From fefa148d694364cb4c60fbb4ffdc0f8ae6388df6 Mon Sep 17 00:00:00 2001
From: nerzhul <loic.blot@unix-experience.fr>
Date: Thu, 11 Feb 2016 15:21:21 +0100
Subject: [PATCH] v2d & aabbox3d<f32> & sky cleanups

* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
---
 src/client.cpp                     | 4 ++--
 src/client/tile.h                  | 1 -
 src/clientmap.cpp                  | 2 +-
 src/clientmap.h                    | 4 ++--
 src/clientobject.h                 | 2 +-
 src/clouds.cpp                     | 2 +-
 src/clouds.h                       | 6 +++---
 src/content_cao.cpp                | 8 ++++----
 src/content_cao.h                  | 4 ++--
 src/content_sao.cpp                | 4 ++--
 src/mesh.cpp                       | 6 +++---
 src/object_properties.h            | 2 +-
 src/particles.cpp                  | 4 ++--
 src/particles.h                    | 6 +++---
 src/player.h                       | 4 ++--
 src/script/lua_api/l_areastore.cpp | 1 +
 src/script/lua_api/l_areastore.h   | 1 -
 src/sky.cpp                        | 9 ++-------
 src/sky.h                          | 5 +++--
 src/util/numeric.h                 | 4 ++--
 src/wieldmesh.h                    | 4 ++--
 21 files changed, 39 insertions(+), 44 deletions(-)

diff --git a/src/client.cpp b/src/client.cpp
index a845277bd..2dc537782 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1471,13 +1471,13 @@ ClientActiveObject * Client::getSelectedActiveObject(
 	{
 		ClientActiveObject *obj = objects[i].obj;
 
-		core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
+		aabb3f *selection_box = obj->getSelectionBox();
 		if(selection_box == NULL)
 			continue;
 
 		v3f pos = obj->getPosition();
 
-		core::aabbox3d<f32> offsetted_box(
+		aabb3f offsetted_box(
 				selection_box->MinEdge + pos,
 				selection_box->MaxEdge + pos
 		);
diff --git a/src/client/tile.h b/src/client/tile.h
index 7796e801d..b75916841 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define TILE_HEADER
 
 #include "irrlichttypes.h"
-#include "irr_v2d.h"
 #include "irr_v3d.h"
 #include <ITexture.h>
 #include <IrrlichtDevice.h>
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 024f2a266..e67b6cbf7 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -50,7 +50,7 @@ ClientMap::ClientMap(
 	m_camera_direction(0,0,1),
 	m_camera_fov(M_PI)
 {
-	m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
+	m_box = aabb3f(-BS*1000000,-BS*1000000,-BS*1000000,
 			BS*1000000,BS*1000000,BS*1000000);
 
 	/* TODO: Add a callback function so these can be updated when a setting
diff --git a/src/clientmap.h b/src/clientmap.h
index d9239b52e..ae5ab6d35 100644
--- a/src/clientmap.h
+++ b/src/clientmap.h
@@ -115,7 +115,7 @@ class ClientMap : public Map, public scene::ISceneNode
 		renderMap(driver, SceneManager->getSceneNodeRenderPass());
 	}
 	
-	virtual const core::aabbox3d<f32>& getBoundingBox() const
+	virtual const aabb3f &getBoundingBox() const
 	{
 		return m_box;
 	}
@@ -140,7 +140,7 @@ class ClientMap : public Map, public scene::ISceneNode
 private:
 	Client *m_client;
 	
-	core::aabbox3d<f32> m_box;
+	aabb3f m_box;
 	
 	MapDrawControl &m_control;
 
diff --git a/src/clientobject.h b/src/clientobject.h
index be24e1388..3cc7c2391 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -56,7 +56,7 @@ class ClientActiveObject : public ActiveObject
 	virtual void updateLight(u8 light_at_pos){}
 	virtual void updateLightNoCheck(u8 light_at_pos){}
 	virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
-	virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
+	virtual aabb3f *getSelectionBox() { return NULL; }
 	virtual bool getCollisionBox(aabb3f *toset){return false;}
 	virtual bool collideWithObjects(){return false;}
 	virtual v3f getPosition(){return v3f(0,0,0);}
diff --git a/src/clouds.cpp b/src/clouds.cpp
index 29210e2b4..82b63b6b3 100644
--- a/src/clouds.cpp
+++ b/src/clouds.cpp
@@ -62,7 +62,7 @@ Clouds::Clouds(
 	g_settings->registerChangedCallback("enable_3d_clouds",
 		&cloud_3d_setting_changed, this);
 
-	m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
+	m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000,
 			BS*1000000,m_cloud_y+BS,BS*1000000);
 
 }
diff --git a/src/clouds.h b/src/clouds.h
index 195f48de0..9c6b41786 100644
--- a/src/clouds.h
+++ b/src/clouds.h
@@ -53,7 +53,7 @@ class Clouds : public scene::ISceneNode
 
 	virtual void render();
 	
-	virtual const core::aabbox3d<f32>& getBoundingBox() const
+	virtual const aabb3f &getBoundingBox() const
 	{
 		return m_box;
 	}
@@ -79,7 +79,7 @@ class Clouds : public scene::ISceneNode
 	void updateCameraOffset(v3s16 camera_offset)
 	{
 		m_camera_offset = camera_offset;
-		m_box = core::aabbox3d<f32>(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
+		m_box = aabb3f(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
 			BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
 	}
 
@@ -87,7 +87,7 @@ class Clouds : public scene::ISceneNode
 
 private:
 	video::SMaterial m_material;
-	core::aabbox3d<f32> m_box;
+	aabb3f m_box;
 	s16 m_passed_cloud_y;
 	float m_cloud_y;
 	u16 m_cloud_radius_i;
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index c3247bd17..e7c7a0be5 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -309,7 +309,7 @@ class ItemCAO : public ClientActiveObject
 
 	void initialize(const std::string &data);
 
-	core::aabbox3d<f32>* getSelectionBox()
+	aabb3f *getSelectionBox()
 		{return &m_selection_box;}
 	v3f getPosition()
 		{return m_position;}
@@ -319,7 +319,7 @@ class ItemCAO : public ClientActiveObject
 
 	bool getCollisionBox(aabb3f *toset) { return false; }
 private:
-	core::aabbox3d<f32> m_selection_box;
+	aabb3f m_selection_box;
 	scene::IMeshSceneNode *m_node;
 	v3f m_position;
 	std::string m_itemstring;
@@ -674,7 +674,7 @@ GenericCAO::~GenericCAO()
 	removeFromScene(true);
 }
 
-core::aabbox3d<f32>* GenericCAO::getSelectionBox()
+aabb3f *GenericCAO::getSelectionBox()
 {
 	if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
 		return NULL;
@@ -1185,7 +1185,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
 
 		if(m_prop.physical)
 		{
-			core::aabbox3d<f32> box = m_prop.collisionbox;
+			aabb3f box = m_prop.collisionbox;
 			box.MinEdge *= BS;
 			box.MaxEdge *= BS;
 			collisionMoveResult moveresult;
diff --git a/src/content_cao.h b/src/content_cao.h
index abb242aa4..f71dfeb1f 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -65,7 +65,7 @@ class GenericCAO : public ClientActiveObject
 	//
 	scene::ISceneManager *m_smgr;
 	IrrlichtDevice *m_irr;
-	core::aabbox3d<f32> m_selection_box;
+	aabb3f m_selection_box;
 	scene::IMeshSceneNode *m_meshnode;
 	scene::IAnimatedMeshSceneNode *m_animated_meshnode;
 	WieldMeshSceneNode *m_wield_meshnode;
@@ -127,7 +127,7 @@ class GenericCAO : public ClientActiveObject
 
 	bool collideWithObjects();
 
-	core::aabbox3d<f32>* getSelectionBox();
+	aabb3f *getSelectionBox();
 
 	v3f getPosition();
 
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index fa2454821..53bf3154f 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -259,7 +259,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
 	else
 	{
 		if(m_prop.physical){
-			core::aabbox3d<f32> box = m_prop.collisionbox;
+			aabb3f box = m_prop.collisionbox;
 			box.MinEdge *= BS;
 			box.MaxEdge *= BS;
 			collisionMoveResult moveresult;
@@ -786,7 +786,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
 	m_prop.hp_max = PLAYER_MAX_HP;
 	m_prop.physical = false;
 	m_prop.weight = 75;
-	m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+	m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
 	// start of default appearance, this should be overwritten by LUA
 	m_prop.visual = "upright_sprite";
 	m_prop.visual_size = v2f(1, 2);
diff --git a/src/mesh.cpp b/src/mesh.cpp
index 3c3932204..b5bf8660a 100644
--- a/src/mesh.cpp
+++ b/src/mesh.cpp
@@ -104,7 +104,7 @@ void scaleMesh(scene::IMesh *mesh, v3f scale)
 	if (mesh == NULL)
 		return;
 
-	core::aabbox3d<f32> bbox;
+	aabb3f bbox;
 	bbox.reset(0, 0, 0);
 
 	u32 mc = mesh->getMeshBufferCount();
@@ -132,7 +132,7 @@ void translateMesh(scene::IMesh *mesh, v3f vec)
 	if (mesh == NULL)
 		return;
 
-	core::aabbox3d<f32> bbox;
+	aabb3f bbox;
 	bbox.reset(0, 0, 0);
 
 	u32 mc = mesh->getMeshBufferCount();
@@ -346,7 +346,7 @@ void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir)
 
 void recalculateBoundingBox(scene::IMesh *src_mesh)
 {
-	core::aabbox3d<f32> bbox;
+	aabb3f bbox;
 	bbox.reset(0,0,0);
 	for (u16 j = 0; j < src_mesh->getMeshBufferCount(); j++) {
 		scene::IMeshBuffer *buf = src_mesh->getMeshBuffer(j);
diff --git a/src/object_properties.h b/src/object_properties.h
index 02ec9d1f7..082d9a529 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -33,7 +33,7 @@ struct ObjectProperties
 	bool physical;
 	bool collideWithObjects;
 	float weight;
-	core::aabbox3d<f32> collisionbox;
+	aabb3f collisionbox;
 	std::string visual;
 	std::string mesh;
 	v2f visual_size;
diff --git a/src/particles.cpp b/src/particles.cpp
index 8150e19ac..ab77e9f54 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -88,7 +88,7 @@ Particle::Particle(
 	m_vertical = vertical;
 
 	// Irrlicht stuff
-	m_collisionbox = core::aabbox3d<f32>
+	m_collisionbox = aabb3f
 			(-size/2,-size/2,-size/2,size/2,size/2,size/2);
 	this->setAutomaticCulling(scene::EAC_OFF);
 
@@ -128,7 +128,7 @@ void Particle::step(float dtime)
 	m_time += dtime;
 	if (m_collisiondetection)
 	{
-		core::aabbox3d<f32> box = m_collisionbox;
+		aabb3f box = m_collisionbox;
 		v3f p_pos = m_pos*BS;
 		v3f p_velocity = m_velocity*BS;
 		collisionMoveSimple(m_env, m_gamedef,
diff --git a/src/particles.h b/src/particles.h
index 0ad8d71b5..dda84385c 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -52,7 +52,7 @@ class Particle : public scene::ISceneNode
 	);
 	~Particle();
 
-	virtual const core::aabbox3d<f32>& getBoundingBox() const
+	virtual const aabb3f &getBoundingBox() const
 	{
 		return m_box;
 	}
@@ -85,8 +85,8 @@ class Particle : public scene::ISceneNode
 
 	ClientEnvironment *m_env;
 	IGameDef *m_gamedef;
-	core::aabbox3d<f32> m_box;
-	core::aabbox3d<f32> m_collisionbox;
+	aabb3f m_box;
+	aabb3f m_collisionbox;
 	video::SMaterial m_material;
 	v2f m_texpos;
 	v2f m_texsize;
diff --git a/src/player.h b/src/player.h
index 48b0a4999..0d99297ca 100644
--- a/src/player.h
+++ b/src/player.h
@@ -198,7 +198,7 @@ class Player
 		return m_name;
 	}
 
-	core::aabbox3d<f32> getCollisionbox()
+	aabb3f getCollisionbox()
 	{
 		return m_collisionbox;
 	}
@@ -398,7 +398,7 @@ class Player
 	f32 m_yaw;
 	v3f m_speed;
 	v3f m_position;
-	core::aabbox3d<f32> m_collisionbox;
+	aabb3f m_collisionbox;
 
 	bool m_dirty;
 
diff --git a/src/script/lua_api/l_areastore.cpp b/src/script/lua_api/l_areastore.cpp
index 72fe24b20..4148780a1 100644
--- a/src/script/lua_api/l_areastore.cpp
+++ b/src/script/lua_api/l_areastore.cpp
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "lua_api/l_internal.h"
 #include "common/c_converter.h"
 #include "cpp_api/s_security.h"
+#include "irr_v3d.h"
 #include "areastore.h"
 #include "filesys.h"
 #ifndef ANDROID
diff --git a/src/script/lua_api/l_areastore.h b/src/script/lua_api/l_areastore.h
index a25529627..543a2aa32 100644
--- a/src/script/lua_api/l_areastore.h
+++ b/src/script/lua_api/l_areastore.h
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define L_AREASTORE_H_
 
 #include "lua_api/l_base.h"
-#include "irr_v3d.h"
 #include "areastore.h"
 
 /*
diff --git a/src/sky.cpp b/src/sky.cpp
index 01fb8ef86..682ff05e3 100644
--- a/src/sky.cpp
+++ b/src/sky.cpp
@@ -25,8 +25,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
 		m_cloudcolor_bright_f(1,1,1,1)
 {
 	setAutomaticCulling(scene::EAC_OFF);
-	Box.MaxEdge.set(0,0,0);
-	Box.MinEdge.set(0,0,0);
+	m_box.MaxEdge.set(0,0,0);
+	m_box.MinEdge.set(0,0,0);
 
 	// create material
 
@@ -94,11 +94,6 @@ void Sky::OnRegisterSceneNode()
 	scene::ISceneNode::OnRegisterSceneNode();
 }
 
-const core::aabbox3d<f32>& Sky::getBoundingBox() const
-{
-	return Box;
-}
-
 //! renders the node.
 void Sky::render()
 {
diff --git a/src/sky.h b/src/sky.h
index 5023cc682..f19891773 100644
--- a/src/sky.h
+++ b/src/sky.h
@@ -42,7 +42,8 @@ class Sky : public scene::ISceneNode
 	//! renders the node.
 	virtual void render();
 
-	virtual const core::aabbox3d<f32>& getBoundingBox() const;
+	virtual const aabb3f &getBoundingBox() const
+	{ return m_box; }
 
 	// Used by Irrlicht for optimizing rendering
 	virtual video::SMaterial& getMaterial(u32 i)
@@ -74,7 +75,7 @@ class Sky : public scene::ISceneNode
 	}
 
 private:
-	core::aabbox3d<f32> Box;
+	aabb3f m_box;
 	video::SMaterial m_materials[SKY_MATERIAL_COUNT];
 
 	// How much sun & moon transition should affect horizon color
diff --git a/src/util/numeric.h b/src/util/numeric.h
index e742ab24a..615327864 100644
--- a/src/util/numeric.h
+++ b/src/util/numeric.h
@@ -310,9 +310,9 @@ inline v3f intToFloat(v3s16 p, f32 d)
 }
 
 // Random helper. Usually d=BS
-inline core::aabbox3d<f32> getNodeBox(v3s16 p, float d)
+inline aabb3f getNodeBox(v3s16 p, float d)
 {
-	return core::aabbox3d<f32>(
+	return aabb3f(
 		(float)p.X * d - 0.5*d,
 		(float)p.Y * d - 0.5*d,
 		(float)p.Z * d - 0.5*d,
diff --git a/src/wieldmesh.h b/src/wieldmesh.h
index c29c06f95..0b3136bc1 100644
--- a/src/wieldmesh.h
+++ b/src/wieldmesh.h
@@ -53,7 +53,7 @@ class WieldMeshSceneNode: public scene::ISceneNode
 
 	virtual void render();
 
-	virtual const core::aabbox3d<f32>& getBoundingBox() const
+	virtual const aabb3f &getBoundingBox() const
 	{ return m_bounding_box; }
 
 private:
@@ -74,7 +74,7 @@ class WieldMeshSceneNode: public scene::ISceneNode
 	// Bounding box culling is disabled for this type of scene node,
 	// so this variable is just required so we can implement
 	// getBoundingBox() and is set to an empty box.
-	core::aabbox3d<f32> m_bounding_box;
+	aabb3f m_bounding_box;
 };
 
 scene::IMesh *getItemMesh(IGameDef *gamedef, const ItemStack &item);
-- 
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