From f14e7bac54af65e3d3d99f89f23f114b17058e49 Mon Sep 17 00:00:00 2001
From: Sapier <sapier AT gmx dot net>
Date: Sat, 19 Dec 2015 13:29:06 +0100
Subject: [PATCH] Refactoring and code style fixes in preparation of adding
 mesh typed items

---
 src/itemdef.cpp | 779 ++++++++++++++++++++++++------------------------
 src/itemdef.h   |  82 ++++-
 2 files changed, 472 insertions(+), 389 deletions(-)

diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 60a7dc64e..fa277f4ff 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -28,15 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapblock_mesh.h"
 #include "mesh.h"
 #include "wieldmesh.h"
-#include "client/tile.h"
 #endif
 #include "log.h"
 #include "settings.h"
 #include "util/serialize.h"
-#include "util/container.h"
-#include "util/thread.h"
-#include <map>
-#include <set>
 
 #ifdef __ANDROID__
 #include <GLES/gl.h>
@@ -227,429 +222,437 @@ void ItemDefinition::deSerialize(std::istream &is)
 
 // SUGG: Support chains of aliases?
 
-class CItemDefManager: public IWritableItemDefManager
-{
 #ifndef SERVER
-	struct ClientCached
-	{
-		video::ITexture *inventory_texture;
-		scene::IMesh *wield_mesh;
-
-		ClientCached():
-			inventory_texture(NULL),
-			wield_mesh(NULL)
-		{}
-	};
+CItemDefManager::ClientCached::ClientCached() :
+		inventory_texture(NULL),
+		wield_mesh(NULL)
+{}
 #endif
 
-public:
-	CItemDefManager()
-	{
-
+CItemDefManager::CItemDefManager()
+{
 #ifndef SERVER
-		m_main_thread = thr_get_current_thread_id();
+	m_main_thread = thr_get_current_thread_id();
 #endif
-		clear();
-	}
-	virtual ~CItemDefManager()
-	{
+	clear();
+}
+
+/******************************************************************************/
+CItemDefManager::~CItemDefManager()
+{
 #ifndef SERVER
-		const std::vector<ClientCached*> &values = m_clientcached.getValues();
-		for(std::vector<ClientCached*>::const_iterator
-				i = values.begin(); i != values.end(); ++i)
-		{
-			ClientCached *cc = *i;
-			if (cc->wield_mesh)
-				cc->wield_mesh->drop();
-			delete cc;
-		}
+	const std::vector<ClientCached*> &values = m_clientcached.getValues();
+	for(std::vector<ClientCached*>::const_iterator
+			i = values.begin(); i != values.end(); ++i) {
+
+		ClientCached *cc = *i;
+		if (cc->wield_mesh)
+			cc->wield_mesh->drop();
+		delete cc;
+	}
 
 #endif
-		for (std::map<std::string, ItemDefinition*>::iterator iter =
-				m_item_definitions.begin(); iter != m_item_definitions.end();
-				++iter) {
-			delete iter->second;
-		}
-		m_item_definitions.clear();
-	}
-	virtual const ItemDefinition& get(const std::string &name_) const
-	{
-		// Convert name according to possible alias
-		std::string name = getAlias(name_);
-		// Get the definition
-		std::map<std::string, ItemDefinition*>::const_iterator i;
-		i = m_item_definitions.find(name);
-		if(i == m_item_definitions.end())
-			i = m_item_definitions.find("unknown");
-		assert(i != m_item_definitions.end());
-		return *(i->second);
-	}
-	virtual std::string getAlias(const std::string &name) const
-	{
-		StringMap::const_iterator it = m_aliases.find(name);
-		if (it != m_aliases.end())
-			return it->second;
-		return name;
+	for (std::map<std::string, ItemDefinition*>::iterator iter =
+			m_item_definitions.begin(); iter != m_item_definitions.end();
+			++iter) {
+
+		delete iter->second;
 	}
-	virtual std::set<std::string> getAll() const
-	{
-		std::set<std::string> result;
-		for(std::map<std::string, ItemDefinition *>::const_iterator
-				it = m_item_definitions.begin();
-				it != m_item_definitions.end(); ++it) {
-			result.insert(it->first);
-		}
-		for (StringMap::const_iterator
-				it = m_aliases.begin();
-				it != m_aliases.end(); ++it) {
-			result.insert(it->first);
-		}
-		return result;
+	m_item_definitions.clear();
+}
+
+/******************************************************************************/
+const ItemDefinition& CItemDefManager::get(const std::string &name_) const
+{
+	// Convert name according to possible alias
+	std::string name = getAlias(name_);
+	// Get the definition
+	std::map<std::string, ItemDefinition*>::const_iterator i;
+	i = m_item_definitions.find(name);
+	if(i == m_item_definitions.end())
+		i = m_item_definitions.find("unknown");
+	assert(i != m_item_definitions.end());
+	return *(i->second);
+}
+
+/******************************************************************************/
+std::string CItemDefManager::getAlias(const std::string &name) const
+{
+	StringMap::const_iterator it = m_aliases.find(name);
+	if (it != m_aliases.end())
+		return it->second;
+
+	return name;
+}
+
+/******************************************************************************/
+std::set<std::string> CItemDefManager::getAll() const
+{
+	std::set<std::string> result;
+	for(std::map<std::string, ItemDefinition *>::const_iterator
+			it = m_item_definitions.begin();
+			it != m_item_definitions.end(); ++it) {
+
+		result.insert(it->first);
 	}
-	virtual bool isKnown(const std::string &name_) const
-	{
-		// Convert name according to possible alias
-		std::string name = getAlias(name_);
-		// Get the definition
-		std::map<std::string, ItemDefinition*>::const_iterator i;
-		return m_item_definitions.find(name) != m_item_definitions.end();
+	for (StringMap::const_iterator
+			it = m_aliases.begin();
+			it != m_aliases.end(); ++it) {
+
+		result.insert(it->first);
 	}
-#ifndef SERVER
-public:
-	ClientCached* createClientCachedDirect(const std::string &name,
-			IGameDef *gamedef) const
-	{
-		infostream<<"Lazily creating item texture and mesh for \""
-				<<name<<"\""<<std::endl;
-
-		// This is not thread-safe
-		sanity_check(thr_is_current_thread(m_main_thread));
-
-		// Skip if already in cache
-		ClientCached *cc = NULL;
-		m_clientcached.get(name, &cc);
-		if(cc)
-			return cc;
-
-		ITextureSource *tsrc = gamedef->getTextureSource();
-		INodeDefManager *nodedef = gamedef->getNodeDefManager();
-		const ItemDefinition &def = get(name);
-
-		// Create new ClientCached
-		cc = new ClientCached();
-
-		// Create an inventory texture
-		cc->inventory_texture = NULL;
-		if(def.inventory_image != "")
-			cc->inventory_texture = tsrc->getTexture(def.inventory_image);
-
-		// Additional processing for nodes:
-		// - Create a wield mesh if WieldMeshSceneNode can't render
-		//   the node on its own.
-		// - If inventory_texture isn't set yet, create one using
-		//   render-to-texture.
-		if (def.type == ITEM_NODE) {
-			// Get node properties
-			content_t id = nodedef->getId(name);
-			const ContentFeatures &f = nodedef->get(id);
-
-			bool need_rtt_mesh = cc->inventory_texture == NULL;
-
-			// Keep this in sync with WieldMeshSceneNode::setItem()
-			bool need_wield_mesh =
-				!(f.mesh_ptr[0] ||
-				  f.drawtype == NDT_NORMAL ||
-				  f.drawtype == NDT_ALLFACES ||
-				  f.drawtype == NDT_AIRLIKE);
-
-			scene::IMesh *node_mesh = NULL;
-
-			if (need_rtt_mesh || need_wield_mesh) {
-				u8 param1 = 0;
-				if (f.param_type == CPT_LIGHT)
-					param1 = 0xee;
-
-				/*
-					Make a mesh from the node
-				*/
-				MeshMakeData mesh_make_data(gamedef, false);
-				u8 param2 = 0;
-				if (f.param_type_2 == CPT2_WALLMOUNTED)
-					param2 = 1;
-				MapNode mesh_make_node(id, param1, param2);
-				mesh_make_data.fillSingleNode(&mesh_make_node);
-				MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
-				node_mesh = mapblock_mesh.getMesh();
-				node_mesh->grab();
-				video::SColor c(255, 255, 255, 255);
-				setMeshColor(node_mesh, c);
-
-				// scale and translate the mesh so it's a
-				// unit cube centered on the origin
-				scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
-				translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
-			}
+	return result;
+}
 
-			/*
-				Draw node mesh into a render target texture
-			*/
-			if (need_rtt_mesh) {
-				TextureFromMeshParams params;
-				params.mesh = node_mesh;
-				params.dim.set(64, 64);
-				params.rtt_texture_name = "INVENTORY_"
-					+ def.name + "_RTT";
-				params.delete_texture_on_shutdown = true;
-				params.camera_position.set(0, 1.0, -1.5);
-				params.camera_position.rotateXZBy(45);
-				params.camera_lookat.set(0, 0, 0);
-				// Set orthogonal projection
-				params.camera_projection_matrix.buildProjectionMatrixOrthoLH(
-						1.65, 1.65, 0, 100);
-				params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
-				params.light_position.set(10, 100, -50);
-				params.light_color.set(1.0, 0.5, 0.5, 0.5);
-				params.light_radius = 1000;
+/******************************************************************************/
+bool CItemDefManager::isKnown(const std::string &name_) const
+{
+	// Convert name according to possible alias
+	std::string name = getAlias(name_);
+	// Get the definition
+	std::map<std::string, ItemDefinition*>::const_iterator i;
 
-#ifdef __ANDROID__
-				params.camera_position.set(0, -1.0, -1.5);
-				params.camera_position.rotateXZBy(45);
-				params.light_position.set(10, -100, -50);
-#endif
-				cc->inventory_texture =
-					tsrc->generateTextureFromMesh(params);
+	return m_item_definitions.find(name) != m_item_definitions.end();
+}
+#ifndef SERVER
 
-				// render-to-target didn't work
-				if (cc->inventory_texture == NULL) {
-					cc->inventory_texture =
-						tsrc->getTexture(f.tiledef[0].name);
-				}
-			}
+/******************************************************************************/
+CItemDefManager::ClientCached* CItemDefManager::createClientCachedDirect(const std::string &name,
+		IGameDef *gamedef) const
+{
+	infostream<<"Lazily creating item texture and mesh for \""
+			<<name<<"\""<<std::endl;
 
-			/*
-				Use the node mesh as the wield mesh
-			*/
-			if (need_wield_mesh) {
-				cc->wield_mesh = node_mesh;
-				cc->wield_mesh->grab();
+	// This is not thread-safe
+	sanity_check(thr_is_current_thread(m_main_thread));
 
-				// no way reference count can be smaller than 2 in this place!
-				assert(cc->wield_mesh->getReferenceCount() >= 2);
-			}
+	// Skip if already in cache
+	ClientCached *cc = NULL;
+	m_clientcached.get(name, &cc);
+	if (cc)
+		return cc;
 
-			if (node_mesh)
-				node_mesh->drop();
-		}
+	ITextureSource *tsrc = gamedef->getTextureSource();
+	INodeDefManager *nodedef = gamedef->getNodeDefManager();
+	const ItemDefinition &def = get(name);
+
+	// Create new ClientCached
+	cc = new ClientCached();
+
+	// Create an inventory texture
+	cc->inventory_texture = NULL;
+	if (def.inventory_image != "")
+		cc->inventory_texture = tsrc->getTexture(def.inventory_image);
+
+	// Additional processing for nodes:
+	// - Create a wield mesh if WieldMeshSceneNode can't render
+	//   the node on its own.
+	// - If inventory_texture isn't set yet, create one using
+	//   render-to-texture.
+	if (def.type == ITEM_NODE) {
+		createNodeItemTexture(name, def, nodedef, cc, gamedef, tsrc);
+	}
+
+	// Put in cache
+	m_clientcached.set(name, cc);
 
-		// Put in cache
-		m_clientcached.set(name, cc);
+	return cc;
+}
 
+/******************************************************************************/
+CItemDefManager::ClientCached* CItemDefManager::getClientCached(const std::string &name,
+		IGameDef *gamedef) const
+{
+	ClientCached *cc = NULL;
+	m_clientcached.get(name, &cc);
+	if (cc)
 		return cc;
+
+	if (thr_is_current_thread(m_main_thread)) {
+
+		return createClientCachedDirect(name, gamedef);
 	}
-	ClientCached* getClientCached(const std::string &name,
-			IGameDef *gamedef) const
+	else
 	{
-		ClientCached *cc = NULL;
-		m_clientcached.get(name, &cc);
-		if(cc)
-			return cc;
+		// We're gonna ask the result to be put into here
+		static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
 
-		if(thr_is_current_thread(m_main_thread))
-		{
-			return createClientCachedDirect(name, gamedef);
-		}
-		else
-		{
-			// We're gonna ask the result to be put into here
-			static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
-
-			// Throw a request in
-			m_get_clientcached_queue.add(name, 0, 0, &result_queue);
-			try{
-				while(true) {
-					// Wait result for a second
-					GetResult<std::string, ClientCached*, u8, u8>
-						result = result_queue.pop_front(1000);
-
-					if (result.key == name) {
-						return result.item;
-					}
+		// Throw a request in
+		m_get_clientcached_queue.add(name, 0, 0, &result_queue);
+		try{
+			while (true) {
+				// Wait result for a second
+				GetResult<std::string, ClientCached*, u8, u8>
+					result = result_queue.pop_front(1000);
+
+				if (result.key == name) {
+					return result.item;
 				}
 			}
-			catch(ItemNotFoundException &e)
-			{
-				errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
-				return &m_dummy_clientcached;
-			}
 		}
-	}
-	// Get item inventory texture
-	virtual video::ITexture* getInventoryTexture(const std::string &name,
-			IGameDef *gamedef) const
-	{
-		ClientCached *cc = getClientCached(name, gamedef);
-		if(!cc)
-			return NULL;
-		return cc->inventory_texture;
-	}
-	// Get item wield mesh
-	virtual scene::IMesh* getWieldMesh(const std::string &name,
-			IGameDef *gamedef) const
-	{
-		ClientCached *cc = getClientCached(name, gamedef);
-		if(!cc)
-			return NULL;
-		return cc->wield_mesh;
-	}
-#endif
-	void clear()
-	{
-		for(std::map<std::string, ItemDefinition*>::const_iterator
-				i = m_item_definitions.begin();
-				i != m_item_definitions.end(); ++i)
+		catch(ItemNotFoundException &e)
 		{
-			delete i->second;
+			errorstream<<"Waiting for clientcached " << name << " timed out."<<std::endl;
+			return &m_dummy_clientcached;
 		}
-		m_item_definitions.clear();
-		m_aliases.clear();
-
-		// Add the four builtin items:
-		//   "" is the hand
-		//   "unknown" is returned whenever an undefined item
-		//     is accessed (is also the unknown node)
-		//   "air" is the air node
-		//   "ignore" is the ignore node
-
-		ItemDefinition* hand_def = new ItemDefinition;
-		hand_def->name = "";
-		hand_def->wield_image = "wieldhand.png";
-		hand_def->tool_capabilities = new ToolCapabilities;
-		m_item_definitions.insert(std::make_pair("", hand_def));
-
-		ItemDefinition* unknown_def = new ItemDefinition;
-		unknown_def->type = ITEM_NODE;
-		unknown_def->name = "unknown";
-		m_item_definitions.insert(std::make_pair("unknown", unknown_def));
-
-		ItemDefinition* air_def = new ItemDefinition;
-		air_def->type = ITEM_NODE;
-		air_def->name = "air";
-		m_item_definitions.insert(std::make_pair("air", air_def));
-
-		ItemDefinition* ignore_def = new ItemDefinition;
-		ignore_def->type = ITEM_NODE;
-		ignore_def->name = "ignore";
-		m_item_definitions.insert(std::make_pair("ignore", ignore_def));
 	}
-	virtual void registerItem(const ItemDefinition &def)
-	{
-		verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
-		// Ensure that the "" item (the hand) always has ToolCapabilities
-		if(def.name == "")
-			FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
-
-		if(m_item_definitions.count(def.name) == 0)
-			m_item_definitions[def.name] = new ItemDefinition(def);
-		else
-			*(m_item_definitions[def.name]) = def;
-
-		// Remove conflicting alias if it exists
-		bool alias_removed = (m_aliases.erase(def.name) != 0);
-		if(alias_removed)
-			infostream<<"ItemDefManager: erased alias "<<def.name
-					<<" because item was defined"<<std::endl;
+}
+
+/******************************************************************************/
+// Get item inventory texture
+video::ITexture* CItemDefManager::getInventoryTexture(const std::string &name,
+		IGameDef *gamedef) const
+{
+	ClientCached *cc = getClientCached(name, gamedef);
+	if (!cc)
+		return NULL;
+
+	return cc->inventory_texture;
+}
+
+/******************************************************************************/
+// Get item wield mesh
+scene::IMesh* CItemDefManager::getWieldMesh(const std::string &name,
+		IGameDef *gamedef) const
+{
+	ClientCached *cc = getClientCached(name, gamedef);
+	if (!cc)
+		return NULL;
+
+	return cc->wield_mesh;
+}
+#endif
+
+/******************************************************************************/
+void CItemDefManager::clear()
+{
+	for (std::map<std::string, ItemDefinition*>::const_iterator
+			i = m_item_definitions.begin();
+			i != m_item_definitions.end(); ++i) {
+
+		delete i->second;
 	}
-	virtual void registerAlias(const std::string &name,
-			const std::string &convert_to)
-	{
-		if(m_item_definitions.find(name) == m_item_definitions.end())
-		{
-			verbosestream<<"ItemDefManager: setting alias "<<name
-				<<" -> "<<convert_to<<std::endl;
-			m_aliases[name] = convert_to;
-		}
+	m_item_definitions.clear();
+	m_aliases.clear();
+
+	// Add the four builtin items:
+	//   "" is the hand
+	//   "unknown" is returned whenever an undefined item
+	//     is accessed (is also the unknown node)
+	//   "air" is the air node
+	//   "ignore" is the ignore node
+
+	ItemDefinition* hand_def = new ItemDefinition;
+	hand_def->name = "";
+	hand_def->wield_image = "wieldhand.png";
+	hand_def->tool_capabilities = new ToolCapabilities;
+	m_item_definitions.insert(std::make_pair("", hand_def));
+
+	ItemDefinition* unknown_def = new ItemDefinition;
+	unknown_def->type = ITEM_NODE;
+	unknown_def->name = "unknown";
+	m_item_definitions.insert(std::make_pair("unknown", unknown_def));
+
+	ItemDefinition* air_def = new ItemDefinition;
+	air_def->type = ITEM_NODE;
+	air_def->name = "air";
+	m_item_definitions.insert(std::make_pair("air", air_def));
+
+	ItemDefinition* ignore_def = new ItemDefinition;
+	ignore_def->type = ITEM_NODE;
+	ignore_def->name = "ignore";
+	m_item_definitions.insert(std::make_pair("ignore", ignore_def));
+}
+
+/******************************************************************************/
+void CItemDefManager::registerItem(const ItemDefinition &def)
+{
+	verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
+	// Ensure that the "" item (the hand) always has ToolCapabilities
+	if (def.name == "")
+		FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities");
+
+	if (m_item_definitions.count(def.name) == 0)
+		m_item_definitions[def.name] = new ItemDefinition(def);
+	else
+		*(m_item_definitions[def.name]) = def;
+
+	// Remove conflicting alias if it exists
+	bool alias_removed = (m_aliases.erase(def.name) != 0);
+	if (alias_removed)
+		infostream<<"ItemDefManager: erased alias "<<def.name
+				<<" because item was defined"<<std::endl;
+}
+
+/******************************************************************************/
+void CItemDefManager::registerAlias(const std::string &name,
+		const std::string &convert_to)
+{
+	if (m_item_definitions.find(name) == m_item_definitions.end()) {
+
+		verbosestream<<"ItemDefManager: setting alias "<<name
+			<<" -> "<<convert_to<<std::endl;
+		m_aliases[name] = convert_to;
+	}
+}
+
+/******************************************************************************/
+void CItemDefManager::serialize(std::ostream &os, u16 protocol_version)
+{
+	writeU8(os, 0); // version
+	u16 count = m_item_definitions.size();
+	writeU16(os, count);
+
+	for (std::map<std::string, ItemDefinition *>::const_iterator
+			it = m_item_definitions.begin();
+			it != m_item_definitions.end(); ++it) {
+		ItemDefinition *def = it->second;
+		// Serialize ItemDefinition and write wrapped in a string
+		std::ostringstream tmp_os(std::ios::binary);
+		def->serialize(tmp_os, protocol_version);
+		os << serializeString(tmp_os.str());
 	}
-	void serialize(std::ostream &os, u16 protocol_version)
-	{
-		writeU8(os, 0); // version
-		u16 count = m_item_definitions.size();
-		writeU16(os, count);
-
-		for (std::map<std::string, ItemDefinition *>::const_iterator
-				it = m_item_definitions.begin();
-				it != m_item_definitions.end(); ++it) {
-			ItemDefinition *def = it->second;
-			// Serialize ItemDefinition and write wrapped in a string
-			std::ostringstream tmp_os(std::ios::binary);
-			def->serialize(tmp_os, protocol_version);
-			os << serializeString(tmp_os.str());
-		}
 
-		writeU16(os, m_aliases.size());
+	writeU16(os, m_aliases.size());
 
-		for (StringMap::const_iterator
-				it = m_aliases.begin();
-				it != m_aliases.end(); ++it) {
-			os << serializeString(it->first);
-			os << serializeString(it->second);
-		}
+	for (StringMap::const_iterator
+			it = m_aliases.begin();
+			it != m_aliases.end(); ++it) {
+		os << serializeString(it->first);
+		os << serializeString(it->second);
 	}
-	void deSerialize(std::istream &is)
-	{
-		// Clear everything
-		clear();
-		// Deserialize
-		int version = readU8(is);
-		if(version != 0)
-			throw SerializationError("unsupported ItemDefManager version");
-		u16 count = readU16(is);
-		for(u16 i=0; i<count; i++)
-		{
-			// Deserialize a string and grab an ItemDefinition from it
-			std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
-			ItemDefinition def;
-			def.deSerialize(tmp_is);
-			// Register
-			registerItem(def);
-		}
-		u16 num_aliases = readU16(is);
-		for(u16 i=0; i<num_aliases; i++)
-		{
-			std::string name = deSerializeString(is);
-			std::string convert_to = deSerializeString(is);
-			registerAlias(name, convert_to);
-		}
+}
+
+/******************************************************************************/
+void CItemDefManager::deSerialize(std::istream &is)
+{
+	// Clear everything
+	clear();
+	// Deserialize
+	int version = readU8(is);
+	if(version != 0)
+		throw SerializationError("unsupported ItemDefManager version");
+	u16 count = readU16(is);
+
+	for (u16 i=0; i<count; i++) {
+
+		// Deserialize a string and grab an ItemDefinition from it
+		std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
+		ItemDefinition def;
+		def.deSerialize(tmp_is);
+		// Register
+		registerItem(def);
 	}
-	void processQueue(IGameDef *gamedef)
-	{
+
+	u16 num_aliases = readU16(is);
+	for (u16 i=0; i<num_aliases; i++) {
+
+		std::string name = deSerializeString(is);
+		std::string convert_to = deSerializeString(is);
+		registerAlias(name, convert_to);
+	}
+}
+
+/******************************************************************************/
+void CItemDefManager::processQueue(IGameDef *gamedef)
+{
 #ifndef SERVER
-		//NOTE this is only thread safe for ONE consumer thread!
-		while(!m_get_clientcached_queue.empty())
-		{
-			GetRequest<std::string, ClientCached*, u8, u8>
-					request = m_get_clientcached_queue.pop();
+	//NOTE this is only thread safe for ONE consumer thread!
+	while (!m_get_clientcached_queue.empty()) {
 
-			m_get_clientcached_queue.pushResult(request,
-					createClientCachedDirect(request.key, gamedef));
-		}
-#endif
+		GetRequest<std::string, ClientCached*, u8, u8>
+				request = m_get_clientcached_queue.pop();
+
+		m_get_clientcached_queue.pushResult(request,
+				createClientCachedDirect(request.key, gamedef));
 	}
-private:
-	// Key is name
-	std::map<std::string, ItemDefinition*> m_item_definitions;
-	// Aliases
-	StringMap m_aliases;
+#endif
+}
+
 #ifndef SERVER
-	// The id of the thread that is allowed to use irrlicht directly
-	threadid_t m_main_thread;
-	// A reference to this can be returned when nothing is found, to avoid NULLs
-	mutable ClientCached m_dummy_clientcached;
-	// Cached textures and meshes
-	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
-	// Queued clientcached fetches (to be processed by the main thread)
-	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
+/******************************************************************************/
+void CItemDefManager::createNodeItemTexture(const std::string& name,
+		const ItemDefinition& def, INodeDefManager* nodedef,
+		ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const
+{
+	// Get node properties
+	content_t id = nodedef->getId(name);
+	const ContentFeatures& f = nodedef->get(id);
+	bool need_rtt_mesh = cc->inventory_texture == NULL;
+	// Keep this in sync with WieldMeshSceneNode::setItem()
+	bool need_wield_mesh = !(f.mesh_ptr[0] || f.drawtype == NDT_NORMAL
+			|| f.drawtype == NDT_ALLFACES || f.drawtype == NDT_AIRLIKE);
+	scene::IMesh* node_mesh = NULL;
+
+	if (need_rtt_mesh || need_wield_mesh) {
+
+		u8 param1 = 0;
+		if (f.param_type == CPT_LIGHT)
+			param1 = 0xee;
+
+		/*
+		 Make a mesh from the node
+		 */
+		MeshMakeData mesh_make_data(gamedef, false);
+		u8 param2 = 0;
+		if (f.param_type_2 == CPT2_WALLMOUNTED)
+			param2 = 1;
+
+		MapNode mesh_make_node(id, param1, param2);
+		mesh_make_data.fillSingleNode(&mesh_make_node);
+		MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+		node_mesh = mapblock_mesh.getMesh();
+		node_mesh->grab();
+		video::SColor c(255, 255, 255, 255);
+		setMeshColor(node_mesh, c);
+		// scale and translate the mesh so it's a
+		// unit cube centered on the origin
+		scaleMesh(node_mesh, v3f(1.0 / BS, 1.0 / BS, 1.0 / BS));
+		translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
+	}
+	/*
+	 Draw node mesh into a render target texture
+	 */
+	if (need_rtt_mesh) {
+
+		TextureFromMeshParams params;
+		params.mesh = node_mesh;
+		params.dim.set(64, 64);
+		params.rtt_texture_name = "INVENTORY_" + def.name + "_RTT";
+		params.delete_texture_on_shutdown = true;
+		params.camera_position.set(0, 1.0, -1.5);
+		params.camera_position.rotateXZBy(45);
+		params.camera_lookat.set(0, 0, 0);
+		// Set orthogonal projection
+		params.camera_projection_matrix.buildProjectionMatrixOrthoLH(1.65,
+				1.65, 0, 100);
+		params.ambient_light.set(1.0, 0.2, 0.2, 0.2);
+		params.light_position.set(10, 100, -50);
+		params.light_color.set(1.0, 0.5, 0.5, 0.5);
+		params.light_radius = 1000;
+		cc->inventory_texture = tsrc->generateTextureFromMesh(params);
+		// render-to-target didn't work
+		if (cc->inventory_texture == NULL) {
+
+			cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name);
+		}
+	}
+	/*
+	 Use the node mesh as the wield mesh
+	 */
+	if (need_wield_mesh) {
+
+		cc->wield_mesh = node_mesh;
+		cc->wield_mesh->grab();
+		// no way reference count can be smaller than 2 in this place!
+		assert(cc->wield_mesh->getReferenceCount() >= 2);
+	}
+	if (node_mesh)
+		node_mesh->drop();
+}
 #endif
-};
+
+/******************************************************************************/
 
 IWritableItemDefManager* createItemDefManager()
 {
diff --git a/src/itemdef.h b/src/itemdef.h
index 805b4aa5d..fb157705f 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -25,9 +25,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <string>
 #include <iostream>
 #include <set>
+#include <map>
 #include "itemgroup.h"
 #include "sound.h"
+#include "util/container.h"
+#include "util/thread.h"
+
+#ifndef SERVER
+#include "client/tile.h"
+#endif
+
 class IGameDef;
+class INodeDefManager;
 struct ToolCapabilities;
 
 /*
@@ -39,7 +48,7 @@ enum ItemType
 	ITEM_NONE,
 	ITEM_NODE,
 	ITEM_CRAFT,
-	ITEM_TOOL,
+	ITEM_TOOL
 };
 
 struct ItemDefinition
@@ -157,6 +166,77 @@ class IWritableItemDefManager : public IItemDefManager
 	virtual void processQueue(IGameDef *gamedef)=0;
 };
 
+
+class CItemDefManager: public IWritableItemDefManager
+{
+public:
+	CItemDefManager();
+	virtual ~CItemDefManager();
+	virtual const ItemDefinition& get(const std::string &name_) const;
+	virtual std::string getAlias(const std::string &name) const;
+	virtual std::set<std::string> getAll() const;
+	virtual bool isKnown(const std::string &name_) const;
+
+#ifndef SERVER
+	// Get item inventory texture
+	virtual video::ITexture* getInventoryTexture(const std::string &name,
+			IGameDef *gamedef) const;
+
+	// Get item wield mesh
+	virtual scene::IMesh* getWieldMesh(const std::string &name,
+			IGameDef *gamedef) const;
+#endif
+	void clear();
+
+	virtual void registerItem(const ItemDefinition &def);
+	virtual void registerAlias(const std::string &name,
+			const std::string &convert_to);
+	void serialize(std::ostream &os, u16 protocol_version);
+	void deSerialize(std::istream &is);
+
+	void processQueue(IGameDef *gamedef);
+
+private:
+
+#ifndef SERVER
+	struct ClientCached
+	{
+		video::ITexture *inventory_texture;
+		scene::IMesh *wield_mesh;
+
+		ClientCached();
+	};
+
+	void createNodeItemTexture(const std::string& name,
+			const ItemDefinition& def, INodeDefManager* nodedef,
+			ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
+
+	ClientCached* createClientCachedDirect(const std::string &name,
+			IGameDef *gamedef) const;
+
+	ClientCached* getClientCached(const std::string &name,
+			IGameDef *gamedef) const;
+
+	// The id of the thread that is allowed to use irrlicht directly
+	threadid_t m_main_thread;
+
+	// A reference to this can be returned when nothing is found, to avoid NULLs
+	mutable ClientCached m_dummy_clientcached;
+
+	// Cached textures and meshes
+	mutable MutexedMap<std::string, ClientCached*> m_clientcached;
+
+	// Queued clientcached fetches (to be processed by the main thread)
+	mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
+#endif
+
+	// Key is name
+	std::map<std::string, ItemDefinition*> m_item_definitions;
+
+	// Aliases
+	std::map<std::string, std::string> m_aliases;
+};
+
 IWritableItemDefManager* createItemDefManager();
 
 #endif
-- 
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