From c6d7d2097c3736b3de82f074c63eda959c07290f Mon Sep 17 00:00:00 2001
From: Loic Blot <loic.blot@unix-experience.fr>
Date: Sat, 20 Feb 2016 09:44:22 +0100
Subject: [PATCH] Little collision.cpp cleanups

---
 src/collision.cpp | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/src/collision.cpp b/src/collision.cpp
index a2d17d51a..4680e0a5e 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -235,7 +235,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 	std::vector<v3s16> node_positions;
 	{
 	//TimeTaker tt2("collisionMoveSimple collect boxes");
-    ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
+	ScopeProfiler sp(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
 
 	v3s16 oldpos_i = floatToInt(*pos_f, BS);
 	v3s16 newpos_i = floatToInt(*pos_f + *speed_f * dtime, BS);
@@ -383,13 +383,12 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 
 	while(dtime > BS * 1e-10) {
 		//TimeTaker tt3("collisionMoveSimple dtime loop");
-        ScopeProfiler sp(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);
+        	ScopeProfiler sp(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);
 
 		// Avoid infinite loop
 		loopcount++;
 		if (loopcount >= 100) {
 			warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl;
-			dtime = 0;
 			break;
 		}
 
@@ -399,7 +398,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
 
 		int nearest_collided = -1;
 		f32 nearest_dtime = dtime;
-		u32 nearest_boxindex = -1;
+		int nearest_boxindex = -1;
 
 		/*
 			Go through every nodebox, find nearest collision
-- 
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