From d3f0ce62240b7598eded13153eacb410bf2420a1 Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Thu, 25 Apr 2013 19:27:22 -0400
Subject: [PATCH] Generalize hud_builtin_enable into hud_set_flags

---
 doc/lua_api.txt          |  7 ++++---
 src/client.cpp           | 20 ++++++++++----------
 src/client.h             |  7 +------
 src/clientserver.h       |  6 +++---
 src/game.cpp             | 15 +++------------
 src/hud.cpp              | 16 +++++++++-------
 src/hud.h                | 21 +++++++-------------
 src/player.cpp           | 36 +++++++++++++++++------------------
 src/scriptapi_object.cpp | 41 +++++++++++++++++++---------------------
 src/scriptapi_object.h   |  4 ++--
 src/server.cpp           | 14 +++++++-------
 src/server.h             |  5 +++--
 12 files changed, 85 insertions(+), 107 deletions(-)

diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 5b1942aef..07fb1ccd6 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1434,9 +1434,10 @@ Player-only: (no-op for other objects)
 - hud_change(id, stat, value): change a value of a previously added HUD element
   ^ element stat values: position, name, scale, text, number, item, dir
 - hud_get(id): gets the HUD element definition structure of the specified ID
-- hud_builtin_enable(what, flag): enable or disable built-in HUD items
-  ^ what: "hotbar", "healthbar", "crosshair", "wielditem"
-  ^ flag: true/false
+- hud_set_flags(flags): sets specified HUD flags to true/false
+  ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
+  ^ pass a table containing a true/false value of each flag to be set or unset
+  ^ if a flag is nil, the flag is not modified
 
 InvRef: Reference to an inventory
 methods:
diff --git a/src/client.cpp b/src/client.cpp
index 941e9e882..56505c66c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -2097,8 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		u32 id  = readU32(is);
 		u8 stat = (HudElementStat)readU8(is);
 		
-		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE
-		 || stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
+		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
+			stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
 			v2fdata = readV2F1000(is);
 		else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
 			sdata = deSerializeString(is);
@@ -2114,19 +2114,19 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 		event.hudchange.data    = intdata;
 		m_client_event_queue.push_back(event);
 	}
-	else if(command == TOCLIENT_HUD_BUILTIN_ENABLE)
+	else if(command == TOCLIENT_HUD_SET_FLAGS)
 	{	
 		std::string datastring((char *)&data[2], datasize - 2);
 		std::istringstream is(datastring, std::ios_base::binary);
 
-		u32 id = readU8(is);
-		bool flag = (readU8(is) ? true : false);
+		Player *player = m_env.getLocalPlayer();
+		assert(player != NULL);
 
-		ClientEvent event;
-		event.type = CE_HUD_BUILTIN_ENABLE;
-		event.hudbuiltin.id     = (HudBuiltinElement)id;
-		event.hudbuiltin.flag   = flag;
-		m_client_event_queue.push_back(event);
+		u32 flags = readU32(is);
+		u32 mask  = readU32(is);
+		
+		player->hud_flags &= ~mask;
+		player->hud_flags |= flags;
 	}
 	else
 	{
diff --git a/src/client.h b/src/client.h
index 33872864e..67ba6c565 100644
--- a/src/client.h
+++ b/src/client.h
@@ -163,8 +163,7 @@ enum ClientEventType
 	CE_DELETE_PARTICLESPAWNER,
 	CE_HUDADD,
 	CE_HUDRM,
-	CE_HUDCHANGE,
-	CE_HUD_BUILTIN_ENABLE
+	CE_HUDCHANGE
 };
 
 struct ClientEvent
@@ -244,10 +243,6 @@ struct ClientEvent
 			std::string *sdata;
 			u32 data;
 		} hudchange;
-		struct{
-			u32 id;
-			u32 flag;
-		} hudbuiltin;
 	};
 };
 
diff --git a/src/clientserver.h b/src/clientserver.h
index 114b04d13..cfa87ada7 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -474,11 +474,11 @@ enum ToClientCommand
 		 u32 data]
 	*/
 
-	TOCLIENT_HUD_BUILTIN_ENABLE = 0x4c,
+	TOCLIENT_HUD_SET_FLAGS = 0x4c,
 	/*
 		u16 command
-		u8 id
-		u8 flag
+		u32 flags
+		u32 mask
 	*/
 };
 
diff --git a/src/game.cpp b/src/game.cpp
index e3251bf65..189003e4c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2186,14 +2186,6 @@ void the_game(
 					delete event.hudchange.v2fdata;
 					delete event.hudchange.sdata;
 				}
-				else if (event.type == CE_HUD_BUILTIN_ENABLE) {
-					u32 bit = (u32)event.hudbuiltin.id;
-					u32 mask = 1 << bit;
-					if (event.hudbuiltin.flag)
-						player->hud_flags |= mask;
-					else
-						player->hud_flags &= ~mask;
-				}
 			}
 		}
 		
@@ -3078,7 +3070,7 @@ void the_game(
 		/*
 			Wielded tool
 		*/
-		if(show_hud && (player->hud_flags & HUD_DRAW_WIELDITEM))
+		if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
 		{
 			// Warning: This clears the Z buffer.
 			camera.drawWieldedTool();
@@ -3102,7 +3094,7 @@ void the_game(
 		/*
 			Draw crosshair
 		*/
-		if (show_hud && (player->hud_flags & HUD_DRAW_CROSSHAIR))
+		if (show_hud)
 			hud.drawCrosshair();
 			
 		} // timer
@@ -3117,8 +3109,7 @@ void the_game(
 		if (show_hud)
 		{
 			hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
-					client.getHP(), client.getPlayerItem(),
-					player->hud_flags);
+					client.getHP(), client.getPlayerItem());
 		}
 
 		/*
diff --git a/src/hud.cpp b/src/hud.cpp
index 8daadad37..cf53354b2 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
 }
 
 
-void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) {
+void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
 	InventoryList *mainlist = inventory->getList("main");
 	if (mainlist == NULL) {
 		errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
@@ -288,19 +288,21 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u
 	s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
 	v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
 	
-	if (flags & HUD_DRAW_HOTBAR)
+	if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
 		drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
-	if (flags & HUD_DRAW_HEALTHBAR)
+	if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
 		drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
 				"heart.png", halfheartcount, v2s32(0, 0));
 }
 
 
 void Hud::drawCrosshair() {
-	driver->draw2DLine(displaycenter - v2s32(10, 0),
-			displaycenter + v2s32(10, 0), crosshair_argb);
-	driver->draw2DLine(displaycenter - v2s32(0, 10),
-			displaycenter + v2s32(0, 10), crosshair_argb);
+	if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) {
+		driver->draw2DLine(displaycenter - v2s32(10, 0),
+				displaycenter + v2s32(10, 0), crosshair_argb);
+		driver->draw2DLine(displaycenter - v2s32(0, 10),
+				displaycenter + v2s32(0, 10), crosshair_argb);
+	}
 }
 
 
diff --git a/src/hud.h b/src/hud.h
index e0d7ccd6f..405e91176 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,10 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define HUD_CORNER_LOWER  1
 #define HUD_CORNER_CENTER 2
 
-#define HUD_DRAW_HOTBAR (1 << 0)
-#define HUD_DRAW_HEALTHBAR (1 << 1)
-#define HUD_DRAW_CROSSHAIR (1 << 2)
-#define HUD_DRAW_WIELDITEM (1 << 3)
+#define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
 
 class Player;
 
@@ -71,14 +71,6 @@ struct HudElement {
 };
 
 
-enum HudBuiltinElement {
-	HUD_BUILTIN_HOTBAR = 0,
-	HUD_BUILTIN_HEALTHBAR,
-	HUD_BUILTIN_CROSSHAIR,
-	HUD_BUILTIN_WIELDITEM
-};
-
-
 inline u32 hud_get_free_id(Player *player) {
 	size_t size = player->hud.size();
 	for (size_t i = 0; i != size; i++) {
@@ -123,9 +115,10 @@ class Hud {
 	void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
 		InventoryList *mainlist, u16 selectitem, u16 direction);
 	void drawLuaElements();
-	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
+	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+					 std::string texture, s32 count, v2s32 offset);
 	
-	void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
+	void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
 	void resizeHotbar();
 	
 	void drawCrosshair();
diff --git a/src/player.cpp b/src/player.cpp
index d3e16810f..34f0fda08 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -54,35 +54,33 @@ Player::Player(IGameDef *gamedef):
 	inventory.addList("craftresult", 1);
 
 	// Can be redefined via Lua
-	inventory_formspec =  "size[8,7.5]"
+	inventory_formspec = "size[8,7.5]"
 		//"image[1,0.6;1,2;player.png]"
 		"list[current_player;main;0,3.5;8,4;]"
 		"list[current_player;craft;3,0;3,3;]"
 		"list[current_player;craftpreview;7,1;1,1;]";
 
 	// Initialize movement settings at default values, so movement can work if the server fails to send them
-	movement_acceleration_default = 3 * BS;
-	movement_acceleration_air = 2 * BS;
-	movement_acceleration_fast = 10 * BS;
-	movement_speed_walk = 4 * BS;
-	movement_speed_crouch = 1.35 * BS;
-	movement_speed_fast = 20 * BS;
-	movement_speed_climb = 2 * BS;
-	movement_speed_jump = 6.5 * BS;
-	movement_liquid_fluidity = 1 * BS;
-	movement_liquid_fluidity_smooth = 0.5 * BS;
-	movement_liquid_sink = 10 * BS;
-	movement_gravity = 9.81 * BS;
+	movement_acceleration_default   = 3    * BS;
+	movement_acceleration_air       = 2    * BS;
+	movement_acceleration_fast      = 10   * BS;
+	movement_speed_walk             = 4    * BS;
+	movement_speed_crouch           = 1.35 * BS;
+	movement_speed_fast             = 20   * BS;
+	movement_speed_climb            = 2    * BS;
+	movement_speed_jump             = 6.5  * BS;
+	movement_liquid_fluidity        = 1    * BS;
+	movement_liquid_fluidity_smooth = 0.5  * BS;
+	movement_liquid_sink            = 10   * BS;
+	movement_gravity                = 9.81 * BS;
 
 	// Movement overrides are multipliers and must be 1 by default
-	physics_override_speed = 1;
-	physics_override_jump = 1;
+	physics_override_speed   = 1;
+	physics_override_jump    = 1;
 	physics_override_gravity = 1;
 
-	hud_flags = HUD_DRAW_HOTBAR
-			| HUD_DRAW_HEALTHBAR
-			| HUD_DRAW_CROSSHAIR
-			| HUD_DRAW_WIELDITEM;
+	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
+			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
 }
 
 Player::~Player()
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index e2eec5104..4dfdeb8c8 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -54,10 +54,10 @@ struct EnumString es_HudElementStat[] =
 
 struct EnumString es_HudBuiltinElement[] =
 {
-	{HUD_BUILTIN_HOTBAR,           "hotbar"},
-	{HUD_BUILTIN_HEALTHBAR,        "healthbar"},
-	{HUD_BUILTIN_CROSSHAIR,        "crosshair"},
-	{HUD_BUILTIN_WIELDITEM,        "wielditem"},
+	{HUD_FLAG_HOTBAR_VISIBLE,    "hotbar"},
+	{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
+	{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
+	{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
 	{0, NULL},
 };
 
@@ -911,30 +911,29 @@ int ObjectRef::l_hud_get(lua_State *L)
 	return 1;
 }
 
-// hud_builtin_enable(self, id, flag)
-int ObjectRef::l_hud_builtin_enable(lua_State *L)
+// hud_set_flags(self, flags)
+int ObjectRef::l_hud_set_flags(lua_State *L)
 {
 	ObjectRef *ref = checkobject(L, 1);
 	Player *player = getplayer(ref);
 	if (player == NULL)
 		return 0;
 
-	HudBuiltinElement id;
-	int id_i;
+	u32 flags = 0;
+	u32 mask  = 0;
+	bool flag;
 	
-	std::string s(lua_tostring(L, 2));
-	
-	// Return nil if component is not in enum
-	if (!string_to_enum(es_HudBuiltinElement, id_i, s))
+	const EnumString *esp = es_HudBuiltinElement;
+	for (int i = 0; esp[i].str; i++) {
+		if (getboolfield(L, 2, esp[i].str, flag)) {
+			flags |= esp[i].num * flag;
+			mask  |= esp[i].num;
+		}
+	}
+	if (!get_server(L)->hudSetFlags(player, flags, mask))
 		return 0;
-	
-	id = (HudBuiltinElement)id_i;
 
-	bool flag = (bool)lua_toboolean(L, 3);
-
-	bool ok = get_server(L)->hudBuiltinEnable(player, id, flag);
-
-	lua_pushboolean(L, (int)ok);
+	lua_pushboolean(L, true);
 	return 1;
 }
 
@@ -1048,9 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
 	luamethod(ObjectRef, hud_remove),
 	luamethod(ObjectRef, hud_change),
 	luamethod(ObjectRef, hud_get),
-	luamethod(ObjectRef, hud_builtin_enable),
-	//luamethod(ObjectRef, hud_lock_next_bar),
-	//luamethod(ObjectRef, hud_unlock_bar),
+	luamethod(ObjectRef, hud_set_flags),
 	{0,0}
 };
 
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
index 81e8cda33..82535ee94 100644
--- a/src/scriptapi_object.h
+++ b/src/scriptapi_object.h
@@ -202,8 +202,8 @@ class ObjectRef
 	// hud_get(self, id)
 	static int l_hud_get(lua_State *L);
 
-	// hud_builtin_enable(self, id, flag)
-	static int l_hud_builtin_enable(lua_State *L);
+	// hud_set_flags(self, flags)
+	static int l_hud_set_flags(lua_State *L);
 
 public:
 	ObjectRef(ServerActiveObject *object);
diff --git a/src/server.cpp b/src/server.cpp
index a93d887e2..d5e505190 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3675,18 +3675,18 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
 	m_con.Send(peer_id, 0, data, true);
 }
 
-void Server::SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag)
+void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 {
 	std::ostringstream os(std::ios_base::binary);
 
 	// Write command
-	writeU16(os, TOCLIENT_HUD_BUILTIN_ENABLE);
-	writeU8(os, id);
-	writeU8(os, (flag ? 1 : 0));
+	writeU16(os, TOCLIENT_HUD_SET_FLAGS);
+	writeU32(os, flags);
+	writeU32(os, mask);
 
 	// Make data buffer
 	std::string s = os.str();
-	SharedBuffer<u8> data((u8*)s.c_str(), s.size());
+	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
 	// Send as reliable
 	m_con.Send(peer_id, 0, data, true);
 }
@@ -4680,11 +4680,11 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
 	return true;
 }
 
-bool Server::hudBuiltinEnable(Player *player, u32 id, bool flag) {
+bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
 	if (!player)
 		return false;
 
-	SendHUDBuiltinEnable(player->peer_id, id, flag);
+	SendHUDSetFlags(player->peer_id, flags, mask);
 	return true;
 }
 
diff --git a/src/server.h b/src/server.h
index b951ae53f..dcd007d23 100644
--- a/src/server.h
+++ b/src/server.h
@@ -540,7 +540,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	u32 hudAdd(Player *player, HudElement *element);
 	bool hudRemove(Player *player, u32 id);
 	bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
-	bool hudBuiltinEnable(Player *player, u32 id, bool flag);
+	bool hudSetFlags(Player *player, u32 flags, u32 mask);
 	
 private:
 
@@ -584,7 +584,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 	void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
 	void SendHUDRemove(u16 peer_id, u32 id);
 	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
-	void SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag);
+	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
+	
 	/*
 		Send a node removal/addition event to all clients except ignore_id.
 		Additionally, if far_players!=NULL, players further away than
-- 
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