From 0c3d4135e1160b001fcec0167031e705b653d151 Mon Sep 17 00:00:00 2001
From: Tim <t4im@users.noreply.github.com>
Date: Sun, 26 Jun 2016 13:34:14 +0200
Subject: [PATCH] merge upstream commit: Remove unused and clean up missused
 variable-value assignments.

---
 mods/beds/functions.lua     |   2 +-
 mods/beds/spawns.lua        |   2 -
 mods/boats                  |   1 -
 mods/boats/init.lua         | 249 ++++++++++++++++++++++++
 mods/bones/init.lua         |   1 -
 mods/bucket/init.lua        |   3 +-
 mods/creative/init.lua      |   1 -
 mods/default/craftitems.lua |   4 +-
 mods/default/furnace.lua    |   3 +-
 mods/default/trees.lua      |  10 +-
 mods/doors/init.lua         |   7 +-
 mods/farming                |   1 -
 mods/farming/api.lua        | 364 ++++++++++++++++++++++++++++++++++++
 mods/tnt/init.lua           |  16 +-
 14 files changed, 634 insertions(+), 30 deletions(-)
 delete mode 160000 mods/boats
 create mode 100644 mods/boats/init.lua
 delete mode 160000 mods/farming
 create mode 100644 mods/farming/api.lua

diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua
index c383a3f2..96cebe81 100644
--- a/mods/beds/functions.lua
+++ b/mods/beds/functions.lua
@@ -100,7 +100,7 @@ end
 
 local function update_formspecs(finished)
 	local ges = #minetest.get_connected_players()
-	local form_n = ""
+	local form_n
 	local is_majority = (ges / 2) < player_in_bed
 
 	if finished then
diff --git a/mods/beds/spawns.lua b/mods/beds/spawns.lua
index 2e27f21a..6b1f4041 100644
--- a/mods/beds/spawns.lua
+++ b/mods/beds/spawns.lua
@@ -32,8 +32,6 @@ function beds.read_spawns()
 		beds.save_spawns()
 		os.rename(file, file .. ".backup")
 		file = org_file
-	else
-		spawns = {}
 	end
 end
 
diff --git a/mods/boats b/mods/boats
deleted file mode 160000
index a7534e93..00000000
--- a/mods/boats
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit a7534e938834c1a0322e49df796f613ca1f55880
diff --git a/mods/boats/init.lua b/mods/boats/init.lua
new file mode 100644
index 00000000..caaef578
--- /dev/null
+++ b/mods/boats/init.lua
@@ -0,0 +1,249 @@
+--
+-- Helper functions
+--
+
+local function is_water(pos)
+	local nn = minetest.get_node(pos).name
+	return minetest.get_item_group(nn, "water") ~= 0
+end
+
+
+local function get_sign(i)
+	if i == 0 then
+		return 0
+	else
+		return i / math.abs(i)
+	end
+end
+
+
+local function get_velocity(v, yaw, y)
+	local x = -math.sin(yaw) * v
+	local z =  math.cos(yaw) * v
+	return {x = x, y = y, z = z}
+end
+
+
+local function get_v(v)
+	return math.sqrt(v.x ^ 2 + v.z ^ 2)
+end
+
+--
+-- Boat entity
+--
+
+local boat = {
+	physical = true,
+	-- Warning: Do not change the position of the collisionbox top surface,
+	-- lowering it causes the boat to fall through the world if underwater
+	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
+	visual = "mesh",
+	mesh = "boats_boat.obj",
+	textures = {"default_wood.png"},
+
+	driver = nil,
+	v = 0,
+	last_v = 0,
+	removed = false
+}
+
+
+function boat.on_rightclick(self, clicker)
+	if not clicker or not clicker:is_player() then
+		return
+	end
+	local name = clicker:get_player_name()
+	if self.driver and clicker == self.driver then
+		self.driver = nil
+		clicker:set_detach()
+		default.player_attached[name] = false
+		default.player_set_animation(clicker, "stand" , 30)
+		local pos = clicker:getpos()
+		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
+		minetest.after(0.1, function()
+			clicker:setpos(pos)
+		end)
+	elseif not self.driver then
+		local attach = clicker:get_attach()
+		if attach and attach:get_luaentity() then
+			local luaentity = attach:get_luaentity()
+			if luaentity.driver then
+				luaentity.driver = nil
+			end
+			clicker:set_detach()
+		end
+		self.driver = clicker
+		clicker:set_attach(self.object, "",
+			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
+		default.player_attached[name] = true
+		minetest.after(0.2, function()
+			default.player_set_animation(clicker, "sit" , 30)
+		end)
+		self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
+	end
+end
+
+
+function boat.on_activate(self, staticdata, dtime_s)
+	self.object:set_armor_groups({immortal = 1})
+	if staticdata then
+		self.v = tonumber(staticdata)
+	end
+	self.last_v = self.v
+end
+
+
+function boat.get_staticdata(self)
+	return tostring(self.v)
+end
+
+
+function boat.on_punch(self, puncher)
+	if not puncher or not puncher:is_player() or self.removed then
+		return
+	end
+	if self.driver and puncher == self.driver then
+		self.driver = nil
+		puncher:set_detach()
+		default.player_attached[puncher:get_player_name()] = false
+	end
+	if not self.driver then
+		self.removed = true
+		-- delay remove to ensure player is detached
+		minetest.after(0.1, function()
+			self.object:remove()
+		end)
+		if not minetest.setting_getbool("creative_mode") then
+			local inv = puncher:get_inventory()
+			if inv:room_for_item("main", "boats:boat") then
+				inv:add_item("main", "boats:boat")
+			else
+				minetest.add_item(self.object:getpos(), "boats:boat")
+			end
+		end
+	end
+end
+
+
+function boat.on_step(self, dtime)
+	self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
+	if self.driver then
+		local ctrl = self.driver:get_player_control()
+		local yaw = self.object:getyaw()
+		if ctrl.up then
+			self.v = self.v + 0.1
+		elseif ctrl.down then
+			self.v = self.v - 0.1
+		end
+		if ctrl.left then
+			if self.v < 0 then
+				self.object:setyaw(yaw - (1 + dtime) * 0.03)
+			else
+				self.object:setyaw(yaw + (1 + dtime) * 0.03)
+			end
+		elseif ctrl.right then
+			if self.v < 0 then
+				self.object:setyaw(yaw + (1 + dtime) * 0.03)
+			else
+				self.object:setyaw(yaw - (1 + dtime) * 0.03)
+			end
+		end
+	end
+	local velo = self.object:getvelocity()
+	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+		self.object:setpos(self.object:getpos())
+		return
+	end
+	local s = get_sign(self.v)
+	self.v = self.v - 0.02 * s
+	if s ~= get_sign(self.v) then
+		self.object:setvelocity({x = 0, y = 0, z = 0})
+		self.v = 0
+		return
+	end
+	if math.abs(self.v) > 5 then
+		self.v = 5 * get_sign(self.v)
+	end
+
+	local p = self.object:getpos()
+	p.y = p.y - 0.5
+	local new_velo
+	local new_acce = {x = 0, y = 0, z = 0}
+	if not is_water(p) then
+		local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
+		if (not nodedef) or nodedef.walkable then
+			self.v = 0
+			new_acce = {x = 0, y = 1, z = 0}
+		else
+			new_acce = {x = 0, y = -9.8, z = 0}
+		end
+		new_velo = get_velocity(self.v, self.object:getyaw(),
+			self.object:getvelocity().y)
+		self.object:setpos(self.object:getpos())
+	else
+		p.y = p.y + 1
+		if is_water(p) then
+			local y = self.object:getvelocity().y
+			if y >= 5 then
+				y = 5
+			elseif y < 0 then
+				new_acce = {x = 0, y = 20, z = 0}
+			else
+				new_acce = {x = 0, y = 5, z = 0}
+			end
+			new_velo = get_velocity(self.v, self.object:getyaw(), y)
+			self.object:setpos(self.object:getpos())
+		else
+			new_acce = {x = 0, y = 0, z = 0}
+			if math.abs(self.object:getvelocity().y) < 1 then
+				local pos = self.object:getpos()
+				pos.y = math.floor(pos.y) + 0.5
+				self.object:setpos(pos)
+				new_velo = get_velocity(self.v, self.object:getyaw(), 0)
+			else
+				new_velo = get_velocity(self.v, self.object:getyaw(),
+					self.object:getvelocity().y)
+				self.object:setpos(self.object:getpos())
+			end
+		end
+	end
+	self.object:setvelocity(new_velo)
+	self.object:setacceleration(new_acce)
+end
+
+
+minetest.register_entity("boats:boat", boat)
+
+
+minetest.register_craftitem("boats:boat", {
+	description = "Boat",
+	inventory_image = "boats_inventory.png",
+	wield_image = "boats_wield.png",
+	wield_scale = {x = 2, y = 2, z = 1},
+	liquids_pointable = true,
+
+	on_place = function(itemstack, placer, pointed_thing)
+		if pointed_thing.type ~= "node" then
+			return itemstack
+		end
+		if not is_water(pointed_thing.under) then
+			return itemstack
+		end
+		pointed_thing.under.y = pointed_thing.under.y + 0.5
+		minetest.add_entity(pointed_thing.under, "boats:boat")
+		if not minetest.setting_getbool("creative_mode") then
+			itemstack:take_item()
+		end
+		return itemstack
+	end,
+})
+
+
+minetest.register_craft({
+	output = "boats:boat",
+	recipe = {
+		{"",           "",           ""          },
+		{"group:wood", "",           "group:wood"},
+		{"group:wood", "group:wood", "group:wood"},
+	},
+})
diff --git a/mods/bones/init.lua b/mods/bones/init.lua
index 10b98e36..a55e340d 100644
--- a/mods/bones/init.lua
+++ b/mods/bones/init.lua
@@ -174,7 +174,6 @@ minetest.register_on_dieplayer(function(player)
 	pos.z = math.floor(pos.z+0.5)
 	local param2 = minetest.dir_to_facedir(player:get_look_dir())
 	local player_name = player:get_player_name()
-	local player_inv = player:get_inventory()
 
 	if (not may_replace(pos, player)) then
 		if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua
index ad5e309c..3770be6a 100644
--- a/mods/bucket/init.lua
+++ b/mods/bucket/init.lua
@@ -80,8 +80,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
 				else
 					-- not buildable to; place the liquid above
 					-- check if the node above can be replaced
+
 					lpos = pointed_thing.above
-					local node = minetest.get_node_or_nil(lpos)
+					node = minetest.get_node_or_nil(lpos)
 					local above_ndef = node and minetest.registered_nodes[node.name]
 
 					if not above_ndef or not above_ndef.buildable_to then
diff --git a/mods/creative/init.lua b/mods/creative/init.lua
index 0f5bd364..5ea8d195 100644
--- a/mods/creative/init.lua
+++ b/mods/creative/init.lua
@@ -197,7 +197,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 		creative.update_creative_inventory(player_name)
 		creative.set_creative_formspec(player, 0)
 	else
-		local formspec = player:get_inventory_formspec()
 		local start_i = player_inventory[player_name].start_i or 0
 
 		if fields.creative_prev then
diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua
index 2fe59784..d821af06 100644
--- a/mods/default/craftitems.lua
+++ b/mods/default/craftitems.lua
@@ -15,7 +15,7 @@ local lpp = 14 -- Lines per book's page
 local function book_on_use(itemstack, user)
 	local player_name = user:get_player_name()
 	local data = minetest.deserialize(itemstack:get_metadata())
-	local formspec, title, text, owner = "", "", "", player_name
+	local title, text, owner = "", "", player_name
 	local page, page_max, lines, string = 1, 1, {}, ""
 
 	if data then
@@ -38,6 +38,7 @@ local function book_on_use(itemstack, user)
 		end
 	end
 
+	local formspec
 	if owner == player_name then
 		formspec = "size[8,8]" .. default.gui_bg ..
 			default.gui_bg_img ..
@@ -152,7 +153,6 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
 		return
 	end
 
-	local copy = ItemStack("default:book_written")
 	local original
 	local index
 	for i = 1, player:get_inventory():get_size("craft") do
diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua
index 3047dc41..b5bca889 100644
--- a/mods/default/furnace.lua
+++ b/mods/default/furnace.lua
@@ -111,7 +111,6 @@ local function furnace_node_timer(pos, elapsed)
 	local inv = meta:get_inventory()
 	local srclist = inv:get_list("src")
 	local fuellist = inv:get_list("fuel")
-	local dstlist = inv:get_list("dst")
 
 	--
 	-- Cooking
@@ -172,7 +171,7 @@ local function furnace_node_timer(pos, elapsed)
 	-- Update formspec, infotext and node
 	--
 	local formspec = inactive_formspec
-	local item_state = ""
+	local item_state
 	local item_percent = 0
 	if cookable then
 		item_percent = math.floor(src_time / cooked.time * 100)
diff --git a/mods/default/trees.lua b/mods/default/trees.lua
index 1e0df1bc..07071c74 100644
--- a/mods/default/trees.lua
+++ b/mods/default/trees.lua
@@ -176,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
 
 	local vm = minetest.get_voxel_manip()
 	local minp, maxp = vm:read_from_map(
-		{x = pos.x - 2, y = pos.y, z = pos.z - 2},
-		{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
+		{x = x - 2, y = y, z = z - 2},
+		{x = x + 2, y = y + height + 1, z = z + 2}
 	)
 	local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
 	local data = vm:get_data()
@@ -211,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
 
 	local vm = minetest.get_voxel_manip()
 	local minp, maxp = vm:read_from_map(
-		{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
-		{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
+		{x = x - 3, y = y - 1, z = z - 3},
+		{x = x + 3, y = y + height + 1, z = z + 3}
 	)
 	local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
 	local data = vm:get_data()
@@ -331,7 +331,7 @@ function default.grow_pine_tree(pos, snow)
 		end
 	end
 
-	local dev = 2
+	dev = 2
 	for yy = my + 1, my + 2 do
 		for zz = z - dev, z + dev do
 			local vi = a:index(x - dev, yy, zz)
diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index 1e682e1d..f39cedff 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -156,7 +156,6 @@ function _doors.door_toggle(pos, node, clicker)
 		end
 	end
 
-	local old = state
 	-- until Lua-5.2 we have no bitwise operators :(
 	if state % 2 == 1 then
 		state = state - 1
@@ -186,7 +185,6 @@ end
 local function on_place_node(place_to, newnode,
 	placer, oldnode, itemstack, pointed_thing)
 	-- Run script hook
-	local _, callback
 	for _, callback in ipairs(core.registered_on_placenodes) do
 		-- Deepcopy pos, node and pointed_thing because callback can modify them
 		local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
@@ -250,7 +248,7 @@ function doors.register(name, def)
 		inventory_image = def.inventory_image,
 
 		on_place = function(itemstack, placer, pointed_thing)
-			local pos = nil
+			local pos
 
 			if not pointed_thing.type == "node" then
 				return itemstack
@@ -314,7 +312,6 @@ function doors.register(name, def)
 			meta:set_int("state", state)
 
 			if def.protected then
-				local pn = placer:get_player_name()
 				meta:set_string("doors_owner", pn)
 				meta:set_string("infotext", "Owned by " .. pn)
 			end
@@ -347,7 +344,7 @@ function doors.register(name, def)
 			return true
 		end
 		local meta = minetest.get_meta(pos)
-		local name = ""
+		local name
 		if digger then
 			name = digger:get_player_name()
 		end
diff --git a/mods/farming b/mods/farming
deleted file mode 160000
index f93811a8..00000000
--- a/mods/farming
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff
diff --git a/mods/farming/api.lua b/mods/farming/api.lua
new file mode 100644
index 00000000..901f7245
--- /dev/null
+++ b/mods/farming/api.lua
@@ -0,0 +1,364 @@
+
+-- Wear out hoes, place soil
+-- TODO Ignore group:flower
+farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
+	local pt = pointed_thing
+	-- check if pointing at a node
+	if not pt then
+		return
+	end
+	if pt.type ~= "node" then
+		return
+	end
+
+	local under = minetest.get_node(pt.under)
+	local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
+	local above = minetest.get_node(p)
+
+	-- return if any of the nodes is not registered
+	if not minetest.registered_nodes[under.name] then
+		return
+	end
+	if not minetest.registered_nodes[above.name] then
+		return
+	end
+
+	-- check if the node above the pointed thing is air
+	if above.name ~= "air" then
+		return
+	end
+
+	-- check if pointing at soil
+	if minetest.get_item_group(under.name, "soil") ~= 1 then
+		return
+	end
+
+	-- check if (wet) soil defined
+	local regN = minetest.registered_nodes
+	if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
+		return
+	end
+
+	if minetest.is_protected(pt.under, user:get_player_name()) then
+		minetest.record_protection_violation(pt.under, user:get_player_name())
+		return
+	end
+	if minetest.is_protected(pt.above, user:get_player_name()) then
+		minetest.record_protection_violation(pt.above, user:get_player_name())
+		return
+	end
+
+	-- turn the node into soil, wear out item and play sound
+	minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
+	minetest.sound_play("default_dig_crumbly", {
+		pos = pt.under,
+		gain = 0.5,
+	})
+
+	if not minetest.setting_getbool("creative_mode") then
+		itemstack:add_wear(65535/(uses-1))
+	end
+	return itemstack
+end
+
+-- Register new hoes
+farming.register_hoe = function(name, def)
+	-- Check for : prefix (register new hoes in your mod's namespace)
+	if name:sub(1,1) ~= ":" then
+		name = ":" .. name
+	end
+	-- Check def table
+	if def.description == nil then
+		def.description = "Hoe"
+	end
+	if def.inventory_image == nil then
+		def.inventory_image = "unknown_item.png"
+	end
+	if def.recipe == nil then
+		def.recipe = {
+			{"air","air",""},
+			{"","group:stick",""},
+			{"","group:stick",""}
+		}
+	end
+	if def.max_uses == nil then
+		def.max_uses = 30
+	end
+	-- Register the tool
+	minetest.register_tool(name, {
+		description = def.description,
+		inventory_image = def.inventory_image,
+		on_use = function(itemstack, user, pointed_thing)
+			return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
+		end
+	})
+	-- Register its recipe
+	if def.material == nil then
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = def.recipe
+		})
+	else
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = {
+				{def.material, def.material, ""},
+				{"", "group:stick", ""},
+				{"", "group:stick", ""}
+			}
+		})
+		-- Reverse Recipe
+		minetest.register_craft({
+			output = name:sub(2),
+			recipe = {
+				{"", def.material, def.material},
+				{"", "group:stick", ""},
+				{"", "group:stick", ""}
+			}
+		})
+	end
+end
+
+-- how often node timers for plants will tick, +/- some random value
+local function tick(pos)
+	minetest.get_node_timer(pos):start(math.random(166, 286))
+end
+-- how often a growth failure tick is retried (e.g. too dark)
+local function tick_again(pos)
+	minetest.get_node_timer(pos):start(math.random(40, 80))
+end
+
+-- Seed placement
+farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
+	local pt = pointed_thing
+	-- check if pointing at a node
+	if not pt then
+		return itemstack
+	end
+	if pt.type ~= "node" then
+		return itemstack
+	end
+
+	local under = minetest.get_node(pt.under)
+	local above = minetest.get_node(pt.above)
+
+	if minetest.is_protected(pt.under, placer:get_player_name()) then
+		minetest.record_protection_violation(pt.under, placer:get_player_name())
+		return
+	end
+	if minetest.is_protected(pt.above, placer:get_player_name()) then
+		minetest.record_protection_violation(pt.above, placer:get_player_name())
+		return
+	end
+
+	-- return if any of the nodes is not registered
+	if not minetest.registered_nodes[under.name] then
+		return itemstack
+	end
+	if not minetest.registered_nodes[above.name] then
+		return itemstack
+	end
+
+	-- check if pointing at the top of the node
+	if pt.above.y ~= pt.under.y+1 then
+		return itemstack
+	end
+
+	-- check if you can replace the node above the pointed node
+	if not minetest.registered_nodes[above.name].buildable_to then
+		return itemstack
+	end
+
+	-- check if pointing at soil
+	if minetest.get_item_group(under.name, "soil") < 2 then
+		return itemstack
+	end
+
+	-- add the node and remove 1 item from the itemstack
+	minetest.add_node(pt.above, {name = plantname, param2 = 1})
+	tick(pt.above)
+	if not minetest.setting_getbool("creative_mode") then
+		itemstack:take_item()
+	end
+	return itemstack
+end
+
+farming.grow_plant = function(pos, elapsed)
+	local node = minetest.get_node(pos)
+	local name = node.name
+	local def = minetest.registered_nodes[name]
+
+	if not def.next_plant then
+		-- disable timer for fully grown plant
+		return
+	end
+
+	-- grow seed
+	if minetest.get_item_group(node.name, "seed") and def.fertility then
+		local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
+		if not soil_node then
+			tick_again(pos)
+			return
+		end
+		-- omitted is a check for light, we assume seeds can germinate in the dark.
+		for _, v in pairs(def.fertility) do
+			if minetest.get_item_group(soil_node.name, v) ~= 0 then
+				minetest.swap_node(pos, {name = def.next_plant})
+				if minetest.registered_nodes[def.next_plant].next_plant then
+					tick(pos)
+					return
+				end
+			end
+		end
+
+		return
+	end
+
+	-- check if on wet soil
+	local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
+	if minetest.get_item_group(below.name, "soil") < 3 then
+		tick_again(pos)
+		return
+	end
+
+	-- check light
+	local light = minetest.get_node_light(pos)
+	if not light or light < def.minlight or light > def.maxlight then
+		tick_again(pos)
+		return
+	end
+
+	-- grow
+	minetest.swap_node(pos, {name = def.next_plant})
+
+	-- new timer needed?
+	if minetest.registered_nodes[def.next_plant].next_plant then
+		tick(pos)
+	end
+	return
+end
+
+-- Register plants
+farming.register_plant = function(name, def)
+	local mname = name:split(":")[1]
+	local pname = name:split(":")[2]
+
+	-- Check def table
+	if not def.description then
+		def.description = "Seed"
+	end
+	if not def.inventory_image then
+		def.inventory_image = "unknown_item.png"
+	end
+	if not def.steps then
+		return nil
+	end
+	if not def.minlight then
+		def.minlight = 1
+	end
+	if not def.maxlight then
+		def.maxlight = 14
+	end
+	if not def.fertility then
+		def.fertility = {}
+	end
+
+	-- Register seed
+	local lbm_nodes = {mname .. ":seed_" .. pname}
+	local g = {seed = 1, snappy = 3, attached_node = 1}
+	for k, v in pairs(def.fertility) do
+		g[v] = 1
+	end
+	minetest.register_node(":" .. mname .. ":seed_" .. pname, {
+		description = def.description,
+		tiles = {def.inventory_image},
+		inventory_image = def.inventory_image,
+		wield_image = def.inventory_image,
+		drawtype = "signlike",
+		groups = g,
+		paramtype = "light",
+		paramtype2 = "wallmounted",
+		walkable = false,
+		sunlight_propagates = true,
+		selection_box = {
+			type = "fixed",
+			fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+		},
+		fertility = def.fertility,
+		sounds = default.node_sound_dirt_defaults({
+			dug = {name = "default_grass_footstep", gain = 0.2},
+			place = {name = "default_place_node", gain = 0.25},
+		}),
+
+		on_place = function(itemstack, placer, pointed_thing)
+			return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
+		end,
+		next_plant = mname .. ":" .. pname .. "_1",
+		on_timer = farming.grow_plant,
+		minlight = def.minlight,
+		maxlight = def.maxlight,
+	})
+
+	-- Register harvest
+	minetest.register_craftitem(":" .. mname .. ":" .. pname, {
+		description = pname:gsub("^%l", string.upper),
+		inventory_image = mname .. "_" .. pname .. ".png",
+	})
+
+	-- Register growing steps
+	for i = 1, def.steps do
+		local drop = {
+			items = {
+				{items = {mname .. ":" .. pname}, rarity = 9 - i},
+				{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
+				{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
+				{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
+			}
+		}
+		local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
+		nodegroups[pname] = i
+
+		local next_plant = nil
+
+		if i < def.steps then
+			next_plant = mname .. ":" .. pname .. "_" .. (i + 1)
+			lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i
+		end
+
+		minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
+			drawtype = "plantlike",
+			waving = 1,
+			tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
+			paramtype = "light",
+			walkable = false,
+			buildable_to = true,
+			drop = drop,
+			selection_box = {
+				type = "fixed",
+				fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+			},
+			groups = nodegroups,
+			sounds = default.node_sound_leaves_defaults(),
+			next_plant = next_plant,
+			on_timer = farming.grow_plant,
+			minlight = def.minlight,
+			maxlight = def.maxlight,
+		})
+	end
+
+	-- replacement LBM for pre-nodetimer plants
+	minetest.register_lbm({
+		name = ":" .. mname .. ":start_nodetimer_" .. pname,
+		nodenames = lbm_nodes,
+		action = function(pos, node)
+			tick_again(pos)
+		end,
+	})
+
+	-- Return
+	local r = {
+		seed = mname .. ":seed_" .. pname,
+		harvest = mname .. ":" .. pname
+	}
+	return r
+end
diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua
index 18bd9263..a356fb17 100644
--- a/mods/tnt/init.lua
+++ b/mods/tnt/init.lua
@@ -150,7 +150,7 @@ local function entity_physics(pos, radius, drops)
 			local dir = vector.normalize(vector.subtract(obj_pos, pos))
 			local moveoff = vector.multiply(dir, dist + 1.0)
 			local newpos = vector.add(pos, moveoff)
-			local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
+			newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
 			obj:setpos(newpos)
 
 			obj:set_hp(obj:get_hp() - damage)
@@ -258,7 +258,7 @@ function tnt.burn(pos)
 end
 
 local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
-	local pos = vector.round(pos)
+	pos = vector.round(pos)
 	-- scan for adjacent TNT nodes first, and enlarge the explosion
 	local vm1 = VoxelManip()
 	local p1 = vector.subtract(pos, 2)
@@ -295,11 +295,11 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
 	-- perform the explosion
 	local vm = VoxelManip()
 	local pr = PseudoRandom(os.time())
-	local p1 = vector.subtract(pos, radius)
-	local p2 = vector.add(pos, radius)
-	local minp, maxp = vm:read_from_map(p1, p2)
-	local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
-	local data = vm:get_data()
+	p1 = vector.subtract(pos, radius)
+	p2 = vector.add(pos, radius)
+	minp, maxp = vm:read_from_map(p1, p2)
+	a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
+	data = vm:get_data()
 
 	local drops = {}
 	local on_blast_queue = {}
@@ -512,7 +512,7 @@ minetest.register_craft({
 })
 
 function tnt.register_tnt(def)
-	local name = ""
+	local name
 	if not def.name:find(':') then
 		name = "tnt:" .. def.name
 	else
-- 
GitLab