diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
index 52814589f5b6d55f751264bc8543ce0a31c36ced..718a902532d7b3b8b3418b0c67cb2c2914d99040 100644
--- a/builtin/mainmenu.lua
+++ b/builtin/mainmenu.lua
@@ -1081,14 +1081,12 @@ end
 
 --------------------------------------------------------------------------------
 function menu.update_gametype(reset)
-	print("updating gametype: " .. dump(reset))
 	if reset then
 		mm_texture.reset()
 		engine.set_topleft_text("")
 		filterlist.set_filtercriteria(worldlist,nil)
 	else
 		local game = menu.lastgame()
-		print("current_game = " .. dump(game))
 		mm_texture.update(tabbuilder.current_tab,game)
 		engine.set_topleft_text(game.name)
 		filterlist.set_filtercriteria(worldlist,game.id)
diff --git a/builtin/modstore.lua b/builtin/modstore.lua
index fe0ceb75f36ee35723d38c820112fe0ddc816825..870eccdd34a06742e0314b9104949b1d36bb463e 100644
--- a/builtin/modstore.lua
+++ b/builtin/modstore.lua
@@ -143,7 +143,6 @@ function modstore.handle_buttons(current_tab,fields)
 			local fullurl = engine.setting_get("modstore_download_url") ..
 								moddetails.download_url
 			local modfilename = os.tempfolder() .. ".zip"
-			print("Downloading mod from: " .. fullurl .. " to ".. modfilename)
 			
 			if engine.download_file(fullurl,modfilename) then
 			
@@ -218,7 +217,6 @@ function modstore.getmodlist(list)
 				if list.data[i].texturename == nil then
 					local fullurl = engine.setting_get("modstore_download_url") ..
 								details.screenshot_url
-					print("downloading screenshot: " .. fullurl)
 					local filename = os.tempfolder()
 					
 					if engine.download_file(fullurl,filename) then