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  • loud_walking
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Created with Raphaël 2.2.05Nov42131Oct302928272625242318171615121110865432130Sep29282725242322181514108765432129Aug2725222120151311985432131Jul292827262423201918161513109753129Jun272625232221171514109854131May302826252423222120191816158752130Apr2926231918161412118430Mar2926252221181514131196329Feb2725242321201918141376329Jan26222015141312875331Dec28262523191262drop submodule plantlife_modpackDefault, flowers: Improve plant selection boxesupdate submodule halloween_mobsAdd and edit fuel registrationsTnt: Flammable TNT and gunpowder that activates when burntBucket: Allow buckets to trigger the on_punch of entities and nodesdrop submodule coloured_nametagadd submodule ranksupdate submodule dragonsrandom_messages: colorizeXpanes: Use opaque texture for top+bottom of iron bar (#1357)Add fuel slot to furnace listringAdd icon overlay to shelf inventory slotsDefault: Remove unnecessary leaf 'visual scale'Default: Remove 'player falling damage' soundupdate submodule dragonsmerge upstreamupdate submodule bowsdrop technic_chests, add technic and protectorupdate submodule halloween_mobsDefault: Add bush stem and leaves nodesupdate submodule mobs_redoupdate submodule dragonsupdate submodule dragonsDefault: Remove alpha channel from acacia tree texturesgame_api.txt: Add new metal sounds func.Fire: Reduce volume of flint and steel soundDefault: Update and set volume of damage soundsMake flammable: Flowers, grasses and several crafitemsChange many metal nodes to use default metal soundsDefault: Add metal sound table function and metal soundsmerge branch 'master' into 'master' :cat:update submodule dragonsupdate submodule mobs_monsterreplace submodule mobs_monsterupdate submodule darkageupdate submodule mobs_animalupdate submodule mobs_monsterupdate submodule mobs_redoFire: Add flint and steel sound
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