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Zadrog Pzvotrügen
minetest_game
Commits
38ed7b99
Commit
38ed7b99
authored
8 years ago
by
tenplus1
Committed by
Milan
8 years ago
Browse files
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merge upstream commit: Tidy sethome code, add global functions, round coords to 1 decimal
parent
e6bda9c4
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mods/sethome/init.lua
+65
-50
65 additions, 50 deletions
mods/sethome/init.lua
with
65 additions
and
50 deletions
mods/sethome/init.lua
+
65
−
50
View file @
38ed7b99
sethome
=
{}
local
homes_file
=
minetest
.
get_worldpath
()
..
"/homes"
local
homes_file
=
minetest
.
get_worldpath
()
..
"/homes"
local
homepos
=
{}
local
homepos
=
{}
local
function
loadhomes
()
local
function
loadhomes
()
local
input
=
io.open
(
homes_file
,
"r"
)
local
input
,
err
=
io.open
(
homes_file
,
"r"
)
if
input
then
if
not
input
then
repeat
return
minetest
.
log
(
"info"
,
"Could not load player homes file: "
..
err
)
local
x
=
input
:
read
(
"*n"
)
end
if
x
==
nil
then
break
-- Iterate over all stored positions in the format "x y z player" for each line
end
for
pos
,
name
in
input
:
read
(
"*a"
):
gmatch
(
"(%S+ %S+ %S+)%s([%w_-]+)[\r\n]"
)
do
local
y
=
input
:
read
(
"*n"
)
homepos
[
name
]
=
minetest
.
string_to_pos
(
pos
)
local
z
=
input
:
read
(
"*n"
)
end
local
name
=
input
:
read
(
"*l"
)
input
:
close
()
homepos
[
name
:
sub
(
2
)]
=
{
x
=
x
,
y
=
y
,
z
=
z
}
until
input
:
read
(
0
)
==
nil
io.close
(
input
)
else
homepos
=
{}
end
end
end
loadhomes
()
loadhomes
()
minetest
.
register_privilege
(
"home"
,
"Can use /sethome and /home"
)
sethome
.
set
=
function
(
name
,
pos
)
local
player
=
minetest
.
get_player_by_name
(
name
)
if
not
player
or
not
pos
then
return
false
end
local
data
=
{}
local
output
,
err
=
io.open
(
homes_file
,
"w"
)
if
output
then
homepos
[
name
]
=
pos
for
i
,
v
in
pairs
(
homepos
)
do
table.insert
(
data
,
string.format
(
"%.1f %.1f %.1f %s\n"
,
v
.
x
,
v
.
y
,
v
.
z
,
i
))
end
output
:
write
(
table.concat
(
data
))
io.close
(
output
)
return
true
end
minetest
.
log
(
"action"
,
"Unable to write to player homes file: "
..
err
)
return
false
end
local
changed
=
false
sethome
.
get
=
function
(
name
)
return
homepos
[
name
]
end
sethome
.
go
=
function
(
name
)
local
player
=
minetest
.
get_player_by_name
(
name
)
if
player
and
homepos
[
name
]
then
player
:
setpos
(
homepos
[
name
])
return
true
end
return
false
end
minetest
.
register_privilege
(
"home"
,
"Can use /sethome and /home"
)
minetest
.
register_chatcommand
(
"home"
,
{
minetest
.
register_chatcommand
(
"home"
,
{
description
=
"Teleport you to your home point"
,
description
=
"Teleport you to your home point"
,
privs
=
{
home
=
true
},
privs
=
{
home
=
true
},
func
=
function
(
name
)
func
=
function
(
name
)
local
player
=
minetest
.
get_player_by_name
(
name
)
if
sethome
.
go
(
name
)
then
if
player
==
nil
then
return
true
,
"Teleported to home!"
-- just a check to prevent the server crashing
end
return
false
return
false
,
"Set a home using /sethome"
end
end
,
if
homepos
[
player
:
get_player_name
()]
then
player
:
setpos
(
homepos
[
player
:
get_player_name
()])
minetest
.
chat_send_player
(
name
,
"Teleported to home!"
)
else
minetest
.
chat_send_player
(
name
,
"Set a home using /sethome"
)
end
end
,
})
})
minetest
.
register_chatcommand
(
"sethome"
,
{
minetest
.
register_chatcommand
(
"sethome"
,
{
description
=
"Set your home point"
,
description
=
"Set your home point"
,
privs
=
{
home
=
true
},
privs
=
{
home
=
true
},
func
=
function
(
name
)
func
=
function
(
name
)
local
player
=
minetest
.
get_player_by_name
(
name
)
name
=
name
or
""
-- fallback to blank name if nil
local
pos
=
player
:
getpos
()
local
player
=
minetest
.
get_player_by_name
(
name
)
homepos
[
player
:
get_player_name
()]
=
pos
if
player
and
sethome
.
set
(
name
,
player
:
getpos
())
then
minetest
.
chat_send_player
(
name
,
"Home set!"
)
return
true
,
"Home set!"
changed
=
true
end
if
changed
then
return
false
,
"Player not found!"
local
output
=
io.open
(
homes_file
,
"w"
)
end
,
for
i
,
v
in
pairs
(
homepos
)
do
output
:
write
(
v
.
x
..
" "
..
v
.
y
..
" "
..
v
.
z
..
" "
..
i
..
"
\n
"
)
end
io.close
(
output
)
changed
=
false
end
end
,
})
})
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