diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 8f3b41d5a6a5a19e8aa850b81e2f6f9bb393ae6a..0e45a43754d5f84d9189af86b2655295242f4ad9 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -43,7 +43,6 @@ core.register_entity(":__builtin:falling_node", {
 
 	on_activate = function(self, staticdata)
 		self.object:set_armor_groups({immortal=1})
-		--self.object:setacceleration({x=0, y=-10, z=0})
 		self:set_node({name=staticdata})
 	end,
 
@@ -102,8 +101,12 @@ core.register_entity(":__builtin:falling_node", {
 			core.add_node(np, self.node)
 			self.object:remove()
 			nodeupdate(np)
-		else
-			-- Do nothing
+			return
+		end
+		local vel = self.object:getvelocity()
+		if vector.equals(vel, {x=0,y=0,z=0}) then
+			local npos = self.object:getpos()
+			self.object:setpos(vector.round(npos))
 		end
 	end
 })
@@ -175,7 +178,7 @@ function nodeupdate_single(p, delay)
 			if delay then
 				core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
 			else
-				n.level = core.env:get_node_level(p)
+				n.level = core.get_node_level(p)
 				core.remove_node(p)
 				spawn_falling_node(p, n)
 				nodeupdate(p)