From ec1859b095e1a4319afbc9de9b5806bf0546afb0 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Fri, 2 Dec 2011 15:20:42 +0200
Subject: [PATCH] Show bare hand when no item is selected

---
 data/mods/default/textures/wieldhand.png | Bin 0 -> 384 bytes
 src/camera.cpp                           |   6 ++++--
 2 files changed, 4 insertions(+), 2 deletions(-)
 create mode 100644 data/mods/default/textures/wieldhand.png

diff --git a/data/mods/default/textures/wieldhand.png b/data/mods/default/textures/wieldhand.png
new file mode 100644
index 0000000000000000000000000000000000000000..c4549e5ede15586602c9223d5b5e3d9ca92b88f4
GIT binary patch
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literal 0
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diff --git a/src/camera.cpp b/src/camera.cpp
index 6c81c46e2..8f421e691 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
 
 	// Position the wielded item
 	v3f wield_position = v3f(45, -35, 65);
-	v3f wield_rotation = v3f(-100, 110, -100);
+	v3f wield_rotation = v3f(-100, 120, -100);
 	if (m_digging_button != -1)
 	{
 		f32 digfrac = m_digging_anim;
@@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
 	else
 	{
 		// Bare hands
-		m_wieldnode->setVisible(false);
+		m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
+		m_wieldnode->setScale(v3f(40));
+		m_wieldnode->setVisible(true);
 	}
 }
 
-- 
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