From ef45a8e14855a5631db8eab3712b0ae594a977ad Mon Sep 17 00:00:00 2001
From: sfan5 <sfan5@live.de>
Date: Mon, 4 May 2020 19:20:01 +0200
Subject: [PATCH] doors: Remove unnecessary nodebox and empty texture (#2662)

---
 mods/doors/init.lua                 |  12 ++----------
 mods/doors/textures/doors_blank.png | Bin 95 -> 0 bytes
 2 files changed, 2 insertions(+), 10 deletions(-)
 delete mode 100644 mods/doors/textures/doors_blank.png

diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index 08b650f3..2048a643 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -78,9 +78,7 @@ end
 -- nodes from being placed in the top half of the door.
 minetest.register_node("doors:hidden", {
 	description = S("Hidden Door Segment"),
-	-- can't use airlike otherwise falling nodes will turn to entities
-	-- and will be forever stuck until door is removed.
-	drawtype = "nodebox",
+	drawtype = "airlike",
 	paramtype = "light",
 	paramtype2 = "facedir",
 	sunlight_propagates = true,
@@ -93,13 +91,7 @@ minetest.register_node("doors:hidden", {
 	drop = "",
 	groups = {not_in_creative_inventory = 1},
 	on_blast = function() end,
-	tiles = {"doors_blank.png"},
-	-- 1px transparent block inside door hinge near node top.
-	node_box = {
-		type = "fixed",
-		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
-	},
-	-- collision_box needed otherise selection box would be full node size
+	-- 1px block inside door hinge near node top
 	collision_box = {
 		type = "fixed",
 		fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
diff --git a/mods/doors/textures/doors_blank.png b/mods/doors/textures/doors_blank.png
deleted file mode 100644
index 1914264c08781d1f30ee0b8482bccf44586f2dc1..0000000000000000000000000000000000000000
GIT binary patch
literal 0
HcmV?d00001

literal 95
zcmeAS@N?(olHy`uVBq!ia0vp^j3CU&3?x-=hn)ga%mF?ju0VQumF+E%TuG2$FoVOh
l8)-lem#2$k2*>s01R$G<f$@>z9%CSj!PC{xWt~$(697H@6ZHT9

-- 
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