From ec3cb2d1d75aa9dd33360037ccfccbb32c854642 Mon Sep 17 00:00:00 2001
From: Perttu Ahola <celeron55@gmail.com>
Date: Thu, 24 Feb 2011 18:25:19 +0200
Subject: [PATCH] fixed a possible infinite loop in ClientEnvironment (dtime
 counter getting so small that it doesn't increment the value)

---
 src/environment.cpp | 12 +++++++++++-
 src/main.cpp        |  1 -
 2 files changed, 11 insertions(+), 2 deletions(-)

diff --git a/src/environment.cpp b/src/environment.cpp
index 2c9f4d68f..7f3687c3c 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -808,10 +808,20 @@ void ClientEnvironment::step(float dtime)
 
 		f32 dtime_part;
 		if(dtime_downcount > dtime_max_increment)
+		{
 			dtime_part = dtime_max_increment;
+			dtime_downcount -= dtime_part;
+		}
 		else
+		{
 			dtime_part = dtime_downcount;
-		dtime_downcount -= dtime_part;
+			/*
+				Setting this to 0 (no -=dtime_part) disables an infinite loop
+				when dtime_part is so small that dtime_downcount -= dtime_part
+				does nothing
+			*/
+			dtime_downcount = 0;
+		}
 		
 		/*
 			Handle local player
diff --git a/src/main.cpp b/src/main.cpp
index a74685fa2..2c059840e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -254,7 +254,6 @@ Doing now (most important at the top):
 
 === Next
 * Continue making the scripting system:
-  * Rip up everything unnecessary from the lua build system
   * Make updateNodeMesh for a less verbose mesh update on add/removenode
   * Switch to using a safe way for the self and env pointers
   * Make some global environment hooks, like node placed and general
-- 
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