diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 9f0d8aa5f335fcef29ff5f7f18031ded0516d655..2584c07790cf9b52e54c06860908262f39db14a3 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -1731,9 +1731,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 			} else if (f.param_type_2 == CPT2_WALLMOUNTED) {
 				//convert wallmounted to 6dfacedir.
 				//when cache enabled, it is already converted
-				facedir = n.getWallMounted(nodedef);				
+				facedir = n.getWallMounted(nodedef);
 				if (!enable_mesh_cache) {
-					static const u8 wm_to_6d[6] = 	{20, 0, 16, 12, 8, 4};
+					static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
 					facedir = wm_to_6d[facedir];
 				}
 			}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 7dbaaee9cf07179dbe6a32dcacf901455fbe2942..51e71a052af9a65bcd8f8252b6d799bff691751c 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -879,7 +879,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
 				meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
 			}
 		} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
-			static const u8 wm_to_6d[6] = 	{20, 0, 16, 12, 8, 4}; 
+			static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
 			for (u16 j = 1; j < 6; j++) {
 				f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
 				rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);