From 3f3f29fe8c70b76f8e3c4708d91ee3ee545ac992 Mon Sep 17 00:00:00 2001
From: Milan <me@tchncs.de>
Date: Wed, 31 Jul 2019 20:11:17 +0200
Subject: [PATCH] make fire nodes possible again

---
 mods/fire/init.lua | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)
 mode change 100644 => 100755 mods/fire/init.lua

diff --git a/mods/fire/init.lua b/mods/fire/init.lua
old mode 100644
new mode 100755
index 854c5afb..55c700a4
--- a/mods/fire/init.lua
+++ b/mods/fire/init.lua
@@ -61,8 +61,8 @@ minetest.register_node("fire:basic_flame", {
 	drop = "",
 
 	on_timer = function(pos)
-		local f = minetest.find_node_near(pos, 1, {"group:flammable"})
-		if not fire_enabled or not f then
+		--local f = minetest.find_node_near(pos, 1, {"group:flammable"})
+		if not f then
 			minetest.remove_node(pos)
 			return
 		end
@@ -71,11 +71,11 @@ minetest.register_node("fire:basic_flame", {
 	end,
 
 	on_construct = function(pos)
-		if not fire_enabled then
-			minetest.remove_node(pos)
-		else
+		--if not fire_enabled then
+		--	minetest.remove_node(pos)
+		--else
 			minetest.get_node_timer(pos):start(math.random(20, 30))
-		end
+		--end
 	end,
 
 	on_flood = flood_flame,
-- 
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