- Sep 23, 2016
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ClaudiusMinimus authored
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ClaudiusMinimus authored
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ClaudiusMinimus authored
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ClaudiusMinimus authored
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- Sep 18, 2016
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ClaudiusMinimus authored
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ClaudiusMinimus authored
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- Sep 15, 2016
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Milan authored
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- Sep 14, 2016
- Sep 06, 2016
- Sep 04, 2016
- Sep 03, 2016
- Sep 02, 2016
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Milan authored
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- Sep 01, 2016
- Aug 29, 2016
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Pinky Snow authored
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paramat authored
Make the softer woods, pine and aspen, 'flammable = 3'. Correct inconsistent flammability of wood and stairs in relation to all other solid wood nodes in MTGame. Make the the softer woods, pine and aspen, 'choppy = 3'.
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- Aug 27, 2016
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rubenwardy authored
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- Aug 25, 2016
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tchncs authored
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- Aug 22, 2016
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Megaf authored
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- Aug 21, 2016
- Aug 20, 2016
- Aug 15, 2016
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tenplus1 authored
Use 'find node near' instead of 'find nodes in area'
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paramat authored
With thanks to contributor tenplus1 Remove leaf cache and globalstep accumulator limiter Use 'pos' instead of 'p0' Remove non-essential 'group:liquid' from 'neighbors' Increase chance value to 10 to compensate for disabled cache Disable 'catch-up' to avoid the ABM often becoming 10 times more intensive Remove use of 'do preserve' bool, instead simply 'return' Remove unnecessary checks for 'd' and 'd == 0' Don't 'get' n0, use already present 'node' instead Swap order two conditionals so that the one most likely is first
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Milan authored
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