From dd6d1afd8e0ded779fd004f4e83888985cba2102 Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Mon, 1 Jul 2013 18:04:17 -0400
Subject: [PATCH] Decoration: Add schematic rotation support

---
 doc/lua_api.txt               |   6 +-
 src/mapgen.cpp                | 115 ++++++++++++++++++++++------------
 src/mapgen.h                  |  12 ++++
 src/script/lua_api/luaapi.cpp |  22 ++++++-
 src/script/lua_api/luaapi.h   |   3 +-
 5 files changed, 113 insertions(+), 45 deletions(-)

diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3ee68b4b6..cd0824eb3 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1309,8 +1309,10 @@ minetest.create_schematic(p1, p2, probability_list, filename)
    ^ If probability_list is nil, no probabilities are applied.
 ^ Saves schematic in the Minetest Schematic format to filename.
 
-minetest.place_schematic(pos, schematic)
+minetest.place_schematic(pos, schematic, rotation)
 ^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
+^ Rotation can be "0", "90", "180", "270", or "random".
+^ If the rotation parameter is omitted, the schematic is not rotated.
 
 Random:
 minetest.get_connected_players() -> list of ObjectRefs
@@ -2048,6 +2050,8 @@ Decoration definition (register_decoration)
     ^ See 'Schematic specifier' for details.
     flags = "place_center_x, place_center_z",
     ^ Flags for schematic decorations.  See 'Schematic attributes'.
+    rotation = "90" --rotate schematic 90 degrees on placement
+    ^ Rotation can be "0", "90", "180", "270", or "random".
 }
 
 Chatcommand definition (register_chatcommand)
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 23af1f398..905e80e89 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -535,28 +535,10 @@ void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
 		c_place_on != CONTENT_IGNORE)
 		return;
 	
-	u32 i = 0;
-	for (s16 z = 0; z != size.Z; z++)
-	for (s16 y = 0; y != size.Y; y++) {
-		vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
-		for (s16 x = 0; x != size.X; x++, i++, vi++) {
-			if (!vm->m_area.contains(vi))
-				continue;
-				
-			if (schematic[i].getContent() == CONTENT_IGNORE)
-				continue;
-				
-			content_t c = vm->m_data[vi].getContent();
-			if (c != CONTENT_AIR && c != CONTENT_IGNORE)
-				continue;
-				
-			if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
-				continue;
-			
-			vm->m_data[vi] = schematic[i];
-			vm->m_data[vi].param1 = 0;
-		}
-	}
+	Rotation rot = (rotation == ROTATE_RAND) ?
+		(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
+	
+	blitToVManip(p, vm, rot, false);
 }
 
 
@@ -570,32 +552,58 @@ std::string DecoSchematic::getName() {
 }
 
 
-void DecoSchematic::placeStructure(Map *map, v3s16 p) {
-	assert(schematic != NULL);
-	ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+								int rot, bool force_placement) {
+	int xstride = 1;
+	int ystride = size.X;
+	int zstride = size.X * size.Y;
 
-	if (flags & DECO_PLACE_CENTER_X)
-		p.X -= (size.X + 1) / 2;
-	if (flags & DECO_PLACE_CENTER_Y)
-		p.Y -= (size.Y + 1) / 2;
-	if (flags & DECO_PLACE_CENTER_Z)
-		p.Z -= (size.Z + 1) / 2;
-		
-	v3s16 bp1 = getNodeBlockPos(p);
-	v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
-	vm->initialEmerge(bp1, bp2);
+	s16 sx = size.X;
+	s16 sy = size.Y;
+	s16 sz = size.Z;
 
-	u32 i = 0;
-	for (s16 z = 0; z != size.Z; z++)
-	for (s16 y = 0; y != size.Y; y++) {
-		u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
-		for (s16 x = 0; x != size.X; x++, i++, vi++) {
+	int i_start, i_step_x, i_step_z;
+	switch (rot) {
+		case ROTATE_90:
+			i_start  = sx - 1;
+			i_step_x = zstride;
+			i_step_z = -xstride;
+			SWAP(s16, sx, sz);
+			break;
+		case ROTATE_180:
+			i_start  = zstride * (sz - 1) + sx - 1;
+			i_step_x = -xstride;
+			i_step_z = -zstride;
+			break;
+		case ROTATE_270:
+			i_start  = zstride * (sz - 1);
+			i_step_x = -zstride;
+			i_step_z = xstride;
+			SWAP(s16, sx, sz);
+			break;
+		default:
+			i_start  = 0;
+			i_step_x = xstride;
+			i_step_z = zstride;
+	}
+	
+	for (s16 z = 0; z != sz; z++)
+	for (s16 y = 0; y != sy; y++) {
+		u32 i = z * i_step_z + y * ystride + i_start;
+		for (s16 x = 0; x != sx; x++, i += i_step_x) {
+			u32 vi = vm->m_area.index(p.X + x, p.Y + y, p.Z + z);
 			if (!vm->m_area.contains(vi))
 				continue;
 				
 			if (schematic[i].getContent() == CONTENT_IGNORE)
 				continue;
-				
+
+			if (!force_placement) {
+				content_t c = vm->m_data[vi].getContent();
+				if (c != CONTENT_AIR && c != CONTENT_IGNORE)
+					continue;
+			}
+			
 			if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
 				continue;
 			
@@ -603,6 +611,31 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
 			vm->m_data[vi].param1 = 0;
 		}
 	}
+}
+
+
+void DecoSchematic::placeStructure(Map *map, v3s16 p) {
+	assert(schematic != NULL);
+	ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
+
+	Rotation rot = (rotation == ROTATE_RAND) ?
+		(Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
+	
+	v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
+				v3s16(size.Z, size.Y, size.X) : size;
+
+	if (flags & DECO_PLACE_CENTER_X)
+		p.X -= (s.X + 1) / 2;
+	if (flags & DECO_PLACE_CENTER_Y)
+		p.Y -= (s.Y + 1) / 2;
+	if (flags & DECO_PLACE_CENTER_Z)
+		p.Z -= (s.Z + 1) / 2;
+		
+	v3s16 bp1 = getNodeBlockPos(p);
+	v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
+	vm->initialEmerge(bp1, bp2);
+	
+	blitToVManip(p, vm, rot, true);
 	
 	std::map<v3s16, MapBlock *> lighting_modified_blocks;
 	std::map<v3s16, MapBlock *> modified_blocks;
diff --git a/src/mapgen.h b/src/mapgen.h
index 9a8b99c4a..4ed81b99b 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -258,6 +258,14 @@ class DecoSimple : public Decoration {
 	virtual std::string getName();
 };
 
+enum Rotation {
+	ROTATE_0,
+	ROTATE_90,
+	ROTATE_180,
+	ROTATE_270,
+	ROTATE_RAND,
+};
+
 class DecoSchematic : public Decoration {
 public:
 	std::string filename;
@@ -266,6 +274,7 @@ class DecoSchematic : public Decoration {
 	std::vector<content_t> c_nodes;
 
 	u32 flags;
+	Rotation rotation;
 	v3s16 size;
 	MapNode *schematic;
 
@@ -277,6 +286,9 @@ class DecoSchematic : public Decoration {
 	virtual int getHeight();
 	virtual std::string getName();
 	
+	void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+					int rot, bool force_placement);
+	
 	bool loadSchematicFile();
 	void saveSchematicFile(INodeDefManager *ndef);
 	
diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp
index d457d257e..de0c3a670 100644
--- a/src/script/lua_api/luaapi.cpp
+++ b/src/script/lua_api/luaapi.cpp
@@ -51,6 +51,16 @@ struct EnumString ModApiBasic::es_DecorationType[] =
 	{0, NULL},
 };
 
+struct EnumString ModApiBasic::es_Rotation[] =
+{
+	{ROTATE_0,    "0"},
+	{ROTATE_90,   "90"},
+	{ROTATE_180,  "180"},
+	{ROTATE_270,  "270"},
+	{ROTATE_RAND, "random"},
+	{0, NULL},
+};
+
 
 ModApiBasic::ModApiBasic() : ModApiBase() {
 }
@@ -767,7 +777,9 @@ int ModApiBasic::l_register_decoration(lua_State *L)
 			break; }
 		case DECO_SCHEMATIC: {
 			DecoSchematic *dschem = (DecoSchematic *)deco;
-			dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
+			dschem->flags    = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
+			dschem->rotation = (Rotation)getenumfield(L, index,
+								"rotation", es_Rotation, ROTATE_0);
 			
 			lua_getfield(L, index, "schematic");
 			if (!read_schematic(L, -1, dschem, getServer(L))) {
@@ -848,7 +860,7 @@ int ModApiBasic::l_create_schematic(lua_State *L)
 }
 
 
-// place_schematic(p, schematic)
+// place_schematic(p, schematic, rotation)
 int ModApiBasic::l_place_schematic(lua_State *L)
 {
 	DecoSchematic dschem;
@@ -859,6 +871,12 @@ int ModApiBasic::l_place_schematic(lua_State *L)
 	v3s16 p = read_v3s16(L, 1);
 	if (!read_schematic(L, 2, &dschem, getServer(L)))
 		return 0;
+		
+	Rotation rot = ROTATE_0;
+	if (lua_isstring(L, 3))
+		string_to_enum(es_Rotation, (int &)rot, std::string(lua_tostring(L, 3)));
+		
+	dschem.rotation = rot;
 
 	if (!dschem.filename.empty()) {
 		if (!dschem.loadSchematicFile()) {
diff --git a/src/script/lua_api/luaapi.h b/src/script/lua_api/luaapi.h
index ba76117d4..af73625ba 100644
--- a/src/script/lua_api/luaapi.h
+++ b/src/script/lua_api/luaapi.h
@@ -136,11 +136,12 @@ class ModApiBasic : public ModApiBase {
 	// create_schematic(p1, p2, filename)
 	static int l_create_schematic(lua_State *L);
 	
-	// place_schematic(p, filename)
+	// place_schematic(p, filename, rotation)
 	static int l_place_schematic(lua_State *L);
 
 	static struct EnumString es_OreType[];
 	static struct EnumString es_DecorationType[];
+	static struct EnumString es_Rotation[];
 
 };
 
-- 
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