@@ -3,23 +3,23 @@ For now the plan is to write a couple of components or even libraries that can b
Some of it may only be explored rather than actually used.
## Likely components
- Audio volume control, convert between [0,1], dBFS and possibly %
- Add UI using the above, variable steps and see what makes most sense. Maybe just explorative rather than reusable component due to UI lib dependency
- ECS, possibly explore different approaches (ECS-A, ECS-B, ...)
- Rendering for different perspectives with proper z-ordering or whatever else makes sense [axonomentric projections](https://en.wikipedia.org/wiki/Axonometric_projection#/media/File:Graphical_projection_comparison.png)
- top-down
- side-on
- oblique
- isometric
- Movement functionality for different kinds of grids
- square
- hexagonal (point up/down and point side)
- triangular
- Dialog system (likely GUI dependent, so meh)
- Translation system
- Save system
- Common easing things, wobbly text or whatever
- L-System animations
- Twitch integration
- Accessibility stuff
- ...
\ No newline at end of file
*[x] Audio volume control, convert between [0,1], dBFS and possibly % [audio utilities - au library](https://git.tchncs.de/murks/decadejam/blob/master/lib/au.lua)
* [ ] Add UI using the above, variable steps and see what makes most sense. Maybe just explorative rather than reusable component due to UI lib dependency
*[ ] Rendering for different perspectives with proper z-ordering or whatever else makes sense [axonometric projections](https://en.wikipedia.org/wiki/Axonometric_projection#/media/File:Graphical_projection_comparison.png)
* [ ] top-down
* [ ] side-on
* [ ] oblique
* [ ] isometric
* [ ] Movement functionality for different kinds of grids
* [ ] square
* [ ] hexagonal (point up/down and point side)
* [ ] triangular
* [ ] Dialog system (likely GUI dependent, so meh)
* [ ] Translation system
* [ ] Save system
* [ ] Common easing things, wobbly text or whatever
* [ ] L-System animations
* [ ] Twitch integration, based on lessons learned from alottabot