5.5 then
-		position.Y = 9]]
-		
-	-- Limit step to a sane value; it jumps a lot while the map generator
-	-- is in action
-	if dtime > 0.5 then
-		dtime = 0.5
-	end
-
-	-- Returned value has these fields:
-	-- * int content
-	-- * int param1
-	-- * int param2
-	p = {X=position.X, Y=position.Y-0.35, Z=position.Z}
-	n = object_get_node(self, p)
-	f = get_content_features(n.content)
-	if f.walkable then
-		dir = 1
-	else
-		dir = -1
-	end
-	-- Keep the object approximately at ground level
-	position.Y = position.Y + dtime * 2.0 * dir
-
-	-- Move the object around
-	position.X = position.X + math.cos(math.pi+rotation.Y/180*math.pi)
-			* dtime * 2.0
-	position.Z = position.Z + math.sin(math.pi+rotation.Y/180*math.pi)
-			* dtime * 2.0
-
-	-- This value has to be set; it determines to which player the
-	-- object is near to and such
-	object_set_base_position(self, position)
-
-	counter4 = counter4 - dtime
-	if counter4 < 0 then
-		counter4 = counter4 + math.random(0.5,8)
-		-- Mess around with the map
-		np = vector_add(position, {X=0,Y=0,Z=0})
-		object_place_node(self, np, {content=0})
-		-- A node could be digged out with this:
-		-- object_dig_node(self, np)
-	end
-
-	counter3 = counter3 - dtime
-	if counter3 < 0 then
-		counter3 = counter3 + math.random(1,4)
-		rotation.Y = rotation.Y + math.random(-180, 180)
-	end
-	
-	-- Send some custom messages at a custom interval
-	
-	counter = counter - dtime
-	if counter < 0 then
-		counter = counter + 0.25
-		if counter < 0 then
-			counter = 0
-		end
-
-		message = "pos " .. position.X .. " " .. position.Y .. " " .. position.Z
-		object_add_message(self, message)
-
-		message = "rot " .. rotation.X .. " " .. rotation.Y .. " " .. rotation.Z
-		object_add_message(self, message)
-	end
-
-	-- Mess around with the map
-	--[[counter2 = counter2 - dtime
-	if counter2 < 0 then
-		counter2 = counter2 + 3
-		if temp1 == 0 then
-			temp1 = 1
-			object_dig_node(self, {X=0,Y=1,Z=0})
-		else
-			temp1 = 0
-			n = {content=1}
-			object_place_node(self, {X=0,Y=5,Z=0}, n)
-		end
-	end]]
-
-	-- Remove the object after some time
-	death_counter = death_counter + dtime
-	if death_counter > 30 then
-		object_remove(self)
-	end
-
-end
-
--- This stuff is passed to a newly created client-side counterpart of this object
-function on_get_client_init_data(self)
-	-- Just return some data for testing
-	return "result of get_client_init_data"
-end
-
--- This should return some data that mostly saves the state of this object
--- Not completely implemented yet
-function on_get_server_init_data(self)
-	-- Just return some data for testing
-	return "result of get_server_init_data"
-end
-
--- When the object is loaded from scratch, this is called before the first
--- on_step(). Data is an empty string or the output of an object spawner
--- hook, but such things are not yet implemented.
---
--- At reload time, the last output of get_server_init_data is passed as data.
---
--- This should initialize the position of the object to the value returned
---   by object_get_base_position(self)
---
--- Not completely implemented yet
---
-function on_initialize(self, data)
-	print("server object got initialization: " .. data)
-	position = object_get_base_position(self)
-end
-
diff --git a/data/luaobjects/test/client.lua b/data/scripts/objects/test/client.lua
similarity index 95%
rename from data/luaobjects/test/client.lua
rename to data/scripts/objects/test/client.lua
index 6c5003959..a685721a1 100644
--- a/data/luaobjects/test/client.lua
+++ b/data/scripts/objects/test/client.lua
@@ -84,6 +84,8 @@ function SmoothTranslator:translate(dtime)
 	if self.anim_time > 0.001 then
 		moveratio = self.anim_time_counter / self.anim_time
 	end
+	-- Move a bit less than should, to avoid oscillation
+	moveratio = moveratio * 0.8
 	if moveratio > 1.5 then
 		moveratio = 1.5
 	end
@@ -124,10 +126,10 @@ function on_initialize(self, data)
 	print("client object got initialization: " .. data)
 
 	corners = {
-		{-1/2,-1/4, 0},
-		{ 1/2,-1/4, 0},
-		{ 1/2, 1/4, 0},
-		{-1/2, 1/4, 0},
+		{-1/2,-1/2, 0},
+		{ 1/2,-1/2, 0},
+		{ 1/2, 0, 0},
+		{-1/2, 0, 0},
 	}
 	object_add_to_mesh(self, "rat.png", corners, false)
 
diff --git a/data/scripts/objects/test/server.lua b/data/scripts/objects/test/server.lua
new file mode 100644
index 000000000..1213e2fe6
--- /dev/null
+++ b/data/scripts/objects/test/server.lua
@@ -0,0 +1,322 @@
+-- Server-side code of the test lua object
+
+--
+-- Some helper functions and classes
+--
+
+-- For debugging
+function dump(o)
+    if type(o) == 'table' then
+        local s = '{ '
+        for k,v in pairs(o) do
+                if type(k) ~= 'number' then k = '"'..k..'"' end
+                s = s .. '['..k..'] = ' .. dump(v) .. ','
+        end
+        return s .. '} '
+    else
+        return tostring(o)
+    end
+end
+
+function table.copy(t)
+	local t2 = {}
+	for k,v in pairs(t) do
+		t2[k] = v
+	end
+	return t2
+end
+
+function vector_zero()
+	return {X=0,Y=0,Z=0}
+end
+
+function vector_subtract(a, b)
+	return {X=a.X-b.X, Y=a.Y-b.Y, Z=a.Z-b.Z}
+end
+
+function vector_add(a, b)
+	return {X=a.X+b.X, Y=a.Y+b.Y, Z=a.Z+b.Z}
+end
+
+function vector_multiply(a, d)
+	return {X=a.X*d, Y=a.Y*d, Z=a.Z*d}
+end
+
+function vector_copy(a)
+	return {X=a.X, Y=a.Y, Z=a.Z}
+end
+
+function vector_length(a)
+	return math.sqrt(a.X*a.X + a.Y*a.Y + a.Z*a.Z)
+end
+
+function vector_eq(a, b)
+	return (a.X==b.X and a.Y==b.Y and a.Z==b.Z)
+end
+
+function round(num, idp)
+	local mult = 10^(idp or 0)
+	return math.floor(num * mult + 0.5) / mult
+end
+
+function vector_snap(a)
+	return {X=round(a.X, 0), Y=round(a.Y, 0), Z=round(a.Z, 0)}
+end
+
+--
+-- Actual code
+--
+
+CONTENT_STONE = 0
+
+is_digger = false
+counter = 0
+counter2 = 0
+counter3 = 0
+counter4 = 0
+counter_move = 0
+death_counter = 0
+-- This is set in on_initialize()
+position = {X=0,Y=0,Z=0}
+starting_position = {X=0,Y=0,Z=0}
+rotation = {X=0, Y=math.random(0,360), Z=0}
+y_dir = 1
+temp1 = 0
+speed = 1.5
+main_dir = {X=0,Y=0,Z=0}
+
+function dir_goodness(env, pos, dir)
+	if vector_eq(dir, vector_zero()) then
+		return -1
+	end
+	p = vector_add(pos, dir)
+	n = env_get_node(env, p)
+	f = get_content_features(n.content)
+	if f.walkable then
+		p.Y = p.Y + 1
+		n = env_get_node(env, p)
+		f = get_content_features(n.content)
+		if f.walkable then
+			-- Too high
+			return -1
+		end
+		-- Hill
+		return 2
+	end
+	p.Y = p.Y - 1
+	n = env_get_node(env, p)
+	f = get_content_features(n.content)
+	if f.walkable then
+		-- Flat
+		return 1
+	end
+	-- Drop
+	return 0
+end
+
+function on_step(self, dtime)
+	-- Limit step to a sane value; it jumps a lot while the map generator
+	-- is in action
+	if dtime > 0.5 then
+		dtime = 0.5
+	end
+
+	env = object_get_environment(self)
+	
+	--[[
+	-- Returned value has these fields:
+	-- * int content
+	-- * int param1
+	-- * int param2
+	p = {X=position.X, Y=position.Y-0.35, Z=position.Z}
+	n = env_get_node(env, p)
+	f = get_content_features(n.content)
+	if f.walkable then
+		y_dir = 1
+	else
+		y_dir = -1
+	end
+	-- Keep the object approximately at ground level
+	position.Y = position.Y + dtime * 2.0 * y_dir
+
+	-- Move the object around
+	position.X = position.X + math.cos(math.pi+rotation.Y/180*math.pi)
+			* dtime * speed
+	position.Z = position.Z + math.sin(math.pi+rotation.Y/180*math.pi)
+			* dtime * speed
+	
+	-- Rotate the object if it is too far from the starting point
+	counter3 = counter3 - dtime
+	if counter3 < 0 then
+		counter3 = counter3 + 1
+		diff = vector_subtract(position, starting_position)
+		d = vector_length(diff)
+		--print("pos="..dump(position).." starting="..dump(starting_position))
+		--print("diff=" .. dump(diff))
+		--print("d=" .. d)
+		if d > 3 then
+			rotation.Y = rotation.Y + 90
+			--rotation.Y = rotation.Y + math.random(-180, 180)
+		end
+	end
+
+	-- This value has to be set; it determines to which player the
+	-- object is near to and such
+	object_set_base_position(self, position)
+
+	counter4 = counter4 - dtime
+	if counter4 < 0 then
+		--counter4 = counter4 + math.random(0.5,8)
+		counter4 = counter4 + 0.6/speed
+		-- Mess around with the map
+		if is_digger == true then
+			np = vector_add(position, {X=0,Y=-0.6,Z=0})
+			env_dig_node(env, np)
+		else
+			np = vector_add(position, {X=0,Y=0,Z=0})
+			env_place_node(env, np, {content=0})
+		end
+	end
+	--]]
+	
+	counter_move = counter_move - dtime
+	if counter_move < 0 then
+		counter_move = counter_move + 1/speed
+		if counter_move < 0 then counter_move = 0 end
+
+		old_position = vector_copy(position)
+
+		dirs = {
+			{X=1, Y=0, Z=0},
+			{X=-1, Y=0, Z=0},
+			{X=0, Y=0, Z=1},
+			{X=0, Y=0, Z=-1}
+		}
+		
+		best_dir = main_dir
+		best_goodness = dir_goodness(env, position, main_dir)
+
+		for k,v in ipairs(dirs) do
+			-- Don't go directly backwards
+			if not vector_eq(vector_subtract(vector_zero(), v), main_dir) then
+				goodness = dir_goodness(env, position, v)
+				if goodness > best_goodness then
+					best_dir = v
+					goodness = best_goodness
+				end
+			end
+		end
+
+		-- Place stone block when dir changed
+		if not vector_eq(main_dir, best_dir) then
+			np = vector_add(position, {X=0,Y=0,Z=0})
+			env_place_node(env, np, {content=CONTENT_STONE})
+		end
+
+		main_dir = best_dir
+
+		position = vector_add(position, main_dir)
+		
+		pos_diff = vector_subtract(position, old_position)
+		rotation.Y = math.atan2(pos_diff.Z, pos_diff.X)/math.pi*180-180
+		
+		-- Returned value has these fields:
+		-- * int content
+		-- * int param1
+		-- * int param2
+		p = {X=position.X, Y=position.Y, Z=position.Z}
+		n = env_get_node(env, p)
+		f = get_content_features(n.content)
+		if f.walkable then
+			position.Y = position.Y + 1
+		end
+		p = {X=position.X, Y=position.Y-1, Z=position.Z}
+		n = env_get_node(env, p)
+		f = get_content_features(n.content)
+		if not f.walkable then
+			position.Y = position.Y - 1
+		end
+		
+		-- Center in the middle of the node
+		position = vector_snap(position)
+	end
+
+	-- This value has to be set; it determines to which player the
+	-- object is near to and such
+	object_set_base_position(self, position)
+	
+	--[[
+	counter4 = counter4 - dtime
+	if counter4 < 0 then
+		--counter4 = counter4 + math.random(0.5,8)
+		counter4 = counter4 + 0.6/speed
+		-- Mess around with the map
+		if is_digger == true then
+			np = vector_add(position, {X=0,Y=-0.6,Z=0})
+			env_dig_node(env, np)
+		else
+			np = vector_add(position, {X=0,Y=0,Z=0})
+			env_place_node(env, np, {content=0})
+		end
+	end
+	--]]
+	
+	---[[
+	-- Send some custom messages at a custom interval
+	
+	counter = counter - dtime
+	if counter < 0 then
+		counter = counter + 0.25
+		if counter < 0 then
+			counter = 0
+		end
+
+		message = "pos " .. position.X .. " " .. position.Y .. " " .. position.Z
+		object_add_message(self, message)
+
+		message = "rot " .. rotation.X .. " " .. rotation.Y .. " " .. rotation.Z
+		object_add_message(self, message)
+	end
+	--]]
+
+	-- Remove the object after some time
+	death_counter = death_counter + dtime
+	if death_counter > 40 then
+		object_remove(self)
+	end
+
+end
+
+-- This stuff is passed to a newly created client-side counterpart of this object
+function on_get_client_init_data(self)
+	-- Just return some data for testing
+	return "result of get_client_init_data"
+end
+
+-- This should return some data that mostly saves the state of this object
+-- Not completely implemented yet
+function on_get_server_init_data(self)
+	-- Just return some data for testing
+	return "result of get_server_init_data"
+end
+
+-- When the object is loaded from scratch, this is called before the first
+-- on_step(). Data is an empty string or the output of an object spawner
+-- hook, but such things are not yet implemented.
+--
+-- At reload time, the last output of get_server_init_data is passed as data.
+--
+-- This should initialize the position of the object to the value returned
+--   by object_get_base_position(self)
+--
+-- Not completely implemented yet
+--
+function on_initialize(self, data)
+	print("server object got initialization: " .. data)
+	position = object_get_base_position(self)
+	starting_position = vector_copy(position);
+	if math.random() < 0.5 then
+		is_digger = true
+	end
+end
+
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 4319f1ef0..bbe108e15 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -649,7 +649,7 @@ void LuaCAO::updateNodePos()
 		return;
 
 	m_node->setPosition(m_position);
-	m_node->setRotation(-m_rotation);
+	m_node->setRotation(m_rotation);
 }
 
 void LuaCAO::setPosition(v3f pos)
diff --git a/src/environment.cpp b/src/environment.cpp
index ef973fb1e..2c9f4d68f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -115,6 +115,26 @@ Player * Environment::getRandomConnectedPlayer()
 	return NULL;
 }
 
+Player * Environment::getNearestConnectedPlayer(v3f pos)
+{
+	core::list<Player*> connected_players = getPlayers(true);
+	f32 nearest_d = 0;
+	Player *nearest_player = NULL;
+	for(core::list<Player*>::Iterator
+			i = connected_players.begin();
+			i != connected_players.end(); i++)
+	{
+		Player *player = *i;
+		f32 d = player->getPosition().getDistanceFrom(pos);
+		if(d < nearest_d || nearest_player == NULL)
+		{
+			nearest_d = d;
+			nearest_player = player;
+		}
+	}
+	return nearest_player;
+}
+
 core::list<Player*> Environment::getPlayers()
 {
 	return m_players;
@@ -480,9 +500,9 @@ void ServerEnvironment::step(float dtime)
 		if(player)
 			pos = player->getPosition();
 		pos += v3f(
-			myrand_range(-5,5)*BS,
+			myrand_range(-3,3)*BS,
 			0,
-			myrand_range(-5,5)*BS
+			myrand_range(-3,3)*BS
 		);
 
 		/*
@@ -494,7 +514,7 @@ void ServerEnvironment::step(float dtime)
 		/*
 			Select a random type for it
 		*/
-		std::string objectdir = porting::getDataPath("luaobjects");
+		std::string objectdir = porting::getDataPath("scripts/objects");
 		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
 		if(dirlist.size() > 0)
 		{
diff --git a/src/environment.h b/src/environment.h
index a476230aa..b4159372a 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -58,6 +58,7 @@ class Environment
 	Player * getPlayer(u16 peer_id);
 	Player * getPlayer(const char *name);
 	Player * getRandomConnectedPlayer();
+	Player * getNearestConnectedPlayer(v3f pos);
 	core::list<Player*> getPlayers();
 	core::list<Player*> getPlayers(bool ignore_disconnected);
 	void printPlayers(std::ostream &o);
diff --git a/src/server.cpp b/src/server.cpp
index 76fa23a93..24f22c6b3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3080,8 +3080,6 @@ void Server::BroadcastChatMessage(const std::wstring &message)
 
 void Server::sendRemoveNode(v3s16 p, u16 ignore_id)
 {
-	JMutexAutoLock conlock(m_con_mutex);
-	
 	// Create packet
 	u32 replysize = 8;
 	SharedBuffer<u8> reply(replysize);
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index 7266fc2b1..e62f1efd0 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -96,6 +96,37 @@ extern "C"{
 	on_initialize(self, data)
 */
 
+/*
+	object_remove(x,y,z)
+*/
+static int lf_object_remove(lua_State *L)
+{
+	// 1: self
+	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	lua_pop(L, 1);
+	
+	assert(self);
+
+	self->m_removed = true;
+
+	return 0;
+}
+
+/*
+	ServerEnvironment object_get_environment(self)
+*/
+static int lf_object_get_environment(lua_State *L)
+{
+	// 1: self
+	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	lua_pop(L, 1);
+	
+	assert(self);
+	
+	lua_pushlightuserdata(L, self->getEnv());
+	return 1;
+}
+
 /*
 	object_set_base_position(self, {X=,Y=,Z=})
 */
@@ -187,9 +218,9 @@ static int lf_object_add_message(lua_State *L)
 }
 
 /*
-	object_get_node(self, {X=,Y=,Z=})
+	env_get_node(env, {X=,Y=,Z=})
 */
-static int lf_object_get_node(lua_State *L)
+static int lf_env_get_node(lua_State *L)
 {
 	// 2: position
 	assert(lua_istable(L, -1));
@@ -206,11 +237,11 @@ static int lf_object_get_node(lua_State *L)
 	lua_Number z = lua_tonumber(L, -1);
 	lua_pop(L, 1);
 	lua_pop(L, 1);
-	// 1: self
-	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	// 1: env
+	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
 	lua_pop(L, 1);
 	
-	assert(self);
+	assert(env);
 
 	v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
 
@@ -219,7 +250,7 @@ static int lf_object_get_node(lua_State *L)
 	
 	// Get the node
 	MapNode n(CONTENT_IGNORE);
-	n = self->getEnv()->getMap().getNodeNoEx(pos);
+	n = env->getMap().getNodeNoEx(pos);
 
 	// Create a table with some data about the node
 	lua_newtable(L);
@@ -237,36 +268,6 @@ static int lf_object_get_node(lua_State *L)
 	return 1;
 }
 
-#if 0
-/*
-	get_node_features(node)
-	node = {content=,param1=,param2=}
-*/
-static int lf_get_node_features(lua_State *L)
-{
-	MapNode n;
-	
-	// 1: node
-	assert(lua_istable(L, -1));
-	lua_pushstring(L, "content");
-	lua_gettable(L, -2);
-	n.d = lua_tointeger(L, -1);
-	lua_pop(L, 1);
-	lua_pushstring(L, "param1");
-	lua_gettable(L, -2);
-	n.param = lua_tointeger(L, -1);
-	lua_pop(L, 1);
-	lua_pushstring(L, "param2");
-	lua_gettable(L, -2);
-	n.param2 = lua_tointeger(L, -1);
-	lua_pop(L, 1);
-	lua_pop(L, 1);
-
-	ContentFeatures &f = content_features(n.d);
-
-}
-#endif
-
 /*
 	get_content_features(content)
 */
@@ -296,10 +297,10 @@ static int lf_get_content_features(lua_State *L)
 }
 
 /*
-	bool object_dig_node(self, {X=,Y=,Z=})
+	bool env_dig_node(env, {X=,Y=,Z=})
 	Return true on success
 */
-static int lf_object_dig_node(lua_State *L)
+static int lf_env_dig_node(lua_State *L)
 {
 	// 2: position
 	assert(lua_istable(L, -1));
@@ -316,11 +317,10 @@ static int lf_object_dig_node(lua_State *L)
 	lua_Number z = lua_tonumber(L, -1);
 	lua_pop(L, 1);
 	lua_pop(L, 1);
-	// 1: self
-	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	// 1: env
+	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
 	lua_pop(L, 1);
-	
-	assert(self);
+	assert(env);
 
 	v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
 	
@@ -329,19 +329,19 @@ static int lf_object_dig_node(lua_State *L)
 		This gets sent to the server by the map through the edit
 		event system.
 	*/
-	bool succeeded = self->getEnv()->getMap().removeNodeWithEvent(pos);
+	bool succeeded = env->getMap().removeNodeWithEvent(pos);
 	
 	lua_pushboolean(L, succeeded);
 	return 1;
 }
 
 /*
-	bool object_place_node(self, {X=,Y=,Z=}, node)
+	bool env_place_node(env, {X=,Y=,Z=}, node)
 	node={content=,param1=,param2=}
 	param1 and param2 are optional
 	Return true on success
 */
-static int lf_object_place_node(lua_State *L)
+static int lf_env_place_node(lua_State *L)
 {
 	// 3: node
 	MapNode n(CONTENT_STONE);
@@ -379,11 +379,10 @@ static int lf_object_place_node(lua_State *L)
 	lua_Number z = lua_tonumber(L, -1);
 	lua_pop(L, 1);
 	lua_pop(L, 1);
-	// 1: self
-	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	// 1: env
+	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
 	lua_pop(L, 1);
-	
-	assert(self);
+	assert(env);
 
 	v3s16 pos = floatToInt(v3f(x,y,z), 1.0);
 	
@@ -392,59 +391,100 @@ static int lf_object_place_node(lua_State *L)
 		This gets sent to the server by the map through the edit
 		event system.
 	*/
-	bool succeeded = self->getEnv()->getMap().addNodeWithEvent(pos, n);
+	bool succeeded = env->getMap().addNodeWithEvent(pos, n);
 
 	lua_pushboolean(L, succeeded);
 	return 1;
 }
 
 /*
-	object_remove(x,y,z)
+	string env_get_nearest_player_name(env, {X=,Y=,Z=})
 */
-static int lf_object_remove(lua_State *L)
+static int lf_env_get_nearest_player_name(lua_State *L)
 {
-	// 1: self
-	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	// 2: position
+	assert(lua_istable(L, -1));
+	lua_pushstring(L, "X");
+	lua_gettable(L, -2);
+	lua_Number x = lua_tonumber(L, -1);
 	lua_pop(L, 1);
+	lua_pushstring(L, "Y");
+	lua_gettable(L, -2);
+	lua_Number y = lua_tonumber(L, -1);
+	lua_pop(L, 1);
+	lua_pushstring(L, "Z");
+	lua_gettable(L, -2);
+	lua_Number z = lua_tonumber(L, -1);
+	lua_pop(L, 1);
+	lua_pop(L, 1);
+	// 1: env
+	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
+	lua_pop(L, 1);
+	assert(env);
 	
-	assert(self);
-
-	self->m_removed = true;
-
-	return 0;
+	v3f pos_f = v3f(x,y,z)*BS;
+	
+	Player *player = env->getNearestConnectedPlayer(pos_f);
+	
+	if(player)
+		lua_pushstring(L, player->getName());
+	else
+		lua_pushstring(L, "");
+	
+	return 1; // Number of return values
 }
 
 /*
-	{X=,Y=,Z=} object_get_nearest_player_position(self)
+	{exists=, pos={X=,Y=,Z=}, connected=} env_get_player_info(env, name)
 */
-/*static int lf_object_get_nearest_player_position(lua_State *L)
+static int lf_env_get_player_info(lua_State *L)
 {
-	// 1: self
-	LuaSAO *self = (LuaSAO*)lua_touserdata(L, -1);
+	// 2: name
+	const char *name = lua_tostring(L, -1);
 	lua_pop(L, 1);
+	// 1: env
+	ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
+	lua_pop(L, 1);
+	assert(env);
 	
-	assert(self);
-	
-	ServerEnvironment *env = self->getEnv();
-	env->
-	v3f pos = ;
+	Player *player = env->getPlayer(name);
+	v3f pos(0,0,0);
+	if(player)
+		pos = player->getPosition();
 
 	lua_newtable(L);
 
-	lua_pushstring(L, "X");
-	lua_pushnumber(L, pos.X/BS);
-	lua_settable(L, -3);
-
-	lua_pushstring(L, "Y");
-	lua_pushnumber(L, pos.Y/BS);
+	lua_pushstring(L, "exists");
+	lua_pushboolean(L, (player != NULL));
 	lua_settable(L, -3);
+	
+	if(player != NULL)
+	{
+		lua_pushstring(L, "pos");
+		{
+			lua_newtable(L);
+			
+			lua_pushstring(L, "X");
+			lua_pushnumber(L, pos.X/BS);
+			lua_settable(L, -3);
+
+			lua_pushstring(L, "Y");
+			lua_pushnumber(L, pos.Y/BS);
+			lua_settable(L, -3);
+
+			lua_pushstring(L, "Z");
+			lua_pushnumber(L, pos.Z/BS);
+			lua_settable(L, -3);
+		}
+		lua_settable(L, -3);
 
-	lua_pushstring(L, "Z");
-	lua_pushnumber(L, pos.Z/BS);
-	lua_settable(L, -3);
+		lua_pushstring(L, "connected");
+		lua_pushboolean(L, (player->peer_id != 0));
+		lua_settable(L, -3);
+	}
 
 	return 1; // Number of return values
-}*/
+}
 
 LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
 	ServerActiveObject(env, id, pos),
@@ -465,14 +505,18 @@ LuaSAO::LuaSAO(ServerEnvironment *env, u16 id, v3f pos):
 	//lua_setglobal(L, "self");
 	
 	// Register functions
-	lua_register(L, "object_set_base_position", lf_object_set_base_position);
-	lua_register(L, "object_get_base_position", lf_object_get_base_position);
-	lua_register(L, "object_add_message", lf_object_add_message);
-	lua_register(L, "object_get_node", lf_object_get_node);
-	lua_register(L, "get_content_features", lf_get_content_features);
-	lua_register(L, "object_dig_node", lf_object_dig_node);
-	lua_register(L, "object_place_node", lf_object_place_node);
-	lua_register(L, "object_remove", lf_object_remove);
+#define LUA_REGISTER_FUNC(L, x) lua_register(L, #x, lf_ ## x)
+	LUA_REGISTER_FUNC(L, object_remove);
+	LUA_REGISTER_FUNC(L, object_get_environment);
+	LUA_REGISTER_FUNC(L, object_set_base_position);
+	LUA_REGISTER_FUNC(L, object_get_base_position);
+	LUA_REGISTER_FUNC(L, object_add_message);
+	LUA_REGISTER_FUNC(L, env_get_node);
+	LUA_REGISTER_FUNC(L, get_content_features);
+	LUA_REGISTER_FUNC(L, env_dig_node);
+	LUA_REGISTER_FUNC(L, env_place_node);
+	LUA_REGISTER_FUNC(L, env_get_nearest_player_name);
+	LUA_REGISTER_FUNC(L, env_get_player_info);
 }
 
 LuaSAO::~LuaSAO()
@@ -487,7 +531,7 @@ std::string LuaSAO::getClientInitializationData()
 	*/
 	
 	std::string relative_path;
-	relative_path += "luaobjects/";
+	relative_path += "scripts/objects/";
 	relative_path += m_script_name;
 	relative_path += "/client.lua";
 	std::string full_path = porting::getDataPath(relative_path.c_str());
@@ -694,7 +738,7 @@ void LuaSAO::loadScripts(const std::string &script_name)
 	m_script_name = script_name;
 	
 	std::string relative_path;
-	relative_path += "luaobjects/";
+	relative_path += "scripts/objects/";
 	relative_path += script_name;
 	std::string server_file = relative_path + "/server.lua";
 	std::string server_path = porting::getDataPath(server_file.c_str());
-- 
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