diff --git a/src/environment.cpp b/src/environment.cpp
index 2c9f4d68f9c732505e72b1b7bf4e1699e89c0114..7f3687c3c3e455eedbd982f26866de9e42bfc8dc 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -808,10 +808,20 @@ void ClientEnvironment::step(float dtime)
 
 		f32 dtime_part;
 		if(dtime_downcount > dtime_max_increment)
+		{
 			dtime_part = dtime_max_increment;
+			dtime_downcount -= dtime_part;
+		}
 		else
+		{
 			dtime_part = dtime_downcount;
-		dtime_downcount -= dtime_part;
+			/*
+				Setting this to 0 (no -=dtime_part) disables an infinite loop
+				when dtime_part is so small that dtime_downcount -= dtime_part
+				does nothing
+			*/
+			dtime_downcount = 0;
+		}
 		
 		/*
 			Handle local player
diff --git a/src/main.cpp b/src/main.cpp
index a74685fa2a1480878e0684b76840334dbb117454..2c059840ed2de0f5ef5ab5182e1b06687e2df7c2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -254,7 +254,6 @@ Doing now (most important at the top):
 
 === Next
 * Continue making the scripting system:
-  * Rip up everything unnecessary from the lua build system
   * Make updateNodeMesh for a less verbose mesh update on add/removenode
   * Switch to using a safe way for the self and env pointers
   * Make some global environment hooks, like node placed and general