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  • loud_walking
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Created with Raphaël 2.2.011Sep986231Aug262518151413109876543131Jul302928262322211682129Jun28252216151486327May262524232221201815137128Apr262723201211230Mar292827262522201918171615141312111097654328Feb2725211210832131Jan2827262522201915141312111211107632125Dec2421191716151312111098765432130Nov28272827262523222120191814109876542131Oct30292827262524update submodule mobs_animalupdate hellochatupdate submodule homedecor_modpackupdate submodule moreblocksupdate submodule plantlife_modpackDoors: Disable client dig prediction for protected doorsupdate submodule mycastleupdate submodule mycastleupdate submodule farmingupdate submodule unified_inventoryupdate submodule illuna_extrasfix submodule mycastleupdate gravel textureRevert "update gravel texture"update gravel textureadd submodule sneak_glitchupdate submodule integraladd submodule sneak_glitchupdate submodule etherealupdate submodule illuna_extrasdefault: lava cooling: look as well for basalt from illuna_extrasTNT: Add explode_center flagMushroom spread: Optimise and make overridableFarming: Make cotton look like cotton, add crafted string itemRegister fence: Allow setting nodedefs to 'false'TNT: Allow a custom explosion sound to be usedupdate submodules illuna_ethereal, etherealmerge upstream :cat2:update submodule etherealMake ice slipperyCarts: Fix player position (#1872)Boats: Fix player position (#1871)TNT's tnt:boom cleanup (#1868)default_desert_cobble.png with darker mortar (#1859)Trivial: Make furnace info text look nicerBeds: Do not crash when placing in an unknown nodeupdate submodule illuna_extrasPlayer API: Integrate settable player step heightupdate submodule etherealupdate submodules ethereal, illuna_ethereal
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