diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 730907222cf3db279a2f4ccfe5c99948e40addc9..e542cb3359ef7c5ec4bd0b982facd63415514c6b 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h"
 #include "main.h" // For g_settings and g_texturesource
 #include "mineral.h"
+#include "mapblock_mesh.h" // For MapBlock_LightColor()
 
 #ifndef SERVER
 // Create a cuboid.
@@ -286,7 +287,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_SIGN_WALL)
 		{
 			u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 				
 			float d = (float)BS/16;
 			// Wall at X+ of node
@@ -352,7 +353,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 			// Otherwise use the light of this node (the water)
 			else
 				l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-			video::SColor c(WATER_ALPHA,l,l,l);
+			video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
 			
 			// Neighbor water levels (key = relative position)
 			// Includes current node
@@ -618,7 +619,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 				continue;
 
 			u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-			video::SColor c(WATER_ALPHA,l,l,l);
+			video::SColor c = MapBlock_LightColor(WATER_ALPHA, l);
 			
 			video::S3DVertex vertices[4] =
 			{
@@ -653,7 +654,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		{
 			/*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
 			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			for(u32 j=0; j<6; j++)
 			{
@@ -720,7 +721,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_GLASS)
 		{
 			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			for(u32 j=0; j<6; j++)
 			{
@@ -783,7 +784,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_FENCE)
 		{
 			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			const f32 post_rad=(f32)BS/10;
 			const f32 bar_rad=(f32)BS/20;
@@ -872,7 +873,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 				else
 					l = 255;*/
 				u8 l = 255;
-				video::SColor c(255,l,l,l);
+				video::SColor c = MapBlock_LightColor(255, l);
 				
 				// Get the right texture
 				TileSpec ts = n.getTile(dir);
@@ -930,7 +931,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_PAPYRUS)
 		{
 			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			for(u32 j=0; j<4; j++)
 			{
@@ -980,7 +981,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_JUNGLEGRASS)
 		{
 			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			for(u32 j=0; j<4; j++)
 			{
@@ -1031,7 +1032,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 		else if(n.d == CONTENT_RAIL)
 		{
 			u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-			video::SColor c(255,l,l,l);
+			video::SColor c = MapBlock_LightColor(255, l);
 
 			bool is_rail_x [] = { false, false };  /* x-1, x+1 */
 			bool is_rail_z [] = { false, false };  /* z-1, z+1 */
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 447716d0059d44e53f6681af8c3dda1b8314b6aa..bcbf374188cee72b0f1c9669d07da3f14f27df5d 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -140,9 +140,24 @@ void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs)
 	}
 }
 
-inline video::SColor lightColor(u8 alpha, u8 light)
+video::SColor MapBlock_LightColor(u8 alpha, u8 light)
 {
+#if 0
 	return video::SColor(alpha,light,light,light);
+#endif
+	//return video::SColor(alpha,light,light,MYMAX(0, (s16)light-25)+25);
+	/*return video::SColor(alpha,light,light,MYMAX(0,
+			pow((float)light/255.0, 0.8)*255.0));*/
+#if 1
+	// Emphase blue a bit in darker places
+	float lim = 80;
+	float power = 0.7;
+	if(light > lim)
+		return video::SColor(alpha,light,light,light);
+	else
+		return video::SColor(alpha,light,light,MYMAX(0,
+				pow((float)light/lim, power)*lim));
+#endif
 }
 
 struct FastFace
@@ -198,7 +213,7 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
 	float w = tile.texture.size.X;
 	float h = tile.texture.size.Y;
 
-	/*video::SColor c = lightColor(alpha, li);
+	/*video::SColor c = MapBlock_LightColor(alpha, li);
 
 	face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c,
 			core::vector2d<f32>(x0+w*abs_scale, y0+h));
@@ -210,16 +225,16 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
 			core::vector2d<f32>(x0+w*abs_scale, y0));*/
 
 	face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0),
-			lightColor(alpha, li0),
+			MapBlock_LightColor(alpha, li0),
 			core::vector2d<f32>(x0+w*abs_scale, y0+h));
 	face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0),
-			lightColor(alpha, li1),
+			MapBlock_LightColor(alpha, li1),
 			core::vector2d<f32>(x0, y0+h));
 	face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0),
-			lightColor(alpha, li2),
+			MapBlock_LightColor(alpha, li2),
 			core::vector2d<f32>(x0, y0));
 	face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0),
-			lightColor(alpha, li3),
+			MapBlock_LightColor(alpha, li3),
 			core::vector2d<f32>(x0+w*abs_scale, y0));
 
 	face.tile = tile;
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index 591172bc90e0ea8eac8ed46a78957a9a8629d939..d43c19a253f53cc020d122714ca093ab77293829 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -121,6 +121,9 @@ class MeshCollector
 	core::array<PreMeshBuffer> m_prebuffers;
 };
 
+// Helper functions
+video::SColor MapBlock_LightColor(u8 alpha, u8 light);
+
 class MapBlock;
 
 struct MeshMakeData
@@ -137,6 +140,7 @@ struct MeshMakeData
 	void fill(u32 daynight_ratio, MapBlock *block);
 };
 
+// This is the highest-level function in here
 scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
 
 #endif