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Zadrog Pzvotrügen
minetest_game
Commits
b1e2ece6
Commit
b1e2ece6
authored
9 years ago
by
jeanpatrick.guerrero@gmail.com
Committed by
paramat
9 years ago
Browse files
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Plain Diff
Add a search field to the creative inventory
parent
eaed418b
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1 changed file
mods/creative/init.lua
+64
-32
64 additions, 32 deletions
mods/creative/init.lua
with
64 additions
and
32 deletions
mods/creative/init.lua
+
64
−
32
View file @
b1e2ece6
-- minetest/creative/init.lua
creative_inventory
=
{}
creative_inventory
.
creative_inventory_size
=
0
-- Create detached creative inventory after loading all mods
minetest
.
after
(
0
,
function
()
local
inv
=
minetest
.
create_detached_inventory
(
"creative"
,
{
creative_inventory
.
init_creative_inventory
=
function
(
player
)
local
player_name
=
player
:
get_player_name
()
creative_inventory
[
player_name
]
=
{}
creative_inventory
[
player_name
].
size
=
0
creative_inventory
[
player_name
].
filter
=
nil
creative_inventory
[
player_name
].
start_i
=
1
local
inv
=
minetest
.
create_detached_inventory
(
"creative_"
..
player_name
,
{
allow_move
=
function
(
inv
,
from_list
,
from_index
,
to_list
,
to_index
,
count
,
player
)
if
minetest
.
setting_getbool
(
"creative_mode"
)
then
return
count
...
...
@@ -35,19 +40,29 @@ minetest.after(0, function()
end
end
,
})
creative_inventory
.
update
(
player_name
,
nil
)
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end
function
creative_inventory
.
update
(
player_name
,
filter
)
local
creative_list
=
{}
for
name
,
def
in
pairs
(
minetest
.
registered_items
)
do
if
(
not
def
.
groups
.
not_in_creative_inventory
or
def
.
groups
.
not_in_creative_inventory
==
0
)
and
def
.
description
and
def
.
description
~=
""
then
creative_list
[
#
creative_list
+
1
]
=
name
local
inv
=
minetest
.
get_inventory
({
type
=
"detached"
,
name
=
"creative_"
..
player_name
})
for
name
,
def
in
pairs
(
minetest
.
registered_items
)
do
if
not
(
def
.
groups
.
not_in_creative_inventory
==
1
)
and
def
.
description
and
def
.
description
~=
""
then
if
(
filter
and
def
.
name
:
find
(
filter
,
1
,
true
))
or
not
filter
then
creative_list
[
#
creative_list
+
1
]
=
name
end
end
end
table.sort
(
creative_list
)
inv
:
set_size
(
"main"
,
#
creative_list
)
inv
:
set_list
(
"main"
,
creative_list
)
creative_inventory
.
creative_inventory_size
=
#
creative_list
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
end
)
creative_inventory
[
player_name
].
size
=
#
creative_list
end
-- Create the trash field
local
trash
=
minetest
.
create_detached_inventory
(
"creative_trash"
,
{
...
...
@@ -66,10 +81,12 @@ local trash = minetest.create_detached_inventory("creative_trash", {
})
trash
:
set_size
(
"main"
,
1
)
creative_inventory
.
set_creative_formspec
=
function
(
player
,
start_i
,
pagenum
)
local
player_name
=
player
:
get_player_name
()
local
filter
=
creative_inventory
[
player_name
].
filter
or
""
pagenum
=
math.floor
(
pagenum
)
local
pagemax
=
math.floor
((
creative_inventory
.
creative_inventory_size
-
1
)
/
(
6
*
4
)
+
1
)
local
pagemax
=
math.floor
((
creative_inventory
[
player_name
].
size
-
1
)
/
(
6
*
4
)
+
1
)
player
:
set_inventory_formspec
(
"size[13,7.5]"
..
--"image[6,0.6;1,2;player.png]"..
...
...
@@ -81,51 +98,67 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
"list[current_player;craft;8,0;3,3;]"
..
"list[current_player;craftpreview;12,1;1,1;]"
..
"image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
..
"list[detached:creative;main;0.3,0.5;4,6;"
..
tostring
(
start_i
)
..
"]"
..
"label[2.0,6.55;"
..
tostring
(
pagenum
)
..
"/"
..
tostring
(
pagemax
)
..
"]"
..
"button[0.3,6.5;1.6,1;creative_prev;<<]"
..
"button[2.7,6.5;1.6,1;creative_next;>>]"
..
"list[detached:creative_"
..
player_name
..
";main;0.05,1;4,6;"
..
tostring
(
start_i
)
..
"]"
..
"tablecolumns[color;text;color;text]"
..
"tableoptions[background=#00000000;highlight=#00000000;border=false]"
..
"table[1.4,7.2;1.1,0.5;pagenum;#FFFF00,"
..
tostring
(
pagenum
)
..
",#FFFFFF,/ "
..
tostring
(
pagemax
)
..
"]"
..
"button[0,7;1,1;creative_prev;<<]"
..
"button[3.08,7;1,1;creative_next;>>]"
..
"button[2.55,0.2;0.8,0.5;search;?]"
..
"button[3.3,0.2;0.8,0.5;clear;X]"
..
"tooltip[search;Search]"
..
"tooltip[clear;Reset]"
..
"listring[current_player;main]"
..
"listring[current_player;craft]"
..
"listring[current_player;main]"
..
"listring[detached:creative;main]"
..
"listring[detached:creative
_"
..
player_name
..
"
;main]"
..
"label[5,1.5;Trash:]"
..
"list[detached:creative_trash;main;5,2;1,1;]"
..
"field[0.3,0.3;2.6,1;filter;;"
..
filter
..
"]"
..
default
.
get_hotbar_bg
(
5
,
3
.
5
)
)
end
minetest
.
register_on_joinplayer
(
function
(
player
)
-- If in creative mode, modify player's inventory forms
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
return
end
creative_inventory
.
init_creative_inventory
(
player
)
creative_inventory
.
set_creative_formspec
(
player
,
0
,
1
)
end
)
minetest
.
register_on_player_receive_fields
(
function
(
player
,
formname
,
fields
)
if
not
minetest
.
setting_getbool
(
"creative_mode"
)
then
return
end
-- Figure out current page from formspec
local
current_page
=
0
local
player_name
=
player
:
get_player_name
()
local
formspec
=
player
:
get_inventory_formspec
()
local
start_i
=
string.match
(
formspec
,
"list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]"
)
local
start_i
=
formspec
:
match
(
"list%[detached:creative
_"
..
player_name
..
"
;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]"
)
start_i
=
tonumber
(
start_i
)
or
0
if
fields
.
creative_prev
then
if
fields
.
creative_prev
or
start_i
>=
creative_inventory
[
player_name
].
size
then
start_i
=
start_i
-
4
*
6
end
if
fields
.
creative_next
then
elseif
fields
.
creative_next
or
start_i
<
0
then
start_i
=
start_i
+
4
*
6
end
if
start_i
<
0
then
start_i
=
start_i
+
4
*
6
end
if
start_i
>=
creative_inventory
.
creative_inventory_size
then
start_i
=
start_i
-
4
*
6
if
fields
.
search
or
fields
.
clear
then
if
fields
.
clear
then
creative_inventory
[
player_name
].
filter
=
""
creative_inventory
.
update
(
player_name
,
nil
)
else
creative_inventory
[
player_name
].
filter
=
fields
.
filter
:
lower
()
creative_inventory
.
update
(
player_name
,
fields
.
filter
:
lower
())
end
minetest
.
after
(
0
,
function
()
creative_inventory
.
set_creative_formspec
(
player
,
0
,
1
)
end
)
end
if
start_i
<
0
or
start_i
>=
creative_inventory
.
creative_inventory_
size
then
if
start_i
<
0
or
start_i
>=
creative_inventory
[
player_name
].
size
then
start_i
=
0
end
...
...
@@ -152,18 +185,18 @@ if minetest.setting_getbool("creative_mode") then
damage_groups
=
{
fleshy
=
10
},
}
})
minetest
.
register_on_placenode
(
function
(
pos
,
newnode
,
placer
,
oldnode
,
itemstack
)
return
true
end
)
function
minetest
.
handle_node_drops
(
pos
,
drops
,
digger
)
if
not
digger
or
not
digger
:
is_player
()
then
return
end
local
inv
=
digger
:
get_inventory
()
if
inv
then
for
_
,
item
in
ipairs
(
drops
)
do
for
_
,
item
in
ipairs
(
drops
)
do
item
=
ItemStack
(
item
):
get_name
()
if
not
inv
:
contains_item
(
"main"
,
item
)
then
inv
:
add_item
(
"main"
,
item
)
...
...
@@ -171,5 +204,4 @@ if minetest.setting_getbool("creative_mode") then
end
end
end
end
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