- Mar 01, 2017
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Auke Kok authored
- beds - boats - carts - key/skeleton key - seeds All these had on_place handlers that did not allow nodes with an on_rightclick() handler to be used first (if not using sneak). This code is taken from the torches mod and applied everywhere. This allows all these items to e.g. be inserted into the `frame` mod's item frames.
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- Dec 21, 2016
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paramat authored
If the boat pos is over limit, 'add entity' will not add an entity, causing 'boat' to be nil.
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- Nov 30, 2016
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paramat authored
Boats: Previously, boats were not added to inventory in creative mode, fix. In creative mode multiple boats will not be added to inventory. Add comment. Carts: Set speed to 2 if punched by a non-player, to match the effect of a player punch. Add comments.
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- Nov 20, 2016
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pilino1234 authored
When placing boats, align the boat with the player's yaw. Align drivers yaw with boat yaw when entering a boat, would previously turn boat yaw by player's yaw + 90° to the right.
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- Nov 02, 2016
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cx384 authored
Edited fuels: fences, wooden ladder. New fuels: boat, paper, book, dry shrub, stick, vessels shelf, wooden tools, wooden door, trapdoor, fence gates, farming crops, stairs, slabs, beds.
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- Oct 25, 2016
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Fernando Carmona Varo authored
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- Jul 27, 2016
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SmallJoker authored
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- Jul 15, 2016
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Tim authored
* Unused variables * Unused values (assigned to variables, but overwritten before use) * Defining already defined variables instead of reassigning to them.
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- Jul 09, 2016
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Tim authored
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- Jun 15, 2016
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paramat authored
Lowering the top surface to be level with the boat top somehow causes the boat to fall through world if underwater. Revert to previous position that is needed for correct behaviour
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- May 23, 2016
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Auke Kok authored
Standing on a boat makes you appear to "hover" over it since this collision box is way too high. Lower it so that it's low enough to look normal when walking on top of a boat
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- Apr 16, 2016
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paramat authored
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- Feb 03, 2016
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Craig Davison authored
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- Oct 30, 2015
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Rui914 authored
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- Oct 20, 2015
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paramat authored
If puncher inventory is full, then drop boat
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- Aug 18, 2015
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paramat authored
By CProgrammerRU Also, by paramat: Slightly raise base of collision box Improve code style
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- Mar 21, 2015
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jp@localhost.localdomain authored
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- Oct 29, 2014
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paramat authored
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
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- Oct 03, 2014
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BlockMen authored
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- Aug 07, 2014
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paramat authored
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- Jul 09, 2014
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Novatux authored
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
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- Jul 06, 2014
- Jul 05, 2014