From ccf3985b7a1f538d9011c34551a2e887cae8a7a3 Mon Sep 17 00:00:00 2001
From: sapier <Sapier at GMX dot net>
Date: Thu, 15 May 2014 22:16:38 +0200
Subject: [PATCH] Fix inventory items blinking on item preloading

---
 src/tile.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/tile.cpp b/src/tile.cpp
index d16d135f5..366e03ce2 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -894,9 +894,7 @@ video::ITexture* TextureSource::generateTextureFromMesh(
 			params.light_radius);
 
 	// Render scene
-	driver->beginScene(true, true, video::SColor(0,0,0,0));
 	smgr->drawAll();
-	driver->endScene();
 
 	// Drop scene manager
 	smgr->drop();
@@ -976,7 +974,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
 
 	std::string last_part_of_name = name.substr(last_separator_pos + 1);
 
-	/* 
+	/*
 		If this name is enclosed in parentheses, generate it
 		and blit it onto the base image
 	*/
-- 
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