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Zadrog Pzvotrügen
minetest_game
Commits
3623398b
Commit
3623398b
authored
9 years ago
by
Auke Kok
Committed by
paramat
9 years ago
Browse files
Options
Downloads
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Plain Diff
TNT: Spacing / codestyle fixes
- Fix spacing errors around = and .. - Indentation fixes - Break up long lines
parent
b25889e7
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1
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1 changed file
mods/tnt/init.lua
+33
-31
33 additions, 31 deletions
mods/tnt/init.lua
with
33 additions
and
31 deletions
mods/tnt/init.lua
+
33
−
31
View file @
3623398b
...
...
@@ -57,10 +57,10 @@ local function eject_drops(drops, pos, radius)
local
obj
=
minetest
.
add_item
(
drop_pos
,
item
:
get_name
()
..
" "
..
take
)
if
obj
then
obj
:
get_luaentity
().
collect
=
true
obj
:
setacceleration
({
x
=
0
,
y
=
-
10
,
z
=
0
})
obj
:
setvelocity
({
x
=
math.random
(
-
3
,
3
),
y
=
math.random
(
0
,
10
),
z
=
math.random
(
-
3
,
3
)})
obj
:
setacceleration
({
x
=
0
,
y
=
-
10
,
z
=
0
})
obj
:
setvelocity
({
x
=
math.random
(
-
3
,
3
),
y
=
math.random
(
0
,
10
),
z
=
math.random
(
-
3
,
3
)})
end
count
=
count
-
take
end
...
...
@@ -89,7 +89,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
end
local
def
=
cid_data
[
cid
]
if
not
ignore_on_blast
and
def
and
def
.
on_blast
then
on_blast_queue
[
#
on_blast_queue
+
1
]
=
{
pos
=
vector
.
new
(
npos
),
on_blast
=
def
.
on_blast
}
on_blast_queue
[
#
on_blast_queue
+
1
]
=
{
pos
=
vector
.
new
(
npos
),
on_blast
=
def
.
on_blast
}
return
cid
end
if
not
def
then
...
...
@@ -144,8 +144,8 @@ local function add_effects(pos, radius)
time
=
1
,
minpos
=
vector
.
subtract
(
pos
,
radius
/
2
),
maxpos
=
vector
.
add
(
pos
,
radius
/
2
),
minvel
=
{
x
=
-
20
,
y
=
-
20
,
z
=
-
20
},
maxvel
=
{
x
=
20
,
y
=
20
,
z
=
20
},
minvel
=
{
x
=
-
20
,
y
=
-
20
,
z
=
-
20
},
maxvel
=
{
x
=
20
,
y
=
20
,
z
=
20
},
minacc
=
vector
.
new
(),
maxacc
=
vector
.
new
(),
minexptime
=
1
,
...
...
@@ -174,10 +174,10 @@ local function add_effects(pos, radius)
time
=
0
.
1
,
minpos
=
vector
.
subtract
(
pos
,
radius
/
2
),
maxpos
=
vector
.
add
(
pos
,
radius
/
2
),
minvel
=
{
x
=
-
3
,
y
=
0
,
z
=
-
3
},
maxvel
=
{
x
=
3
,
y
=
5
,
z
=
3
},
minacc
=
{
x
=
0
,
y
=
-
10
,
z
=
0
},
maxacc
=
{
x
=
0
,
y
=
-
10
,
z
=
0
},
minvel
=
{
x
=
-
3
,
y
=
0
,
z
=
-
3
},
maxvel
=
{
x
=
3
,
y
=
5
,
z
=
3
},
minacc
=
{
x
=
0
,
y
=
-
10
,
z
=
0
},
maxacc
=
{
x
=
0
,
y
=
-
10
,
z
=
0
},
minexptime
=
0
.
8
,
maxexptime
=
2
.
0
,
minsize
=
2
,
...
...
@@ -191,12 +191,12 @@ function tnt.burn(pos)
local
name
=
minetest
.
get_node
(
pos
).
name
local
group
=
minetest
.
get_item_group
(
name
,
"tnt"
)
if
group
>
0
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"_burning"
})
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
1
)
elseif
name
==
"tnt:gunpowder"
then
minetest
.
sound_play
(
"tnt_gunpowder_burning"
,
{
pos
=
pos
,
gain
=
2
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:gunpowder_burning"
})
minetest
.
sound_play
(
"tnt_gunpowder_burning"
,
{
pos
=
pos
,
gain
=
2
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:gunpowder_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
1
)
end
end
...
...
@@ -225,7 +225,9 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local
cid
=
data
[
vi
]
local
p
=
{
x
=
pos
.
x
+
x
,
y
=
pos
.
y
+
y
,
z
=
pos
.
z
+
z
}
if
cid
~=
c_air
then
data
[
vi
]
=
destroy
(
drops
,
p
,
cid
,
c_air
,
c_fire
,
on_blast_queue
,
ignore_protection
,
ignore_on_blast
)
data
[
vi
]
=
destroy
(
drops
,
p
,
cid
,
c_air
,
c_fire
,
on_blast_queue
,
ignore_protection
,
ignore_on_blast
)
end
end
...
...
@@ -254,8 +256,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
end
function
tnt
.
boom
(
pos
,
def
)
minetest
.
sound_play
(
"tnt_explode"
,
{
pos
=
pos
,
gain
=
1
.
5
,
max_hear_distance
=
2
*
64
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:boom"
})
minetest
.
sound_play
(
"tnt_explode"
,
{
pos
=
pos
,
gain
=
1
.
5
,
max_hear_distance
=
2
*
64
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:boom"
})
minetest
.
get_node_timer
(
pos
):
start
(
0
.
5
)
local
drops
=
tnt_explode
(
pos
,
def
.
radius
,
def
.
ignore_protection
,
def
.
ignore_on_blast
)
...
...
@@ -272,7 +274,7 @@ minetest.register_node("tnt:boom", {
light_source
=
default
.
LIGHT_MAX
,
walkable
=
false
,
drop
=
""
,
groups
=
{
dig_immediate
=
3
},
groups
=
{
dig_immediate
=
3
},
on_timer
=
function
(
pos
,
elapsed
)
minetest
.
remove_node
(
pos
)
end
,
...
...
@@ -294,7 +296,7 @@ minetest.register_node("tnt:gunpowder", {
type
=
"fixed"
,
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
-
1
/
2
+
1
/
16
,
1
/
2
},
},
groups
=
{
dig_immediate
=
2
,
attached_node
=
1
,
connect_to_raillike
=
minetest
.
raillike_group
(
"gunpowder"
)},
groups
=
{
dig_immediate
=
2
,
attached_node
=
1
,
connect_to_raillike
=
minetest
.
raillike_group
(
"gunpowder"
)},
sounds
=
default
.
node_sound_leaves_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
...
...
@@ -354,7 +356,7 @@ minetest.register_node("tnt:gunpowder_burning", {
fixed
=
{
-
1
/
2
,
-
1
/
2
,
-
1
/
2
,
1
/
2
,
-
1
/
2
+
1
/
16
,
1
/
2
},
},
drop
=
""
,
groups
=
{
dig_immediate
=
2
,
attached_node
=
1
,
connect_to_raillike
=
minetest
.
raillike_group
(
"gunpowder"
)},
groups
=
{
dig_immediate
=
2
,
attached_node
=
1
,
connect_to_raillike
=
minetest
.
raillike_group
(
"gunpowder"
)},
sounds
=
default
.
node_sound_leaves_defaults
(),
on_timer
=
function
(
pos
,
elapsed
)
for
dx
=
-
1
,
1
do
...
...
@@ -402,28 +404,28 @@ minetest.register_craft({
function
tnt
.
register_tnt
(
def
)
local
name
=
""
if
not
def
.
name
:
find
(
':'
)
then
name
=
"tnt:"
..
def
.
name
name
=
"tnt:"
..
def
.
name
else
name
=
def
.
name
def
.
name
=
def
.
name
:
match
(
":([%w_]+)"
)
end
if
not
def
.
tiles
then
def
.
tiles
=
{}
end
local
tnt_top
=
def
.
tiles
.
top
or
def
.
name
..
"_top.png"
local
tnt_bottom
=
def
.
tiles
.
bottom
or
def
.
name
..
"_bottom.png"
local
tnt_side
=
def
.
tiles
.
side
or
def
.
name
..
"_side.png"
local
tnt_burning
=
def
.
tiles
.
burning
or
def
.
name
..
"_top_burning_animated.png"
local
tnt_top
=
def
.
tiles
.
top
or
def
.
name
..
"_top.png"
local
tnt_bottom
=
def
.
tiles
.
bottom
or
def
.
name
..
"_bottom.png"
local
tnt_side
=
def
.
tiles
.
side
or
def
.
name
..
"_side.png"
local
tnt_burning
=
def
.
tiles
.
burning
or
def
.
name
..
"_top_burning_animated.png"
if
not
def
.
damage_radius
then
def
.
damage_radius
=
def
.
radius
*
2
end
minetest
.
register_node
(
":"
..
name
,
{
minetest
.
register_node
(
":"
..
name
,
{
description
=
def
.
description
,
tiles
=
{
tnt_top
,
tnt_bottom
,
tnt_side
},
is_ground_content
=
false
,
groups
=
{
dig_immediate
=
2
,
mesecon
=
2
,
tnt
=
1
},
groups
=
{
dig_immediate
=
2
,
mesecon
=
2
,
tnt
=
1
},
sounds
=
default
.
node_sound_wood_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"_burning"
})
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
4
)
end
end
,
...
...
@@ -439,7 +441,7 @@ function tnt.register_tnt(def)
},
})
minetest
.
register_node
(
":"
..
name
..
"_burning"
,
{
minetest
.
register_node
(
":"
..
name
..
"_burning"
,
{
tiles
=
{
{
name
=
tnt_burning
,
...
...
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