diff --git a/src/game.cpp b/src/game.cpp index 24ecc99d2ab5c09144d6c30c1878043b1cb1bd2e..3dcfcfaa96035b22fffce62a40ef472ff0a26bdb 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2217,7 +2217,8 @@ bool Game::connectToServer(const std::string &playername, } wait_time += dtime; - if (wait_time > 10) { + // Only time out if we aren't waiting for the server we started + if ((*address != "") && (wait_time > 10)) { *error_message = "Connection timed out."; errorstream << *error_message << std::endl; break;