diff --git a/src/game.cpp b/src/game.cpp index 0c7d15d0cde86f8a50e9333fd94d4f04ea68f095..4f2d6650d4cecd146dc79ce3a9a7ce514b52c846 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -807,7 +807,12 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter // Normal map texture layer int layer = 1; + // before 1.8 there isn't a "integer interface", only float +#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1); +#else + services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1); +#endif } };