From cf77e0333d1ba0aa81fdce80cd0fa32f137b0a47 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Sun, 2 Aug 2015 01:35:05 +0100
Subject: [PATCH] Biome API: Make fallback biome stone and water, disable
 filler

---
 src/mg_biome.cpp                | 10 +++++-----
 src/script/lua_api/l_mapgen.cpp |  4 ++--
 2 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp
index a21d99b17..055ce0198 100644
--- a/src/mg_biome.cpp
+++ b/src/mg_biome.cpp
@@ -43,15 +43,15 @@ BiomeManager::BiomeManager(IGameDef *gamedef) :
 	b->name            = "Default";
 	b->flags           = 0;
 	b->depth_top       = 0;
-	b->depth_filler    = 0;
+	b->depth_filler    = -MAX_MAP_GENERATION_LIMIT;
 	b->depth_water_top = 0;
 	b->y_min           = -MAX_MAP_GENERATION_LIMIT;
 	b->y_max           = MAX_MAP_GENERATION_LIMIT;
 	b->heat_point      = 0.0;
 	b->humidity_point  = 0.0;
 
-	b->m_nodenames.push_back("air");
-	b->m_nodenames.push_back("air");
+	b->m_nodenames.push_back("mapgen_stone");
+	b->m_nodenames.push_back("mapgen_stone");
 	b->m_nodenames.push_back("mapgen_stone");
 	b->m_nodenames.push_back("mapgen_water_source");
 	b->m_nodenames.push_back("mapgen_water_source");
@@ -132,8 +132,8 @@ void BiomeManager::clear()
 
 void Biome::resolveNodeNames()
 {
-	getIdFromNrBacklog(&c_top,         "mapgen_dirt_with_grass",    CONTENT_AIR);
-	getIdFromNrBacklog(&c_filler,      "mapgen_dirt",               CONTENT_AIR);
+	getIdFromNrBacklog(&c_top,         "mapgen_stone",              CONTENT_AIR);
+	getIdFromNrBacklog(&c_filler,      "mapgen_stone",              CONTENT_AIR);
 	getIdFromNrBacklog(&c_stone,       "mapgen_stone",              CONTENT_AIR);
 	getIdFromNrBacklog(&c_water_top,   "mapgen_water_source",       CONTENT_AIR);
 	getIdFromNrBacklog(&c_water,       "mapgen_water_source",       CONTENT_AIR);
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index bf5e3631e..d30b68054 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -374,8 +374,8 @@ Biome *read_biome_def(lua_State *L, int index, INodeDefManager *ndef)
 	Biome *b = BiomeManager::create(biometype);
 
 	b->name            = getstringfield_default(L, index, "name", "");
-	b->depth_top       = getintfield_default(L,    index, "depth_top",       1);
-	b->depth_filler    = getintfield_default(L,    index, "depth_filler",    2);
+	b->depth_top       = getintfield_default(L,    index, "depth_top",       0);
+	b->depth_filler    = getintfield_default(L,    index, "depth_filler",    -31000);
 	b->depth_water_top = getintfield_default(L,    index, "depth_water_top", 0);
 	b->y_min           = getintfield_default(L,    index, "y_min",           -31000);
 	b->y_max           = getintfield_default(L,    index, "y_max",           31000);
-- 
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