From 64fdb49a32ad71f67b16b0c858a50498b3555bf8 Mon Sep 17 00:00:00 2001
From: ShadowNinja <noreply@gmail.com>
Date: Tue, 10 Dec 2013 21:19:23 -0500
Subject: [PATCH] Rework screwdriver and add protection support

---
 mods/screwdriver/depends.txt |   1 -
 mods/screwdriver/init.lua    | 328 +++++++++++++++--------------------
 2 files changed, 142 insertions(+), 187 deletions(-)
 delete mode 100644 mods/screwdriver/depends.txt

diff --git a/mods/screwdriver/depends.txt b/mods/screwdriver/depends.txt
deleted file mode 100644
index 4ad96d51..00000000
--- a/mods/screwdriver/depends.txt
+++ /dev/null
@@ -1 +0,0 @@
-default
diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua
index fbbcea59..74547ae8 100644
--- a/mods/screwdriver/init.lua
+++ b/mods/screwdriver/init.lua
@@ -1,206 +1,162 @@
-minetest.register_tool("screwdriver:screwdriver", {
-	description = "Screwdriver",
-	inventory_image = "screwdriver.png",
-	on_use = function(itemstack, user, pointed_thing)
-	screwdriver_handler(itemstack,user,pointed_thing)
-	return itemstack
-	end,
-})
-
-for i=1,4,1 do
-minetest.register_tool("screwdriver:screwdriver"..i, {
-	description = "Screwdriver in Mode "..i,
-	inventory_image = "screwdriver.png^tool_mode"..i..".png",
-	wield_image = "screwdriver.png",
-	groups = {not_in_creative_inventory=1},
-	on_use = function(itemstack, user, pointed_thing)
-	screwdriver_handler(itemstack,user,pointed_thing)
-	return itemstack
-	end,
-})
-end
-faces_table=
-{
---look dir  +X  +Y  +Z    -Z  -Y  -X
-			2 , 0 , 4 ,    5 , 1 , 3 ,  -- rotate around y+ 0 - 3
-			4 , 0 , 3 ,    2 , 1 , 5 ,
-			3 , 0 , 5 ,    4 , 1 , 2 ,
-			5 , 0 , 2 ,    3 , 1 , 4 ,
 
-			2 , 5 , 0 ,    1 , 4 , 3 ,  -- rotate around z+ 4 - 7
-			4 , 2 , 0 ,    1 , 3 , 5 ,
-			3 , 4 , 0 ,    1 , 5 , 2 ,
-			5 , 3 , 0 ,    1 , 2 , 4 ,
+local mode_text = {
+	{"Change rotation, Don't change axisdir."},
+	{"Keep choosen face in front then rotate it."},
+	{"Change axis dir, Reset rotation."},
+	{"Bring top in front then rotate it."},
+}
 
-			2 , 4 , 1 ,    0 , 5 , 3 ,  -- rotate around z- 8 - 11
-			4 , 3 , 1 ,    0 , 2 , 5 ,
-			3 , 5 , 1 ,    0 , 4 , 2 ,
-			5 , 2 , 1 ,    0 , 3 , 4 ,
+local opposite_faces = {
+	[0] = 5,
+	[1] = 2,
+	[2] = 1,
+	[3] = 4,
+	[4] = 3,
+	[5] = 0,
+}
 
-			0 , 3 , 4 ,    5 , 2 , 1 ,  -- rotate around x+ 12 - 15
-			0 , 5 , 3 ,    2 , 4 , 1 ,
-			0 , 2 , 5 ,    4 , 3 , 1 ,
-			0 , 4 , 2 ,    3 , 5 , 1 ,
+local function screwdriver_setmode(user,itemstack)
+	local player_name = user:get_player_name()
+	local item = itemstack:to_table()
+	local mode = tonumber(itemstack:get_metadata())
+	if not mode then
+		minetest.chat_send_player(player_name, "Hold shift and use to change screwdriwer modes.")
+		mode = 0
+	end
+	mode = mode + 1
+	if mode == 5 then
+		mode = 1
+	end
+	minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
+	itemstack:set_name("screwdriver:screwdriver"..mode)
+	itemstack:set_metadata(mode)
+	return itemstack
+end
 
-			1 , 2 , 4 ,    5 , 3 , 0 ,  -- rotate around x- 16 - 19  
-			1 , 4 , 3 ,    2 , 5 , 0 ,  
-			1 , 3 , 5 ,    4 , 2 , 0 ,  
-			1 , 5 , 2 ,    3 , 4 , 0 ,  
+local function get_node_face(pointed_thing)
+	local ax, ay, az = pointed_thing.above.x, pointed_thing.above.y, pointed_thing.above.z
+	local ux, uy, uz = pointed_thing.under.x, pointed_thing.under.y, pointed_thing.under.z
+	if     ay > uy then return 0 -- Top
+	elseif az > uz then return 1 -- Z+ side
+	elseif az < uz then return 2 -- Z- side
+	elseif ax > ux then return 3 -- X+ side
+	elseif ax < ux then return 4 -- X- side
+	elseif ay < uy then return 5 -- Bottom
+	else
+		error("pointed_thing.above and under are the same!")
+	end
+end
 
-			3 , 1 , 4 ,    5 , 0 , 2 ,  -- rotate around y- 20 - 23
-			5 , 1 , 3 ,    2 , 0 , 4 ,  
-			2 , 1 , 5 ,    4 , 0 , 3 ,  
-			4 , 1 , 2 ,    3 , 0 , 5  
-}
+local function nextrange(x, max)
+	x = x + 1
+	if x > max then
+		x = 0
+	end
+	return x
+end
 
-function screwdriver_handler (itemstack,user,pointed_thing)
-	local keys=user:get_player_control()
-	local player_name=user:get_player_name()
-	local item=itemstack:to_table()
-	if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end
-	local mode=tonumber((item["metadata"]))
-	if pointed_thing.type~="node" then return end
-	local pos=minetest.get_pointed_thing_position(pointed_thing,above)
-	local node=minetest.get_node(pos)
-	local node_name=node.name
-	if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
-		if minetest.registered_nodes[node_name].drawtype == "nodebox" then
-			if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end
-			end
-		if node.param2==nil  then return end
+local function screwdriver_handler(itemstack, user, pointed_thing)
+	if pointed_thing.type ~= "node" then
+		return
+	end
+	local pos = pointed_thing.under
+	if minetest.is_protected(pos, user:get_player_name()) then
+		minetest.record_protection_violation(pos, user:get_player_name())
+		return
+	end
+	local keys = user:get_player_control()
+	local player_name = user:get_player_name()
+	local mode = tonumber(itemstack:get_metadata())
+	if not mode or keys["sneak"] == true then
+		return screwdriver_setmode(user, itemstack)
+	end
+	local node = minetest.get_node(pos)
+	local node_name = node.name
+	local ndef = minetest.registered_nodes[node.name]
+	if ndef.paramtype2 == "facedir" then
+		if ndef.drawtype == "nodebox" and ndef.node_box.type ~= "fixed" then
+			return
+		end
+		if node.param2 == nil then
+			return
+		end
 		-- Get ready to set the param2
-			local n = node.param2
-			local axisdir=math.floor(n/4)
-			local rotation=n-axisdir*4
-			if mode==1 then 
-				rotation=rotation+1
-				if rotation>3 then rotation=0 end
-				n=axisdir*4+rotation
-			end
-
-			if mode==2 then 
-				local ppos=user:getpos()
-				local pvect=user:get_look_dir()
-				local face=get_node_face(pos,ppos,pvect)
-				if face == nil then return end
-				local index=convertFaceToIndex(face)
-				local face1=faces_table[n*6+index+1]
-				local found = 0
-				while found == 0 do
-					n=n+1
-					if n>23 then n=0 end
-					if faces_table[n*6+index+1]==face1 then found=1 end
+		local n = node.param2
+		local axisdir = math.floor(n / 4)
+		local rotation = n - axisdir * 4
+		if mode == 1 then
+			n = axisdir * 4 + nextrange(rotation, 3)
+		elseif mode == 2 then
+			-- If you are pointing at the axisdir face or the
+			-- opposite one then you can just rotate the node.
+			-- Otherwise change the axisdir, avoiding the facing
+			-- and opposite axes.
+			local face = get_node_face(pointed_thing)
+			if axisdir == face or axisdir == opposite_faces[face] then
+				n = axisdir * 4 + nextrange(rotation, 3)
+			else
+				axisdir = nextrange(axisdir, 5)
+				-- This is repeated because switching from the face
+				-- can move to to the opposite and vice-versa
+				if axisdir == face or axisdir == opposite_faces[face] then
+					axisdir = nextrange(axisdir, 5)
 				end
-			end
-				
-			if mode==3 then 
-				axisdir=axisdir+1
-				if axisdir>5 then axisdir=0 end
-				n=axisdir*4
-			end
-
-			if mode==4 then 
-				local ppos=user:getpos()
-				local pvect=user:get_look_dir()
-				local face=get_node_face(pos,ppos,pvect)
-				if face == nil then return end
-				if axisdir == face then
-					rotation=rotation+1
-				if rotation>3 then rotation=0 end
-					n=axisdir*4+rotation
-				else
-					n=face*4
+				if axisdir == face or axisdir == opposite_faces[face] then
+					axisdir = nextrange(axisdir, 5)
 				end
+				n = axisdir * 4
 			end
-			--print (dump(axisdir..", "..rotation))
-			node.param2 = n
-			minetest.swap_node(pos,node)
-			local item=itemstack:to_table()
-			local item_wear=tonumber((item["wear"]))
-			item_wear=item_wear+327 
-			if item_wear>65535 then itemstack:clear() return itemstack end
-			item["wear"]=tostring(item_wear)
-			itemstack:replace(item)
+		elseif mode == 3 then
+			n = nextrange(axisdir, 5) * 4
+		elseif mode == 4 then
+			local face = get_node_face(pointed_thing)
+			if axisdir == face then
+				n = axisdir * 4 + nextrange(rotation, 3)
+			else
+				n = face * 4
+			end
+		end
+		--print (dump(axisdir..", "..rotation))
+		node.param2 = n
+		minetest.swap_node(pos, node)
+		local item_wear = tonumber(itemstack:get_wear())
+		item_wear = item_wear + 327
+		if item_wear > 65535 then
+			itemstack:clear()
 			return itemstack
+		end
+		itemstack:set_wear(item_wear)
+		return itemstack
 	end
 end
 
-mode_text={
-{"Change rotation, Don't change axisdir."},
-{"Keep choosen face in front then rotate it."},
-{"Change axis dir, Reset rotation."},
-{"Bring top in front then rotate it."},
-}
-
-function screwdriver_setmode(user,itemstack)
-local player_name=user:get_player_name()
-local item=itemstack:to_table()
-local mode
-if item["metadata"]=="" then
-	minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.")
-	mode=0
-else mode=tonumber((item["metadata"]))
-end
-mode=mode+1
-if mode==5 then mode=1 end
-minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
-item["name"]="screwdriver:screwdriver"..mode
-item["metadata"]=tostring(mode)
-itemstack:replace(item)
-return itemstack
-end
-
 minetest.register_craft({
-output = "screwdriver:screwdriver",
-recipe = {
-{"default:steel_ingot"},
-{"group:stick"}
-}
+	output = "screwdriver:screwdriver",
+	recipe = {
+		{"default:steel_ingot"},
+		{"group:stick"}
+	}
 })
 
-function get_node_face(pos,ppos,pvect)
-	ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
-	if pvect.x>0 then
-		local t=(-0.5-ppos.x)/pvect.x
-		local y_int=ppos.y+t*pvect.y
-		local z_int=ppos.z+t*pvect.z
-		if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end 
-	elseif pvect.x<0 then
-		local t=(0.5-ppos.x)/pvect.x
-		local y_int=ppos.y+t*pvect.y
-		local z_int=ppos.z+t*pvect.z
-		if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end 
-	end
-	if pvect.y>0 then
-		local t=(-0.5-ppos.y)/pvect.y
-		local x_int=ppos.x+t*pvect.x
-		local z_int=ppos.z+t*pvect.z
-		if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end 
-	elseif pvect.y<0 then
-		local t=(0.5-ppos.y)/pvect.y
-		local x_int=ppos.x+t*pvect.x
-		local z_int=ppos.z+t*pvect.z
-		if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end 
-	end
-	if pvect.z>0 then
-		local t=(-0.5-ppos.z)/pvect.z
-		local x_int=ppos.x+t*pvect.x
-		local y_int=ppos.y+t*pvect.y
-		if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end 
-	elseif pvect.z<0 then
-		local t=(0.5-ppos.z)/pvect.z
-		local x_int=ppos.x+t*pvect.x
-		local y_int=ppos.y+t*pvect.y
-		if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end 
-	end
-end
+minetest.register_tool("screwdriver:screwdriver", {
+	description = "Screwdriver",
+	inventory_image = "screwdriver.png",
+	on_use = function(itemstack, user, pointed_thing)
+		screwdriver_handler(itemstack, user, pointed_thing)
+		return itemstack
+	end,
+})
 
-function convertFaceToIndex (face)
-if face==0 then return 1 end
-if face==1 then return 2 end
-if face==2 then return 3 end
-if face==3 then return 0 end
-if face==4 then return 5 end
-if face==5 then return 4 end
+for i = 1, 4 do
+	minetest.register_tool("screwdriver:screwdriver"..i, {
+		description = "Screwdriver in Mode "..i,
+		inventory_image = "screwdriver.png^tool_mode"..i..".png",
+		wield_image = "screwdriver.png",
+		groups = {not_in_creative_inventory=1},
+		on_use = function(itemstack, user, pointed_thing)
+			screwdriver_handler(itemstack, user, pointed_thing)
+			return itemstack
+		end,
+	})
 end
 
-- 
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