diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp index f12771968246af20127c2ea92f96dc3379d7c20f..036b25a907b850b7ab8a85f69562fb1bcd4ec234 100644 --- a/src/wieldmesh.cpp +++ b/src/wieldmesh.cpp @@ -358,7 +358,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef) / (BS * f.visual_scale)); } u32 material_count = m_meshnode->getMaterialCount(); - if (material_count >= 6) { + if (material_count > 6) { errorstream << "WieldMeshSceneNode::setItem: Invalid material " "count " << material_count << ", truncating to 6" << std::endl; material_count = 6;