From cf9a1f0109b81f8853976708be0567fa9b840f98 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Mon, 27 Jun 2011 06:52:20 +0300
Subject: [PATCH] updated to-do list

---
 src/main.cpp | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/main.cpp b/src/main.cpp
index 65d6006e3..cd5df666d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -219,6 +219,12 @@ TODO: Artificial (night) light could be more yellow colored than sunlight.
 
 SUGG: Somehow make the night less colorful
 
+TODO: Occlusion culling
+      - At the same time, move some of the renderMap() block choosing code
+        to the same place as where the new culling happens.
+      - Shoot some rays per frame and when ready, make a new list of
+	    blocks for usage of renderMap and give it a new pointer to it.
+
 Configuration:
 --------------
 
@@ -301,6 +307,8 @@ TODO: Mineral and ground material properties
 TODO: Flowing water to actually contain flow direction information
       - There is a space for this - it just has to be implemented.
 
+TODO: Consider smoothening cave floors after generating them
+
 Misc. stuff:
 ------------
 TODO: Make sure server handles removing grass when a block is placed (etc)
-- 
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