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Zadrog Pzvotrügen
minetest_game
Commits
cfef21f4
Commit
cfef21f4
authored
9 years ago
by
red-001
Committed by
paramat
8 years ago
Browse files
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Plain Diff
Add TNT API.
parent
8556dd30
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2 changed files
game_api.txt
+36
-0
36 additions, 0 deletions
game_api.txt
mods/tnt/init.lua
+94
-64
94 additions, 64 deletions
mods/tnt/init.lua
with
130 additions
and
64 deletions
game_api.txt
+
36
−
0
View file @
cfef21f4
...
...
@@ -209,6 +209,42 @@ Fire API
* Called when fire attempts to remove a burning node.
* `pos` Position of the burning node.
#TNT API
----------
tnt.register_tnt(definition)
^ Register a new type of tnt.
* `name` The name of the node. If no prefix is given `tnt` is used.
* `description` A description for your TNT.
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
* `disable_drops` Disable drops. By default it is set to false.
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
* `tiles` Textures for node
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
`tnt.boom(position, radius, damage_radius, disable_drops) `
^ Create an explosion.
* `position` The center of explosion.
* `radius` The radius within which nodes can be destroyed.
* `damage_radius` The distance from the center that players and mobs can get damaged in.
* `disable_drops` Disable drops.
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
`tnt.burn(pos)`
^ Ignite TNT at position
Screwdriver API
---------------
...
...
This diff is collapsed.
Click to expand it.
mods/tnt/init.lua
+
94
−
64
View file @
cfef21f4
tnt
=
{}
-- Default to enabled in singleplayer and disabled in multiplayer
local
singleplayer
=
minetest
.
is_singleplayer
()
local
setting
=
minetest
.
setting_getbool
(
"enable_tnt"
)
...
...
@@ -84,12 +84,12 @@ end
local
fire_node
=
{
name
=
"fire:basic_flame"
}
local
function
destroy
(
drops
,
pos
,
cid
)
if
minetest
.
is_protected
(
pos
,
""
)
then
local
function
destroy
(
drops
,
pos
,
cid
,
ignore_protection
,
ignore_on_blast
)
if
not
ignore_protection
and
minetest
.
is_protected
(
pos
,
""
)
then
return
end
local
def
=
cid_data
[
cid
]
if
def
and
def
.
on_blast
then
if
not
ignore_on_blast
and
def
and
def
.
on_blast
then
local
node_drops
=
def
.
on_blast
(
vector
.
new
(
pos
),
1
)
if
node_drops
then
for
_
,
item
in
ipairs
(
node_drops
)
do
...
...
@@ -128,8 +128,6 @@ local function calc_velocity(pos1, pos2, old_vel, power)
end
local
function
entity_physics
(
pos
,
radius
)
-- Make the damage radius larger than the destruction radius
radius
=
radius
*
2
local
objs
=
minetest
.
get_objects_inside_radius
(
pos
,
radius
)
for
_
,
obj
in
pairs
(
objs
)
do
local
obj_pos
=
obj
:
getpos
()
...
...
@@ -195,11 +193,12 @@ local function add_effects(pos, radius)
})
end
local
function
burn
(
pos
)
function
tnt
.
burn
(
pos
)
local
name
=
minetest
.
get_node
(
pos
).
name
if
name
==
"tnt:tnt"
then
local
group
=
minetest
.
get_item_group
(
name
,
"tnt"
)
if
group
>
0
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:tnt
_burning"
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"
_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
1
)
elseif
name
==
"tnt:gunpowder"
then
minetest
.
sound_play
(
"tnt_gunpowder_burning"
,
{
pos
=
pos
,
gain
=
2
})
...
...
@@ -208,7 +207,7 @@ local function burn(pos)
end
end
local
function
explode
(
pos
,
radius
)
local
function
tnt_
explode
(
pos
,
radius
,
ignore_protection
,
ignore_on_blast
)
local
pos
=
vector
.
round
(
pos
)
local
vm
=
VoxelManip
()
local
pr
=
PseudoRandom
(
os.time
())
...
...
@@ -234,7 +233,7 @@ local function explode(pos, radius)
p
.
y
=
pos
.
y
+
y
p
.
z
=
pos
.
z
+
z
if
cid
~=
c_air
then
destroy
(
drops
,
p
,
cid
)
destroy
(
drops
,
p
,
cid
,
ignore_protection
,
ignore_on_blast
)
end
end
vi
=
vi
+
1
...
...
@@ -245,59 +244,19 @@ local function explode(pos, radius)
return
drops
end
local
function
boom
(
pos
)
function
tnt
.
boom
(
pos
,
def
)
minetest
.
sound_play
(
"tnt_explode"
,
{
pos
=
pos
,
gain
=
1
.
5
,
max_hear_distance
=
2
*
64
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:boom"
})
minetest
.
get_node_timer
(
pos
):
start
(
0
.
5
)
local
drops
=
explode
(
pos
,
radius
)
entity_physics
(
pos
,
radius
)
eject_drops
(
drops
,
pos
,
radius
)
add_effects
(
pos
,
radius
)
local
drops
=
tnt_explode
(
pos
,
def
.
radius
,
def
.
ignore_protection
,
def
.
ignore_on_blast
)
entity_physics
(
pos
,
def
.
damage_radius
)
if
not
def
.
disable_drops
then
eject_drops
(
drops
,
pos
,
def
.
radius
)
end
add_effects
(
pos
,
def
.
radius
)
end
minetest
.
register_node
(
"tnt:tnt"
,
{
description
=
"TNT"
,
tiles
=
{
"tnt_top.png"
,
"tnt_bottom.png"
,
"tnt_side.png"
},
is_ground_content
=
false
,
groups
=
{
dig_immediate
=
2
,
mesecon
=
2
},
sounds
=
default
.
node_sound_wood_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
"tnt:tnt_burning"
})
end
end
,
on_blast
=
function
(
pos
,
intensity
)
burn
(
pos
)
end
,
mesecons
=
{
effector
=
{
action_on
=
boom
}},
})
minetest
.
register_node
(
"tnt:tnt_burning"
,
{
tiles
=
{
{
name
=
"tnt_top_burning_animated.png"
,
animation
=
{
type
=
"vertical_frames"
,
aspect_w
=
16
,
aspect_h
=
16
,
length
=
1
,
}
},
"tnt_bottom.png"
,
"tnt_side.png"
},
light_source
=
5
,
drop
=
""
,
sounds
=
default
.
node_sound_wood_defaults
(),
on_construct
=
function
(
pos
)
minetest
.
get_node_timer
(
pos
):
start
(
4
)
end
,
on_timer
=
boom
,
-- unaffected by explosions
on_blast
=
function
()
end
,
})
minetest
.
register_node
(
"tnt:boom"
,
{
drawtype
=
"plantlike"
,
tiles
=
{
"tnt_boom.png"
},
...
...
@@ -331,11 +290,11 @@ minetest.register_node("tnt:gunpowder", {
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
burn
(
pos
)
tnt
.
burn
(
pos
)
end
end
,
on_blast
=
function
(
pos
,
intensity
)
burn
(
pos
)
tnt
.
burn
(
pos
)
end
,
})
...
...
@@ -393,7 +352,7 @@ minetest.register_node("tnt:gunpowder_burning", {
for
dz
=
-
1
,
1
do
for
dy
=
-
1
,
1
do
if
not
(
dx
==
0
and
dz
==
0
)
then
burn
({
tnt
.
burn
({
x
=
pos
.
x
+
dx
,
y
=
pos
.
y
+
dy
,
z
=
pos
.
z
+
dz
,
...
...
@@ -409,11 +368,11 @@ minetest.register_node("tnt:gunpowder_burning", {
})
minetest
.
register_abm
({
nodenames
=
{
"
tnt
:tnt"
,
"tnt:gunpowder"
},
nodenames
=
{
"
group
:tnt"
,
"tnt:gunpowder"
},
neighbors
=
{
"fire:basic_flame"
,
"default:lava_source"
,
"default:lava_flowing"
},
interval
=
4
,
chance
=
1
,
action
=
burn
,
action
=
tnt
.
burn
,
})
minetest
.
register_craft
({
...
...
@@ -430,3 +389,74 @@ minetest.register_craft({
{
""
,
"group:wood"
,
""
}
}
})
function
tnt
.
register_tnt
(
def
)
local
name
=
""
if
not
def
.
name
:
find
(
':'
)
then
name
=
"tnt:"
..
def
.
name
else
name
=
def
.
name
def
.
name
=
def
.
name
:
match
(
":([%w_]+)"
)
end
if
not
def
.
tiles
then
def
.
tiles
=
{}
end
local
tnt_top
=
def
.
tiles
.
top
or
def
.
name
..
"_top.png"
local
tnt_bottom
=
def
.
tiles
.
bottom
or
def
.
name
..
"_bottom.png"
local
tnt_side
=
def
.
tiles
.
side
or
def
.
name
..
"_side.png"
local
tnt_burning
=
def
.
tiles
.
burning
or
def
.
name
..
"_top_burning_animated.png"
if
not
def
.
damage_radius
then
def
.
damage_radius
=
def
.
radius
*
2
end
minetest
.
register_node
(
":"
..
name
,
{
description
=
def
.
description
,
tiles
=
{
tnt_top
,
tnt_bottom
,
tnt_side
},
is_ground_content
=
false
,
groups
=
{
dig_immediate
=
2
,
mesecon
=
2
,
tnt
=
1
},
sounds
=
default
.
node_sound_wood_defaults
(),
on_punch
=
function
(
pos
,
node
,
puncher
)
if
puncher
:
get_wielded_item
():
get_name
()
==
"default:torch"
then
minetest
.
sound_play
(
"tnt_ignite"
,
{
pos
=
pos
})
minetest
.
set_node
(
pos
,
{
name
=
name
..
"_burning"
})
minetest
.
get_node_timer
(
pos
):
start
(
4
)
end
end
,
on_blast
=
function
(
pos
,
intensity
)
tnt
.
burn
(
pos
)
end
,
mesecons
=
{
effector
=
{
action_on
=
function
(
pos
)
tnt
.
boom
(
pos
,
def
)
end
}
},
})
minetest
.
register_node
(
":"
..
name
..
"_burning"
,
{
tiles
=
{
{
name
=
tnt_burning
,
animation
=
{
type
=
"vertical_frames"
,
aspect_w
=
16
,
aspect_h
=
16
,
length
=
1
,
}
},
tnt_bottom
,
tnt_side
},
light_source
=
5
,
drop
=
""
,
sounds
=
default
.
node_sound_wood_defaults
(),
on_timer
=
function
(
pos
,
elapsed
)
tnt
.
boom
(
pos
,
def
)
end
,
-- unaffected by explosions
on_blast
=
function
()
end
,
})
end
tnt
.
register_tnt
({
name
=
"tnt:tnt"
,
description
=
"TNT"
,
radius
=
radius
,
})
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