From e4d570eafc455b4ebd31503424421c63b21e2852 Mon Sep 17 00:00:00 2001
From: SmallJoker <st.rentsch@hotmail.com>
Date: Thu, 21 Aug 2014 20:01:03 +0200
Subject: [PATCH] Reduce time of red screen when damaged

10 seconds in PvP is very long and annoying.
---
 src/game.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/game.cpp b/src/game.cpp
index 768193147..e25210337 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2399,8 +2399,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 					damage_flash += 8.0 * event.player_damage.amount;
 
 					player->hurt_tilt_timer = 1.5;
-					player->hurt_tilt_strength = event.player_damage.amount/2;
-					player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
+					player->hurt_tilt_strength = event.player_damage.amount/4;
+					player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
 
 					MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
 					gamedef->event()->put(e);
-- 
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