- Jan 13, 2017
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- Jan 10, 2017
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Milan authored
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- Jan 06, 2017
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Milan authored
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- Jan 02, 2017
- Dec 25, 2016
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Milan authored
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- Dec 24, 2016
- Dec 19, 2016
- Dec 15, 2016
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Milan authored
readd submodule boats+farming
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- Dec 13, 2016
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tchncs authored
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Milan authored
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Milan authored
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paramat authored
Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt.
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- Dec 07, 2016
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paramat authored
Handbrake was barely noticeable and fairly useless. Equalisng with brake rail deceleration makes it more intuitive to use and easier to judge stopping distance.
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HybridDog authored
This is slightly modified after #1279 - the setting for furnace timer was removed and hardcoded to 1.0s, which is the old furnace timer interval.
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paramat authored
Previous code: Used looped sounds without attaching them to objects or playing direct to players. The looped sounds are not 'stopped' when players leave the area. These may be causing the bug where sounds are heard at extreme distances. Entering a world with already present flames results in silent flames. Sounds are often played at a large number of points in a 6 node lattice. A large fire is reported to cause a high load, disabling the sound code is reported to help this. New code: Optional flame sound to not interfere with ambience mods. Permanent flame now has sound. For multiple flames, sound is positioned at the centre of all flames, and has volume determined by flame number. The original freesound 'large fire' recording was used to create 3 sounds that play at random for a non-repetitive effect. At low volume it is suitable for small fires. Original sound files and sound function (as an empty function) kept temporarily to reduce disruption. Reduce gain of flame extinguish sound.
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- Dec 05, 2016
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paramat authored
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rubenwardy authored
Also sets creative:all as default inventory page Fixes #1423
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- Dec 04, 2016
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tchncs authored
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