diff --git a/.luacheckrc b/.luacheckrc
index 3534e853a611e16f861a73ba07c9d1ec10a99d4c..718790bd95168341744ccd80ba848c51d4780406 100644
--- a/.luacheckrc
+++ b/.luacheckrc
@@ -7,4 +7,6 @@ read_globals = {
 	"default",
 	"stairs", "doors", "xpanes",
 	"xdecor", "xbg",
+	table = { fields = { "copy" } },
+	"unpack",
 }
diff --git a/LICENSE b/LICENSE
index 7f1e390af05864d74dd91e6bffb89b3523c25ce4..8b744c6d0245326cc547888dc6c82f0b26f30e47 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1,7 +1,7 @@
 ┌──────────────────────────────────────────────────────────────────────┐
 │   Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero@gmail.com>   │
 │								       │
-│   Code: GPL version 3						       │
+│   Code: BSD						       │
 │   Textures: WTFPL (credits: Gambit, kilbith, Cisoun)		       │
 │   Sounds:	                                                       │
 │     - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA          │
@@ -13,677 +13,27 @@
 └──────────────────────────────────────────────────────────────────────┘
 
 
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-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
-  If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
-  Later license versions may give you additional or different
-permissions.  However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
-  15. Disclaimer of Warranty.
-
-  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
-  16. Limitation of Liability.
-
-  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
-  17. Interpretation of Sections 15 and 16.
-
-  If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
-                     END OF TERMS AND CONDITIONS
-
-            How to Apply These Terms to Your New Programs
-
-  If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
-  To do so, attach the following notices to the program.  It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-    {one line to give the program's name and a brief idea of what it does.}
-    Copyright (C) {year}  {name of author}
-
-    This program is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    This program is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-Also add information on how to contact you by electronic and paper mail.
-
-  If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
-    {project}  Copyright (C) {year}  {fullname}
-    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
-    This is free software, and you are welcome to redistribute it
-    under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License.  Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
-  You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-<http://www.gnu.org/licenses/>.
-
-  The GNU General Public License does not permit incorporating your program
-into proprietary programs.  If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library.  If this is what you want to do, use the GNU Lesser General
-Public License instead of this License.  But first, please read
-<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+Copyright (c) 1998, Regents of the University of California
+All rights reserved.
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright
+  notice, this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright
+  notice, this list of conditions and the following disclaimer in the
+  documentation and/or other materials provided with the distribution.
+* Neither the name of the University of California, Berkeley nor the
+  names of its contributors may be used to endorse or promote products
+  derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/depends.txt b/depends.txt
index 3ced54ff8093a1d999ac1e1245674ca649b04499..034f1f7fc5901122b09929ca31b043d6b7e2d514 100644
--- a/depends.txt
+++ b/depends.txt
@@ -6,6 +6,6 @@ homedecor
 doors
 stairs
 xpanes
-3d_armor?
 fire?
 oresplus?
+moreblocks?
\ No newline at end of file
diff --git a/handlers/helpers.lua b/handlers/helpers.lua
index 13d3ed70a8866a04a9b5db35081983ccf87f9b26..6098c5a580cdcfc16667af9ae21dc3d417e656ea 100644
--- a/handlers/helpers.lua
+++ b/handlers/helpers.lua
@@ -29,3 +29,21 @@ function xdecor.tablecopy(T)
 	return new
 end
 
+function xdecor.stairs_valid_def(def)
+	return (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
+	       (def.groups.cracky or def.groups.choppy) and
+		not def.on_construct and
+		not def.after_place_node and
+		not def.on_rightclick and
+		not def.on_blast and
+		not def.allow_metadata_inventory_take and
+		not (def.groups.not_in_creative_inventory == 1) and
+		not (def.groups.not_cuttable == 1) and
+		--not def.groups.wool and
+		(def.tiles and type(def.tiles[1]) == "string" and not
+		def.tiles[1]:find("default_mineral")) and
+		not def.mesecons and
+		def.description and
+		def.description ~= "" and
+		def.light_source == 0
+end
diff --git a/handlers/registration.lua b/handlers/registration.lua
index fc6409e5ebcea2c967c9c2a8450525a75f467470..cbeabdb03822c105f22d5c9e3d17abe0343877a0 100644
--- a/handlers/registration.lua
+++ b/handlers/registration.lua
@@ -43,6 +43,39 @@ local default_can_dig = function(pos)
 end
 
 function xdecor.register(name, def)
+	local function xdecor_stairs_alternative(nodename, def)
+		local mod, name = nodename:match("(.*):(.*)")
+		for groupname, value in pairs(def.groups) do
+			if groupname ~= "cracky"    and groupname ~= "choppy"  and
+			   groupname ~= "flammable" and groupname ~= "crumbly" and
+			   groupname ~= "snappy"    then
+				def.groups.groupname = nil
+			end
+		end
+
+		if minetest.get_modpath("moreblocks") then
+			stairsplus:register_all(
+				mod,
+				name,
+				nodename,
+				{
+					description = def.description,
+					tiles = def.tiles,
+					groups = def.groups,
+					sounds = def.sounds,
+				}
+			)
+		elseif minetest.get_modpath("stairs") then	
+			stairs.register_stair_and_slab(name,nodename,
+				def.groups,
+				def.tiles,
+				("%s Stair"):format(def.description),
+				("%s Slab"):format(def.description),
+				def.sounds
+			)	
+		end	
+	end
+
 	def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
 	def.sounds = def.sounds or default.node_sound_defaults()
 
@@ -88,4 +121,13 @@ function xdecor.register(name, def)
 	end
 
 	minetest.register_node("xdecor:"..name, def)
+
+	local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
+
+	if workbench == false and
+	   (minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
+		if xdecor.stairs_valid_def(def) then
+			xdecor_stairs_alternative("xdecor:"..name, def)
+		end
+	end
 end
diff --git a/init.lua b/init.lua
index 629daee3e4d58c7dabc480cc2ab6f9dd7e8c1c35..6509446404bbb74fa88deab44a302dd7de646bcd 100644
--- a/init.lua
+++ b/init.lua
@@ -1,24 +1,47 @@
 --local t = os.clock()
+
+local mver_major, mver_minor, mver_patch = 0, 4, 16 -- Minetest 0.4.16 minimum.
+
+local client_version = minetest.get_version().string
+local major, minor, patch = client_version:match("(%d+).(%d+).(%d+)")
+
+if (major and minor and patch)     and
+   ((tonumber(major) < mver_major) or
+    (mver_major == tonumber(major) and tonumber(minor) < mver_minor)  or
+    (mver_minor == tonumber(minor) and tonumber(patch) < mver_patch)) then
+	minetest.log("error", "[xdecor] Your Minetest client is too old to run this mod. Disabling.")
+	return
+end
+
 xdecor = {}
 local modpath = minetest.get_modpath("xdecor")
 
--- Handlers.
 dofile(modpath.."/handlers/animations.lua")
 dofile(modpath.."/handlers/helpers.lua")
 dofile(modpath.."/handlers/nodeboxes.lua")
 dofile(modpath.."/handlers/registration.lua")
 
--- Item files.
-dofile(modpath.."/src/chess.lua")
-dofile(modpath.."/src/cooking.lua")
-dofile(modpath.."/src/craftitems.lua")
-dofile(modpath.."/src/enchanting.lua")
-dofile(modpath.."/src/hive.lua")
-dofile(modpath.."/src/itemframe.lua")
-dofile(modpath.."/src/mailbox.lua")
-dofile(modpath.."/src/mechanisms.lua")
+dofile(modpath.."/src/alias.lua")
 dofile(modpath.."/src/nodes.lua")
 dofile(modpath.."/src/recipes.lua")
-dofile(modpath.."/src/rope.lua")
-dofile(modpath.."/src/workbench.lua")
+
+local subpart = {
+	"chess",
+	"cooking",
+	"enchanting",
+	"hive",
+	"itemframe",
+	"mailbox",
+	"mechanisms",
+	"rope",
+	"workbench"
+}
+
+for _, name in pairs(subpart) do
+	local enable = minetest.settings:get_bool("enable_xdecor_"..name)
+	if enable or enable == nil then
+		dofile(modpath.."/src/"..name..".lua")
+	end
+end
+
 --print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
diff --git a/settingtypes.txt b/settingtypes.txt
new file mode 100644
index 0000000000000000000000000000000000000000..f75d75c626a22112181038b844d65697e8b4ada9
--- /dev/null
+++ b/settingtypes.txt
@@ -0,0 +1,11 @@
+#For enabling a subpart of X-Decor.
+
+enable_xdecor_chess 		(Enable Chess)		bool true
+enable_xdecor_cooking		(Enable Cooking) 	bool true
+enable_xdecor_enchanting  	(Enable Enchanting) 	bool true
+enable_xdecor_hive 		(Enable Hive) 		bool true
+enable_xdecor_itemframe 	(Enable Itemframe) 	bool true
+enable_xdecor_mailbox 		(Enable Mailbox) 	bool true
+enable_xdecor_mechanisms 	(Enable Mechanisms) 	bool true
+enable_xdecor_rope 		(Enable Rope) 		bool true
+enable_xdecor_workbench 	(Enable Workbench) 	bool true
\ No newline at end of file
diff --git a/src/alias.lua b/src/alias.lua
new file mode 100644
index 0000000000000000000000000000000000000000..dc957417c5a1ca89b45ecc26f23af9c53c9ae585
--- /dev/null
+++ b/src/alias.lua
@@ -0,0 +1 @@
+minetest.register_alias("xdecor:crafting_guide", "craftguide:book")
diff --git a/src/chess.lua b/src/chess.lua
index 017b1b1a4211bc77b01265678ec2d6db84fbcad9..f037eeedd8a661ec0b58d3aa6987d8fa0f3a86e9 100644
--- a/src/chess.lua
+++ b/src/chess.lua
@@ -12,67 +12,225 @@ local function xy_to_index(x, y)
 	return x + y * 8 + 1
 end
 
+local function get_square(a, b)
+	return (a * 8) - (8 - b)
+end
+
+local chat_prefix = minetest.colorize("#FFFF00", "[Chess] ")
+local letters = {'A','B','C','D','E','F','G','H'}
+
+local rowDirs = {-1, -1, -1, 0, 0, 1, 1, 1}
+local colDirs = {-1, 0, 1, -1, 1, -1, 0, 1}
+
+local bishopThreats = {true,  false, true,  false, false, true,  false, true}
+local rookThreats   = {false, true,  false, true,  true,  false, true,  false}
+local queenThreats  = {true,  true,  true,  true,  true,  true,  true,  true}
+local kingThreats   = {true,  true,  true,  true,  true,  true,  true,  true}
+
+local function board_to_table(inv)
+	local t = {}
+	for i = 1, 64 do
+		t[#t + 1] = inv:get_stack("board", i):get_name()
+	end
+
+	return t
+end
+
+local function attacked(color, idx, board)
+	local threatDetected = false
+	local kill           = color == "white"
+	local pawnThreats    = {kill, false, kill, false, false, not kill, false, not kill}
+
+	for dir = 1, 8 do
+		if not threatDetected then
+			local col, row = index_to_xy(idx)
+			col, row = col + 1, row + 1
+
+			for step = 1, 8 do
+				row = row + rowDirs[dir]
+				col = col + colDirs[dir]
+
+				if row >= 1 and row <= 8 and col >= 1 and col <= 8 then
+					local square            = get_square(row, col)
+					local square_name       = board[square]
+					local piece, pieceColor = square_name:match(":(%w+)_(%w+)")
+
+					if piece then
+						if pieceColor ~= color then
+							if piece == "bishop" and bishopThreats[dir] then
+								threatDetected = true
+							elseif piece == "rook" and rookThreats[dir] then
+								threatDetected = true
+							elseif piece == "queen" and queenThreats[dir] then
+								threatDetected = true
+							else
+								if step == 1 then
+									if piece == "pawn" and pawnThreats[dir] then
+										threatDetected = true
+									end
+									if piece == "king" and kingThreats[dir] then
+										threatDetected = true
+									end
+								end
+							end
+						end
+						break
+					end
+				end
+			end
+		end
+	end
+
+	return threatDetected
+end
+
+local function locate_kings(board)
+	local Bidx, Widx
+	for i = 1, 64 do
+		local piece, color = board[i]:match(":(%w+)_(%w+)")
+		if piece == "king" then
+			if color == "black" then
+				Bidx = i
+			else
+				Widx = i
+			end
+		end
+	end
+
+	return Bidx, Widx
+end
+
+local pieces = {
+	"realchess:rook_black_1",
+	"realchess:knight_black_1",
+	"realchess:bishop_black_1",
+	"realchess:queen_black",
+	"realchess:king_black",
+	"realchess:bishop_black_2",
+	"realchess:knight_black_2",
+	"realchess:rook_black_2",
+	"realchess:pawn_black_1",
+	"realchess:pawn_black_2",
+	"realchess:pawn_black_3",
+	"realchess:pawn_black_4",
+	"realchess:pawn_black_5",
+	"realchess:pawn_black_6",
+	"realchess:pawn_black_7",
+	"realchess:pawn_black_8",
+	'','','','','','','','','','','','','','','','',
+	'','','','','','','','','','','','','','','','',
+	"realchess:pawn_white_1",
+	"realchess:pawn_white_2",
+	"realchess:pawn_white_3",
+	"realchess:pawn_white_4",
+	"realchess:pawn_white_5",
+	"realchess:pawn_white_6",
+	"realchess:pawn_white_7",
+	"realchess:pawn_white_8",
+	"realchess:rook_white_1",
+	"realchess:knight_white_1",
+	"realchess:bishop_white_1",
+	"realchess:queen_white",
+	"realchess:king_white",
+	"realchess:bishop_white_2",
+	"realchess:knight_white_2",
+	"realchess:rook_white_2"
+}
+
+local pieces_str, x = "", 0
+for i = 1, #pieces do
+	local p = pieces[i]:match(":(%w+_%w+)")
+	if pieces[i]:find(":(%w+)_(%w+)") and not pieces_str:find(p) then
+		pieces_str = pieces_str .. x .. "=" .. p .. ".png,"
+		x = x + 1
+	end
+end
+pieces_str = pieces_str .. "69=mailbox_blank16.png"
+
+local fs = [[
+	size[14.7,10;]
+	no_prepend[]
+	bgcolor[#080808BB;true]
+	background[0,0;14.7,10;chess_bg.png]
+	list[context;board;0.3,1;8,8;]
+	listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]
+	tableoptions[background=#00000000;highlight=#00000000;border=false]
+	button[10.5,8.5;2,2;new;New game]
+]] ..  "tablecolumns[image," .. pieces_str ..
+		";text;color;text;color;text;image," .. pieces_str .. "]"
+
+local function get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+	local moves           = meta:get_string("moves")
+	local pieceFrom_s     = pieceFrom:match(":(%w+_%w+)")
+	local pieceFrom_si_id = pieces_str:match("(%d+)=" .. pieceFrom_s)
+	local pieceTo_si_id   = pieceTo_s ~= "" and pieces_str:match("(%d+)=" .. pieceTo_s) or ""
+
+	local coordFrom = letters[from_x + 1] .. math.abs(from_y - 8)
+	local coordTo   = letters[to_x   + 1] .. math.abs(to_y   - 8)
+
+	local new_moves = pieceFrom_si_id .. "," ..
+		coordFrom .. "," ..
+			(pieceTo ~= "" and "#33FF33" or "#FFFFFF") .. ", > ,#FFFFFF," ..
+		coordTo .. "," ..
+		(pieceTo ~= "" and pieceTo_si_id or "69") .. "," ..
+		moves
+
+	meta:set_string("moves", new_moves)
+end
+
+local function get_eaten_list(meta, pieceTo, pieceTo_s)
+	local eaten = meta:get_string("eaten")
+	if pieceTo ~= "" then
+		eaten = eaten .. pieceTo_s .. ","
+	end
+
+	meta:set_string("eaten", eaten)
+
+	local eaten_t   = string.split(eaten, ",")
+	local eaten_img = ""
+
+	local a, b = 0, 0
+	for i = 1, #eaten_t do
+		local is_white = eaten_t[i]:sub(-5,-1) == "white"
+		local X = (is_white and a or b) % 4
+		local Y = ((is_white and a or b) % 16 - X) / 4
+
+		if is_white then
+			a = a + 1
+		else
+			b = b + 1
+		end
+
+		eaten_img = eaten_img ..
+			"image[" .. ((X + (is_white and 11.7 or 8.8)) - (X * 0.45)) .. "," ..
+				    ((Y + 5.56) - (Y * 0.2)) .. ";1,1;" .. eaten_t[i] .. ".png]"
+	end
+
+	meta:set_string("eaten_img", eaten_img)
+end
+
 function realchess.init(pos)
 	local meta = minetest.get_meta(pos)
-	local inv = meta:get_inventory()
+	local inv  = meta:get_inventory()
 
-	local formspec = [[ size[8,8.6;]
-			bgcolor[#080808BB;true]
-			background[0,0;8,8;chess_bg.png]
-			button[3.1,7.8;2,2;new;New game]
-			list[context;board;0,0;8,8;]
-			listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
-
-	meta:set_string("formspec", formspec)
+	meta:set_string("formspec", fs)
 	meta:set_string("infotext", "Chess Board")
 	meta:set_string("playerBlack", "")
 	meta:set_string("playerWhite", "")
-	meta:set_string("lastMove", "")
-	meta:set_string("winner", "")
+	meta:set_string("lastMove",    "")
+	meta:set_string("blackAttacked", "")
+	meta:set_string("whiteAttacked", "")
 
-	meta:set_int("lastMoveTime", 0)
+	meta:set_int("lastMoveTime",   0)
 	meta:set_int("castlingBlackL", 1)
 	meta:set_int("castlingBlackR", 1)
 	meta:set_int("castlingWhiteL", 1)
 	meta:set_int("castlingWhiteR", 1)
 
-	inv:set_list("board", {
-		"realchess:rook_black_1",
-		"realchess:knight_black_1",
-		"realchess:bishop_black_1",
-		"realchess:queen_black",
-		"realchess:king_black",
-		"realchess:bishop_black_2",
-		"realchess:knight_black_2",
-		"realchess:rook_black_2",
-		"realchess:pawn_black_1",
-		"realchess:pawn_black_2",
-		"realchess:pawn_black_3",
-		"realchess:pawn_black_4",
-		"realchess:pawn_black_5",
-		"realchess:pawn_black_6",
-		"realchess:pawn_black_7",
-		"realchess:pawn_black_8",
-		'','','','','','','','','','','','','','','','',
-		'','','','','','','','','','','','','','','','',
-		"realchess:pawn_white_1",
-		"realchess:pawn_white_2",
-		"realchess:pawn_white_3",
-		"realchess:pawn_white_4",
-		"realchess:pawn_white_5",
-		"realchess:pawn_white_6",
-		"realchess:pawn_white_7",
-		"realchess:pawn_white_8",
-		"realchess:rook_white_1",
-		"realchess:knight_white_1",
-		"realchess:bishop_white_1",
-		"realchess:queen_white",
-		"realchess:king_white",
-		"realchess:bishop_white_2",
-		"realchess:knight_white_2",
-		"realchess:rook_white_2"
-	})
+	meta:set_string("moves", "")
+	meta:set_string("eaten", "")
 
+	inv:set_list("board", pieces)
 	inv:set_size("board", 64)
 end
 
@@ -81,59 +239,59 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 		return 0
 	end
 
-	local playerName = player:get_player_name()
-	local meta = minetest.get_meta(pos)
-
-	if meta:get_string("winner") ~= "" then
-		minetest.chat_send_player(playerName, "This game is over.")
-		return 0
-	end
-
-	local inv = meta:get_inventory()
-	local pieceFrom = inv:get_stack(from_list, from_index):get_name()
-	local pieceTo = inv:get_stack(to_list, to_index):get_name()
-	local lastMove = meta:get_string("lastMove")
-	local thisMove -- will replace lastMove when move is legal
+	local meta        = minetest.get_meta(pos)
+	local playerName  = player:get_player_name()
+	local inv         = meta:get_inventory()
+	local pieceFrom   = inv:get_stack(from_list, from_index):get_name()
+	local pieceTo     = inv:get_stack(to_list, to_index):get_name()
+	local lastMove    = meta:get_string("lastMove")
 	local playerWhite = meta:get_string("playerWhite")
 	local playerBlack = meta:get_string("playerBlack")
+	local thisMove    -- Will replace lastMove when move is legal
 
 	if pieceFrom:find("white") then
 		if playerWhite ~= "" and playerWhite ~= playerName then
-			minetest.chat_send_player(playerName, "Someone else plays white pieces!")
+			minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays white pieces!")
 			return 0
 		end
+
 		if lastMove ~= "" and lastMove ~= "black" then
-			minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
 			return 0
 		end
+
 		if pieceTo:find("white") then
 			-- Don't replace pieces of same color
 			return 0
 		end
+
 		playerWhite = playerName
 		thisMove = "white"
+
 	elseif pieceFrom:find("black") then
 		if playerBlack ~= "" and playerBlack ~= playerName then
-			minetest.chat_send_player(playerName, "Someone else plays black pieces!")
+			minetest.chat_send_player(playerName, chat_prefix .. "Someone else plays black pieces!")
 			return 0
 		end
+
 		if lastMove ~= "" and lastMove ~= "white" then
-			minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
 			return 0
 		end
+
 		if pieceTo:find("black") then
 			-- Don't replace pieces of same color
 			return 0
 		end
+
 		playerBlack = playerName
 		thisMove = "black"
 	end
 
-	-- DETERMINISTIC MOVING
+	-- MOVE LOGIC
 
 	local from_x, from_y = index_to_xy(from_index)
-	local to_x, to_y = index_to_xy(to_index)
+	local to_x, to_y     = index_to_xy(to_index)
 
+	-- PAWN
 	if pieceFrom:sub(11,14) == "pawn" then
 		if thisMove == "white" then
 			local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
@@ -161,6 +319,28 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			else
 				return 0
 			end
+
+			--[[
+			     if x not changed
+			          ensure that destination cell is empty
+			     elseif x changed one unit left or right
+			          ensure the pawn is killing opponent piece
+			     else
+			          move is not legal - abort
+			]]
+
+			if from_x == to_x then
+				if pieceTo ~= "" then
+					return 0
+				end
+			elseif from_x - 1 == to_x or from_x + 1 == to_x then
+				if not pieceTo:find("black") then
+					return 0
+				end
+			else
+				return 0
+			end
+
 		elseif thisMove == "black" then
 			local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
 			-- black pawns can go down only
@@ -188,12 +368,14 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 				return 0
 			end
 
-			-- if x not changed,
-			--   ensure that destination cell is empty
-			-- elseif x changed one unit left or right
-			--   ensure the pawn is killing opponent piece
-			-- else
-			--   move is not legal - abort
+			--[[
+			     if x not changed
+			          ensure that destination cell is empty
+			     elseif x changed one unit left or right
+			          ensure the pawn is killing opponent piece
+			     else
+			          move is not legal - abort
+			]]
 
 			if from_x == to_x then
 				if pieceTo ~= "" then
@@ -210,20 +392,21 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			return 0
 		end
 
+	-- ROOK
 	elseif pieceFrom:sub(11,14) == "rook" then
 		if from_x == to_x then
-			-- moving vertically
+			-- Moving vertically
 			if from_y < to_y then
-				-- moving down
-				-- ensure that no piece disturbs the way
+				-- Moving down
+				-- Ensure that no piece disturbs the way
 				for i = from_y + 1, to_y - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- mocing up
-				-- ensure that no piece disturbs the way
+				-- Mocing up
+				-- Ensure that no piece disturbs the way
 				for i = to_y + 1, from_y - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
 						return 0
@@ -231,7 +414,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 				end
 			end
 		elseif from_y == to_y then
-			-- mocing horizontally
+			-- Mocing horizontally
 			if from_x < to_x then
 				-- mocing right
 				-- ensure that no piece disturbs the way
@@ -241,8 +424,8 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 					end
 				end
 			else
-				-- mocing left
-				-- ensure that no piece disturbs the way
+				-- Mocing left
+				-- Ensure that no piece disturbs the way
 				for i = to_x + 1, from_x - 1 do
 					if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
 						return 0
@@ -250,7 +433,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 				end
 			end
 		else
-			-- attempt to move arbitrarily -> abort
+			-- Attempt to move arbitrarily -> abort
 			return 0
 		end
 
@@ -262,49 +445,51 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		end
 
+	-- KNIGHT
 	elseif pieceFrom:sub(11,16) == "knight" then
-		-- get relative pos
+		-- Get relative pos
 		local dx = from_x - to_x
 		local dy = from_y - to_y
 
-		-- get absolute values
+		-- Get absolute values
 		if dx < 0 then dx = -dx end
 		if dy < 0 then dy = -dy end
 
-		-- sort x and y
+		-- Sort x and y
 		if dx > dy then dx, dy = dy, dx end
 
-		-- ensure that dx == 1 and dy == 2
+		-- Ensure that dx == 1 and dy == 2
 		if dx ~= 1 or dy ~= 2 then
 			return 0
 		end
-		-- just ensure that destination cell does not contain friend piece
-		-- ^ it was done already thus everything ok
+		-- Just ensure that destination cell does not contain friend piece
+		-- ^ It was done already thus everything ok
 
+	-- BISHOP
 	elseif pieceFrom:sub(11,16) == "bishop" then
-		-- get relative pos
+		-- Get relative pos
 		local dx = from_x - to_x
 		local dy = from_y - to_y
 
-		-- get absolute values
+		-- Get absolute values
 		if dx < 0 then dx = -dx end
 		if dy < 0 then dy = -dy end
 
-		-- ensure dx and dy are equal
+		-- Ensure dx and dy are equal
 		if dx ~= dy then return 0 end
 
 		if from_x < to_x then
 			if from_y < to_y then
-				-- moving right-down
-				-- ensure that no piece disturbs the way
+				-- Moving right-down
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- moving right-up
-				-- ensure that no piece disturbs the way
+				-- Moving right-up
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
 						return 0
@@ -313,15 +498,15 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		else
 			if from_y < to_y then
-				-- moving left-down
-				-- ensure that no piece disturbs the way
+				-- Moving left-down
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- moving left-up
+				-- Moving left-up
 				-- ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
@@ -331,31 +516,32 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		end
 
+	-- QUEEN
 	elseif pieceFrom:sub(11,15) == "queen" then
 		local dx = from_x - to_x
 		local dy = from_y - to_y
 
-		-- get absolute values
+		-- Get absolute values
 		if dx < 0 then dx = -dx end
 		if dy < 0 then dy = -dy end
 
-		-- ensure valid relative move
+		-- Ensure valid relative move
 		if dx ~= 0 and dy ~= 0 and dx ~= dy then
 			return 0
 		end
 
 		if from_x == to_x then
 			if from_y < to_y then
-				-- goes down
-				-- ensure that no piece disturbs the way
+				-- Goes down
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- goes up
-				-- ensure that no piece disturbs the way
+				-- Goes up
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
 						return 0
@@ -364,24 +550,24 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		elseif from_x < to_x then
 			if from_y == to_y then
-				-- goes right
-				-- ensure that no piece disturbs the way
+				-- Goes right
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
 						return 0
 					end
 				end
 			elseif from_y < to_y then
-				-- goes right-down
-				-- ensure that no piece disturbs the way
+				-- Goes right-down
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- goes right-up
-				-- ensure that no piece disturbs the way
+				-- Goes right-up
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
 						return 0
@@ -390,24 +576,24 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		else
 			if from_y == to_y then
-				-- goes left
-				-- ensure that no piece disturbs the way and destination cell does
+				-- Goes left
+				-- Ensure that no piece disturbs the way and destination cell does
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
 						return 0
 					end
 				end
 			elseif from_y < to_y then
-				-- goes left-down
-				-- ensure that no piece disturbs the way
+				-- Goes left-down
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
 						return 0
 					end
 				end
 			else
-				-- goes left-up
-				-- ensure that no piece disturbs the way
+				-- Goes left-up
+				-- Ensure that no piece disturbs the way
 				for i = 1, dx - 1 do
 					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
 						return 0
@@ -416,6 +602,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 			end
 		end
 
+	-- KING
 	elseif pieceFrom:sub(11,14) == "king" then
 		local dx = from_x - to_x
 		local dy = from_y - to_y
@@ -465,6 +652,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 								return 0
 							end
 						end
+
 						inv:set_stack(from_list, 1, "")
 						inv:set_stack(from_list, 3, "realchess:rook_black_1")
 						check = false
@@ -479,6 +667,7 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 								return 0
 							end
 						end
+
 						inv:set_stack(from_list, 6, "realchess:rook_black_2")
 						inv:set_stack(from_list, 8, "")
 						check = false
@@ -488,70 +677,139 @@ function realchess.move(pos, from_list, from_index, to_list, to_index, _, player
 		end
 
 		if check then
-			if dx < 0 then dx = -dx end
-			if dy < 0 then dy = -dy end
-			if dx > 1 or dy > 1 then return 0 end
+			if dx < 0 then
+				dx = -dx
+			end
+
+			if dy < 0 then
+				dy = -dy
+			end
+
+			if dx > 1 or dy > 1 then
+				return 0
+			end
 		end
 
 		if thisMove == "white" then
 			meta:set_int("castlingWhiteL", 0)
 			meta:set_int("castlingWhiteR", 0)
+
 		elseif thisMove == "black" then
 			meta:set_int("castlingBlackL", 0)
 			meta:set_int("castlingBlackR", 0)
 		end
 	end
 
-	meta:set_string("playerWhite", playerWhite)
-	meta:set_string("playerBlack", playerBlack)
-	lastMove = thisMove
-	meta:set_string("lastMove", lastMove)
-	meta:set_int("lastMoveTime", minetest.get_gametime())
+	local board       = board_to_table(inv)
+	board[to_index]   = board[from_index]
+	board[from_index] = ""
+
+	local black_king_idx, white_king_idx = locate_kings(board)
+	local blackAttacked = attacked("black", black_king_idx, board)
+	local whiteAttacked = attacked("white", white_king_idx, board)
 
-	if lastMove == "black" then
-		minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
-				playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
-	elseif lastMove == "white" then
-		minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
-				playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
+	if blackAttacked then
+		if thisMove == "black" and meta:get_string("blackAttacked") == "true" then
+			return 0
+		else
+			meta:set_string("blackAttacked", "true")
+		end
+	else
+		meta:set_string("blackAttacked", "")
 	end
 
-	if pieceTo:sub(11,14) == "king" then
-		minetest.chat_send_player(playerBlack, playerName.." won the game.")
-		minetest.chat_send_player(playerWhite, playerName.." won the game.")
-		meta:set_string("winner", thisMove)
+	if whiteAttacked then
+		if thisMove == "white" and meta:get_string("whiteAttacked") == "true" then
+			return 0
+		else
+			meta:set_string("whiteAttacked", "true")
+		end
+	else
+		meta:set_string("whiteAttacked", "")
 	end
 
+	lastMove = thisMove
+
+	meta:set_string("lastMove", lastMove)
+	meta:set_int("lastMoveTime", minetest.get_gametime())
+	meta:set_string("playerWhite", playerWhite)
+	meta:set_string("playerBlack", playerBlack)
+
+	local pieceTo_s = pieceTo ~= "" and pieceTo:match(":(%w+_%w+)") or ""
+	get_moves_list(meta, pieceFrom, pieceTo, pieceTo_s, from_x, to_x, from_y, to_y)
+	get_eaten_list(meta, pieceTo, pieceTo_s)
+
 	return 1
 end
 
+function realchess.on_move(pos, from_list, from_index)
+	local meta = minetest.get_meta(pos)
+	local inv  = meta:get_inventory()
+	inv:set_stack(from_list, from_index, '')
+
+	local black_king_attacked = meta:get_string("blackAttacked") == "true"
+	local white_king_attacked = meta:get_string("whiteAttacked") == "true"
+
+	local playerWhite = meta:get_string("playerWhite")
+	local playerBlack = meta:get_string("playerBlack")
+
+	local moves       = meta:get_string("moves")
+	local eaten_img   = meta:get_string("eaten_img")
+	local lastMove    = meta:get_string("lastMove")
+	local turnBlack   = minetest.colorize("#000001", (lastMove == "white" and playerBlack ~= "") and
+			    playerBlack .. "..." or playerBlack)
+	local turnWhite   = minetest.colorize("#000001", (lastMove == "black" and playerWhite ~= "") and
+			    playerWhite .. "..." or playerWhite)
+	local check_s     = minetest.colorize("#FF0000", "\\[check\\]")
+
+	local formspec = fs ..
+		"label[1.9,0.3;"  .. turnBlack .. (black_king_attacked and " " .. check_s or "") .. "]" ..
+		"label[1.9,9.15;" .. turnWhite .. (white_king_attacked and " " .. check_s or "") .. "]" ..
+		"table[8.9,1.05;5.07,3.75;moves;" .. moves:sub(1,-2) .. ";1]" ..
+		eaten_img
+
+	meta:set_string("formspec", formspec)
+
+	return false
+end
+
 local function timeout_format(timeout_limit)
 	local time_remaining = timeout_limit - minetest.get_gametime()
-	local minutes = math.floor(time_remaining / 60)
-	local seconds = time_remaining % 60
+	local minutes        = math.floor(time_remaining / 60)
+	local seconds        = time_remaining % 60
+
+	if minutes == 0 then
+		return seconds .. " sec."
+	end
 
-	if minutes == 0 then return seconds.." sec." end
-	return minutes.." min. "..seconds.." sec."
+	return minutes .. " min. " .. seconds .. " sec."
 end
 
 function realchess.fields(pos, _, fields, sender)
-	local playerName = sender:get_player_name()
-	local meta = minetest.get_meta(pos)
+	local playerName    = sender:get_player_name()
+	local meta          = minetest.get_meta(pos)
 	local timeout_limit = meta:get_int("lastMoveTime") + 300
-	local playerWhite = meta:get_string("playerWhite")
-	local playerBlack = meta:get_string("playerBlack")
-	local lastMoveTime = meta:get_int("lastMoveTime")
+	local playerWhite   = meta:get_string("playerWhite")
+	local playerBlack   = meta:get_string("playerBlack")
+	local lastMoveTime  = meta:get_int("lastMoveTime")
 	if fields.quit then return end
 
-	-- timeout is 5 min. by default for resetting the game (non-players only)
-	if fields.new and (playerWhite == playerName or playerBlack == playerName) then
-		realchess.init(pos)
-	elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
-			(playerWhite ~= playerName or playerBlack ~= playerName) then
-		realchess.init(pos)
-	else
-		minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
-				"If you are not a current player, try again in "..timeout_format(timeout_limit))
+	-- Timeout is 5 min. by default for resetting the game (non-players only)
+	if fields.new then
+		if (playerWhite == playerName or playerBlack == playerName) then
+			realchess.init(pos)
+
+		elseif lastMoveTime ~= 0 then
+			if minetest.get_gametime() >= timeout_limit and
+					(playerWhite ~= playerName or playerBlack ~= playerName) then
+				realchess.init(pos)
+			else
+				minetest.chat_send_player(playerName, chat_prefix ..
+					"You can't reset the chessboard, a game has been started. " ..
+					"If you aren't a current player, try again in " ..
+					timeout_format(timeout_limit))
+			end
+		end
 	end
 end
 
@@ -559,21 +817,18 @@ function realchess.dig(pos, player)
 	if not player then
 		return false
 	end
-	local meta = minetest.get_meta(pos)
-	local playerName = player:get_player_name()
+
+	local meta          = minetest.get_meta(pos)
+	local playerName    = player:get_player_name()
 	local timeout_limit = meta:get_int("lastMoveTime") + 300
-	local lastMoveTime = meta:get_int("lastMoveTime")
+	local lastMoveTime  = meta:get_int("lastMoveTime")
 
-	-- timeout is 5 min. by default for digging the chessboard (non-players only)
+	-- Timeout is 5 min. by default for digging the chessboard (non-players only)
 	return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
-		minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
-				"Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
-end
-
-function realchess.on_move(pos, from_list, from_index)
-	local inv = minetest.get_meta(pos):get_inventory()
-	inv:set_stack(from_list, from_index, '')
-	return false
+		minetest.chat_send_player(playerName, chat_prefix ..
+				"You can't dig the chessboard, a game has been started. " ..
+				"Reset it first if you're a current player, or dig it again in " ..
+				timeout_format(timeout_limit))
 end
 
 minetest.register_node(":realchess:chessboard", {
@@ -600,17 +855,17 @@ minetest.register_node(":realchess:chessboard", {
 local function register_piece(name, count)
 	for _, color in pairs({"black", "white"}) do
 	if not count then
-		minetest.register_craftitem(":realchess:"..name.."_"..color, {
-			description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
-			inventory_image = name.."_"..color..".png",
+		minetest.register_craftitem(":realchess:" .. name .. "_" .. color, {
+			description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
+			inventory_image = name .. "_" .. color .. ".png",
 			stack_max = 1,
 			groups = {not_in_creative_inventory=1}
 		})
 	else
 		for i = 1, count do
-			minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
-				description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
-				inventory_image = name.."_"..color..".png",
+			minetest.register_craftitem(":realchess:" .. name .. "_" .. color .. "_" .. i, {
+				description = color:gsub("^%l", string.upper) .. " " .. name:gsub("^%l", string.upper),
+				inventory_image = name .. "_" .. color .. ".png",
 				stack_max = 1,
 				groups = {not_in_creative_inventory=1}
 			})
@@ -626,3 +881,12 @@ register_piece("bishop", 2)
 register_piece("queen")
 register_piece("king")
 
+-- Recipes
+
+minetest.register_craft({
+	output = "realchess:chessboard",
+	recipe = {
+		{"dye:black", "dye:white", "dye:black"},
+		{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
+	}
+})
diff --git a/src/cooking.lua b/src/cooking.lua
index aaeae79c2fd6e73ef05079b1eea7d4f6af17c07f..8cc2d386ed73840a150f42bc0dcd9dbe1e654127 100644
--- a/src/cooking.lua
+++ b/src/cooking.lua
@@ -198,3 +198,39 @@ xdecor.register("cauldron_soup", {
 	end
 })
 
+-- Craft items
+
+minetest.register_craftitem("xdecor:bowl", {
+	description = "Bowl",
+	inventory_image = "xdecor_bowl.png",
+	wield_image = "xdecor_bowl.png",
+	groups = {food_bowl = 1, flammable = 2},
+})
+
+minetest.register_craftitem("xdecor:bowl_soup", {
+	description = "Bowl of soup",
+	inventory_image = "xdecor_bowl_soup.png",
+	wield_image = "xdecor_bowl_soup.png",
+	groups = {not_in_creative_inventory=1},
+	stack_max = 1,
+	on_use = minetest.item_eat(30, "xdecor:bowl")
+})
+
+-- Recipes
+
+minetest.register_craft({
+	output = "xdecor:bowl 3",
+	recipe = {
+		{"group:wood", "", "group:wood"},
+		{"", "group:wood", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cauldron_empty",
+	recipe = {
+		{"default:iron_lump", "", "default:iron_lump"},
+		{"default:iron_lump", "", "default:iron_lump"},
+		{"default:iron_lump", "default:iron_lump", "default:iron_lump"}
+	}
+})
diff --git a/src/enchanting.lua b/src/enchanting.lua
index 409e1786aa2cb1cfadf99c8635084601d4f0896c..e3323841393b6d8f1e7f90dc2fbe557cd4654e6e 100644
--- a/src/enchanting.lua
+++ b/src/enchanting.lua
@@ -9,9 +9,6 @@ local enchanting = {
 	uses     = 1.2,  -- Durability
 	times    = 0.1,  -- Efficiency
 	damages  = 1,    -- Sharpness
-	strength = 1.2,  -- Armor strength (3d_armor only)
-	speed    = 0.2,  -- Player speed (3d_armor only)
-	jump     = 0.2   -- Player jumping (3d_armor only)
 }
 
 local function cap(S) return S:gsub("^%l", string.upper) end
@@ -39,8 +36,6 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
 		durable = {"#00baff", " (+"..bonus.durable.."%)"},
 		fast    = {"#74ff49", " (+"..bonus.efficiency.."%)"},
 		sharp   = {"#ffff00", " (+"..bonus.damages.."%)"},
-		strong  = {"#ff3d3d", ""},
-		speed   = {"#fd5eff", ""}
 	}
 	return minetest.colorize and minetest.colorize(specs[enchant][1],
 			"\n"..cap(enchant)..specs[enchant][2]) or
@@ -50,10 +45,7 @@ end
 local enchant_buttons = {
 	[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
 	image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
-	"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
 	"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
-	[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
-	image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
 }
 
 function enchanting.formspec(pos, num)
@@ -71,9 +63,7 @@ function enchanting.formspec(pos, num)
 			image[2,2.9;1,1;mese_layout.png]
 			tooltip[sharp;Your weapon inflicts more damages]
 			tooltip[durable;Your tool last longer]
-			tooltip[fast;Your tool digs faster]
-			tooltip[strong;Your armor is more resistant]
-			tooltip[speed;Your speed is increased] ]]
+			tooltip[fast;Your tool digs faster] ]]
 			..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
 
 	formspec = formspec..(enchant_buttons[num] or "")
@@ -85,8 +75,7 @@ function enchanting.on_put(pos, listname, _, stack)
 		local stackname = stack:get_name()
 		local tool_groups = {
 			"axe, pick, shovel",
-			"chestplate, leggings, helmet",
-			"sword", "boots"
+			"sword",
 		}
 
 		for idx, tools in pairs(tool_groups) do
@@ -155,7 +144,7 @@ function enchanting.construct(pos)
 
 	minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
 	local timer = minetest.get_node_timer(pos)
-	timer:start(5.0)
+	timer:start(0.5)
 end
 
 function enchanting.destruct(pos)
@@ -190,7 +179,8 @@ function enchanting.timer(pos)
 			velocity = {x=x, y=2-y, z=z},
 			acceleration = {x=0, y=-2.2, z=0},
 			expirationtime = 1,
-			size = 2,
+			size = 1.5,
+			glow = 5,
 			texture = "xdecor_glyph"..random(1,18)..".png"
 		})
 	end
@@ -203,6 +193,7 @@ xdecor.register("enchantment_table", {
 		 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
 		 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
 	groups = {cracky=1, level=1},
+	light_source = 6,
 	sounds = default.node_sound_stone_defaults(),
 	on_rotate = screwdriver.rotate_simple,
 	can_dig = enchanting.dig,
@@ -273,32 +264,6 @@ function enchanting:register_tools(mod, def)
 				}
 			})
 		end
-
-		if mod == "3d_armor" then
-			local original_armor_groups = original_tool.groups
-			local armorcaps = {}
-			armorcaps.not_in_creative_inventory = 1
-
-			for armor_group, value in pairs(original_armor_groups) do
-				if enchant == "strong" then
-					armorcaps[armor_group] = ceil(value * enchanting.strength)
-				elseif enchant == "speed" then
-					armorcaps[armor_group] = value
-					armorcaps.physics_speed = enchanting.speed
-					armorcaps.physics_jump = enchanting.jump
-				end
-			end
-
-			minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
-				description = "Enchanted "..cap(material).." "..cap(tool)..
-					self:get_tooltip(enchant),
-				inventory_image = original_tool.inventory_image,
-				texture = "3d_armor_"..tool.."_"..material,
-				wield_image = original_tool.wield_image,
-				groups = armorcaps,
-				wear = 0
-			})
-		end
 	end
 	end
 	end
@@ -314,13 +279,13 @@ enchanting:register_tools("default", {
 	}
 })
 
-enchanting:register_tools("3d_armor", {
-	materials = "steel, bronze, gold, diamond",
-	tools = {
-		boots      = {enchants = "strong, speed"},
-		chestplate = {enchants = "strong"},
-		helmet     = {enchants = "strong"},
-		leggings   = {enchants = "strong"}
+-- Recipes
+--[[
+minetest.register_craft({
+	output = "xdecor:enchantment_table",
+	recipe = {
+		{"", "default:book", ""},
+		{"default:diamond", "default:obsidian", "default:diamond"},
+		{"default:obsidian", "default:obsidian", "default:obsidian"}
 	}
-})
-
+})]]
diff --git a/src/hive.lua b/src/hive.lua
index e453259c3efa16119843840c5a86c9af48ae9382..a162d4266d5c10f09330c72fbe271565419ef21c 100644
--- a/src/hive.lua
+++ b/src/hive.lua
@@ -10,7 +10,9 @@ function hive.construct(pos)
 			image[6,0;1,1;hive_bee.png]
 			image[5,0;1,1;hive_layout.png]
 			list[context;honey;5,0;1,1;]
-			list[current_player;main;0,1.35;8,4;] ]]
+			list[current_player;main;0,1.35;8,4;]
+			listring[current_player;main]
+			listring[context;honey] ]]
 			..xbg..default.get_hotbar_bg(0,1.35)
 
 	meta:set_string("formspec", formspec)
@@ -73,3 +75,23 @@ xdecor.register("hive", {
 	end
 })
 
+-- Craft items
+
+minetest.register_craftitem("xdecor:honey", {
+	description = "Honey",
+	inventory_image = "xdecor_honey.png",
+	wield_image = "xdecor_honey.png",
+	groups = {food_honey = 1, food_sugar = 1, flammable = 2, not_in_creative_inventory=1},
+	on_use = minetest.item_eat(2)
+})
+
+-- Recipes
+
+minetest.register_craft({
+	output = "xdecor:hive",
+	recipe = {
+		{"group:stick", "group:stick", "group:stick"},
+		{"default:paper", "default:paper", "default:paper"},
+		{"group:stick", "group:stick", "group:stick"}
+	}
+})
diff --git a/src/itemframe.lua b/src/itemframe.lua
index 02d83d6fe7992a4bf104ce933f4bf5ec6871939b..8dd81145a3418ca7f5a4502ff18935ccf396bdfd 100644
--- a/src/itemframe.lua
+++ b/src/itemframe.lua
@@ -69,9 +69,11 @@ end
 
 function itemframe.rightclick(pos, node, clicker, itemstack)
 	local meta = minetest.get_meta(pos)
-	local player = clicker:get_player_name()
+	local player_name = clicker:get_player_name()
 	local owner = meta:get_string("owner")
-	if player ~= owner or not itemstack then
+	local admin = minetest.check_player_privs(player_name, "protection_bypass")
+
+	if not admin and (player_name ~= owner or not itemstack) then
 		return itemstack
 	end
 
@@ -85,19 +87,22 @@ end
 
 function itemframe.punch(pos, node, puncher)
 	local meta = minetest.get_meta(pos)
-	local player = puncher:get_player_name()
+	local player_name = puncher:get_player_name()
 	local owner = meta:get_string("owner")
+	local admin = minetest.check_player_privs(player_name, "protection_bypass")
 
-	if player ~= owner then return end
+	if not admin and player_name ~= owner then return end
 	drop_item(pos, node)
 end
 
 function itemframe.dig(pos, player)
+	if not player then return end
 	local meta = minetest.get_meta(pos)
-	local pname = player and player:get_player_name()
+	local player_name = player and player:get_player_name()
 	local owner = meta:get_string("owner")
+	local admin = minetest.check_player_privs(player_name, "protection_bypass")
 
-	return pname == owner
+	return admin or player_name == owner
 end
 
 xdecor.register("itemframe", {
@@ -154,3 +159,13 @@ minetest.register_entity("xdecor:f_item", {
 	end
 })
 
+-- Recipes
+--[[
+minetest.register_craft({
+	output = "xdecor:itemframe",
+	recipe = {
+		{"group:stick", "group:stick", "group:stick"},
+		{"group:stick", "default:paper", "group:stick"},
+		{"group:stick", "group:stick", "group:stick"}
+	}
+})]]
diff --git a/src/mailbox.lua b/src/mailbox.lua
index 7f27af0d28c51c4ce75597dbc46e4bc608e2455a..5c2dcd291df015ab50c0f28f3fbda65ec4ae148d 100644
--- a/src/mailbox.lua
+++ b/src/mailbox.lua
@@ -161,3 +161,14 @@ xdecor.register("mailbox", {
 	allow_metadata_inventory_put = mailbox.put,
 	after_place_node = mailbox.after_place_node
 })
+
+-- Recipes
+
+minetest.register_craft({
+	output = "xdecor:mailbox",
+	recipe = {
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+		{"dye:red", "default:paper", "dye:red"},
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
+	}
+})
\ No newline at end of file
diff --git a/src/mechanisms.lua b/src/mechanisms.lua
index 258bce29b424de95e381c2bec5917a0d5ebcb4de..d505b966bfdc7a4ecec5265d9ea4c8aacd8acb85 100644
--- a/src/mechanisms.lua
+++ b/src/mechanisms.lua
@@ -6,6 +6,7 @@ local plate = {}
 screwdriver = screwdriver or {}
 
 local function door_toggle(pos_actuator, pos_door, player)
+	local player_name = player:get_player_name()
 	local actuator = minetest.get_node(pos_actuator)
 	local door = doors.get(pos_door)
 
@@ -20,7 +21,9 @@ local function door_toggle(pos_actuator, pos_door, player)
 			minetest.set_node(pos_actuator,
 				{name=actuator.name, param2=actuator.param2})
 		end
-		door:close(player)
+		-- Re-get player object (or nil) because 'player' could
+		-- be an invalid object at this time (player left)
+		door:close(minetest.get_player_by_name(player_name))
 	end)
 end
 
@@ -115,3 +118,24 @@ xdecor.register("lever_on", {
 	drop = "xdecor:lever_off"
 })
 
+-- Recipes
+
+minetest.register_craft({
+	output = "xdecor:pressure_stone_off",
+	type = "shapeless",
+	recipe = {"group:stone", "group:stone"}
+})
+
+minetest.register_craft({
+	output = "xdecor:pressure_wood_off",
+	type = "shapeless",
+	recipe = {"group:wood", "group:wood"}
+})
+
+minetest.register_craft({
+	output = "xdecor:lever_off",
+	recipe = {
+		{"group:stick"},
+		{"group:stone"}
+	}
+})
\ No newline at end of file
diff --git a/src/nodes.lua b/src/nodes.lua
index f56bf500e63e9108cb2a9fe83aac68851b866b3c..72600aea34d001b7b40c901089729376b5a2c9f2 100644
--- a/src/nodes.lua
+++ b/src/nodes.lua
@@ -149,17 +149,39 @@ xdecor.register("chair", {
 		return itemstack
 	end
 })
+--[[
+xdecor.register("cobweb", {
+	description = "Cobweb",
+	drawtype = "plantlike",
+	tiles = {"xdecor_cobweb.png"},
+	inventory_image = "xdecor_cobweb.png",
+	liquid_viscosity = 8,
+	liquidtype = "source",
+	liquid_alternative_flowing = "xdecor:cobweb",
+	liquid_alternative_source = "xdecor:cobweb",
+	liquid_renewable = false,
+	liquid_range = 0,
+	walkable = false,
+	selection_box = {type = "regular"},
+	groups = {snappy=3, liquid=3, flammable=3},
+	sounds = default.node_sound_leaves_defaults()
+})
+]]
+local curtain_colors = {
+	"red",
+}
 
-for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
+for _, c in pairs(curtain_colors) do
 	xdecor.register("curtain_"..c, {
 		description = c:gsub("^%l", string.upper).." Curtain",
 		walkable = false,
-		tiles = {"wool_white.png^[colorize:"..c..":170"},
+		tiles = {"wool_white.png"},
+		color = c,
 		inventory_image = "wool_white.png^[colorize:"..c..
 			":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
 		wield_image = "wool_white.png^[colorize:"..c..":170",
 		drawtype = "signlike",
-		paramtype2 = "wallmounted",
+		paramtype2 = "colorwallmounted",
 		groups = {dig_immediate=3, flammable=3},
 		selection_box = {type="wallmounted"},
 		on_rightclick = function(pos, node, _, itemstack)
@@ -169,10 +191,10 @@ for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
 	})
 
 	xdecor.register("curtain_open_"..c, {
-		tiles = {"wool_white.png^[colorize:"..c..
-			 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+		tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+		color = c,
 		drawtype = "signlike",
-		paramtype2 = "wallmounted",
+		paramtype2 = "colorwallmounted",
 		walkable = false,
 		groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
 		selection_box = {type="wallmounted"},
@@ -415,7 +437,7 @@ register_hard_node("moonbrick", "Moon Brick")
 register_hard_node("stone_tile", "Stone Tile")
 register_hard_node("stone_rune", "Runestone")
 register_hard_node("packed_ice", "Packed Ice", {
-	groups = {cracky=1, puts_out_fire=1},
+	groups = {cracky=1, puts_out_fire=1, slippery=3},
 	sounds = default.node_sound_glass_defaults()
 })
 register_hard_node("wood_tile", "Wooden Tile", {
diff --git a/src/recipes.lua b/src/recipes.lua
index 18923e1505689bd0d2f401bdd9cd3aeab0f89734..79ca17867102189cea84342a4f296f42f4c04a6c 100644
--- a/src/recipes.lua
+++ b/src/recipes.lua
@@ -16,14 +16,6 @@ minetest.register_craft({
 	}
 })
 
-minetest.register_craft({
-	output = "xdecor:bowl 3",
-	recipe = {
-		{"group:wood", "", "group:wood"},
-		{"", "group:wood", ""}
-	}
-})
-
 minetest.register_craft({
 	output = "xdecor:candle",
 	recipe = {
@@ -54,23 +46,6 @@ minetest.register_craft({
 	}
 })
 
-minetest.register_craft({
-	output = "xdecor:cauldron_empty",
-	recipe = {
-		{"default:iron_lump", "", "default:iron_lump"},
-		{"default:iron_lump", "", "default:iron_lump"},
-		{"default:iron_lump", "default:iron_lump", "default:iron_lump"}
-	}
-})
-
-minetest.register_craft({
-	output = "realchess:chessboard",
-	recipe = {
-		{"dye:black", "dye:white", "dye:black"},
-		{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
-	}
-})
-
 minetest.register_craft({
 	output = "xdecor:chair",
 	recipe = {
@@ -172,15 +147,6 @@ minetest.register_craft({
 	}
 })
 
-minetest.register_craft({
-	output = "xdecor:hive",
-	recipe = {
-		{"group:stick", "group:stick", "group:stick"},
-		{"default:paper", "default:paper", "default:paper"},
-		{"group:stick", "group:stick", "group:stick"}
-	}
-})
-
 minetest.register_craft({
 	output = "xdecor:iron_lightbox",
 	recipe = {
@@ -207,23 +173,6 @@ minetest.register_craft({
 	}
 })
 
-minetest.register_craft({
-	output = "xdecor:lever_off",
-	recipe = {
-		{"group:stick"},
-		{"group:stone"}
-	}
-})
-
-minetest.register_craft({
-	output = "xdecor:mailbox",
-	recipe = {
-		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
-		{"dye:red", "default:paper", "dye:red"},
-		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
-	}
-})
-
 minetest.register_craft({
 	output = "xdecor:moonbrick",
 	recipe = {
@@ -256,27 +205,6 @@ minetest.register_craft({
 	}
 })
 
---minetest.register_craft({
---	output = "xdecor:pressure_stone_off",
---	type = "shapeless",
---	recipe = {"group:stone", "group:stone"}
---})
-
---minetest.register_craft({
---	output = "xdecor:pressure_wood_off",
---	type = "shapeless",
---	recipe = {"group:wood", "group:wood"}
---})
-
-minetest.register_craft({
-	output = "xdecor:rope",
-	recipe = {
-		{"farming:string"},
-		{"farming:string"},
-		{"farming:string"}
-	}
-})
-	
 minetest.register_craft({
 	output = "xdecor:stone_tile 2",
 	recipe = {
diff --git a/src/rope.lua b/src/rope.lua
index 1627fd8133982522421a36460bb1f758b00b645c..b6d945291e66dd59087e82658ce048a272c5f2e8 100644
--- a/src/rope.lua
+++ b/src/rope.lua
@@ -55,3 +55,14 @@ xdecor.register("rope", {
 		end
 	end
 })
+
+-- Recipes
+
+minetest.register_craft({
+	output = "xdecor:rope",
+	recipe = {
+		{"farming:string"},
+		{"farming:string"},
+		{"farming:string"}
+	}
+})
\ No newline at end of file
diff --git a/src/workbench.lua b/src/workbench.lua
index fd953d3a6faf931b58a920f74a9508cbed04255a..b2a1fb5d910df4ef5f7da4191f97667dce2bee29 100644
--- a/src/workbench.lua
+++ b/src/workbench.lua
@@ -8,23 +8,7 @@ local registered_nodes = minetest.registered_nodes
 -- Only the regular, solid blocks without metas or explosivity can be cut
 local nodes = {}
 for node, def in pairs(registered_nodes) do
-	if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
-	   (def.groups.cracky or def.groups.choppy) and
-	   not def.on_construct and
-	   not def.after_place_node and
-	   not def.on_rightclick and
-	   not def.on_blast and
-	   not def.allow_metadata_inventory_take and
-	   not (def.groups.not_in_creative_inventory == 1) and
-	   not (def.groups.not_cuttable == 1) and
-	   --not def.groups.wool and
-	   (def.tiles and type(def.tiles[1]) == "string" and not
-		def.tiles[1]:find("default_mineral")) and
-	   not def.mesecons and
-	   def.description and
-	   def.description ~= "" and
-	   def.light_source == 0
-	then
+	if xdecor.stairs_valid_def(def) then
 		nodes[#nodes+1] = node
 	end
 end
@@ -86,6 +70,7 @@ function workbench:get_output(inv, input, name)
 		item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
 		output[#output+1] = item.." "..count
 	end
+
 	inv:set_list("forms", output)
 end
 
@@ -150,9 +135,11 @@ end
 function workbench.fields(pos, _, fields)
 	if fields.quit then return end
 	local meta = minetest.get_meta(pos)
-	workbench:set_formspec(meta, fields.back    and 1 or
-				     fields.craft   and 2 or
-				     fields.storage and 3)
+	local id = fields.back and 1 or
+		   fields.craft and 2 or
+		   fields.storage and 3
+	if not id then return end
+	workbench:set_formspec(meta, id)
 end
 
 function workbench.dig(pos)
@@ -215,7 +202,7 @@ function workbench.on_take(pos, listname, index, stack, player)
 	local stackname = stack:get_name()
 
 	if listname == "input" then
-		if stackname == inputname then
+		if stackname == inputname and registered_nodes[inputname.."_cube"] then
 			workbench:get_output(inv, input, stackname)
 		else
 			inv:set_list("forms", {})
@@ -301,3 +288,22 @@ for i=1, #nodes do
 	end
 end
 end
+
+-- Craft items
+
+minetest.register_tool("xdecor:hammer", {
+	description = "Hammer",
+	inventory_image = "xdecor_hammer.png",
+	wield_image = "xdecor_hammer.png",
+	on_use = function() do return end end
+})
+
+-- Recipes
+--[[
+minetest.register_craft({
+	output = "xdecor:hammer",
+	recipe = {
+		{"default:steel_ingot", "group:stick", "default:steel_ingot"},
+		{"", "group:stick", ""}
+	}
+})]]
diff --git a/textures/bg_btn.png b/textures/bg_btn.png
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diff --git a/textures/rook_black.png b/textures/rook_black.png
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diff --git a/textures/worktable_saw.png b/textures/worktable_saw.png
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diff --git a/textures/xdecor_bamboo_frame.png b/textures/xdecor_bamboo_frame.png
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diff --git a/textures/xdecor_book_open.png b/textures/xdecor_book_open.png
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diff --git a/textures/xdecor_bowl.png b/textures/xdecor_bowl.png
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diff --git a/textures/xdecor_trampoline_sides.png b/textures/xdecor_trampoline_sides.png
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diff --git a/textures/xdecor_tulip_pot.png b/textures/xdecor_tulip_pot.png
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diff --git a/textures/xdecor_viola_pot.png b/textures/xdecor_viola_pot.png
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diff --git a/textures/xdecor_wood.png b/textures/xdecor_wood.png
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diff --git a/textures/xdecor_wood_frame.png b/textures/xdecor_wood_frame.png
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diff --git a/textures/xdecor_wood_tile.png b/textures/xdecor_wood_tile.png
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diff --git a/textures/xdecor_wooden_lightbox.png b/textures/xdecor_wooden_lightbox.png
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diff --git a/textures/xdecor_woodframed_glass.png b/textures/xdecor_woodframed_glass.png
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diff --git a/textures/xdecor_woodframed_glass_detail.png b/textures/xdecor_woodframed_glass_detail.png
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diff --git a/textures/xdecor_woodglass_door.png b/textures/xdecor_woodglass_door.png
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diff --git a/textures/xdecor_woodglass_door_inv.png b/textures/xdecor_woodglass_door_inv.png
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diff --git a/textures/xdecor_workbench_front.png b/textures/xdecor_workbench_front.png
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diff --git a/textures/xdecor_workbench_sides.png b/textures/xdecor_workbench_sides.png
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diff --git a/textures/xdecor_workbench_top.png b/textures/xdecor_workbench_top.png
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