diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 0e82c4e2f91b7a57a9b09283ea572f0320bdd3eb..4307f761020996b106457a75b319475725a7de7c 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -187,7 +187,7 @@ void set_default_settings(Settings *settings) settings->setDefault("emergequeue_limit_total", "256"); settings->setDefault("emergequeue_limit_diskonly", ""); settings->setDefault("emergequeue_limit_generate", ""); - settings->setDefault("num_emerge_threads", ""); + settings->setDefault("num_emerge_threads", "1"); // physics stuff settings->setDefault("movement_acceleration_default", "3"); diff --git a/src/emerge.cpp b/src/emerge.cpp index dd97734c56e5dab68d40a08291f792095ce4e288..dc2bb3e994f6412973f33be7c48978df9b8e3de5 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -56,8 +56,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) { if (g_settings->get("num_emerge_threads").empty()) { int nprocs = porting::getNumberOfProcessors(); // leave a proc for the main thread and one for some other misc threads - if (nprocs > 2) - nthreads = nprocs - 2; + nthreads = (nprocs > 2) ? nthreads = nprocs - 2 : 1; } else { nthreads = g_settings->getU16("num_emerge_threads"); }