From e2d54c9f9275e4f77ec33be8054621d42945f7a4 Mon Sep 17 00:00:00 2001
From: est31 <MTest31@outlook.com>
Date: Sat, 26 Dec 2015 16:19:09 +0100
Subject: [PATCH] shutdown when requested from lua in singleplayer too

Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
---
 src/game.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/game.cpp b/src/game.cpp
index 3f025f6de..25424fa26 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1816,7 +1816,9 @@ void Game::run()
 			&& client->checkPrivilege("fast");
 #endif
 
-	while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+	while (device->run()
+			&& !(*kill || g_gamecallback->shutdown_requested
+			|| server->getShutdownRequested())) {
 
 		/* Must be called immediately after a device->run() call because it
 		 * uses device->getTimer()->getTime()
-- 
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