/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* =============================== NOTES ============================== NOTE: Things starting with TODO are sometimes only suggestions. NOTE: VBO cannot be turned on for fast-changing stuff because there is an apparanet memory leak in irrlicht when using it (not sure) NOTE: iostream.imbue(std::locale("C")) is very slow NOTE: Global locale is now set at initialization SUGG: Fix address to be ipv6 compatible FIXME: When a new sector is generated, it may change the ground level of it's and it's neighbors border that two blocks that are above and below each other and that are generated before and after the sector heightmap generation (order doesn't matter), can have a small gap between each other at the border. SUGGESTION: Use same technique for sector heightmaps as what we're using for UnlimitedHeightmap? (getting all neighbors when generating) SUGG: Transfer more blocks in a single packet SUGG: A blockdata combiner class, to which blocks are added and at destruction it sends all the stuff in as few packets as possible. SUGG: If player is on ground, mainly fetch ground-level blocks SUGG: Fetch stuff mainly from the viewing direction SUGG: Expose Connection's seqnums and ACKs to server and client. - This enables saving many packets and making a faster connection - This also enables server to check if client has received the most recent block sent, for example. SUGG: Add a sane bandwidth throttling system to Connection SUGG: More fine-grained control of client's dumping of blocks from memory - ...What does this mean in the first place? SUGG: A map editing mode (similar to dedicated server mode) SUGG: Add a time value to the param of footstepped grass and check it against a global timer when a block is accessed, to make old steps fade away. SUGG: Make a copy of close-range environment on client for showing on screen, with minimal mutexes to slow down the main loop SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize it by sending more stuff in a single packet. - Add a packet queue to RemoteClient, from which packets will be combined with object data packets - This is not exactly trivial: the object data packets are sometimes very big by themselves SUGG: Split MapBlockObject serialization to to-client and to-disk - This will allow saving ages of rats on disk but not sending them to clients SUGG: Implement lighting using VoxelManipulator - Would it be significantly faster? FIXME: Rats somehow go underground sometimes (you can see it in water) - Does their position get saved to a border value or something? - Does this happen anymore? SUGG: MovingObject::move and Player::move are basically the same. combine them. SUGG: Implement a "Fast check queue" (a queue with a map for checking if something is already in it) - Use it in active block queue in water flowing SUGG: Signs could be done in the same way as torches. For this, blocks need an additional metadata field for the texts - This is also needed for item container chests SUGG: Precalculate lighting translation table at runtime (at startup) SUGG: A version number to blocks, which increments when the block is modified (node add/remove, water update, lighting update) - This can then be used to make sure the most recent version of a block has been sent to client SUGG: Make the amount of blocks sending to client and the total amount of blocks dynamically limited. Transferring blocks is the main network eater of this system, so it is the one that has to be throttled so that RTTs stay low. SUGG: Meshes of blocks could be split into 6 meshes facing into different directions and then only those drawn that need to be - Also an 1-dimensional tile map would be nice probably TODO: Untie client network operations from framerate - Needs some input queues or something - Not really necessary? TODO: Combine MapBlock's face caches to so big pieces that VBO gets used - That is >500 vertices TODO: Better dungeons TODO: Cliffs, arcs TODO: Startup and configuration menu TODO: There are some lighting-related todos and fixmes in ServerMap::emergeBlock TODO: Proper handling of spawning place (try to find something that is not in the middle of an ocean (some land to stand on at least) and save it in map config. TODO: Players to only be hidden when the client quits. TODO: - Players to be saved on disk, with inventory TODO: Players to be saved as text in map/players/<name> TODO: Player inventory to be saved on disk TODO: Make fetching sector's blocks more efficient when rendering sectors that have very large amounts of blocks (on client) TODO: Make the video backend selectable Block object server side: - A "near blocks" buffer, in which some nearby blocks are stored. - For all blocks in the buffer, objects are stepped(). This means they are active. - TODO: A global active buffer is needed for the server - TODO: A timestamp to blocks - TODO: All blocks going in and out of the buffer are recorded. - TODO: For outgoing blocks, timestamp is written. - TODO: For incoming blocks, time difference is calculated and objects are stepped according to it. TODO: Copy the text of the last picked sign to inventory in creative mode TODO: Get rid of GotSplitPacketException TODO: Check what goes wrong with caching map to disk (Kray) TODO: Remove LazyMeshUpdater. It is not used as supposed. TODO: TOSERVER_LEAVE TODO: Better handling of objects and mobs - Scripting? - There has to be some way to do it with less spaghetti code - Make separate classes for client and server - Client should not discriminate between blocks, server should - Make other players utilize the same framework - This is also needed for objects that don't get sent to client but are used for triggers etc TODO: Draw big amounts of torches better (that is, throw them in the same meshbuffer (can the meshcollector class be used?)) TODO: Check if the usage of Client::isFetchingBlocks() in updateViewingRange() actually does something TODO: Make an option to the server to disable building and digging near the starting position Doing now: ====================================================================== TODO: Tool capability table: Which materials, at what speed, how much wearing TODO: Transferring of the table from server to client ====================================================================== */ /* Setting this to 1 enables a special camera mode that forces the renderers to think that the camera statically points from the starting place to a static direction. This allows one to move around with the player and see what is actually drawn behind solid things and behind the player. */ #define FIELD_OF_VIEW_TEST 0 #ifdef UNITTEST_DISABLE #ifdef _WIN32 #pragma message ("Disabling unit tests") #else #warning "Disabling unit tests" #endif // Disable unit tests #define ENABLE_TESTS 0 #else // Enable unit tests #define ENABLE_TESTS 1 #endif #ifdef _MSC_VER #pragma comment(lib, "Irrlicht.lib") #pragma comment(lib, "jthread.lib") #pragma comment(lib, "zlibwapi.lib") // This would get rid of the console window //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") #endif #include <iostream> #include <fstream> #include <jmutexautolock.h> #include <locale.h> #include "common_irrlicht.h" #include "debug.h" #include "map.h" #include "player.h" #include "main.h" #include "test.h" #include "environment.h" #include "server.h" #include "client.h" #include "serialization.h" #include "constants.h" #include "strfnd.h" #include "porting.h" #include "irrlichtwrapper.h" #include "gettime.h" #include "porting.h" #include "guiPauseMenu.h" #include "guiInventoryMenu.h" #include "guiTextInputMenu.h" #include "materials.h" //#include "guiMessageMenu.h" IrrlichtWrapper *g_irrlicht; // All range-related stuff below is locked behind this JMutex g_range_mutex; // Blocks are viewed in this range from the player s16 g_viewing_range_nodes = 60; //s16 g_viewing_range_nodes = 0; // This is updated by the client's fetchBlocks routine //s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT; // If true, the preceding value has no meaning and all blocks // already existing in memory are drawn bool g_viewing_range_all = false; // This is the freetime ratio imposed by the dynamic viewing // range changing code. // It is controlled by the main loop to the smallest value that // inhibits glitches (dtime jitter) in the main loop. //float g_freetime_ratio = FREETIME_RATIO_MAX; /* Settings. These are loaded from the config file. */ Settings g_settings; extern void set_default_settings(); /* Random stuff */ IrrlichtDevice *g_device = NULL; Client *g_client = NULL; /* GUI Stuff */ gui::IGUIEnvironment* guienv = NULL; gui::IGUIStaticText *guiroot = NULL; int g_active_menu_count = 0; bool noMenuActive() { return (g_active_menu_count == 0); } // Inventory actions from the menu are buffered here before sending Queue<InventoryAction*> inventory_action_queue; // This is a copy of the inventory that the client's environment has Inventory local_inventory; u16 g_selected_item = 0; /* Debug streams */ // Connection std::ostream *dout_con_ptr = &dummyout; std::ostream *derr_con_ptr = &dstream_no_stderr; //std::ostream *dout_con_ptr = &dstream_no_stderr; //std::ostream *derr_con_ptr = &dstream_no_stderr; //std::ostream *dout_con_ptr = &dstream; //std::ostream *derr_con_ptr = &dstream; // Server std::ostream *dout_server_ptr = &dstream; std::ostream *derr_server_ptr = &dstream; // Client std::ostream *dout_client_ptr = &dstream; std::ostream *derr_client_ptr = &dstream; /* gettime.h implementation */ u32 getTimeMs() { /* Use irrlicht because it is more precise than porting.h's getTimeMs() */ if(g_irrlicht == NULL) return 0; return g_irrlicht->getTime(); } /* Text input system */ struct TextDestSign : public TextDest { TextDestSign(v3s16 blockpos, s16 id, Client *client) { m_blockpos = blockpos; m_id = id; m_client = client; } void gotText(std::wstring text) { std::string ntext = wide_to_narrow(text); dstream<<"Changing text of a sign object: " <<ntext<<std::endl; m_client->sendSignText(m_blockpos, m_id, ntext); } v3s16 m_blockpos; s16 m_id; Client *m_client; }; struct TextDestChat : public TextDest { TextDestChat(Client *client) { m_client = client; } void gotText(std::wstring text) { m_client->sendChatMessage(text); m_client->addChatMessage(text); } Client *m_client; }; class MyEventReceiver : public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent& event) { /* React to nothing here if a menu is active */ if(noMenuActive() == false) { clearInput(); return false; } // Remember whether each key is down or up if(event.EventType == irr::EET_KEY_INPUT_EVENT) { keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; if(event.KeyInput.PressedDown) { //dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl; /* Launch menus */ if(guienv != NULL && guiroot != NULL && g_device != NULL) { if(event.KeyInput.Key == irr::KEY_ESCAPE) { dstream<<DTIME<<"MyEventReceiver: " <<"Launching pause menu"<<std::endl; // It will delete itself by itself (new GUIPauseMenu(guienv, guiroot, -1, g_device, &g_active_menu_count))->drop(); return true; } if(event.KeyInput.Key == irr::KEY_KEY_I) { dstream<<DTIME<<"MyEventReceiver: " <<"Launching inventory"<<std::endl; (new GUIInventoryMenu(guienv, guiroot, -1, &local_inventory, &inventory_action_queue, &g_active_menu_count))->drop(); return true; } if(event.KeyInput.Key == irr::KEY_KEY_T) { TextDest *dest = new TextDestChat(g_client); (new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count, dest, L""))->drop(); } } // Material selection if(event.KeyInput.Key == irr::KEY_KEY_F) { if(g_selected_item < PLAYER_INVENTORY_SIZE-1) g_selected_item++; else g_selected_item = 0; dstream<<DTIME<<"Selected item: " <<g_selected_item<<std::endl; } // Viewing range selection if(event.KeyInput.Key == irr::KEY_KEY_R) { JMutexAutoLock lock(g_range_mutex); if(g_viewing_range_all) { g_viewing_range_all = false; dstream<<DTIME<<"Disabled full viewing range"<<std::endl; } else { g_viewing_range_all = true; dstream<<DTIME<<"Enabled full viewing range"<<std::endl; } } // Print debug stacks if(event.KeyInput.Key == irr::KEY_KEY_P) { dstream<<"-----------------------------------------" <<std::endl; dstream<<DTIME<<"Printing debug stacks:"<<std::endl; dstream<<"-----------------------------------------" <<std::endl; debug_stacks_print(); } } } if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) { if(noMenuActive() == false) { left_active = false; middle_active = false; right_active = false; } else { //dstream<<"MyEventReceiver: mouse input"<<std::endl; left_active = event.MouseInput.isLeftPressed(); middle_active = event.MouseInput.isMiddlePressed(); right_active = event.MouseInput.isRightPressed(); if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { leftclicked = true; } if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { rightclicked = true; } if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { leftreleased = true; } if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { rightreleased = true; } if(event.MouseInput.Event == EMIE_MOUSE_WHEEL) { /*dstream<<"event.MouseInput.Wheel=" <<event.MouseInput.Wheel<<std::endl;*/ if(event.MouseInput.Wheel < 0) { if(g_selected_item < PLAYER_INVENTORY_SIZE-1) g_selected_item++; else g_selected_item = 0; } else if(event.MouseInput.Wheel > 0) { if(g_selected_item > 0) g_selected_item--; else g_selected_item = PLAYER_INVENTORY_SIZE-1; } } } } return false; } // This is used to check whether a key is being held down virtual bool IsKeyDown(EKEY_CODE keyCode) const { return keyIsDown[keyCode]; } void clearInput() { for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) keyIsDown[i] = false; leftclicked = false; rightclicked = false; leftreleased = false; rightreleased = false; left_active = false; middle_active = false; right_active = false; } MyEventReceiver() { clearInput(); } bool leftclicked; bool rightclicked; bool leftreleased; bool rightreleased; bool left_active; bool middle_active; bool right_active; private: // We use this array to store the current state of each key bool keyIsDown[KEY_KEY_CODES_COUNT]; //s32 mouseX; //s32 mouseY; IrrlichtDevice *m_device; }; class InputHandler { public: InputHandler() { } virtual ~InputHandler() { } virtual bool isKeyDown(EKEY_CODE keyCode) = 0; virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; virtual bool getLeftState() = 0; virtual bool getRightState() = 0; virtual bool getLeftClicked() = 0; virtual bool getRightClicked() = 0; virtual void resetLeftClicked() = 0; virtual void resetRightClicked() = 0; virtual bool getLeftReleased() = 0; virtual bool getRightReleased() = 0; virtual void resetLeftReleased() = 0; virtual void resetRightReleased() = 0; virtual void step(float dtime) {}; virtual void clear() {}; }; InputHandler *g_input = NULL; class RealInputHandler : public InputHandler { public: RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver): m_device(device), m_receiver(receiver) { } virtual bool isKeyDown(EKEY_CODE keyCode) { return m_receiver->IsKeyDown(keyCode); } virtual v2s32 getMousePos() { return m_device->getCursorControl()->getPosition(); } virtual void setMousePos(s32 x, s32 y) { m_device->getCursorControl()->setPosition(x, y); } virtual bool getLeftState() { return m_receiver->left_active; } virtual bool getRightState() { return m_receiver->right_active; } virtual bool getLeftClicked() { return m_receiver->leftclicked; } virtual bool getRightClicked() { return m_receiver->rightclicked; } virtual void resetLeftClicked() { m_receiver->leftclicked = false; } virtual void resetRightClicked() { m_receiver->rightclicked = false; } virtual bool getLeftReleased() { return m_receiver->leftreleased; } virtual bool getRightReleased() { return m_receiver->rightreleased; } virtual void resetLeftReleased() { m_receiver->leftreleased = false; } virtual void resetRightReleased() { m_receiver->rightreleased = false; } void clear() { resetRightClicked(); resetLeftClicked(); } private: IrrlichtDevice *m_device; MyEventReceiver *m_receiver; }; class RandomInputHandler : public InputHandler { public: RandomInputHandler() { leftclicked = false; rightclicked = false; for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) keydown[i] = false; } virtual bool isKeyDown(EKEY_CODE keyCode) { return keydown[keyCode]; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x,y); } virtual bool getLeftState() { return false; } virtual bool getRightState() { return false; } virtual bool getLeftClicked() { return leftclicked; } virtual bool getRightClicked() { return rightclicked; } virtual void resetLeftClicked() { leftclicked = false; } virtual void resetRightClicked() { rightclicked = false; } virtual bool getLeftReleased() { return false; } virtual bool getRightReleased() { return false; } virtual void resetLeftReleased() { } virtual void resetRightReleased() { } virtual void step(float dtime) { { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1,10); /*if(g_selected_material < USEFUL_CONTENT_COUNT-1) g_selected_material++; else g_selected_material = 0;*/ if(g_selected_item < PLAYER_INVENTORY_SIZE-1) g_selected_item++; else g_selected_item = 0; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 40); keydown[irr::KEY_SPACE] = !keydown[irr::KEY_SPACE]; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 40); keydown[irr::KEY_KEY_2] = !keydown[irr::KEY_KEY_2]; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 40); keydown[irr::KEY_KEY_W] = !keydown[irr::KEY_KEY_W]; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 40); keydown[irr::KEY_KEY_A] = !keydown[irr::KEY_KEY_A]; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 20); mousespeed = v2s32(Rand(-20,20), Rand(-15,20)); } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 30); leftclicked = true; } } { static float counter1 = 0; counter1 -= dtime; if(counter1 < 0.0) { counter1 = 0.1*Rand(1, 20); rightclicked = true; } } mousepos += mousespeed; } s32 Rand(s32 min, s32 max) { return (rand()%(max-min+1))+min; } private: bool keydown[KEY_KEY_CODES_COUNT]; v2s32 mousepos; v2s32 mousespeed; bool leftclicked; bool rightclicked; }; void updateViewingRange(f32 frametime, Client *client) { // Range_all messes up frametime_avg if(g_viewing_range_all == true) return; float wanted_fps = g_settings.getFloat("wanted_fps"); // Initialize to the target value static float frametime_avg = 1.0/wanted_fps; //frametime_avg = frametime_avg * 0.9 + frametime * 0.1; frametime_avg = frametime_avg * 0.7 + frametime * 0.3; static f32 counter = 0; if(counter > 0){ counter -= frametime; return; } //counter = 1.0; //seconds counter = 0.5; //seconds //float freetime_ratio = 0.2; //float freetime_ratio = 0.4; float freetime_ratio = FREETIME_RATIO; float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio))); float fraction = sqrt(frametime_avg / frametime_wanted); /*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0 + frametime_avg / frametime_wanted / 2.0;*/ //float fraction = frametime_avg / frametime_wanted; static bool fraction_is_good = false; //float fraction_good_threshold = 0.1; //float fraction_bad_threshold = 0.25; float fraction_good_threshold = 0.075; float fraction_bad_threshold = 0.125; float fraction_limit; // Use high limit if fraction is good AND the fraction would // lower the range. We want to keep the range fairly high. if(fraction_is_good && fraction > 1.0) fraction_limit = fraction_bad_threshold; else fraction_limit = fraction_good_threshold; if(fabs(fraction - 1.0) < fraction_limit) { fraction_is_good = true; return; } else { fraction_is_good = false; } //dstream<<"frametime_avg="<<frametime_avg<<std::endl; //dstream<<"frametime_wanted="<<frametime_wanted<<std::endl; /*dstream<<"fetching="<<client->isFetchingBlocks() <<" faction = "<<fraction<<std::endl;*/ JMutexAutoLock lock(g_range_mutex); s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min"); s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max"); s16 n = (float)g_viewing_range_nodes / fraction; if(n < viewing_range_nodes_min) n = viewing_range_nodes_min; if(n > viewing_range_nodes_max) n = viewing_range_nodes_max; bool can_change = true; if(client->isFetchingBlocks() == true && n > g_viewing_range_nodes) can_change = false; if(can_change) g_viewing_range_nodes = n; /*dstream<<"g_viewing_range_nodes = " <<g_viewing_range_nodes<<std::endl;*/ } class GUIQuickInventory : public IEventReceiver { public: GUIQuickInventory( gui::IGUIEnvironment* env, gui::IGUIElement* parent, v2s32 pos, s32 itemcount, Inventory *inventory): m_itemcount(itemcount), m_inventory(inventory) { core::rect<s32> imgsize(0,0,48,48); core::rect<s32> textsize(0,0,48,16); v2s32 spacing(0, 64); for(s32 i=0; i<m_itemcount; i++) { m_images.push_back(env->addImage( imgsize + pos + spacing*i )); m_images[i]->setScaleImage(true); m_texts.push_back(env->addStaticText( L"", textsize + pos + spacing*i, false, false )); m_texts[i]->setBackgroundColor( video::SColor(128,0,0,0)); m_texts[i]->setTextAlignment( gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } } virtual bool OnEvent(const SEvent& event) { return false; } void setSelection(s32 i) { m_selection = i; } void update() { s32 start = 0; start = m_selection - m_itemcount / 2; InventoryList *mainlist = m_inventory->getList("main"); for(s32 i=0; i<m_itemcount; i++) { s32 j = i + start; if(j > (s32)mainlist->getSize() - 1) j -= mainlist->getSize(); if(j < 0) j += mainlist->getSize(); InventoryItem *item = mainlist->getItem(j); // Null items if(item == NULL) { m_images[i]->setImage(NULL); wchar_t t[10]; if(m_selection == j) swprintf(t, 10, L"<-"); else swprintf(t, 10, L""); m_texts[i]->setText(t); // The next ifs will segfault with a NULL pointer continue; } m_images[i]->setImage(item->getImage()); wchar_t t[10]; if(m_selection == j) swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str()); else swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str()); m_texts[i]->setText(t); } } private: s32 m_itemcount; core::array<gui::IGUIStaticText*> m_texts; core::array<gui::IGUIImage*> m_images; Inventory *m_inventory; s32 m_selection; }; // Chat data struct ChatLine { ChatLine(): age(0.0) { } ChatLine(const std::wstring &a_text): age(0.0), text(a_text) { } float age; std::wstring text; }; int main(int argc, char *argv[]) { /* Low-level initialization */ bool disable_stderr = false; #ifdef _WIN32 disable_stderr = true; #endif // Initialize debug streams debugstreams_init(disable_stderr, DEBUGFILE); // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); initializeMaterialProperties(); try { /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG)); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, "Run server directly")); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, "Load configuration from specified file")); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING)); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING)); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG)); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG)); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG)); Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help")) { dstream<<"Allowed options:"<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { dstream<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) { } else { dstream<<" <value>"; } dstream<<std::endl; if(i.getNode()->getValue().help != NULL) { dstream<<" "<<i.getNode()->getValue().help <<std::endl; } } return cmd_args.getFlag("help") ? 0 : 1; } /* Basic initialization */ // Initialize default settings set_default_settings(); // Print startup message dstream<<DTIME<<"minetest-c55" " with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", ENABLE_TESTS="<<ENABLE_TESTS <<std::endl; // Set locale. This is for forcing '.' as the decimal point. std::locale::global(std::locale("C")); // This enables printing all characters in bitmap font setlocale(LC_CTYPE, "en_US"); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Initialization */ /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings.readConfigFile(cmd_args.get("config").c_str()); if(r == false) { dstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { const char *filenames[2] = { "../minetest.conf", "../../minetest.conf" }; for(u32 i=0; i<2; i++) { bool r = g_settings.readConfigFile(filenames[i]); if(r) { configpath = filenames[i]; break; } } } // Initialize random seed srand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /* Global range mutex */ g_range_mutex.Init(); assert(g_range_mutex.IsInitialized()); // Read map parameters from settings HMParams hm_params; hm_params.blocksize = g_settings.getU16("heightmap_blocksize"); hm_params.randmax = g_settings.get("height_randmax"); hm_params.randfactor = g_settings.get("height_randfactor"); hm_params.base = g_settings.get("height_base"); MapParams map_params; map_params.plants_amount = g_settings.getFloat("plants_amount"); map_params.ravines_amount = g_settings.getFloat("ravines_amount"); /* Ask some stuff */ std::cout<<std::endl<<std::endl; std::cout <<" .__ __ __ "<<std::endl <<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl <<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl <<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl <<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl <<" \\/ \\/ \\/ \\/ \\/ "<<std::endl <<std::endl; std::cout<<std::endl; //char templine[100]; // Port? u16 port = 30000; if(cmd_args.exists("port")) { port = cmd_args.getU16("port"); } else { port = g_settings.getU16Ask("port", "Port", 30000); std::cout<<"-> "<<port<<std::endl; } if(cmd_args.getFlag("server")) { DSTACK("Dedicated server branch"); std::cout<<std::endl; std::cout<<"========================"<<std::endl; std::cout<<"Running dedicated server"<<std::endl; std::cout<<"========================"<<std::endl; std::cout<<std::endl; Server server("../map", hm_params, map_params); server.start(port); for(;;) { // This is kind of a hack but can be done like this // because server.step() is very light sleep_ms(30); server.step(0.030); static int counter = 0; counter--; if(counter <= 0) { counter = 10; core::list<PlayerInfo> list = server.getPlayerInfo(); core::list<PlayerInfo>::Iterator i; static u32 sum_old = 0; u32 sum = PIChecksum(list); if(sum != sum_old) { std::cout<<DTIME<<"Player info:"<<std::endl; for(i=list.begin(); i!=list.end(); i++) { i->PrintLine(&std::cout); } } sum_old = sum; } } return 0; } bool hosting = false; char connect_name[100] = ""; if(cmd_args.exists("address")) { snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str()); } else if(is_yes(g_settings.get("host_game")) == false) { if(g_settings.get("address") != "") { std::cout<<g_settings.get("address")<<std::endl; snprintf(connect_name, 100, "%s", g_settings.get("address").c_str()); } else { std::cout<<"Address to connect to [empty = host a game]: "; std::cin.getline(connect_name, 100); } } if(connect_name[0] == 0){ snprintf(connect_name, 100, "127.0.0.1"); hosting = true; } if(hosting) std::cout<<"> Hosting game"<<std::endl; else std::cout<<"> Connecting to "<<connect_name<<std::endl; char playername[PLAYERNAME_SIZE] = ""; if(g_settings.get("name") != "") { snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str()); } else { std::cout<<"Name of player: "; std::cin.getline(playername, PLAYERNAME_SIZE); } std::cout<<"-> \""<<playername<<"\""<<std::endl; /* Resolution selection */ bool fullscreen = false; u16 screenW = atoi(g_settings.get("screenW").c_str()); u16 screenH = atoi(g_settings.get("screenH").c_str()); // MyEventReceiver receiver; video::E_DRIVER_TYPE driverType; #ifdef _WIN32 //driverType = video::EDT_DIRECT3D9; // Doesn't seem to work driverType = video::EDT_OPENGL; #else driverType = video::EDT_OPENGL; #endif // create device and exit if creation failed IrrlichtDevice *device; device = createDevice(driverType, core::dimension2d<u32>(screenW, screenH), 16, fullscreen, false, false, &receiver); if (device == 0) return 1; // could not create selected driver. g_device = device; g_irrlicht = new IrrlichtWrapper(device); //g_device = device; device->setResizable(true); bool random_input = g_settings.getBool("random_input") || cmd_args.getFlag("random-input"); if(random_input) g_input = new RandomInputHandler(); else g_input = new RealInputHandler(device, &receiver); /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO */ //driver->setMinHardwareBufferVertexCount(1); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); gui::IGUIFont* font = guienv->getFont("../data/fontlucida.png"); if(font) skin->setFont(font); u32 text_height = font->getDimension(L"Hello, world!").Height; dstream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); const wchar_t *text = L"Loading and connecting..."; core::vector2d<s32> center(screenW/2, screenH/2); core::vector2d<s32> textsize(300, text_height); core::rect<s32> textrect(center - textsize/2, center + textsize/2); gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText( text, textrect, false, false); gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); driver->endScene(); /* Preload some textures */ tile_materials_preload(g_irrlicht); /* Make a scope here for the client so that it gets removed before the irrlicht device */ { std::cout<<DTIME<<"Creating server and client"<<std::endl; /* Create server */ SharedPtr<Server> server; if(hosting){ server = new Server("../map", hm_params, map_params); server->start(port); } /* Create client */ Client client(device, playername, g_range_mutex, g_viewing_range_nodes, g_viewing_range_all); g_client = &client; Address connect_address(0,0,0,0, port); try{ connect_address.Resolve(connect_name); } catch(ResolveError &e) { std::cout<<DTIME<<"Couldn't resolve address"<<std::endl; return 0; } std::cout<<DTIME<<"Connecting to server..."<<std::endl; client.connect(connect_address); try{ while(client.connectedAndInitialized() == false) { client.step(0.1); if(server != NULL){ server->step(0.1); } sleep_ms(100); } } catch(con::PeerNotFoundException &e) { std::cout<<DTIME<<"Timed out."<<std::endl; return 0; } /* Create skybox */ /*scene::ISceneNode* skybox; skybox = smgr->addSkyBoxSceneNode( driver->getTexture("../data/skybox2.png"), driver->getTexture("../data/skybox3.png"), driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"), driver->getTexture("../data/skybox1.png"));*/ /* Create the camera node */ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode( 0, // Camera parent v3f(BS*100, BS*2, BS*100), // Look from v3f(BS*100+1, BS*2, BS*100), // Look to -1 // Camera ID ); if(camera == NULL) return 1; video::SColor skycolor = video::SColor(255,90,140,200); camera->setFOV(FOV_ANGLE); // Just so big a value that everything rendered is visible camera->setFarValue(100000*BS); f32 camera_yaw = 0; // "right/left" f32 camera_pitch = 0; // "up/down" /* Move into game */ gui_loadingtext->remove(); /* Add some gui stuff */ GUIQuickInventory *quick_inventory = new GUIQuickInventory (guienv, NULL, v2s32(10, 70), 5, &local_inventory); /* We need some kind of a root node to be able to add custom elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); // Test the text input system /*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count, NULL))->drop();*/ /*GUIMessageMenu *menu = new GUIMessageMenu(guienv, guiroot, -1, &g_active_menu_count, L"Asd"); menu->drop();*/ // Launch pause menu /*(new GUIPauseMenu(guienv, guiroot, -1, g_device, &g_active_menu_count))->drop();*/ // First line of debug text gui::IGUIStaticText *guitext = guienv->addStaticText( L"Minetest-c55", core::rect<s32>(5, 5, 795, 5+textsize.Y), false, false); // Second line of debug text gui::IGUIStaticText *guitext2 = guienv->addStaticText( L"", core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2), false, false); // At the middle of the screen // Object infos are shown in this gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"test", core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)), false, false); // Chat text gui::IGUIStaticText *chat_guitext = guienv->addStaticText( L"Chat here\nOther line\nOther line\nOther line\nOther line", core::rect<s32>(70, 60, 795, 150), false, true); chat_guitext->setBackgroundColor(video::SColor(96,0,0,0)); core::list<ChatLine> chat_lines; /* Some statistics are collected in these */ u32 drawtime = 0; u32 beginscenetime = 0; u32 scenetime = 0; u32 endscenetime = 0; // A test //throw con::PeerNotFoundException("lol"); /* Main loop */ bool first_loop_after_window_activation = true; // Time is in milliseconds // NOTE: getRealTime() without run()s causes strange problems in wine // NOTE: Have to call run() between calls of this to update the timer u32 lasttime = device->getTimer()->getTime(); while(device->run()) { /* Run global IrrlichtWrapper's main thread processing stuff */ g_irrlicht->Run(); /* Random calculations */ v2u32 screensize = driver->getScreenSize(); core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2); // Hilight boxes collected during the loop and displayed core::list< core::aabbox3d<f32> > hilightboxes; // Info text std::wstring infotext; //TimeTaker //timer1("//timer1"); // Time of frame without fps limit float busytime; u32 busytime_u32; { // not using getRealTime is necessary for wine u32 time = device->getTimer()->getTime(); if(time > lasttime) busytime_u32 = time - lasttime; else busytime_u32 = 0; busytime = busytime_u32 / 1000.0; } //std::cout<<"busytime_u32="<<busytime_u32<<std::endl; // Absolutelu necessary for wine! device->run(); /* Viewing range */ updateViewingRange(busytime, &client); /* FPS limiter */ { float fps_max = g_settings.getFloat("fps_max"); u32 frametime_min = 1000./fps_max; if(busytime_u32 < frametime_min) { u32 sleeptime = frametime_min - busytime_u32; device->sleep(sleeptime); } } // Absolutelu necessary for wine! device->run(); /* Time difference calculation */ f32 dtime; // in seconds u32 time = device->getTimer()->getTime(); if(time > lasttime) dtime = (time - lasttime) / 1000.0; else dtime = 0; lasttime = time; /* Time average and jitter calculation */ static f32 dtime_avg1 = 0.0; dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02; f32 dtime_jitter1 = dtime - dtime_avg1; static f32 dtime_jitter1_max_sample = 0.0; static f32 dtime_jitter1_max_fraction = 0.0; { static f32 jitter1_max = 0.0; static f32 counter = 0.0; if(dtime_jitter1 > jitter1_max) jitter1_max = dtime_jitter1; counter += dtime; if(counter > 0.0) { counter -= 3.0; dtime_jitter1_max_sample = jitter1_max; dtime_jitter1_max_fraction = dtime_jitter1_max_sample / (dtime_avg1+0.001); jitter1_max = 0.0; /* Control freetime ratio */ /*if(dtime_jitter1_max_fraction > DTIME_JITTER_MAX_FRACTION) { if(g_freetime_ratio < FREETIME_RATIO_MAX) g_freetime_ratio += 0.01; } else { if(g_freetime_ratio > FREETIME_RATIO_MIN) g_freetime_ratio -= 0.01; }*/ } } /* Busytime average and jitter calculation */ static f32 busytime_avg1 = 0.0; busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02; f32 busytime_jitter1 = busytime - busytime_avg1; static f32 busytime_jitter1_max_sample = 0.0; static f32 busytime_jitter1_min_sample = 0.0; { static f32 jitter1_max = 0.0; static f32 jitter1_min = 0.0; static f32 counter = 0.0; if(busytime_jitter1 > jitter1_max) jitter1_max = busytime_jitter1; if(busytime_jitter1 < jitter1_min) jitter1_min = busytime_jitter1; counter += dtime; if(counter > 0.0){ counter -= 3.0; busytime_jitter1_max_sample = jitter1_max; busytime_jitter1_min_sample = jitter1_min; jitter1_max = 0.0; jitter1_min = 0.0; } } /* Debug info for client */ { static float counter = 0.0; counter -= dtime; if(counter < 0) { counter = 30.0; client.printDebugInfo(std::cout); } } /* Input handler step() */ g_input->step(dtime); /* Player speed control */ { /*bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_superspeed, float a_pitch, float a_yaw*/ PlayerControl control( g_input->isKeyDown(irr::KEY_KEY_W), g_input->isKeyDown(irr::KEY_KEY_S), g_input->isKeyDown(irr::KEY_KEY_A), g_input->isKeyDown(irr::KEY_KEY_D), g_input->isKeyDown(irr::KEY_SPACE), g_input->isKeyDown(irr::KEY_KEY_2), camera_pitch, camera_yaw ); client.setPlayerControl(control); } /* Process environment */ { //TimeTaker timer("client.step(dtime)"); client.step(dtime); //client.step(dtime_avg1); } if(server != NULL) { //TimeTaker timer("server->step(dtime)"); server->step(dtime); } v3f player_position = client.getPlayerPosition(); //TimeTaker //timer2("//timer2"); /* Mouse and camera control */ if((device->isWindowActive() && noMenuActive()) || random_input) { if(!random_input) device->getCursorControl()->setVisible(false); if(first_loop_after_window_activation){ //std::cout<<"window active, first loop"<<std::endl; first_loop_after_window_activation = false; } else{ s32 dx = g_input->getMousePos().X - displaycenter.X; s32 dy = g_input->getMousePos().Y - displaycenter.Y; //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl; camera_yaw -= dx*0.2; camera_pitch += dy*0.2; if(camera_pitch < -89.5) camera_pitch = -89.5; if(camera_pitch > 89.5) camera_pitch = 89.5; } g_input->setMousePos(displaycenter.X, displaycenter.Y); } else{ device->getCursorControl()->setVisible(true); //std::cout<<"window inactive"<<std::endl; first_loop_after_window_activation = true; } camera_yaw = wrapDegrees(camera_yaw); camera_pitch = wrapDegrees(camera_pitch); v3f camera_direction = v3f(0,0,1); camera_direction.rotateYZBy(camera_pitch); camera_direction.rotateXZBy(camera_yaw); v3f camera_position = player_position + v3f(0, BS+BS/2, 0); camera->setPosition(camera_position); // *100.0 helps in large map coordinates camera->setTarget(camera_position + camera_direction * 100.0); if(FIELD_OF_VIEW_TEST){ //client.m_env.getMap().updateCamera(v3f(0,0,0), v3f(0,0,1)); client.updateCamera(v3f(0,0,0), v3f(0,0,1)); } else{ //client.m_env.getMap().updateCamera(camera_position, camera_direction); //TimeTaker timer("client.updateCamera"); client.updateCamera(camera_position, camera_direction); } //timer2.stop(); //TimeTaker //timer3("//timer3"); /* Calculate what block is the crosshair pointing to */ //u32 t1 = device->getTimer()->getRealTime(); //f32 d = 4; // max. distance f32 d = 4; // max. distance core::line3d<f32> shootline(camera_position, camera_position + camera_direction * BS * (d+1)); MapBlockObject *selected_object = client.getSelectedObject (d*BS, camera_position, shootline); /* If it's pointing to a MapBlockObject */ if(selected_object != NULL) { //dstream<<"Client returned selected_object != NULL"<<std::endl; core::aabbox3d<f32> box_on_map = selected_object->getSelectionBoxOnMap(); hilightboxes.push_back(box_on_map); infotext = narrow_to_wide(selected_object->infoText()); if(g_input->getLeftClicked()) { std::cout<<DTIME<<"Left-clicked object"<<std::endl; client.clickObject(0, selected_object->getBlock()->getPos(), selected_object->getId(), g_selected_item); } else if(g_input->getRightClicked()) { std::cout<<DTIME<<"Right-clicked object"<<std::endl; /* Check if we want to modify the object ourselves */ if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN) { dstream<<"Sign object right-clicked"<<std::endl; if(random_input == false) { // Get a new text for it TextDest *dest = new TextDestSign( selected_object->getBlock()->getPos(), selected_object->getId(), &client); SignObject *sign_object = (SignObject*)selected_object; std::wstring wtext = narrow_to_wide(sign_object->getText()); (new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count, dest, wtext))->drop(); } } /* Otherwise pass the event to the server as-is */ else { client.clickObject(1, selected_object->getBlock()->getPos(), selected_object->getId(), g_selected_item); } } } else // selected_object == NULL { /* Find out which node we are pointing at */ bool nodefound = false; v3s16 nodepos; v3s16 neighbourpos; core::aabbox3d<f32> nodefacebox; f32 mindistance = BS * 1001; v3s16 pos_i = floatToInt(player_position); /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")" <<std::endl;*/ s16 a = d; s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1); s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1); s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1); s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1); s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1); s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1); for(s16 y = ystart; y <= yend; y++) for(s16 z = zstart; z <= zend; z++) for(s16 x = xstart; x <= xend; x++) { MapNode n; try { n = client.getNode(v3s16(x,y,z)); if(content_pointable(n.d) == false) continue; } catch(InvalidPositionException &e) { continue; } v3s16 np(x,y,z); v3f npf = intToFloat(np); f32 d = 0.01; v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; /* Meta-objects */ if(n.d == CONTENT_TORCH) { v3s16 dir = unpackDir(n.dir); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; f32 distance = (cpf - camera_position).getLength(); core::aabbox3d<f32> box; // bottom if(dir == v3s16(0,-1,0)) { box = core::aabbox3d<f32>( npf - v3f(BS/6, BS/2, BS/6), npf + v3f(BS/6, -BS/2+BS/3*2, BS/6) ); } // top else if(dir == v3s16(0,1,0)) { box = core::aabbox3d<f32>( npf - v3f(BS/6, -BS/2+BS/3*2, BS/6), npf + v3f(BS/6, BS/2, BS/6) ); } // side else { box = core::aabbox3d<f32>( cpf - v3f(BS/6, BS/3, BS/6), cpf + v3f(BS/6, BS/3, BS/6) ); } if(distance < mindistance) { if(box.intersectsWithLine(shootline)) { nodefound = true; nodepos = np; neighbourpos = np; mindistance = distance; nodefacebox = box; } } } /* Regular blocks */ else { for(u16 i=0; i<6; i++) { v3f dir_f = v3f(dirs[i].X, dirs[i].Y, dirs[i].Z); v3f centerpoint = npf + dir_f * BS/2; f32 distance = (centerpoint - camera_position).getLength(); if(distance < mindistance) { core::CMatrix4<f32> m; m.buildRotateFromTo(v3f(0,0,1), dir_f); // This is the back face v3f corners[2] = { v3f(BS/2, BS/2, BS/2), v3f(-BS/2, -BS/2, BS/2+d) }; for(u16 j=0; j<2; j++) { m.rotateVect(corners[j]); corners[j] += npf; } core::aabbox3d<f32> facebox(corners[0]); facebox.addInternalPoint(corners[1]); if(facebox.intersectsWithLine(shootline)) { nodefound = true; nodepos = np; neighbourpos = np + dirs[i]; mindistance = distance; nodefacebox = facebox; } } // if distance < mindistance } // for dirs } // regular block } // for coords static float nodig_delay_counter = 0.0; if(nodefound) { static v3s16 nodepos_old(-32768,-32768,-32768); static float dig_time = 0.0; static u16 dig_index = 0; hilightboxes.push_back(nodefacebox); if(g_input->getLeftReleased()) { client.clearTempMod(nodepos); dig_time = 0.0; } if(nodig_delay_counter > 0.0) { nodig_delay_counter -= dtime; } else { if(nodepos != nodepos_old) { std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<"," <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl; if(nodepos_old != v3s16(-32768,-32768,-32768)) { client.clearTempMod(nodepos_old); dig_time = 0.0; } } if(g_input->getLeftClicked() || (g_input->getLeftState() && nodepos != nodepos_old)) { dstream<<DTIME<<"Started digging"<<std::endl; client.groundAction(0, nodepos, neighbourpos, g_selected_item); } if(g_input->getLeftClicked()) { client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0)); } if(g_input->getLeftState()) { MapNode n = client.getNode(nodepos); // Get tool name. Default is "" = bare hands std::string toolname = ""; InventoryList *mlist = local_inventory.getList("main"); if(mlist != NULL) { InventoryItem *item = mlist->getItem(g_selected_item); if(item && (std::string)item->getName() == "ToolItem") { ToolItem *titem = (ToolItem*)item; toolname = titem->getToolName(); } } // Get digging properties for material and tool u8 material = n.d; DiggingProperties prop = getDiggingProperties(material, toolname); float dig_time_complete = 0.0; if(prop.diggable == false) { /*dstream<<"Material "<<(int)material <<" not diggable with \"" <<toolname<<"\""<<std::endl;*/ // I guess nobody will wait for this long dig_time_complete = 10000000.0; } else { dig_time_complete = prop.time; } if(dig_time_complete >= 0.001) { dig_index = (u16)((float)CRACK_ANIMATION_LENGTH * dig_time/dig_time_complete); } // This is for torches else { dig_index = CRACK_ANIMATION_LENGTH; } if(dig_index < CRACK_ANIMATION_LENGTH) { //dstream<<"dig_index="<<dig_index<<std::endl; client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index)); } else { dstream<<DTIME<<"Digging completed"<<std::endl; client.groundAction(3, nodepos, neighbourpos, g_selected_item); client.clearTempMod(nodepos); client.removeNode(nodepos); dig_time = 0; nodig_delay_counter = dig_time_complete / (float)CRACK_ANIMATION_LENGTH; // We don't want a corresponding delay to // very time consuming nodes if(nodig_delay_counter > 0.5) { nodig_delay_counter = 0.5; } // We want a slight delay to very little // time consuming nodes //float mindelay = 0.15; float mindelay = 0.20; if(nodig_delay_counter < mindelay) { nodig_delay_counter = mindelay; } } dig_time += dtime; } } if(g_input->getRightClicked()) { std::cout<<DTIME<<"Ground right-clicked"<<std::endl; client.groundAction(1, nodepos, neighbourpos, g_selected_item); } nodepos_old = nodepos; } else{ } } // selected_object == NULL g_input->resetLeftClicked(); g_input->resetRightClicked(); if(g_input->getLeftReleased()) { std::cout<<DTIME<<"Left button released (stopped digging)" <<std::endl; client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0); } if(g_input->getRightReleased()) { //std::cout<<DTIME<<"Right released"<<std::endl; // Nothing here } g_input->resetLeftReleased(); g_input->resetRightReleased(); /* Calculate stuff for drawing */ camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y); u32 daynight_ratio = client.getDayNightRatio(); video::SColor bgcolor = video::SColor( 255, skycolor.getRed() * daynight_ratio / 1000, skycolor.getGreen() * daynight_ratio / 1000, skycolor.getBlue() * daynight_ratio / 1000); /* Fog */ if(g_settings.getBool("enable_fog") == true) { f32 range = g_viewing_range_nodes * BS; if(g_viewing_range_all) range = 100000*BS; driver->setFog( bgcolor, video::EFT_FOG_LINEAR, range*0.6, range, 0.01, false, // pixel fog false // range fog ); } /* Update gui stuff (0ms) */ //TimeTaker guiupdatetimer("Gui updating"); { wchar_t temptext[150]; static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02; static float beginscenetime_avg = 0; beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02; static float scenetime_avg = 0; scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02; static float endscenetime_avg = 0; endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02; swprintf(temptext, 150, L"Minetest-c55 (" L"F: item=%i" L", R: range_all=%i" L")" L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f", g_selected_item, g_viewing_range_all, drawtime_avg, beginscenetime_avg, scenetime_avg, endscenetime_avg ); guitext->setText(temptext); } { wchar_t temptext[150]; swprintf(temptext, 150, L"(% .1f, % .1f, % .1f)" L" (% .3f < btime_jitter < % .3f" L", dtime_jitter = % .1f %%)", player_position.X/BS, player_position.Y/BS, player_position.Z/BS, busytime_jitter1_min_sample, busytime_jitter1_max_sample, dtime_jitter1_max_fraction * 100.0 ); guitext2->setText(temptext); } { guitext_info->setText(infotext.c_str()); } /* Get chat messages from client */ { // Get new messages std::wstring message; while(client.getChatMessage(message)) { chat_lines.push_back(ChatLine(message)); if(chat_lines.size() > 7) { core::list<ChatLine>::Iterator i = chat_lines.begin(); chat_lines.erase(i); } } // Append them to form the whole static text and throw // it to the gui element std::wstring whole; u16 to_be_removed_count = 0; for(core::list<ChatLine>::Iterator i = chat_lines.begin(); i != chat_lines.end(); i++) { (*i).age += dtime; if((*i).age > 300.0) { to_be_removed_count++; continue; } whole += (*i).text + L'\n'; } for(u16 i=0; i<to_be_removed_count; i++) { core::list<ChatLine>::Iterator it = chat_lines.begin(); chat_lines.erase(it); } chat_guitext->setText(whole.c_str()); // Update gui element size and position core::rect<s32> rect( 10, screensize.Y - 10 - text_height*chat_lines.size(), screensize.X - 10, screensize.Y - 10 ); chat_guitext->setRelativePosition(rect); } /* Inventory */ static u16 old_selected_item = 65535; if(client.getLocalInventoryUpdated() || g_selected_item != old_selected_item) { old_selected_item = g_selected_item; //std::cout<<"Updating local inventory"<<std::endl; client.getLocalInventory(local_inventory); quick_inventory->setSelection(g_selected_item); quick_inventory->update(); } /* Send actions returned by the inventory menu */ while(inventory_action_queue.size() != 0) { InventoryAction *a = inventory_action_queue.pop_front(); client.sendInventoryAction(a); // Eat it delete a; } /* Drawing begins */ TimeTaker drawtimer("Drawing"); { TimeTaker timer("beginScene"); driver->beginScene(true, true, bgcolor); //driver->beginScene(false, true, bgcolor); beginscenetime = timer.stop(true); } //timer3.stop(); //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl; { TimeTaker timer("smgr"); smgr->drawAll(); scenetime = timer.stop(true); } { //TimeTaker timer9("auxiliary drawings"); // 0ms //timer9.stop(); //TimeTaker //timer10("//timer10"); video::SMaterial m; m.Thickness = 10; m.Lighting = false; driver->setMaterial(m); driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin(); i != hilightboxes.end(); i++) { /*std::cout<<"hilightbox min=" <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")" <<" max=" <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")" <<std::endl;*/ driver->draw3DBox(*i, video::SColor(255,0,0,0)); } /* Draw crosshair */ driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0), displaycenter + core::vector2d<s32>(10,0), video::SColor(255,255,255,255)); driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10), displaycenter + core::vector2d<s32>(0,10), video::SColor(255,255,255,255)); } //timer10.stop(); //TimeTaker //timer11("//timer11"); /* Draw gui */ // 0-1ms guienv->drawAll(); // End drawing { TimeTaker timer("endScene"); driver->endScene(); endscenetime = timer.stop(true); } drawtime = drawtimer.stop(true); /* Drawing ends */ static s16 lastFPS = 0; //u16 fps = driver->getFPS(); u16 fps = (1.0/dtime_avg1); if (lastFPS != fps) { core::stringw str = L"Minetest ["; str += driver->getName(); str += "] FPS:"; str += fps; device->setWindowCaption(str.c_str()); lastFPS = fps; } /*} else device->yield();*/ } delete quick_inventory; } // client is deleted at this point delete g_input; /* In the end, delete the Irrlicht device. */ device->drop(); /* Update configuration file */ /*if(configpath != "") { g_settings.updateConfigFile(configpath.c_str()); }*/ } //try catch(con::PeerNotFoundException &e) { dstream<<DTIME<<"Connection timed out."<<std::endl; /*if(g_device) { GUIMessageMenu *menu = new GUIMessageMenu(guienv, guiroot, -1, &g_active_menu_count, L"Connection timed out"); video::IVideoDriver* driver = g_device->getVideoDriver(); dstream<<"Created menu"<<std::endl; while(g_device->run() && menu->getStatus() == false) { driver->beginScene(true, true, video::SColor(255,0,0,0)); guienv->drawAll(); driver->endScene(); } dstream<<"Dropping menu"<<std::endl; menu->drop(); }*/ } #if CATCH_UNHANDLED_EXCEPTIONS /* This is what has to be done in every thread to get suitable debug info */ catch(std::exception &e) { dstream<<std::endl<<DTIME<<"An unhandled exception occurred: " <<e.what()<<std::endl; assert(0); } #endif debugstreams_deinit(); return 0; } //END