- Jul 16, 2016
-
- Jul 15, 2016
- Jun 22, 2016
-
- May 31, 2016
-
-
Milan authored
-
- May 28, 2016
-
-
Each sapling is given a single node timer that is between 2 and 4 days of game play time (40-80 minutes). If you walk out of the zone, and come back later, the tree will always grow to full if the timer has elapsed. Because trees.lua is all functions, it needs to be parsed before nodes.lua, since that references some of its functions. Hence, change the order of parsing here. Otherwise saplings would not grow to full.
-
- May 22, 2016
-
-
Milan authored
-
- Apr 30, 2016
- Apr 26, 2016
-
-
Auke Kok authored
Adds a minor helper function that allows efficient retrieval of several inventories from a node inventory. We use this helper to quickly retrieve the items in chests, vessel shelves, book shelves and furnaces, and return these with the nodes itself to the TNT caller. The TNT caller then performs the entity physics, and we don't need to do anything else. We disable TNT doing anything with bones. We expose a bug in the code that drops the items - metadata was lost entirely. This patch corrects that by properly copying the metadata and creating the drops list inclusive metadata.
-
- Apr 23, 2016
-
-
KevDoy authored
Similar to before, add symmetry and slightly more rounded off
-
- Apr 18, 2016
- Apr 16, 2016
-
-
Auke Kok authored
This changes how dirt blocks turn to dirt_with -grass, -dry_grass or -snow. Previously, dirt that was sunlit would turn to dirt_with_grass no matter what, but this happened without any context, so you could get green patches of dirt_with_grass in the middle of a savannah or even desert. Dirt no longer turns to covered dirt unless it's within 1 node from another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This makes dirt_with_grass "growback" a lot slower, since it now only happens on the edges, but it retains the context nicely now. If there is any dirt with a grass or dry grass plant, or snow on top, and enough light, we'll convert it sporadically to dirt_with_grass or dirt_with_dry_grass or dirt_with_snow. This allows us to plant grass of our choice in a large dirt patch, or in a region where otherwise that type of grass is not present. This used to be done by 2 abms, but I've combined them in to a single ABM that is ordered to run with maximum efficiency, solving for the most common outcome first before attempting more complex checks.
-
Auke Kok authored
This is technically "dirt with grass" that's just under a snow cover, so in darkness the grass on these nodes will also die, turning it into dirt. This doesn't convert dirt_with_snow under snow.
-
- Apr 14, 2016
-
-
kilbith authored
-
- Apr 12, 2016
-
-
tenplus1 authored
-
- Apr 08, 2016
-
-
paramat authored
-
- Apr 04, 2016
-
-
Auke Kok authored
Fixes #1005 This doesn't flood snow or ice blocks.
-
- Mar 31, 2016
-
-
Auke Kok authored
It's possible to hit this when using an e.g. charcoal mod where a tree is both a fuel and a source.
-
tenplus1 authored
Added a recipe to craft a clay block back into 4 clay lumps.
-
Jean-Patrick Guerrero authored
-
- Mar 26, 2016
- Mar 25, 2016
-
-
paramat authored
-
Jean-Patrick Guerrero authored
-
- Mar 22, 2016
-
-
Jean-Patrick Guerrero authored
-