From fb20b45100490acd47038be43b6f257c1bd75d97 Mon Sep 17 00:00:00 2001
From: paramat <mat.gregory@virginmedia.com>
Date: Sat, 20 Aug 2016 02:05:34 +0100
Subject: [PATCH] Camera: Higher frequency limit for view/hand bobbing and
 footsteps

Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
---
 src/camera.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/camera.cpp b/src/camera.cpp
index e1fec4a3e..4feab1fe5 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
 	{
 		// Start animation
 		m_view_bobbing_state = 1;
-		m_view_bobbing_speed = MYMIN(speed.getLength(), 40);
+		m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
 	}
 	else if (m_view_bobbing_state == 1)
 	{
-- 
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