diff --git a/src/main.cpp b/src/main.cpp index dd8d5d7d48423ce28bc04967ff08beb748e47d01..5349310d614558ae73705a458cf17bd78b4f46b0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1248,18 +1248,18 @@ int main(int argc, char *argv[]) GUI stuff */ + /* + If an error occurs, this is set to something and the + menu-game loop is restarted. It is then displayed before + the menu. + */ + std::wstring error_message = L""; + /* Menu-game loop */ while(device->run() && kill == false) { - /* - If an error occurs, this is set to something and the - menu-game loop is restarted. It is then displayed before - the menu. - */ - std::wstring error_message = L""; - // This is used for catching disconnects try { @@ -1404,6 +1404,21 @@ int main(int argc, char *argv[]) dstream<<DTIME<<"Connection error (timed out?)"<<std::endl; error_message = L"Connection error (timed out?)"; } + catch(SocketException &e) + { + dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl; + error_message = L"Socket error (port already in use?)"; + } +#ifdef NDEBUG + catch(std::exception &e) + { + narrow_message = "Some exception, what()=\""; + narrow_message += e.what(); + narrow_message += "\""; + dstream<<DTIME<<narrow_message<<std::endl; + error_message = narrow_to_wide(narrow_message); + } +#endif } // Menu-game loop