From f12118c38b7fb209d2eaeb0bca406e06be2c9650 Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Mon, 29 Dec 2014 22:04:47 -0500
Subject: [PATCH] Fix some lingering code style issues

---
 src/emerge.cpp            | 14 ++++----
 src/mapgen_singlenode.cpp | 15 ++++++---
 src/mapgen_v5.cpp         | 33 ++++++++++++-------
 src/mapgen_v5.h           |  6 ++--
 src/mapgen_v6.cpp         | 69 ++++++++++++++++++++++++++-------------
 src/mapgen_v6.h           |  8 +++--
 src/mapgen_v7.cpp         | 60 ++++++++++++++++++++++------------
 src/mapgen_v7.h           |  6 ++--
 8 files changed, 138 insertions(+), 73 deletions(-)

diff --git a/src/emerge.cpp b/src/emerge.cpp
index 8da1a2bfd..8d8186126 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -140,7 +140,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef)
 
 EmergeManager::~EmergeManager()
 {
-	for (unsigned int i = 0; i != emergethread.size(); i++) {
+	for (u32 i = 0; i != emergethread.size(); i++) {
 		if (threads_active) {
 			emergethread[i]->Stop();
 			emergethread[i]->qevent.signal();
@@ -193,7 +193,7 @@ void EmergeManager::initMapgens()
 	}
 
 	// Create the mapgens
-	for (size_t i = 0; i != emergethread.size(); i++) {
+	for (u32 i = 0; i != emergethread.size(); i++) {
 		Mapgen *mg = createMapgen(params.mg_name, i, &params);
 		assert(mg);
 		mapgen.push_back(mg);
@@ -203,7 +203,7 @@ void EmergeManager::initMapgens()
 
 Mapgen *EmergeManager::getCurrentMapgen()
 {
-	for (unsigned int i = 0; i != emergethread.size(); i++) {
+	for (u32 i = 0; i != emergethread.size(); i++) {
 		if (emergethread[i]->IsSameThread())
 			return emergethread[i]->mapgen;
 	}
@@ -217,7 +217,7 @@ void EmergeManager::startThreads()
 	if (threads_active)
 		return;
 
-	for (unsigned int i = 0; i != emergethread.size(); i++)
+	for (u32 i = 0; i != emergethread.size(); i++)
 		emergethread[i]->Start();
 
 	threads_active = true;
@@ -230,13 +230,13 @@ void EmergeManager::stopThreads()
 		return;
 
 	// Request thread stop in parallel
-	for (unsigned int i = 0; i != emergethread.size(); i++) {
+	for (u32 i = 0; i != emergethread.size(); i++) {
 		emergethread[i]->Stop();
 		emergethread[i]->qevent.signal();
 	}
 
 	// Then do the waiting for each
-	for (unsigned int i = 0; i != emergethread.size(); i++)
+	for (u32 i = 0; i != emergethread.size(); i++)
 		emergethread[i]->Wait();
 
 	threads_active = false;
@@ -282,7 +282,7 @@ bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate
 
 		// insert into the EmergeThread queue with the least items
 		int lowestitems = emergethread[0]->blockqueue.size();
-		for (unsigned int i = 1; i != emergethread.size(); i++) {
+		for (u32 i = 1; i != emergethread.size(); i++) {
 			int nitems = emergethread[i]->blockqueue.size();
 			if (nitems < lowestitems) {
 				idx = i;
diff --git a/src/mapgen_singlenode.cpp b/src/mapgen_singlenode.cpp
index 91cd9f2f6..2e7b3dc88 100644
--- a/src/mapgen_singlenode.cpp
+++ b/src/mapgen_singlenode.cpp
@@ -29,11 +29,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 //////////////////////// Mapgen Singlenode parameter read/write
 
-void MapgenSinglenodeParams::readParams(Settings *settings) {
+void MapgenSinglenodeParams::readParams(Settings *settings)
+{
 }
 
 
-void MapgenSinglenodeParams::writeParams(Settings *settings) {
+void MapgenSinglenodeParams::writeParams(Settings *settings)
+{
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -52,12 +54,14 @@ MapgenSinglenode::MapgenSinglenode(int mapgenid,
 }
 
 
-MapgenSinglenode::~MapgenSinglenode() {
+MapgenSinglenode::~MapgenSinglenode()
+{
 }
 
 //////////////////////// Map generator
 
-void MapgenSinglenode::makeChunk(BlockMakeData *data) {
+void MapgenSinglenode::makeChunk(BlockMakeData *data)
+{
 	assert(data->vmanip);
 	assert(data->nodedef);
 	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@@ -103,7 +107,8 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data) {
 	this->generating = false;
 }
 
-int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p) {
+int MapgenSinglenode::getGroundLevelAtPoint(v2s16 p)
+{
 	return 0;
 }
 
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index c19f55b93..64879b0bb 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -109,7 +109,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
 }
 
 
-MapgenV5::~MapgenV5() {
+MapgenV5::~MapgenV5()
+{
 	delete noise_filler_depth;
 	delete noise_factor;
 	delete noise_height;
@@ -127,7 +128,8 @@ MapgenV5::~MapgenV5() {
 }
 
 
-MapgenV5Params::MapgenV5Params() {
+MapgenV5Params::MapgenV5Params()
+{
 	spflags = MGV5_BLOBS;
 
 	np_filler_depth = NoiseParams(0, 1,  v3f(150, 150, 150), 261,    4, 0.7,  2.0);
@@ -156,7 +158,8 @@ MapgenV5Params::MapgenV5Params() {
 //#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
 
 
-void MapgenV5Params::readParams(Settings *settings) {
+void MapgenV5Params::readParams(Settings *settings)
+{
 	settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5);
 
 	settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth);
@@ -170,7 +173,8 @@ void MapgenV5Params::readParams(Settings *settings) {
 }
 
 
-void MapgenV5Params::writeParams(Settings *settings) {
+void MapgenV5Params::writeParams(Settings *settings)
+{
 	settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1);
 
 	settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth);
@@ -184,7 +188,8 @@ void MapgenV5Params::writeParams(Settings *settings) {
 }
 
 
-int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
+int MapgenV5::getGroundLevelAtPoint(v2s16 p)
+{
 	//TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO);
 
 	float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed);
@@ -217,7 +222,8 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p) {
 }
 
 
-void MapgenV5::makeChunk(BlockMakeData *data) {
+void MapgenV5::makeChunk(BlockMakeData *data)
+{
 	assert(data->vmanip);
 	assert(data->nodedef);
 	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@@ -290,7 +296,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
 }
 
 
-void MapgenV5::calculateNoise() {
+void MapgenV5::calculateNoise()
+{
 	//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
 	int x = node_min.X;
 	int y = node_min.Y - 1;
@@ -335,7 +342,8 @@ void MapgenV5::calculateNoise() {
 
 
 // Make base ground level
-void MapgenV5::generateBaseTerrain() {
+void MapgenV5::generateBaseTerrain()
+{
 	u32 index = 0;
 	u32 index2d = 0;
 
@@ -374,7 +382,8 @@ void MapgenV5::generateBaseTerrain() {
 
 
 // Add mud and sand and others underground (in place of stone)
-void MapgenV5::generateBlobs() {
+void MapgenV5::generateBlobs()
+{
 	u32 index = 0;
 
 	for(s16 z=node_min.Z; z<=node_max.Z; z++) {
@@ -404,7 +413,8 @@ void MapgenV5::generateBlobs() {
 }
 
 
-void MapgenV5::generateBiomes() {
+void MapgenV5::generateBiomes()
+{
 	if (node_max.Y < water_level)
 		return;
 
@@ -491,7 +501,8 @@ void MapgenV5::generateBiomes() {
 }
 
 
-void MapgenV5::dustTopNodes() {
+void MapgenV5::dustTopNodes()
+{
 	v3s16 em = vm->m_area.getExtent();
 	u32 index = 0;
 
diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h
index dba888e6a..06be1ed5f 100644
--- a/src/mapgen_v5.h
+++ b/src/mapgen_v5.h
@@ -102,11 +102,13 @@ class MapgenV5 : public Mapgen {
 
 
 struct MapgenFactoryV5 : public MapgenFactory {
-	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
+	{
 		return new MapgenV5(mgid, params, emerge);
 	};
 
-	MapgenSpecificParams *createMapgenParams() {
+	MapgenSpecificParams *createMapgenParams()
+	{
 		return new MapgenV5Params();
 	};
 };
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index 00a896e2a..5c989a773 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -106,7 +106,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
 }
 
 
-MapgenV6::~MapgenV6() {
+MapgenV6::~MapgenV6()
+{
 	delete noise_terrain_base;
 	delete noise_terrain_higher;
 	delete noise_steepness;
@@ -117,7 +118,8 @@ MapgenV6::~MapgenV6() {
 }
 
 
-MapgenV6Params::MapgenV6Params() {
+MapgenV6Params::MapgenV6Params()
+{
 	spflags     = MGV6_BIOMEBLEND | MGV6_MUDFLOW;
 	freq_desert = 0.45;
 	freq_beach  = 0.15;
@@ -136,7 +138,8 @@ MapgenV6Params::MapgenV6Params() {
 }
 
 
-void MapgenV6Params::readParams(Settings *settings) {
+void MapgenV6Params::readParams(Settings *settings)
+{
 	settings->getFlagStrNoEx("mgv6_spflags", spflags, flagdesc_mapgen_v6);
 	settings->getFloatNoEx("mgv6_freq_desert", freq_desert);
 	settings->getFloatNoEx("mgv6_freq_beach",  freq_beach);
@@ -155,7 +158,8 @@ void MapgenV6Params::readParams(Settings *settings) {
 }
 
 
-void MapgenV6Params::writeParams(Settings *settings) {
+void MapgenV6Params::writeParams(Settings *settings)
+{
 	settings->setFlagStr("mgv6_spflags", spflags, flagdesc_mapgen_v6, (u32)-1);
 	settings->setFloat("mgv6_freq_desert", freq_desert);
 	settings->setFloat("mgv6_freq_beach",  freq_beach);
@@ -178,7 +182,8 @@ void MapgenV6Params::writeParams(Settings *settings) {
 
 
 // Returns Y one under area minimum if not found
-s16 MapgenV6::find_stone_level(v2s16 p2d) {
+s16 MapgenV6::find_stone_level(v2s16 p2d)
+{
 	v3s16 em = vm->m_area.getExtent();
 	s16 y_nodes_max = vm->m_area.MaxEdge.Y;
 	s16 y_nodes_min = vm->m_area.MinEdge.Y;
@@ -216,7 +221,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
 //////////////////////// Base terrain height functions
 
 float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
-									float steepness, float height_select) {
+	float steepness, float height_select)
+{
 	float base   = 1 + terrain_base;
 	float higher = 1 + terrain_higher;
 
@@ -242,7 +248,8 @@ float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
 }
 
 
-float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) {
+float MapgenV6::baseTerrainLevelFromNoise(v2s16 p)
+{
 	if (flags & MG_FLAT)
 		return water_level;
 
@@ -260,13 +267,15 @@ float MapgenV6::baseTerrainLevelFromNoise(v2s16 p) {
 }
 
 
-float MapgenV6::baseTerrainLevelFromMap(v2s16 p) {
+float MapgenV6::baseTerrainLevelFromMap(v2s16 p)
+{
 	int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
 	return baseTerrainLevelFromMap(index);
 }
 
 
-float MapgenV6::baseTerrainLevelFromMap(int index) {
+float MapgenV6::baseTerrainLevelFromMap(int index)
+{
 	if (flags & MG_FLAT)
 		return water_level;
 
@@ -280,31 +289,36 @@ float MapgenV6::baseTerrainLevelFromMap(int index) {
 }
 
 
-s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
+s16 MapgenV6::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision)
+{
 	return baseTerrainLevelFromNoise(p2d) + AVERAGE_MUD_AMOUNT;
 }
 
 
-int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
+int MapgenV6::getGroundLevelAtPoint(v2s16 p)
+{
 	return baseTerrainLevelFromNoise(p) + AVERAGE_MUD_AMOUNT;
 }
 
 
 //////////////////////// Noise functions
 
-float MapgenV6::getMudAmount(v2s16 p) {
+float MapgenV6::getMudAmount(v2s16 p)
+{
 	int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
 	return getMudAmount(index);
 }
 
 
-bool MapgenV6::getHaveBeach(v2s16 p) {
+bool MapgenV6::getHaveBeach(v2s16 p)
+{
 	int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
 	return getHaveBeach(index);
 }
 
 
-BiomeV6Type MapgenV6::getBiome(v2s16 p) {
+BiomeV6Type MapgenV6::getBiome(v2s16 p)
+{
 	int index = (p.Y - node_min.Z) * ystride + (p.X - node_min.X);
 	return getBiome(index, p);
 }
@@ -408,7 +422,8 @@ u32 MapgenV6::get_blockseed(u64 seed, v3s16 p)
 
 //////////////////////// Map generator
 
-void MapgenV6::makeChunk(BlockMakeData *data) {
+void MapgenV6::makeChunk(BlockMakeData *data)
+{
 	assert(data->vmanip);
 	assert(data->nodedef);
 	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@@ -543,7 +558,8 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
 }
 
 
-void MapgenV6::calculateNoise() {
+void MapgenV6::calculateNoise()
+{
 	int x = node_min.X;
 	int z = node_min.Z;
 
@@ -560,7 +576,8 @@ void MapgenV6::calculateNoise() {
 }
 
 
-int MapgenV6::generateGround() {
+int MapgenV6::generateGround()
+{
 	//TimeTaker timer1("Generating ground level");
 	MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
 	MapNode n_stone(c_stone), n_desert_stone(c_desert_stone);
@@ -600,7 +617,8 @@ int MapgenV6::generateGround() {
 }
 
 
-void MapgenV6::addMud() {
+void MapgenV6::addMud()
+{
 	// 15ms @cs=8
 	//TimeTaker timer1("add mud");
 	MapNode n_dirt(c_dirt), n_gravel(c_gravel);
@@ -660,7 +678,8 @@ void MapgenV6::addMud() {
 }
 
 
-void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) {
+void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
+{
 	// 340ms @cs=8
 	TimeTaker timer1("flow mud");
 
@@ -795,7 +814,8 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) {
 }
 
 
-void MapgenV6::addDirtGravelBlobs() {
+void MapgenV6::addDirtGravelBlobs()
+{
 	if (getBiome(v2s16(node_min.X, node_min.Z)) != BT_NORMAL)
 		return;
 
@@ -833,7 +853,8 @@ void MapgenV6::addDirtGravelBlobs() {
 }
 
 
-void MapgenV6::placeTreesAndJungleGrass() {
+void MapgenV6::placeTreesAndJungleGrass()
+{
 	//TimeTaker t("placeTrees");
 	if (node_max.Y < water_level)
 		return;
@@ -939,7 +960,8 @@ void MapgenV6::placeTreesAndJungleGrass() {
 }
 
 
-void MapgenV6::growGrass() {
+void MapgenV6::growGrass()
+{
 	for (s16 z = full_node_min.Z; z <= full_node_max.Z; z++)
 	for (s16 x = full_node_min.X; x <= full_node_max.X; x++) {
 		// Find the lowest surface to which enough light ends up to make
@@ -968,7 +990,8 @@ void MapgenV6::growGrass() {
 }
 
 
-void MapgenV6::generateCaves(int max_stone_y) {
+void MapgenV6::generateCaves(int max_stone_y)
+{
 	float cave_amount = NoisePerlin2D(np_cave, node_min.X, node_min.Y, seed);
 	int volume_nodes = (node_max.X - node_min.X + 1) *
 					   (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
index a76d24831..64aa2d87a 100644
--- a/src/mapgen_v6.h
+++ b/src/mapgen_v6.h
@@ -114,7 +114,7 @@ class MapgenV6 : public Mapgen {
 	int getGroundLevelAtPoint(v2s16 p);
 
 	float baseTerrainLevel(float terrain_base, float terrain_higher,
-						   float steepness, float height_select);
+		float steepness, float height_select);
 	virtual float baseTerrainLevelFromNoise(v2s16 p);
 	virtual float baseTerrainLevelFromMap(v2s16 p);
 	virtual float baseTerrainLevelFromMap(int index);
@@ -147,11 +147,13 @@ class MapgenV6 : public Mapgen {
 };
 
 struct MapgenFactoryV6 : public MapgenFactory {
-	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
+	{
 		return new MapgenV6(mgid, params, emerge);
 	};
 
-	MapgenSpecificParams *createMapgenParams() {
+	MapgenSpecificParams *createMapgenParams()
+	{
 		return new MapgenV6Params();
 	};
 };
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 17d8f7f2b..d72874d04 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -99,7 +99,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
 }
 
 
-MapgenV7::~MapgenV7() {
+MapgenV7::~MapgenV7()
+{
 	delete noise_terrain_base;
 	delete noise_terrain_persist;
 	delete noise_height_select;
@@ -119,7 +120,8 @@ MapgenV7::~MapgenV7() {
 }
 
 
-MapgenV7Params::MapgenV7Params() {
+MapgenV7Params::MapgenV7Params()
+{
 	spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
 
 	np_terrain_base    = NoiseParams(4,    70,  v3f(300, 300, 300), 82341, 6, 0.7,  2.0);
@@ -134,7 +136,8 @@ MapgenV7Params::MapgenV7Params() {
 }
 
 
-void MapgenV7Params::readParams(Settings *settings) {
+void MapgenV7Params::readParams(Settings *settings)
+{
 	settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
 
 	settings->getNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
@@ -149,7 +152,8 @@ void MapgenV7Params::readParams(Settings *settings) {
 }
 
 
-void MapgenV7Params::writeParams(Settings *settings) {
+void MapgenV7Params::writeParams(Settings *settings)
+{
 	settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1);
 
 	settings->setNoiseParams("mgv7_np_terrain_base",    np_terrain_base);
@@ -167,7 +171,8 @@ void MapgenV7Params::writeParams(Settings *settings) {
 ///////////////////////////////////////
 
 
-int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
+int MapgenV7::getGroundLevelAtPoint(v2s16 p)
+{
 	// Base terrain calculation
 	s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
 
@@ -193,7 +198,8 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
 }
 
 
-void MapgenV7::makeChunk(BlockMakeData *data) {
+void MapgenV7::makeChunk(BlockMakeData *data)
+{
 	assert(data->vmanip);
 	assert(data->nodedef);
 	assert(data->blockpos_requested.X >= data->blockpos_min.X &&
@@ -263,7 +269,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
 }
 
 
-void MapgenV7::calculateNoise() {
+void MapgenV7::calculateNoise()
+{
 	//TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
 	int x = node_min.X;
 	int y = node_min.Y;
@@ -296,7 +303,8 @@ void MapgenV7::calculateNoise() {
 }
 
 
-Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
+Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
+{
 	float heat      = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed);
 	float humidity  = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed);
 	s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
@@ -305,7 +313,8 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
 }
 
 //needs to be updated
-float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
+float MapgenV7::baseTerrainLevelAtPoint(int x, int z)
+{
 	float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
 	hselect = rangelim(hselect, 0.0, 1.0);
 
@@ -325,7 +334,8 @@ float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
 }
 
 
-float MapgenV7::baseTerrainLevelFromMap(int index) {
+float MapgenV7::baseTerrainLevelFromMap(int index)
+{
 	float hselect     = rangelim(noise_height_select->result[index], 0.0, 1.0);
 	float height_base = noise_terrain_base->result[index];
 	float height_alt  = noise_terrain_alt->result[index];
@@ -337,7 +347,8 @@ float MapgenV7::baseTerrainLevelFromMap(int index) {
 }
 
 
-bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) {
+bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
+{
 	float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
 	float height_modifier = -((float)y / rangelim(mnt_h_n, 80.0, 150.0));
 	float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
@@ -346,7 +357,8 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) {
 }
 
 
-bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) {
+bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
+{
 	float mounthn = noise_mount_height->result[idx_xz];
 	float height_modifier = -((float)y / rangelim(mounthn, 80.0, 150.0));
 	return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6);
@@ -388,7 +400,8 @@ void MapgenV7::carveRivers() {
 #endif
 
 
-int MapgenV7::generateTerrain() {
+int MapgenV7::generateTerrain()
+{
 	int ymax = generateBaseTerrain();
 
 	if (spflags & MGV7_MOUNTAINS)
@@ -401,7 +414,8 @@ int MapgenV7::generateTerrain() {
 }
 
 
-int MapgenV7::generateBaseTerrain() {
+int MapgenV7::generateBaseTerrain()
+{
 	MapNode n_air(CONTENT_AIR);
 	MapNode n_stone(c_stone);
 	MapNode n_water(c_water_source);
@@ -439,7 +453,8 @@ int MapgenV7::generateBaseTerrain() {
 }
 
 
-void MapgenV7::generateMountainTerrain() {
+void MapgenV7::generateMountainTerrain()
+{
 	if (node_max.Y <= water_level)
 		return;
 
@@ -462,7 +477,8 @@ void MapgenV7::generateMountainTerrain() {
 }
 
 
-void MapgenV7::generateRidgeTerrain() {
+void MapgenV7::generateRidgeTerrain()
+{
 	MapNode n_water(c_water_source);
 	MapNode n_air(CONTENT_AIR);
 	u32 index = 0;
@@ -503,7 +519,8 @@ void MapgenV7::generateRidgeTerrain() {
 }
 
 
-void MapgenV7::generateBiomes() {
+void MapgenV7::generateBiomes()
+{
 	if (node_max.Y < water_level)
 		return;
 
@@ -597,7 +614,8 @@ void MapgenV7::generateBiomes() {
 }
 
 
-void MapgenV7::dustTopNodes() {
+void MapgenV7::dustTopNodes()
+{
 	v3s16 em = vm->m_area.getExtent();
 	u32 index = 0;
 
@@ -633,7 +651,8 @@ void MapgenV7::dustTopNodes() {
 
 
 #if 0
-void MapgenV7::addTopNodes() {
+void MapgenV7::addTopNodes()
+{
 	v3s16 em = vm->m_area.getExtent();
 	s16 ntopnodes;
 	u32 index = 0;
@@ -729,7 +748,8 @@ void MapgenV7::addTopNodes() {
 
 NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
 
-void MapgenV7::generateCaves(int max_stone_y) {
+void MapgenV7::generateCaves(int max_stone_y)
+{
 	PseudoRandom ps(blockseed + 21343);
 
 	int volume_nodes = (node_max.X - node_min.X + 1) *
diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h
index 3ba42d7ff..7b08971bb 100644
--- a/src/mapgen_v7.h
+++ b/src/mapgen_v7.h
@@ -119,11 +119,13 @@ class MapgenV7 : public Mapgen {
 };
 
 struct MapgenFactoryV7 : public MapgenFactory {
-	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+	Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
+	{
 		return new MapgenV7(mgid, params, emerge);
 	};
 
-	MapgenSpecificParams *createMapgenParams() {
+	MapgenSpecificParams *createMapgenParams()
+	{
 		return new MapgenV7Params();
 	};
 };
-- 
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