From 77648aac8e62f78c9be2f5d2ea8e01b46bce95bc Mon Sep 17 00:00:00 2001 From: tchncs <tchncs@vivaldi.net> Date: Sat, 16 Jul 2016 16:40:51 +0200 Subject: [PATCH] hopefully readd submodule boats and farming --- .gitmodules | 2 +- mods/boats | 1 + mods/boats/init.lua | 249 ----------------------------- mods/farming | 1 + mods/farming/api.lua | 364 ------------------------------------------- 5 files changed, 3 insertions(+), 614 deletions(-) create mode 160000 mods/boats delete mode 100644 mods/boats/init.lua create mode 160000 mods/farming delete mode 100644 mods/farming/api.lua diff --git a/.gitmodules b/.gitmodules index 1bb07f71..224741f1 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,6 +1,6 @@ [submodule "mods/boats"] path = mods/boats - url = https://github.com/tenplus1/boats.git + url = https://git.tchncs.de/Illuna-Minetest/boats.git [submodule "mods/illuna"] path = mods/illuna url = https://git.tchncs.de/Illuna-Minetest/illuna.git diff --git a/mods/boats b/mods/boats new file mode 160000 index 00000000..a7534e93 --- /dev/null +++ b/mods/boats @@ -0,0 +1 @@ +Subproject commit a7534e938834c1a0322e49df796f613ca1f55880 diff --git a/mods/boats/init.lua b/mods/boats/init.lua deleted file mode 100644 index caaef578..00000000 --- a/mods/boats/init.lua +++ /dev/null @@ -1,249 +0,0 @@ --- --- Helper functions --- - -local function is_water(pos) - local nn = minetest.get_node(pos).name - return minetest.get_item_group(nn, "water") ~= 0 -end - - -local function get_sign(i) - if i == 0 then - return 0 - else - return i / math.abs(i) - end -end - - -local function get_velocity(v, yaw, y) - local x = -math.sin(yaw) * v - local z = math.cos(yaw) * v - return {x = x, y = y, z = z} -end - - -local function get_v(v) - return math.sqrt(v.x ^ 2 + v.z ^ 2) -end - --- --- Boat entity --- - -local boat = { - physical = true, - -- Warning: Do not change the position of the collisionbox top surface, - -- lowering it causes the boat to fall through the world if underwater - collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, - visual = "mesh", - mesh = "boats_boat.obj", - textures = {"default_wood.png"}, - - driver = nil, - v = 0, - last_v = 0, - removed = false -} - - -function boat.on_rightclick(self, clicker) - if not clicker or not clicker:is_player() then - return - end - local name = clicker:get_player_name() - if self.driver and clicker == self.driver then - self.driver = nil - clicker:set_detach() - default.player_attached[name] = false - default.player_set_animation(clicker, "stand" , 30) - local pos = clicker:getpos() - pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} - minetest.after(0.1, function() - clicker:setpos(pos) - end) - elseif not self.driver then - local attach = clicker:get_attach() - if attach and attach:get_luaentity() then - local luaentity = attach:get_luaentity() - if luaentity.driver then - luaentity.driver = nil - end - clicker:set_detach() - end - self.driver = clicker - clicker:set_attach(self.object, "", - {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) - default.player_attached[name] = true - minetest.after(0.2, function() - default.player_set_animation(clicker, "sit" , 30) - end) - self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) - end -end - - -function boat.on_activate(self, staticdata, dtime_s) - self.object:set_armor_groups({immortal = 1}) - if staticdata then - self.v = tonumber(staticdata) - end - self.last_v = self.v -end - - -function boat.get_staticdata(self) - return tostring(self.v) -end - - -function boat.on_punch(self, puncher) - if not puncher or not puncher:is_player() or self.removed then - return - end - if self.driver and puncher == self.driver then - self.driver = nil - puncher:set_detach() - default.player_attached[puncher:get_player_name()] = false - end - if not self.driver then - self.removed = true - -- delay remove to ensure player is detached - minetest.after(0.1, function() - self.object:remove() - end) - if not minetest.setting_getbool("creative_mode") then - local inv = puncher:get_inventory() - if inv:room_for_item("main", "boats:boat") then - inv:add_item("main", "boats:boat") - else - minetest.add_item(self.object:getpos(), "boats:boat") - end - end - end -end - - -function boat.on_step(self, dtime) - self.v = get_v(self.object:getvelocity()) * get_sign(self.v) - if self.driver then - local ctrl = self.driver:get_player_control() - local yaw = self.object:getyaw() - if ctrl.up then - self.v = self.v + 0.1 - elseif ctrl.down then - self.v = self.v - 0.1 - end - if ctrl.left then - if self.v < 0 then - self.object:setyaw(yaw - (1 + dtime) * 0.03) - else - self.object:setyaw(yaw + (1 + dtime) * 0.03) - end - elseif ctrl.right then - if self.v < 0 then - self.object:setyaw(yaw + (1 + dtime) * 0.03) - else - self.object:setyaw(yaw - (1 + dtime) * 0.03) - end - end - end - local velo = self.object:getvelocity() - if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then - self.object:setpos(self.object:getpos()) - return - end - local s = get_sign(self.v) - self.v = self.v - 0.02 * s - if s ~= get_sign(self.v) then - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.v = 0 - return - end - if math.abs(self.v) > 5 then - self.v = 5 * get_sign(self.v) - end - - local p = self.object:getpos() - p.y = p.y - 0.5 - local new_velo - local new_acce = {x = 0, y = 0, z = 0} - if not is_water(p) then - local nodedef = minetest.registered_nodes[minetest.get_node(p).name] - if (not nodedef) or nodedef.walkable then - self.v = 0 - new_acce = {x = 0, y = 1, z = 0} - else - new_acce = {x = 0, y = -9.8, z = 0} - end - new_velo = get_velocity(self.v, self.object:getyaw(), - self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - else - p.y = p.y + 1 - if is_water(p) then - local y = self.object:getvelocity().y - if y >= 5 then - y = 5 - elseif y < 0 then - new_acce = {x = 0, y = 20, z = 0} - else - new_acce = {x = 0, y = 5, z = 0} - end - new_velo = get_velocity(self.v, self.object:getyaw(), y) - self.object:setpos(self.object:getpos()) - else - new_acce = {x = 0, y = 0, z = 0} - if math.abs(self.object:getvelocity().y) < 1 then - local pos = self.object:getpos() - pos.y = math.floor(pos.y) + 0.5 - self.object:setpos(pos) - new_velo = get_velocity(self.v, self.object:getyaw(), 0) - else - new_velo = get_velocity(self.v, self.object:getyaw(), - self.object:getvelocity().y) - self.object:setpos(self.object:getpos()) - end - end - end - self.object:setvelocity(new_velo) - self.object:setacceleration(new_acce) -end - - -minetest.register_entity("boats:boat", boat) - - -minetest.register_craftitem("boats:boat", { - description = "Boat", - inventory_image = "boats_inventory.png", - wield_image = "boats_wield.png", - wield_scale = {x = 2, y = 2, z = 1}, - liquids_pointable = true, - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - if not is_water(pointed_thing.under) then - return itemstack - end - pointed_thing.under.y = pointed_thing.under.y + 0.5 - minetest.add_entity(pointed_thing.under, "boats:boat") - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, -}) - - -minetest.register_craft({ - output = "boats:boat", - recipe = { - {"", "", "" }, - {"group:wood", "", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, - }, -}) diff --git a/mods/farming b/mods/farming new file mode 160000 index 00000000..f93811a8 --- /dev/null +++ b/mods/farming @@ -0,0 +1 @@ +Subproject commit f93811a8ab8345e453b962620d997c736b02a8ff diff --git a/mods/farming/api.lua b/mods/farming/api.lua deleted file mode 100644 index 901f7245..00000000 --- a/mods/farming/api.lua +++ /dev/null @@ -1,364 +0,0 @@ - --- Wear out hoes, place soil --- TODO Ignore group:flower -farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) - local pt = pointed_thing - -- check if pointing at a node - if not pt then - return - end - if pt.type ~= "node" then - return - end - - local under = minetest.get_node(pt.under) - local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} - local above = minetest.get_node(p) - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] then - return - end - if not minetest.registered_nodes[above.name] then - return - end - - -- check if the node above the pointed thing is air - if above.name ~= "air" then - return - end - - -- check if pointing at soil - if minetest.get_item_group(under.name, "soil") ~= 1 then - return - end - - -- check if (wet) soil defined - local regN = minetest.registered_nodes - if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then - return - end - - if minetest.is_protected(pt.under, user:get_player_name()) then - minetest.record_protection_violation(pt.under, user:get_player_name()) - return - end - if minetest.is_protected(pt.above, user:get_player_name()) then - minetest.record_protection_violation(pt.above, user:get_player_name()) - return - end - - -- turn the node into soil, wear out item and play sound - minetest.set_node(pt.under, {name = regN[under.name].soil.dry}) - minetest.sound_play("default_dig_crumbly", { - pos = pt.under, - gain = 0.5, - }) - - if not minetest.setting_getbool("creative_mode") then - itemstack:add_wear(65535/(uses-1)) - end - return itemstack -end - --- Register new hoes -farming.register_hoe = function(name, def) - -- Check for : prefix (register new hoes in your mod's namespace) - if name:sub(1,1) ~= ":" then - name = ":" .. name - end - -- Check def table - if def.description == nil then - def.description = "Hoe" - end - if def.inventory_image == nil then - def.inventory_image = "unknown_item.png" - end - if def.recipe == nil then - def.recipe = { - {"air","air",""}, - {"","group:stick",""}, - {"","group:stick",""} - } - end - if def.max_uses == nil then - def.max_uses = 30 - end - -- Register the tool - minetest.register_tool(name, { - description = def.description, - inventory_image = def.inventory_image, - on_use = function(itemstack, user, pointed_thing) - return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses) - end - }) - -- Register its recipe - if def.material == nil then - minetest.register_craft({ - output = name:sub(2), - recipe = def.recipe - }) - else - minetest.register_craft({ - output = name:sub(2), - recipe = { - {def.material, def.material, ""}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - -- Reverse Recipe - minetest.register_craft({ - output = name:sub(2), - recipe = { - {"", def.material, def.material}, - {"", "group:stick", ""}, - {"", "group:stick", ""} - } - }) - end -end - --- how often node timers for plants will tick, +/- some random value -local function tick(pos) - minetest.get_node_timer(pos):start(math.random(166, 286)) -end --- how often a growth failure tick is retried (e.g. too dark) -local function tick_again(pos) - minetest.get_node_timer(pos):start(math.random(40, 80)) -end - --- Seed placement -farming.place_seed = function(itemstack, placer, pointed_thing, plantname) - local pt = pointed_thing - -- check if pointing at a node - if not pt then - return itemstack - end - if pt.type ~= "node" then - return itemstack - end - - local under = minetest.get_node(pt.under) - local above = minetest.get_node(pt.above) - - if minetest.is_protected(pt.under, placer:get_player_name()) then - minetest.record_protection_violation(pt.under, placer:get_player_name()) - return - end - if minetest.is_protected(pt.above, placer:get_player_name()) then - minetest.record_protection_violation(pt.above, placer:get_player_name()) - return - end - - -- return if any of the nodes is not registered - if not minetest.registered_nodes[under.name] then - return itemstack - end - if not minetest.registered_nodes[above.name] then - return itemstack - end - - -- check if pointing at the top of the node - if pt.above.y ~= pt.under.y+1 then - return itemstack - end - - -- check if you can replace the node above the pointed node - if not minetest.registered_nodes[above.name].buildable_to then - return itemstack - end - - -- check if pointing at soil - if minetest.get_item_group(under.name, "soil") < 2 then - return itemstack - end - - -- add the node and remove 1 item from the itemstack - minetest.add_node(pt.above, {name = plantname, param2 = 1}) - tick(pt.above) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack -end - -farming.grow_plant = function(pos, elapsed) - local node = minetest.get_node(pos) - local name = node.name - local def = minetest.registered_nodes[name] - - if not def.next_plant then - -- disable timer for fully grown plant - return - end - - -- grow seed - if minetest.get_item_group(node.name, "seed") and def.fertility then - local soil_node = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z}) - if not soil_node then - tick_again(pos) - return - end - -- omitted is a check for light, we assume seeds can germinate in the dark. - for _, v in pairs(def.fertility) do - if minetest.get_item_group(soil_node.name, v) ~= 0 then - minetest.swap_node(pos, {name = def.next_plant}) - if minetest.registered_nodes[def.next_plant].next_plant then - tick(pos) - return - end - end - end - - return - end - - -- check if on wet soil - local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) - if minetest.get_item_group(below.name, "soil") < 3 then - tick_again(pos) - return - end - - -- check light - local light = minetest.get_node_light(pos) - if not light or light < def.minlight or light > def.maxlight then - tick_again(pos) - return - end - - -- grow - minetest.swap_node(pos, {name = def.next_plant}) - - -- new timer needed? - if minetest.registered_nodes[def.next_plant].next_plant then - tick(pos) - end - return -end - --- Register plants -farming.register_plant = function(name, def) - local mname = name:split(":")[1] - local pname = name:split(":")[2] - - -- Check def table - if not def.description then - def.description = "Seed" - end - if not def.inventory_image then - def.inventory_image = "unknown_item.png" - end - if not def.steps then - return nil - end - if not def.minlight then - def.minlight = 1 - end - if not def.maxlight then - def.maxlight = 14 - end - if not def.fertility then - def.fertility = {} - end - - -- Register seed - local lbm_nodes = {mname .. ":seed_" .. pname} - local g = {seed = 1, snappy = 3, attached_node = 1} - for k, v in pairs(def.fertility) do - g[v] = 1 - end - minetest.register_node(":" .. mname .. ":seed_" .. pname, { - description = def.description, - tiles = {def.inventory_image}, - inventory_image = def.inventory_image, - wield_image = def.inventory_image, - drawtype = "signlike", - groups = g, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - sunlight_propagates = true, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - fertility = def.fertility, - sounds = default.node_sound_dirt_defaults({ - dug = {name = "default_grass_footstep", gain = 0.2}, - place = {name = "default_place_node", gain = 0.25}, - }), - - on_place = function(itemstack, placer, pointed_thing) - return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) - end, - next_plant = mname .. ":" .. pname .. "_1", - on_timer = farming.grow_plant, - minlight = def.minlight, - maxlight = def.maxlight, - }) - - -- Register harvest - minetest.register_craftitem(":" .. mname .. ":" .. pname, { - description = pname:gsub("^%l", string.upper), - inventory_image = mname .. "_" .. pname .. ".png", - }) - - -- Register growing steps - for i = 1, def.steps do - local drop = { - items = { - {items = {mname .. ":" .. pname}, rarity = 9 - i}, - {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, - {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, - } - } - local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} - nodegroups[pname] = i - - local next_plant = nil - - if i < def.steps then - next_plant = mname .. ":" .. pname .. "_" .. (i + 1) - lbm_nodes[#lbm_nodes + 1] = mname .. ":" .. pname .. "_" .. i - end - - minetest.register_node(mname .. ":" .. pname .. "_" .. i, { - drawtype = "plantlike", - waving = 1, - tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"}, - paramtype = "light", - walkable = false, - buildable_to = true, - drop = drop, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - groups = nodegroups, - sounds = default.node_sound_leaves_defaults(), - next_plant = next_plant, - on_timer = farming.grow_plant, - minlight = def.minlight, - maxlight = def.maxlight, - }) - end - - -- replacement LBM for pre-nodetimer plants - minetest.register_lbm({ - name = ":" .. mname .. ":start_nodetimer_" .. pname, - nodenames = lbm_nodes, - action = function(pos, node) - tick_again(pos) - end, - }) - - -- Return - local r = { - seed = mname .. ":seed_" .. pname, - harvest = mname .. ":" .. pname - } - return r -end -- GitLab