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Zadrog Pzvotrügen
minetest_game
Commits
1a5f89e7
Commit
1a5f89e7
authored
9 years ago
by
Jean-Patrick Guerrero
Committed by
paramat
9 years ago
Browse files
Options
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Plain Diff
Creative: Code cleaning + Fix items moving in virtual inventory
parent
51891122
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Changes
1
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1 changed file
mods/creative/init.lua
+63
-59
63 additions, 59 deletions
mods/creative/init.lua
with
63 additions
and
59 deletions
mods/creative/init.lua
+
63
−
59
View file @
1a5f89e7
...
...
@@ -6,15 +6,15 @@ local player_inventory = {}
-- Create detached creative inventory after loading all mods
creative
.
init_creative_inventory
=
function
(
player
)
local
player_name
=
player
:
get_player_name
()
player_inventory
[
player_name
]
=
{}
player_inventory
[
player_name
].
size
=
0
player_inventory
[
player_name
].
filter
=
nil
player_inventory
[
player_name
].
filter
=
""
player_inventory
[
player_name
].
start_i
=
1
player_inventory
[
player_name
].
tab_id
=
2
local
inv
=
minetest
.
create_detached_inventory
(
"creative_"
..
player_name
,
{
minetest
.
create_detached_inventory
(
"creative_"
..
player_name
,
{
allow_move
=
function
(
inv
,
from_list
,
from_index
,
to_list
,
to_index
,
count
,
player
)
if
minetest
.
setting_getbool
(
"creative_mode"
)
then
if
minetest
.
setting_getbool
(
"creative_mode"
)
and
not
to_list
==
"main"
then
return
count
else
return
0
...
...
@@ -35,16 +35,17 @@ creative.init_creative_inventory = function(player)
on_put
=
function
(
inv
,
listname
,
index
,
stack
,
player
)
end
,
on_take
=
function
(
inv
,
listname
,
index
,
stack
,
player
)
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
local
player_name
,
stack_name
=
player
:
get_player_name
(),
stack
:
get_name
()
--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
if
stack
then
minetest
.
log
(
"action"
,
player
:
get_
player_name
()
..
" takes "
..
dump
(
stack
:
get
_name
())
..
" from creative inventory"
)
--print("
s
tack
:get_name()="..dump(
stack
:get
_name
())
..",
s
tack
:get_count()="..dump(
stack:get_count())
)
minetest
.
log
(
"action"
,
player_name
..
" takes "
..
stack_name
..
" from creative inventory"
)
--print("
S
tack
name: " ..
stack_name
..
",
S
tack
count: " ..
stack:get_count())
end
end
,
})
creative
.
update_creative_inventory
(
player_name
,
nil
,
2
)
--print("creative inventory size: "..
dump(
player_inventory[player_name].size)
)
creative
.
update_creative_inventory
(
player_name
)
--print("creative inventory size: "
..
player_inventory[player_name].size)
end
local
function
tab_category
(
tab_id
)
...
...
@@ -60,23 +61,24 @@ local function tab_category(tab_id)
return
id_category
[
tab_id
]
or
id_category
[
2
]
end
function
creative
.
update_creative_inventory
(
player_name
,
filter
,
tab_id
)
function
creative
.
update_creative_inventory
(
player_name
)
local
creative_list
=
{}
local
inv
=
minetest
.
get_inventory
({
type
=
"detached"
,
name
=
"creative_"
..
player_name
})
local
player_inv
=
minetest
.
get_inventory
({
type
=
"detached"
,
name
=
"creative_"
..
player_name
})
local
inv
=
player_inventory
[
player_name
]
for
name
,
def
in
pairs
(
tab_category
(
tab_id
))
do
for
name
,
def
in
pairs
(
tab_category
(
inv
.
tab_id
))
do
if
not
(
def
.
groups
.
not_in_creative_inventory
==
1
)
and
def
.
description
and
def
.
description
~=
""
and
(
not
filter
or
def
.
name
:
find
(
filter
,
1
,
true
)
or
def
.
description
:
lower
():
find
(
filter
,
1
,
true
))
then
(
def
.
name
:
find
(
inv
.
filter
,
1
,
true
)
or
def
.
description
:
lower
():
find
(
inv
.
filter
,
1
,
true
))
then
creative_list
[
#
creative_list
+
1
]
=
name
end
end
table.sort
(
creative_list
)
inv
:
set_size
(
"main"
,
#
creative_list
)
inv
:
set_list
(
"main"
,
creative_list
)
player_inventory
[
player_name
]
.
size
=
#
creative_list
player_
inv
:
set_size
(
"main"
,
#
creative_list
)
player_
inv
:
set_list
(
"main"
,
creative_list
)
inv
.
size
=
#
creative_list
end
-- Create the trash field
...
...
@@ -90,18 +92,17 @@ local trash = minetest.create_detached_inventory("creative_trash", {
return
0
end
end
,
on_put
=
function
(
inv
,
listname
,
index
,
stack
,
player
)
inv
:
set_st
ack
(
listname
,
index
,
""
)
on_put
=
function
(
inv
,
listname
)
inv
:
set_
li
st
(
listname
,
{}
)
end
,
})
trash
:
set_size
(
"main"
,
1
)
creative
.
set_creative_formspec
=
function
(
player
,
start_i
,
pagenum
,
tab_id
)
creative
.
set_creative_formspec
=
function
(
player
,
start_i
)
local
player_name
=
player
:
get_player_name
()
local
filter
=
player_inventory
[
player_name
].
filter
or
""
pagenum
=
math.floor
(
pagenum
)
local
pagemax
=
math.floor
((
player_inventory
[
player_name
].
size
-
1
)
/
(
3
*
8
)
+
1
)
tab_id
=
tab_id
or
2
local
inv
=
player_inventory
[
player_name
]
local
pagenum
=
math.floor
(
start_i
/
(
3
*
8
)
+
1
)
local
pagemax
=
math.ceil
(
inv
.
size
/
(
3
*
8
))
player
:
set_inventory_formspec
(
[[
size[8,8.6]
...
...
@@ -109,6 +110,7 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
tablecolumns[color;text;color;text]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[5.4,3.2;0.8,0.9;creative_prev;<]
...
...
@@ -119,12 +121,12 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
tooltip[creative_clear;Reset]
listring[current_player;main]
]]
..
"field[0.3,3.5;2.2,1;creative_filter;;"
..
filter
..
"]"
..
"listring[detached:creative_"
..
player_name
..
";main]"
..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;"
..
tostring
(
tab_id
)
..
";true;false]"
..
"list[detached:creative_"
..
player_name
..
";main;0,0;8,3;"
..
tostring
(
start_i
)
..
"]"
..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,"
..
tostring
(
pagenum
)
..
",#FFFFFF,/ "
..
tostring
(
pagemax
)
..
"]"
..
default
.
get_hotbar_bg
(
0
,
4
.
7
)
..
"field[0.3,3.5;2.2,1;creative_filter;;"
..
inv
.
filter
..
"]"
..
"listring[detached:creative_"
..
player_name
..
";main]"
..
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;"
..
tostring
(
inv
.
tab_id
)
..
";true;false]"
..
"list[detached:creative_"
..
player_name
..
";main;0,0;8,3;"
..
tostring
(
start_i
)
..
"]"
..
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,"
..
tostring
(
pagenum
)
..
",#FFFFFF,/ "
..
tostring
(
pagemax
)
..
"]"
..
default
.
get_hotbar_bg
(
0
,
4
.
7
)
..
default
.
gui_bg
..
default
.
gui_bg_img
..
default
.
gui_slots
)
end
...
...
@@ -143,7 +145,7 @@ creative.set_crafting_formspec = function(player)
listring[current_player;main]
listring[current_player;craft]
]]
..
default
.
get_hotbar_bg
(
0
,
4
.
7
)
..
default
.
get_hotbar_bg
(
0
,
4
.
7
)
..
default
.
gui_bg
..
default
.
gui_bg_img
..
default
.
gui_slots
)
end
...
...
@@ -154,7 +156,7 @@ minetest.register_on_joinplayer(function(player)
return
end
creative
.
init_creative_inventory
(
player
)
creative
.
set_creative_formspec
(
player
,
0
,
1
,
2
)
creative
.
set_creative_formspec
(
player
,
0
)
end
)
minetest
.
register_on_player_receive_fields
(
function
(
player
,
formname
,
fields
)
...
...
@@ -163,70 +165,72 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
local
player_name
=
player
:
get_player_name
()
local
formspec
=
player
:
get_inventory_formspec
()
local
filter
=
formspec
:
match
(
"creative_filter;;([%w_:]+)"
)
or
""
local
start_i
=
formspec
:
match
(
"list%[.-"
..
player_name
..
";.-;(%d+)%]"
)
local
tab_id
=
tonumber
(
formspec
:
match
(
"tabheader%[.-;(%d+)%;"
))
local
inv_size
=
player_inventory
[
player_name
].
size
start_i
=
tonumber
(
start_i
)
or
0
local
inv
=
player_inventory
[
player_name
]
if
fields
.
quit
then
if
tab_id
==
1
then
if
inv
.
tab_id
==
1
then
creative
.
set_crafting_formspec
(
player
)
end
elseif
fields
.
creative_tabs
then
local
tab
=
tonumber
(
fields
.
creative_tabs
)
inv
.
tab_id
=
tab
if
tab
==
1
then
creative
.
set_crafting_formspec
(
player
)
else
creative
.
update_creative_inventory
(
player_name
,
filter
,
tab
)
creative
.
set_creative_formspec
(
player
,
0
,
1
,
tab
)
creative
.
update_creative_inventory
(
player_name
)
creative
.
set_creative_formspec
(
player
,
0
)
end
elseif
fields
.
creative_clear
then
player_inventory
[
player_name
]
.
filter
=
""
creative
.
update_creative_inventory
(
player_name
,
nil
,
tab_id
)
creative
.
set_creative_formspec
(
player
,
0
,
1
,
tab_id
)
inv
.
filter
=
""
creative
.
update_creative_inventory
(
player_name
)
creative
.
set_creative_formspec
(
player
,
0
)
elseif
fields
.
creative_search
then
local
lowstr
=
fields
.
creative_filter
:
lower
()
player_inventory
[
player_name
].
filter
=
lowstr
creative
.
update_creative_inventory
(
player_name
,
lowstr
,
tab_id
)
creative
.
set_creative_formspec
(
player
,
0
,
1
,
tab_id
)
inv
.
filter
=
fields
.
creative_filter
:
lower
()
creative
.
update_creative_inventory
(
player_name
)
creative
.
set_creative_formspec
(
player
,
0
)
else
local
formspec
=
player
:
get_inventory_formspec
()
local
start_i
=
formspec
:
match
(
"list%[.-"
..
player_name
..
";.-;(%d+)%]"
)
start_i
=
tonumber
(
start_i
)
or
0
if
fields
.
creative_prev
then
start_i
=
start_i
-
3
*
8
if
start_i
<
0
then
start_i
=
inv
_
size
-
(
inv
_
size
%
(
3
*
8
))
if
inv
_
size
==
start_i
then
start_i
=
math.max
(
0
,
inv
_
size
-
(
3
*
8
))
start_i
=
inv
.
size
-
(
inv
.
size
%
(
3
*
8
))
if
inv
.
size
==
start_i
then
start_i
=
math.max
(
0
,
inv
.
size
-
(
3
*
8
))
end
end
elseif
fields
.
creative_next
then
start_i
=
start_i
+
3
*
8
if
start_i
>=
inv
_
size
then
if
start_i
>=
inv
.
size
then
start_i
=
0
end
end
creative
.
set_creative_formspec
(
player
,
start_i
,
start_i
/
(
3
*
8
)
+
1
,
tab_id
)
creative
.
set_creative_formspec
(
player
,
start_i
)
end
end
)
if
minetest
.
setting_getbool
(
"creative_mode"
)
then
local
digtime
=
0
.
5
local
caps
=
{
times
=
{
digtime
,
digtime
,
digtime
},
uses
=
0
,
maxlevel
=
3
}
minetest
.
register_item
(
":"
,
{
type
=
"none"
,
wield_image
=
"wieldhand.png"
,
wield_scale
=
{
x
=
1
,
y
=
1
,
z
=
2
.
5
},
wield_scale
=
{
x
=
1
,
y
=
1
,
z
=
2
.
5
},
range
=
10
,
tool_capabilities
=
{
full_punch_interval
=
0
.
5
,
max_drop_level
=
3
,
groupcaps
=
{
crumbly
=
{
times
=
{[
1
]
=
digtime
,
[
2
]
=
digtime
,
[
3
]
=
digtime
},
uses
=
0
,
maxlevel
=
3
}
,
cracky
=
{
times
=
{[
1
]
=
digtime
,
[
2
]
=
digtime
,
[
3
]
=
digtime
},
uses
=
0
,
maxlevel
=
3
}
,
snappy
=
{
times
=
{[
1
]
=
digtime
,
[
2
]
=
digtime
,
[
3
]
=
digtime
},
uses
=
0
,
maxlevel
=
3
}
,
choppy
=
{
times
=
{[
1
]
=
digtime
,
[
2
]
=
digtime
,
[
3
]
=
digtime
},
uses
=
0
,
maxlevel
=
3
}
,
oddly_breakable_by_hand
=
{
times
=
{[
1
]
=
digtime
,
[
2
]
=
digtime
,
[
3
]
=
digtime
},
uses
=
0
,
maxlevel
=
3
}
,
crumbly
=
caps
,
cracky
=
caps
,
snappy
=
caps
,
choppy
=
caps
,
oddly_breakable_by_hand
=
caps
,
},
damage_groups
=
{
fleshy
=
10
},
}
...
...
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